Planetside 2 announcement tonight

There has been quite a large amount of information added to our Planetside2 wiki, link a few posts up.

It's open for community editing so please feel free to register and add updates to help us keep track of all the information being released, it's early days right now but we're adding to it as soon as we see new info.
 
http://www.fpsguru.com/game/284/features/76/PlanetSide-2-What-we-know-and-what-we-hope..html

Until recently, very few details regarding PlanetSide 2 were available to the public, forcing us PlanetSide veterans into speculation over what PlanetSide 2 will be like. All of that changed during the recent SOE Fan Faire, where John Smedley and Matt Higby revealed a veritable cornucopia of information during their PlanetSide 2 presentation, community panel and Q&A. Before we get to what I hope about PlanetSide 2, this is what we know about PlanetSide 2:

There will be no BFRs in PlanetSide 2. (That’s right, the big overpowered “mechs” that we complained about until we were blue in the face will not be in PlanetSide 2.)

There will be an all-new class system, as well as an EVE-like offline progression system consisting of “thousands” of skills which the player will raise without the need to either “grind” or be in-game at all. It will be possible for a player to switch between unlocked classes at will and the number of skills available in PlanetSide 2 will offer a massive degree of character specialization that simply was not available in the original PlanetSide.

Outfits will also have their own skill system, allowing outfits to shape themselves around specific playstyles.

The new character system is heavily inspired by PlanetSide’s current certification system.

This inspiration is shown by the fact that the developers want progression to mean providing the player with more options rather than more power. According to Higby, the goal is to have no more than a 20% statistical power gap between the highest level player and the lowest, factoring in outfit bonuses.

The game world will be divided into hexes, and every hex, other than factional headquarters will be conquerable. Different hexes will provide different resources, and all hexes will be available for capture at any given time, making “back-capping” a possibility. However, as Higby mentions in the Fan Faire Q&A, it will be more difficult to capture a hex that’s in the middle of enemy territory than it will be to capture a hex that’s adjacent to friendly territory, ultimately resulting in battlefronts being the hottest combat areas to fight in.

Hexes will provide resources to the controlling faction as well as to outfits and individual players who help capture the hexes.

Resources will migrate and shift over time, resulting in a dynamic battlefield.

Some hexes can be captured without the players involved ever needing to exit their vehicle.
An example of this given was of a plains hex that could be captured entirely through the use of tanks.

Players will be able to unlock different versions of items, as well as attach new items to vehicles. An example given of a different weapon version is an assault rifle that is capable of dealing more damage per shot than a standard rifle, but at a slower rate of fire.

Resources gained from controlled territory will be used for acquiring these alternate item versions, as well as for both power-ups and new vehicle attachments.

Vehicles and infantry will have new physics. Some aircraft will be capable of looping and rolling, and explosive projectiles will be capable of knocking infantry back.

Sanctuary and HART are both being removed. Players will be able to re-spawn directly onto their squads via drop-pods. Players will also be able to join open squads in their area without the need to spam chat channels to find a squad.

The lethality of weapons is being increased, and the general pacing of combat is being sped up to be more in line with modern shooters such as the Battlefield series.
 
Has been ages since I played Planetside. Did they remove the cone of fire? Was probably my biggest gripe.
 
Thanks Archer. All that info sounds good to me. I like the idea of more customizable, not more powerful. Of course the devil is in the details on how you insure that ends up being the case once they implement all those different customizations. Who knows, if done right this game could be bigger than BF3 for me.
 
All this info excites me.

Short of TERRIBLE reviews, this will probably be a day one purchase for me.
 
"There will only be a 3rd person view for certain air vehicles, infantry will not have a third person view at all. There may be things like cameras that an infiltrator can throw on a wall to monitor who is coming up the stairs or around a corner."

Hmm I hope they decide to add 3rd person for ground vehicle drivers.. as a vanguard driver I use 3rd person 100% of the time.
 
I think they went this way, because a lot of people were using 3rd person to see around corners and stuff weren't they?
 
Yeah there were some real lamers would camp towers for example with the jackhammer and tripple shot your face when you came up the stairs, they had the advantage because 3rd person allowed them to see around the corner and jump you at the right moment so you died in 1 hit.

As an infiltrator I took great pleasure in sneaking up past lamers doign that, planting a boomer on the next floor up on the inside of the staircase wall, then shooting them in the head and scurrying up a floor, and doing the same back to them only with a 1 shot boomer kill. Little fags.

Also as an infiltrator people who toggled on darklight had a massive advantage when they used 3rd person, a few years in I believe they locked out 3rd person when darklight was turned out, gave infiltrators no chance.
 
The only thing that frightens me so far is they mention faster gameplay. Planetside 1 was already at a perfect pace (IMHO)... You can go quick battle or not, and wasn't so twitch. My internet is 3g, and my ping goes from 150ms-500ms, and if its twitch I won't be able to play.
 
The only thing that frightens me so far is they mention faster gameplay. Planetside 1 was already at a perfect pace (IMHO)... You can go quick battle or not, and wasn't so twitch. My internet is 3g, and my ping goes from 150ms-500ms, and if its twitch I won't be able to play.

This is unfortunate for you, but should really make for a better game overall. Planetside's slow pace and overly-simplified straight-up cone of fire ballistics system really really lowered the maximum potential skill cap in that game. I'm a fan of the change. (I guess I am assuming that they'll be moving away from the straight CoF model... but I hope it's true!)
 
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