Battlefield 3 - Official Thread

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Well that's a contradiction if i've ever heard one. 64 players, boats, jets are all major factors. In fact, it was exactly these things that made BF2 and previous BF games what they were. To say there won't be "much" difference when we know the final build will have all these is silly.

Here is how I feel...

Rush mode is a direct carry over from BC2, the alpha is only 1 map in rush mode with 32 players. The running style, speed of character, and physics all seem like a direct carry over from BC2 and MOH. However, the layout of the level (cover, etc.) necessitates the use of prone a lot of the time leading up to the last 10-15 yards to the objective (sprinting distance). This slows the pace down considerably compared to BC2's rush mode where you simply go full bore cover to cover right up to the objective.

The gunplay (recoil, shot pattern) and hit registration is more akin to MOH and BC2 Vietnam (Vietnam was slightly improved over Vanilla). Hits do more damage and register much better at short to medium distance. However, the LMG's are MUCH LESS ACCURATE AT DISTANCE than either BC2 vanilla or BC2 Vietnam, in fact almost all weapons (except sniper rifles) have shit accuracy at long distances when compared to BC2 vanilla or vietnam. I can already tell you won't be sniping across the map with an LMG or SMG in this game.:cool: As for the sniper rifles, they are accurate, but the damage seems nerfed unless you get a headshot at 50 meters or less...approx. 4 rounds upper body with SVD.

And by long distance I mean approx. 100 meters (best guess). You aren't going to be hitting anything with an LMG at 100 meters unless prone, have bipod out, and have some sort of scope on it. It will still be useful for suppressive fire at that distance if you don't meet that criteria. But the best I could do without a scope at that distance was maybe 1 out of 20 bullets hit. Assault rifles it was closer to 10 rounds out of 30 (full magazine) at that range without a scope. In other words at a 100 meters it would usually take 1 magazine to take a guy out without a scope at 100 meters. At approx 50 meters it feels like the accuracy doubled. Keep in mind though, most of the kills in the Alpha are done up close and personal at 25 meters or less, so it usually only takes 3-5 rounds from an assault rifle or SMG at that distance...much better than the 10 or so that it took in BC2.
 
Well that's a contradiction if i've ever heard one. 64 players, boats, jets are all major factors. In fact, it was exactly these things that made BF2 and previous BF games what they were. To say there won't be "much" difference when we know the final build will have all these is silly.

So you never played on 32-player infantry-only servers in BF2?
 
So you never played on 32-player infantry-only servers in BF2?

Sure I have, what's your answer to jets and boats? Now I learn Conquest isn't even in the Alpha... yeah ok, not much is going to change... Only double the players, the addition of more heavy armor and other land vehicles, air and marine vehicles and the game type that "IS" battlefield.... :rolleyes:
 
If the vehicle tab that you can view post-game is anything to go by, I don't think boats will be included in BF3. At launch, anyways. And the fact that we haven't even seen a glimpse of them in any trailers only strengthens my suspicions.
 
Sure I have, what's your answer to jets and boats? Now I learn Conquest isn't even in the Alpha... yeah ok, not much is going to change... Only double the players, the addition of more heavy armor and other land vehicles, air and marine vehicles and the game type that "IS" battlefield.... :rolleyes:


If you added 64 players, jets, boats, and prone to BC2 and called it BX2, would you say that it feels more like BF2 or BC2? IMO it would be far more similar to BC2, but maybe that's not true for you.

I think the little things like run speed, jump height, interaction with terrain, bullet spread, bullet damage, rate of fire, average latency, interpolation implementation, hitboxes, map layout...I could go on...account for more of the feel of a game than the big features like 64 players and jets/boats. Don't get me wrong, those matter.
 
If you added 64 players, jets, boats, and prone to BC2 and called it BX2, would you say that it feels more like BF2 or BC2? IMO it would be far more similar to BC2, but maybe that's not true for you.

I think the little things like run speed, jump height, interaction with terrain, bullet spread, bullet damage, rate of fire, average latency, interpolation implementation, hitboxes, map layout...I could go on...account for more of the feel of a game than the big features like 64 players and jets/boats. Don't get me wrong, those matter.

