fattypants
2[H]4U
- Joined
- Mar 3, 2010
- Messages
- 3,284
I don't have the know-how or the motivation to do it myself, so I'm gonna just throw this out here in hopes that someone will.
I'd like to see a review site where instead of assigning a score to a game/film/music album, you assign a price to it.
So if you wanted to indicate that a game was awesome, you'd say "I'd pay up to $90 for this game, because I know I'd get at least that much money's worth from it. The mod tools they provided to extend its life and the fantastic production quality and length of the game itself make this game well worth this amount."
If a game was mediocre, you'd assign a value of, say, $25 to it, telling your readers "buy this game when it hits this price. You'll get your money's worth then, but at $60, don't even bother."
If a game was not even worth pirating, where you felt your time had been wasted, assign a score of $0 or lower, saying "This game isn't even worth your time. If someone were to pay you to play it, then it might be."
Then, at the front of the page of the review, you could have it adjust for inflation and currency exchange automatically.
If multiple websites started doing this, it would encourage developers and publishers to think about how people perceive the value of their games, so instead of trying to sue everyone who pirates it, they make a game that is worth the price they release it for.
I'd like to see a review site where instead of assigning a score to a game/film/music album, you assign a price to it.
So if you wanted to indicate that a game was awesome, you'd say "I'd pay up to $90 for this game, because I know I'd get at least that much money's worth from it. The mod tools they provided to extend its life and the fantastic production quality and length of the game itself make this game well worth this amount."
If a game was mediocre, you'd assign a value of, say, $25 to it, telling your readers "buy this game when it hits this price. You'll get your money's worth then, but at $60, don't even bother."
If a game was not even worth pirating, where you felt your time had been wasted, assign a score of $0 or lower, saying "This game isn't even worth your time. If someone were to pay you to play it, then it might be."
Then, at the front of the page of the review, you could have it adjust for inflation and currency exchange automatically.
If multiple websites started doing this, it would encourage developers and publishers to think about how people perceive the value of their games, so instead of trying to sue everyone who pirates it, they make a game that is worth the price they release it for.