Leaked DOTA2 screenshots

I don't understand how people can be bashing this art style. It looks like it will look fantastic when animated. Hand painted textures without boarders is an absolute favorite of mine when pulled off right, and it looks like they've done a good job. How can these even be compared to LoL or HoN?

I have 1700 games logged in LoL, and I'm sorry but the game looks poor. It was originally designed by a small team that had very inexperienced artists. They are now going back and redoing models/textures to make up for their lack of experience in that area. The game runs especially poor for how it looks.

HoN is better, but suffers from a fog of similarly toned colors that make it difficult for new players to tell exactly what is going on.

If mediocre hardware runs this game at 60 fps, it will be leaps and bounds above the competition. This isn't surprising considering they have the most experienced team out of the 3...
 
There was also TF2. That's it.

That was also a mod they took and redeveloped. I'm pretty sure it's only H-L that are Valve's own intellectual property. A lot of stuff like Portal and TF2 and CS and Czero and whatever are just based on other games by other developers, and Valve kindly backed them and lent them resources to see the games released. Or stuff like L4D, which was Valve's own IP but developed by Turtle Rock with more Valve backing.
 
That was also a mod they took and redeveloped. I'm pretty sure it's only H-L that are Valve's own intellectual property. A lot of stuff like Portal and TF2 and CS and Czero and whatever are just based on other games by other developers, and Valve kindly backed them and lent them resources to see the games released. Or stuff like L4D, which was Valve's own IP but developed by Turtle Rock with more Valve backing.

I only meant the art in TF2 was valve's, the game idea definitely not. Although Turtle Rock developed a lot of stuff for Valve L4D was their own IP and Valve bought them out when L4D was near completion.
 
There was also TF2. That's it.

No, Portal was developed in-house by Valve. Also Counter-Strike: Source.


Portal then. Oh wait, they bought that game from some other developers too. I'm pretty sure almost every game to ever wear the Valve tag came from them buying up some real game design talent (other than HL and HL2). It's just sort of their thing. I still consider it to be their game though.

No they didn't buy Portal from some other developers. Narbacular Drop was a project made by DigiPen students. Gabe hired the DigiPen students after being shown Narbacular Drop. After that they got to work on their next game, Portal, as Valve employees.


I only meant the art in TF2 was valve's, the game idea definitely not. Although Turtle Rock developed a lot of stuff for Valve L4D was their own IP and Valve bought them out when L4D was near completion.

Robin Walker and a few other people developed the Team Fortress mod for QuakeWorld. Valve hired Robin and his team and asked them to port Team Fortress to the source engine. Robin works for Valve, TF2 was developed by Valve employees.
 
...why would you want "serious graphics" for DotA 2?

This style is pretty much perfect.

I have standards that aren't 6+ years old.

You have no idea what you're talking about and it shows.

LoL, Dota, and HoN all have one thing in common, they are DESIGNED to be played on the lowest of low end computers, that allows ANYBODY to play them, it's in fact, perfect for people with low end notebooks or even a netbook (maybe . . .) to play on.

I'm saying the graphics are bad, and they are bad, what I'm saying is perfectly accurate and you've said absolutely nothing to dispute that.

Games can be designed with scalable graphics, that's standard now a days, having high end graphics does not alienate people with low end hardware.

The fact that other similar games have been released in the past with this mentality, or the fact that it was designed specifically to be like this is NOT an excuse to provide dated looking graphics. If you want to lower your standards for bad reasons then feel free, but I wont.
 
"Bad" is not descriptive.
If you mean that the poly count is lower than normal, tessellation isn't enabled, HDR/Bloom isn't blinding you, and filters aren't overused then fine.

This is a style. Those features would be completely unnecessary in this game. I have the feeling they chose a very atmospheric art style that lacks minute details because MOBA games get very clustered when the action begins. Hopefully by having a nice background like this the abilities are easy to distinguish. I originally went to school for illustration and 3d animation, and I think it looks great. "Realism" in art has always only been a very small category, and it has NEVER been referred to as superior to alternatives. I can imagine what anyone would have thought if I called their abstract works childish.
(Realism is also one of the easiest modern arts to produce. We have every tool at our disposal capable of easy realistic emulation. If realism was the end-all of artistic prowess, they would have shut the books in the 70's when Airbrushing became common and produced ridiculously realistic results.)

Anyways, +1 for games to have a stylistic direction. I'll take it any day over pushing poly counts.
 