No, i'd call it a cluster fuck because the maps in BC2 are too small for 64 players. Make the maps large enough to support those players, add the jets, boats, prone, and absolutely I'd call it BF3, particularly if I'm playing Conquest. I don't doubt rush would feel more like BC2 since that mode has never been in a BF game.
 
If the vehicle tab that you can view post-game is anything to go by, I don't think boats will be included in BF3. At launch, anyways. And the fact that we haven't even seen a glimpse of them in any trailers only strengthens my suspicions.

How will we play Karkland map without boats?:confused:

EDIT: Actually I was thinking about wake island.
 
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No, i'd call it a cluster fuck because the maps in BC2 are too small for 64 players. Make the maps large enough to support those players, add the jets, boats, prone, and absolutely I'd call it BF3, particularly if I'm playing Conquest. I don't doubt rush would feel more like BC2 since that mode has never been in a BF game.

Well then that's where we differ. Even with larger maps, I would say the game feels far more like BC2 than BF2.
 
If the vehicle tab that you can view post-game is anything to go by, I don't think boats will be included in BF3. At launch, anyways. And the fact that we haven't even seen a glimpse of them in any trailers only strengthens my suspicions.

EDIT: Actually I was thinking about wake island.
They already confirmed a revamped Wake Island for the BF3 Back to Karkand Expansion. THERE WILL BE BOATS...landing craft at the minimum. The Back To Karkand Expansion comes with every Limited Edition version of the game AT LAUNCH. ;)
 
too bad it wont be a true Wake Island with a destroyer and moveable carrier :eek:
 
If you added 64 players, jets, boats, and prone to BC2 and called it BX2, would you say that it feels more like BF2 or BC2? IMO it would be far more similar to BC2, but maybe that's not true for you.

I think the little things like run speed, jump height, interaction with terrain, bullet spread, bullet damage, rate of fire, average latency, interpolation implementation, hitboxes, map layout...I could go on...account for more of the feel of a game than the big features like 64 players and jets/boats. Don't get me wrong, those matter.

EXACTLY!
 
If you added 64 players, jets, boats, and prone to BC2 and called it BX2, would you say that it feels more like BF2 or BC2? IMO it would be far more similar to BC2, but maybe that's not true for you.

I think the little things like run speed, jump height, interaction with terrain, bullet spread, bullet damage, rate of fire, average latency, interpolation implementation, hitboxes, map layout...I could go on...account for more of the feel of a game than the big features like 64 players and jets/boats. Don't get me wrong, those matter.

This.
 
Well then that's where we differ. Even with larger maps, I would say the game feels far more like BC2 than BF2.

I'll just have to decide for myself when the open beta rolls along. I just think to make a statement that "it shouldn't be called BF3" when so many vital elements are still missing, including the quintessential BF game-type is very premature.
 
What I'm really disliking is how the guns have been nerfed to COD status. Battlefield should have correct guns and ballistics. Instead they take guns like the G3 (7.62 NATO) and nerf its damage so recoil can be kept to a minimum because console players can't deal with recoil in games. I'd like to see ARMA level recoil.
 
I'll just have to decide for myself when the open beta rolls along. I just think to make a statement that "it shouldn't be called BF3" when so many vital elements are still missing, including the quintessential BF game-type is very premature.

I'm with you in that I'm still holding on to the idea that the map design follows BF2's much more than BC2 (I mean, how badly could the mess with a karkand remake!). If it is, I would definitely say 64 player conquest will be reminiscent of BF2. I'll still be fighting to ignore some level of disappointment in other gameplay mechanics but I think it would be enjoyable to the point where I could get over it.


What I'm really disliking is how the guns have been nerfed to COD status. Battlefield should have correct guns and ballistics. Instead they take guns like the G3 (7.62 NATO) and nerf its damage so recoil can be kept to a minimum because console players can't deal with recoil in games. I'd like to see ARMA level recoil.

Good to know I'm not alone. :)
 
What I'm really disliking is how the guns have been nerfed to COD status. Battlefield should have correct guns and ballistics. Instead they take guns like the G3 (7.62 NATO) and nerf its damage so recoil can be kept to a minimum because console players can't deal with recoil in games. I'd like to see ARMA level recoil. Also, guns need to have correct damages. If two guns are in the same caliber, have damn near the same length barrel, there should be no difference in damage. Possibly recoil, accuracy, sight picture, and handling, but that's it. I absolutely hate when games take two guns both in 5.56 NATO and make one substantially weaker because it looks different or is in semi auto versus bolt action.
 
Well then that's where we differ. Even with larger maps, I would say the game feels far more like BC2 than BF2.

I honestly don't even know why this is a problem for some people. Have you played infantry in BF2 lately? It's almost a nightmare going from modern games back to it. One of the biggest improvements made to the series is actually making infantry fun to play, but apparently this isn't a good thing.

I want to know what exactly you want back from BF2 that would improve upon BC2. Stuff that would make BF3 a game that is more fun to play, not realism arguments (irrelevant in a game that isn't trying to be authentic) or "it was harder back then!".
 
Sniping is useless right now. Accuracy is out the door and bullet drop is a total guess. I can't even see my bullets like BC2.

It is harder, but that's a good thing. And since when has seeing your bullets been realistic? IMO they've improved sniping a lot. It actually takes a bit of skill and practice now to learn the bullet drop (which you can slowly learn by watching the impact of your bullets on rocks/trees/ground/etc) and to learn the required lead time and how to best pace your shots for maximum accuracy.
 
I honestly don't even know why this is a problem for some people. Have you played infantry in BF2 lately? It's almost a nightmare going from modern games back to it. One of the biggest improvements made to the series is actually making infantry fun to play, but apparently this isn't a good thing.

I want to know what exactly you want back from BF2 that would improve upon BC2. Stuff that would make BF3 a game that is more fun to play, not realism arguments (irrelevant in a game that isn't trying to be authentic) or "it was harder back then!".

I agree. I think some people seem to have this jaded image of how BF2 used to be and how it was the shit back in the day. Don't get me wrong, it was awesome back then. However, 4-5 years of BF2 and BF2142 the game engine began to show its age. BF2 and 2142 are built on their own older game engines. By 2008, EA needed a new game engine and they developed Frostbite 1.0 (Bad Company 1), Frostbite 1.5 ( Bad Company 2, BF1943, MOH), and now Frostbite 2.0 (BF3 and several other titles).

The game will feel like BC2 and MOH, THERE IS ZERO WAY AROUND IT. The games are practically direct descendants of each other because the game engines themselves are so similar. What did you guys expect? That DICE would make an entirely separate game engine that wasn't Frostbite just for BF3? You think DICE was going to somehow waste all the time and money spent developing Frostbite and somehow evolve the 6 year old BF2 game engine to have destructible environments and DX11 graphics? That would be as lazy and un-innovative as taking the Quake 3 engine, making it run DX9 graphics instead of OpenGL, then re-hashing the same shit in your hit sequel game [*cough* COD *cough*]. I swear some of you guys will never be fucking happy. You guys should just be fucking happy they are making a sequel that is adding new gameplay dynamics while keeping most of the old ones and fixing many of the other problems from previous games built on the same engine. If any of you guys have played the Alpha for any length of time, you would know that although the physics, player handling, and gameplay styles are similar to BC2 and MOH, the fucking guns are atleast fixed so you can't snipe with every god damn weapon like you could in BC2.

Also, ITS THE ALPHA FFS. You haven't even seen conquest mode yet. You have played and seen one god damn level that is RUSH MODE that is a direct carry over from BC2. Of course it will feel a little like BC2. Why don't you guys be patient just a little while longer and see if they offer conquest modes in the Beta then judge whether it is still exactly like BC2 like you are implying?
 