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People focusing on the graphics are focusing on the wrong thing. Clearly they've never played a moba game, if they say they did, they are lying.
 
No, Portal was developed in-house by Valve. Also Counter-Strike: Source. THE IDEA FOR PORTAL WAS BOUGHT BY VALVE. THE IDEA FOR COUNTER-STRIKE WAS BOUGHT BY VALVE.




No they didn't buy Portal from some other developers. Narbacular Drop was a project made by DigiPen students. Gabe hired the DigiPen students after being shown Narbacular Drop. After that they got to work on their next game, Portal, as Valve employees. THE IDEA FOR PORTAL WAS BOUGHT BY VALVE.




Robin Walker and a few other people developed the Team Fortress mod for QuakeWorld. Valve hired Robin and his team and asked them to port Team Fortress to the source engine. Robin works for Valve, TF2 was developed by Valve employees. THE IDEA FOR TEAMFORTRESS WAS BOUGHT BY VALVE

All of those idea originated outside of Valve and were bought by Valve. Learn to read.
 
The graphics look great. I stuck with dota after trying hon because of the stupid bland everything looks the same color palette. Not sure if I will be getting this because I have been playing dota for a good 6 years, but it's looking impressive so far.
 
Where are we going to be able to watch the live streams for the dota 2 tournament on Wed?
 
I'll admit I havne't played much HoN or DotA for that matter, but is there any day/night cycle in either of those two? Kinda looks like there will be in DotA2 based on that icon in top center like 5 min per day/night? Interesting...

I do like the art style here, much more akin to LoL than it is HoN - although it still looks to have another level of complexity that in my opinion keeps people from playing HoN.

LoL is so much simpler gameplay and just focuses purely on the team fights and such
 
I agree and also don't really agree on the graphics complaint. It's better than hon/lol so far. But yet Demigod still has better graphics, although no one plays it. I personally think they are fine, but they also could have done it kinda similar to that. Meh, picking straws imo.
 
the day/night cycle for HoN is seven minutes and thirty seconds, i'm assuming it's the same for DotA

the night effects heroes' vision radius, and some skills (notably night stalker from DotA)
 
All of those idea originated outside of Valve and were bought by Valve. Learn to read.

And then Valve executed quite well. Who really cares where the idea came from so long as everyone got a fair shake? Would you rather EA had bought these? They would have rushed each game to market, then charged you $60 for the first half of each game, followed by at least two $15 DLC packs containing the last half of each game, but they would have done that only after they killed off dedicated server, and mod support.
 
Not sure how its sad but I also think you must not play a lot of mobas. It might happen but I think in most peoples minds, it would be a business failure to sell this game in the $50-60 range. I honestly do not see that happening. IMO it will be F2P or $20-30...there will be microtransactions regardless.

If it is less then $20 or F2P then I will be picking it up and be very happy.
 
People focusing on the graphics are focusing on the wrong thing. Clearly they've never played a moba game, if they say they did, they are lying.

I have zero idea why people support things being dumbed down and to the point to where it does NOT take advantage of the hardware you own.

In short, why own a $2000-3000 rig if no games will take full advantage of it?

Why have a multi monitor setup if no games will take full advantage of it?

DEMAND IT, don't make excuses.

Does not compute.
 
Graphics aren't terrible by any means but companies should have the top end users in mind when making their games. Specially big time developers like Valve. There should always be an option for amazing graphics that can scale down to allow people with low end computers a shot to play the game.
 
Graphics aren't terrible by any means but companies should have the top end users in mind when making their games. Specially big time developers like Valve. There should always be an option for amazing graphics that can scale down to allow people with low end computers a shot to play the game.

Realize, it's easier to design for laptops and such. The masses are there. That the minority with $2000+ rigs are screaming "CATER TO ME" is somewhat amusing. Sure, I'd love to see them cater to 1080p, but if they feel that 3 monitor setups aren't worth investing in, I'd not be surprised. The minority is just that. A minority.
 
Why is everyone complaining about graphics? What were you expecting? As long as everything is nice and clean and easy for the user to comprehend all is well. This type of game is more about gameplay/mechanics than graphics. Sorry.
 
Why is everyone complaining about graphics? What were you expecting? As long as everything is nice and clean and easy for the user to comprehend all is well. This type of game is more about gameplay/mechanics than graphics. Sorry.