I agree. I think some people seem to have this jaded image of how BF2 used to be and how it was the shit back in the day. Don't get me wrong, it was awesome back then. However, 4-5 years of BF2 and BF2142 the game engine began to show its age. BF2 and 2142 are built on their own older game engines. By 2008, EA needed a new game engine and they developed Frostbite 1.0 (Bad Company 1), Frostbite 1.5 ( Bad Company 2, BF1943, MOH), and now Frostbite 2.0 (BF3 and several other titles).

The game will feel like BC2 and MOH, THERE IS ZERO WAY AROUND IT. The games are practically direct descendants of each other because the game engines themselves are so similar. What did you guys expect? That DICE would make an entirely separate game engine that wasn't Frostbite just for BF3? You think DICE was going to somehow waste all the time and money spent developing Frostbite and somehow evolve the 6 year old BF2 game engine to have destructible environments and DX11 graphics? That would be as lazy and un-innovative as taking the Quake 3 engine, making it run DX9 graphics instead of OpenGL, then re-hashing the same shit in your hit sequel game [*cough* COD *cough*]. I swear some of you guys will never be fucking happy. You guys should just be fucking happy they are making a sequel that is adding new gameplay dynamics while keeping most of the old ones and fixing many of the other problems from previous games built on the same engine. If any of you guys have played the Alpha for any length of time, you would know that although the physics, player handling, and gameplay styles are similar to BC2 and MOH, the fucking guns are atleast fixed so you can't snipe with every god damn weapon like you could in BC2.

Also, ITS THE ALPHA FFS. You haven't even seen conquest mode yet. You have played and seen one god damn level that is RUSH MODE that is a direct carry over from BC2. Of course it will feel a little like BC2. Why don't you guys be patient just a little while longer and see if they offer conquest modes in the Beta then judge whether it is still exactly like BC2 like you are implying?

agreed.

Bf3 will be a game for years to come.
Played Bf2 for 5 friggin years, and now Bc2 for a year, and I look forward new challenges with Bf3
 
No.



I seriously doubt the game will change significantly enough to not feel like BC2.5 between now and release. :rolleyes:

Seriously doubt it?

1) alpha build is pre-E3...its old.

2) there is not even proper squad work added yet. You can;t judge it when most of the teamwork aspects are not even added in yet.
 
What I'm really disliking is how the guns have been nerfed to COD status. Battlefield should have correct guns and ballistics. Instead they take guns like the G3 (7.62 NATO) and nerf its damage so recoil can be kept to a minimum because console players can't deal with recoil in games. I'd like to see ARMA level recoil.

ARMA level recoil? go buy ARMA. The BF series has never been about that.
 
What I'm really disliking is how the guns have been nerfed to COD status. Battlefield should have correct guns and ballistics. Instead they take guns like the G3 (7.62 NATO) and nerf its damage so recoil can be kept to a minimum because console players can't deal with recoil in games. I'd like to see ARMA level recoil.

Where do people get this warped idea that BF is ALL ABOUT THE REALISM?

Demize99 Alan Kertz
@mgooskens Who says we're aiming for realism? We aim for fun, if real is fun we do that.


I think people forget what BF2 was like when it came to infantry combat. Guns had shit for recoil, you jumped 6 feet high, and it was all around clunky as fuck. The shit people fabricate is astonishing.
http://www.youtube.com/watch?v=6UIUW_WVIOY
http://www.youtube.com/watch?v=GhTS8xmrXyg

http://wiki.bf2s.com/weapons/comparison
UGHGH COD DAMAGE... the G36E in BF2 did 32 damage at 900rpm, the PKM did 45 fucking damage a shot... it's perfectly fine and great that you can snipe someone in 3 hits with an LMG in BF2 but in BF3 such damage is consolified retard dumbed down COD shit.
 
It is harder, but that's a good thing. And since when has seeing your bullets been realistic? IMO they've improved sniping a lot. It actually takes a bit of skill and practice now to learn the bullet drop (which you can slowly learn by watching the impact of your bullets on rocks/trees/ground/etc) and to learn the required lead time and how to best pace your shots for maximum accuracy.

Or, you can just get a M249 with extended mag and a flash suppressor and shoot wildly across the map at 3D spotted targets and mow them down while hiding between a couple rocks with an ammo box.

Sniping needs to be ultra realistic, but fuck everything else right?
 
Seriously doubt it?

1) alpha build is pre-E3...its old.

2) there is not even proper squad work added yet. You can;t judge it when most of the teamwork aspects are not even added in yet.

Even at the alpha stage, the game is mostly complete, hence why I'm rather pessimistic about the game drastically changing. Tweaked? Sure. Overhauled to make it more like BF2 than BC2? Very unlikely this late in development.

Regardless of the teamwork aspects, the game engine mechanics are implemented and that is what I'm judging from. I'm certainly not saying "Hey the game is missing helicopters from the alpha therefore it sucks" (replace helicopters with $something-else).

I honestly don't even know why this is a problem for some people. Have you played infantry in BF2 lately? It's almost a nightmare going from modern games back to it. One of the biggest improvements made to the series is actually making infantry fun to play, but apparently this isn't a good thing.

I want to know what exactly you want back from BF2 that would improve upon BC2. Stuff that would make BF3 a game that is more fun to play, not realism arguments (irrelevant in a game that isn't trying to be authentic) or "it was harder back then!".

Maybe a year or so ago, yes. When IO gameplay was released, I almost exclusively switched to that mode of gameplay, with some breaks to play Sharqi for helicopter awesomeness. It wasn't much of a problem back then, but in my last experience with BF2, IO in Karkand had devolved into a nade-fest. Granted, if the game were still current (in EA's eyes), I'm sure something could be done about this.

A few things I'd like to see carried over into BF3:

  • Commander!!!
  • Higher (perceived maybe at this point?) damage from weapons. I didn't play the alpha enough to really try to make an estimate on weapon damage models so this may just be my mind playing tricks on me.
  • Knifing required work as opposed to being an insta-kill.
  • Lack of earned accessories (medics have the med pack at start for crying out loud). This isn't Call of Duty so stop trying to copy it.
  • No 3d spotting!!!
  • Lack of arcade mode, I mean, not-hardcore mode.
  • You can only spawn on only your squad leader and the squad leader must respawn at a captured point (or the team base). I believe the squad leader can spawn on anybody in the squad and members only on the squad leader in BF3? Squads were broken/not-fully-implemented in the alpha, but I'm 100% confident I'm going to take issue with this in release.
  • Old school scoring system and no pop up on screen. Seeing "+100 enemy down" pop up totally kills immersion for me. And why +100 instead of +1?! Minor gripe, I know, but still...

There are definitely things I liked about the alpha more than BF2, though I do have plenty of criticisms to match them.
 
- if damage was higher it would literally be full auto instagib up close, you'd be dead in 1-2 shots if weapons were any more lethal
- knife already takes multiple hits to kill up front, only if you stab from behind does it play the fancy animation and kill them
- there's an absolute fuckload of shit to unlock... you unlock shit constantly
- yes 3d spotting is dumb / broken.
- what
- squads were broken as shit in alpha
 
next is permadeath, die once and you need to buy a new game.
should have ea happy...
 
- knife already takes multiple hits to kill up front, only if you stab from behind does it play the fancy animation and kill them

Not true. Knife up close from the side or front has your soldier punch your target in the face and then knife them.
 
Maybe a year or so ago, yes. When IO gameplay was released, I almost exclusively switched to that mode of gameplay, with some breaks to play Sharqi for helicopter awesomeness. It wasn't much of a problem back then, but in my last experience with BF2, IO in Karkand had devolved into a nade-fest. Granted, if the game were still current (in EA's eyes), I'm sure something could be done about this.
Already fixed. Support class only gets 1 grenade along with ammo box. Grenades take forever (literally minute+) to stock up.