Pretty much this.

Dota and it's variants are the one type of game where the graphics don't matter all that much, what's important is the gameplay, the only aspect of the graphics that really matter are that it's easy to tell what's going on when the action is occuring and that you're able to keep track of what's going on in an all out, pitched battle.
 
Why is everyone complaining about graphics? What were you expecting? As long as everything is nice and clean and easy for the user to comprehend all is well. This type of game is more about gameplay/mechanics than graphics. Sorry.

Again, I think art matters; that said, I'm arguing more that art matters and not about DOTA's art - the art looks clean. I'm still not giving Valve my money though, not when I have LoL already :)
 
Again, I think art matters; that said, I'm arguing more that art matters and not about DOTA's art - the art looks clean. I'm still not giving Valve my money though, not when I have LoL already :)

Word is that Dota 2 will be free to play.

You won't have to give Valve anything unless you decide to buy skins or whatever kind of microtransactions they make available.

Honestly, Riot's act is starting to wear thin on me. The gameplay is good, but Riot as a company is not so good, all they do is churn out skins and champions at an ungodly rate rather than making sure their new champions are actually balanced, which is starting to make me hold off on buying new champions for a few weeks to see if they are buffed or nerfed.
 
Word is that Dota 2 will be free to play.

You won't have to give Valve anything unless you decide to buy skins or whatever kind of microtransactions they make available.

Honestly, Riot's act is starting to wear thin on me. The gameplay is good, but Riot as a company is not so good, all they do is churn out skins and champions at an ungodly rate rather than making sure their new champions are actually balanced, which is starting to make me hold off on buying new champions for a few weeks to see if they are buffed or nerfed.

Theres no word that DOTA2 is F2P, just idle speculation and misconstrued quotes. I'd highly prefer though that they'd use HoN's old method with paying 30 dollars for the game and that's it, you get all the heroes and the content updates with the microtransactions going for vanity items only.

There's over 100 heroes in DOTA, and i'm not fucking grinding out 4000 games so I can play all the heroes i've missed out on playing the last 2 years i've been HoN'ing it up. HoN and DotA picking methods are highly dependent on having access to the entire hero pool. Personally I only queue up SD or AR games in HoN because it's variety and adds a bit of fun to the lineups instead of going against the same broken or flavor of the month heroes game in and out with AP or BP. Currently, all F2P accounts in HoN are locked to AP only because of the limited pool of 15 heroes. To queue SD/BP/BD/AR you have to have "tokens" that allow you one time play of any hero. And that my friends is bullshit. Rather convenient that I have 3 legacy accounts now though...
 
Word is that Dota 2 will be free to play.

You won't have to give Valve anything unless you decide to buy skins or whatever kind of microtransactions they make available.

Honestly, Riot's act is starting to wear thin on me. The gameplay is good, but Riot as a company is not so good, all they do is churn out skins and champions at an ungodly rate rather than making sure their new champions are actually balanced, which is starting to make me hold off on buying new champions for a few weeks to see if they are buffed or nerfed.

Well, that's been my complaint since the beginning. Too many champs. But this is Valve, who fell in love with fucking hats. Do you really expect ANY better? TF2 seems to be a balance nightmare now.
 
All of those idea originated outside of Valve and were bought by Valve. Learn to read.

Ugh, I'm done. Arguing with a man-child is useless. It's like you think somebody has an idea for a game and BAM, it's immediately finished and ready to ship out.
 
Well, that's been my complaint since the beginning. Too many champs. But this is Valve, who fell in love with fucking hats. Do you really expect ANY better? TF2 seems to be a balance nightmare now.

I have been playing TF2 since beta and honestly, its not a balance nightmare.
 
I have been playing TF2 since beta and honestly, its not a balance nightmare.

People who don't actually play the game seem to labor under the delusion that items matter for most classes and that they must be better than the default loadouts. The only class that's 100% true for is the heavy, because the GRUs and sandvich are fucking bullshit. Otherwise, most of the items in the game are totally worthless shit like the demoman shields.
 
People who don't actually play the game seem to labor under the delusion that items matter for most classes and that they must be better than the default loadouts. The only class that's 100% true for is the heavy, because the GRUs and sandvich are fucking bullshit. Otherwise, most of the items in the game are totally worthless shit like the demoman shields.

The demoman shields /sword is pretty annoying as a soldier, albeit a shotgun will mow them down.
 
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