Volkum said:
A few things I'd like to see carried over into BF3:

  • Commander!!!
  • Very few if any people ever did this job well in BF2. It was definitely a game changer when someone did the task properly, otherwise most other times it was a hindrance to most players.
    Volkum said:
    [*]Higher (perceived maybe at this point?) damage from weapons. I didn't play the alpha enough to really try to make an estimate on weapon damage models so this may just be my mind playing tricks on me.
    Bolded is obvious. If you had, you wouldn't be making many of these statements. Power of bullets is like BC2 Vietnam or BC2 Vanilla hardcore mode. Accuracy is high at short to medium distances (0-50 meters). Accuracy drops off dramatically at higher distances, but takes almost same amount of hits. Please read my earlier post about this.
    Volkum said:
    [*]Knifing required work as opposed to being an insta-kill.
    Knifing works so much better than it did in BC2.
    Volkum said:
    [*]Lack of earned accessories (medics have the med pack at start for crying out loud). This isn't Call of Duty so stop trying to copy it.
    Medics DO NOT have the med pack at start. It has to be earned after so many points. In fact, almost all accessories in the game HAVE to be earned.
    Volkum said:
    [*]No 3d spotting!!!
    Again, you might not have noticed this...If the enemy goes prone behind cover many times the spotting triangle simply vanishes instantly. They then can crawl around the obstacle to get a clear shot at you without you knowing. Again, the only way this happens is if the spotted enemy goes prone. It will most likely be disabled in Hardcore mode just like it was in BC2.
    Volkum said:
    [*]Lack of arcade mode, I mean, not-hardcore mode.
    You honestly think they will pull this feature? It has been there since BF2. Just because an ALPHA had one map running in non-hardcore mode doesn't mean it will be gone in final release.
    Volkum said:
    [*]You can only spawn on only your squad leader and the squad leader must respawn at a captured point (or the team base). I believe the squad leader can spawn on anybody in the squad and members only on the squad leader in BF3? Squads were broken/not-fully-implemented in the alpha, but I'm 100% confident I'm going to take issue with this in release.
    Another statement you made without playing the Alpha enough. You can spawn on multiple members of your squad, not just the squad leader. I routinely was able to spawn on more than one squad member. It was disabled or non-functional on many servers though. But when it worked, it worked similar to the spawn system in BC2: regular spawn point or a squadmate.
    Volkum said:
    [*]Old school scoring system and no pop up on screen. Seeing "+100 enemy down" pop up totally kills immersion for me. And why +100 instead of +1?! Minor gripe, I know, but still...
That's why they made those popups heavily subdued. They are in small font well below your crosshairs in the same color as the rest of the text in your HUD. Small enough and far away enough from center screen that I could ignore them altogether. The only time I noticed this being a nuissance was when I was promoted, but again it was much more subdued than previous games.
 
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Another statement you made without playing the Alpha enough. You can spawn on multiple members of your squad, not just the squad leader. I routinely was able to spawn on more than one squad member. It was disabled or non-functional on many servers though. But when it worked, it worked similar to the spawn system in BC2: regular spawn point or a squadmate.

I think he was saying that in BF2, you could only spawn on the Squad Leader and not another member of your team. Well that and bases
 
- there's an absolute fuckload of shit to unlock... you unlock shit constantly

Not sure if you're trying to help my point or not?


I'll assume this is regarding my comment about hardcore mode. In BF2, there was no need for hardcore mode, the game was balanced around one type of game play and it wasn't akin to an arcade mode. This changed in BC2 and the alpha felt a bit like BC2 without hardcore mode.

- squads were broken as shit in alpha

Acknowledged, but we still have knowledge of how squads are supposed to work based on twitter posts and whatnot.


Already fixed. Support class only gets 1 grenade along with ammo box. Grenades take forever (literally minute+) to stock up.

Good to know. I believe the version 1.50 last I played. I'm kinda surprised they patched it since then...

Very few if any people ever did this job well in BF2. It was definitely a game changer when someone did the task properly, otherwise most other times it was a hindrance to most players.

So, we should cater to the lowest denominator? Organized play was awesome with a commander. I can't imagine I'll have a better gameplay experience without one.

Bolded is obvious. If you had, you wouldn't be making many of these statements. Power of bullets is like BC2 Vietnam or BC2 Vanilla hardcore mode. Accuracy is high at short to medium distances (0-50 meters). Accuracy drops off dramatically at higher distances, but takes almost same amount of hits. Please read my earlier post about this.

I played enough to gather as much as you did in your post (relative comparison). What I meant in mine was that I didn't play enough to actually quantify bullet damage.

Knifing works so much better than it did in BC2.

And not like BF2.

Medics DO NOT have the med pack at start. It has to be earned after so many points. In fact, almost all accessories in the game HAVE to be earned.

That is a problem, IMO. The medic pack should be stock gear. I really hate this mentality of only gimping new players by making essential (and previously always-available) gear unlockable.

Again, you might not have noticed this...If the enemy goes prone behind cover many times the spotting triangle simply vanishes instantly. They then can crawl around the obstacle to get a clear shot at you without you knowing. Again, the only way this happens is if the spotted enemy goes prone. It will most likely be disabled in Hardcore mode just like it was in BC2.

You can still shoot blinding at the triangle through brush/bushes and score kills without actually ever seeing the player.

You honestly think they will pull this feature? It has been there since BF2. Just because an ALPHA had one map running in non-hardcore mode doesn't mean it will be gone in final release.

Games tend to go downhill when the developers try to cater to everybody. I'd rather see a released focused on the BF2 core. My opinion, of course, and it's certainly not going to happen, but that doesn't mean I'm not going to voice my opinion and hope it does change.

Another statement you made without playing the Alpha enough. You can spawn on multiple members of your squad, not just the squad leader. I routinely was able to spawn on more than one squad member. It was disabled or non-functional on many servers though. But when it worked, it worked similar to the spawn system in BC2: regular spawn point or a squadmate.

I'm not sure what angle you're arguing here. This is a PROBLEM! I think you should only be able to spawn on the squad leader, just like BF2.

That's why they made those popups heavily subdued. They are in small font well below your crosshairs in the same color as the rest of the text in your HUD. Small enough and far away enough from center screen that I could ignore them altogether. The only time I noticed this being a nuissance was when I was promoted, but again it was much more subdued than previous games.

I'd rather have them disabled altogether. Maybe they'll have an option for that in the graphics menu.


I think he was saying that in BF2, you could only spawn on the Squad Leader and not another member of your team. Well that and bases

Exactly.

Sorry, if my context was unclear in any of my posts. It's still early in the morning for me.
 
To ALPHA players:
is game faster then BC2 ???
does sprint have any limit?

It will be crazy time on release !!!!
Back to Karkand has 4 maps itself !!
plus new ones :)
so we have one European map, one definitely middle-east, what else ??
any snowy footage leaked?

Hopefully NYC will get a brake from war........
 
Seems like a lot of folks have this "romanticized" view of the good ol' days of BF2, but I have to ask; Who actually remembers playing "Rush" mode at any point during BF2? I mean, I hate to state the obvious here, but you're playing a game mode plucked right out of BC2, on an engine that is far closer to Frostbyte 1.5 than it is to what BF2 was played on (Refractor?). To say "This sucks! It feels like BC2!" is asinine considering it's lacking a number of factors unique to BF2 (i.e. vehicles and CTF/conquest). Hell, even the infantry only BF2 modes felt different than BF2 itself. It's all relative.

Seems like an awful lot of sensationalism that's far too premature given what people have actually played thus far.
 
To ALPHA players:
is game faster then BC2 ???
does sprint have any limit?

There was unlimited sprint in the alpha. I imagine it's part of the alpha and won't be there with release.


Seems like a lot of folks have this "romanticized" view of the good ol' days of BF2, but I have to ask; Who actually remembers playing "Rush" mode at any point during BF2? I mean, I hate to state the obvious here, but you're playing a game mode plucked right out of BC2, on an engine that is far closer to Frostbyte 1.5 than it is to what BF2 was played on (Refractor?). To say "This sucks! It feels like BC2!" is asinine considering it's lacking a number of factors unique to BF2 (i.e. vehicles and CTF/conquest). Hell, even the infantry only BF2 modes felt different than BF2 itself. It's all relative.

Many of these comments relate to game mechanics, not game content. The underlying game mechanics won't change with the game mode or the additional of more vehicles, 64 players, etc.
 
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