What is base raping?

are you serious?
as far as I noticed, usually if you’re with a week attacking team this will mean any time you open the map you’ll notice some are idle (away or trying to switch), rest are camping or sniping. so if you try to attack 5 enemies will be shooting at you. what’s fun about that?!
a server with skilled players in both teams is more fun, here is a server I usually play in (lucky round, I sometimes end up with 2/15 k/d :D), very intense and they usually scramble teams when they are unbalanced. sometimes it’ll have more than 20 lvl50 players at the same time..

what server?
 
are you serious?
as far as I noticed, usually if you’re with a week attacking team this will mean any time you open the map you’ll notice some are idle (away or trying to switch), rest are camping or sniping. so if you try to attack 5 enemies will be shooting at you. what’s fun about that?!
a server with skilled players in both teams is more fun, here is a server I usually play in (lucky round, I sometimes end up with 2/15 k/d :D), very intense and they usually scramble teams when they are unbalanced. sometimes it’ll have more than 20 lvl50 players at the same time..

Yes seriously! :p

I too would prefer 2 good teams that were both as profecient as each other, but for me, this does not happen most of the time, especially when playing "off peak" or once a game has got established. Because server balance on games tends to be down to luck or opputunity, when neither avails itself I would by choice play on the weaker team. Its a matter of what is a challenge and what isn't. two level teams with good players, I'm going to be going against good players, so theres a challenge. With good vs bad team only the good team is going to be offering that oppotunity. If theres constantly 5 people shooting at me, then good, more fun and demanding than shooting fish. :D

It means that i'll be improving, rather than getting into bad habits. I'll learn how to survive in more perilous situations, and learn or devise tactics for dealing with inferior numbers. Of course, the difference between an experienced and inexperienced player is knowing what your doing. If you can lead by example, or inject a little order, sometimes the rest of them can fall into line. When you defeat the seasoned players with a bunch of noobies, it does feel kind of rewarding.

You reminded me that I need to get back into "competitive" gaming. Need to practice some Q3a again :D It's been years.
 
Taking the vehicle is far from base raping. Crappy thing to do, but far from base raping. And it's part of the game.

Base raping...plain and simply is pinning them up in their base, and killing them before they can setup a decent defense to push forward.

Spawn killing... is just outright killing peeps before they can even react. Pretty gay as it gets.
I remember there was one map in battlefield 2 which has this issue. I think it was wake because only the US got harriers and the enemy got one plane :/
 
Stealing an enemies vehicle out of their spawn is the absolute best. Talk about a big FU...I'm taking your tank and killing your team with it. Jacking a copter is the absolute best.

I only play Rush, but those who bitch about "spawn rape" in that context are just whiners. It is fairly difficult to pin a team completely in its spawn and only happens when one team is completely terrible. I play games to be immersed in them, and if my team can push you all the way back to the wall and steal your crap, that is great. I don't want retarded invisible walls or text flashing on my screen, etc.
 
Taking an enemy chopper while maintaining your own is golden. I love seeing players unleash their tears of fury when they can't fly the chopper tearing them up. :D

The only "base rape" in my opinion is when your own teammates are ramming your chopper with tanks or toppling it with the AA gun.
 
eh, the problem with some of the bc2 maps is that if a team gets pushed back to their base then they are pretty much sitting ducks.
you can crow about your leetness when you do that but frankly I don't find mismatched games to be any fun
opposing players probably should be blocked from going into the base.
alternately vehicles should require time to get "captured" unless your team owns it. would make those dynamics more interesting
 
vehicles should require time to get "captured" unless your team owns it. would make those dynamics more interesting

That sounds like such a horrible idea. All I'm reading is having to gear a capture bar before getting into a vehicle. What if you run up to a tank being repaired by the enemy and try to take it from him? You have to sit there and wait for a bar to fill up before you can get in while he can immediately hop back in and potentially run you over. The guy repairing deserves to have his vehicle stolen and he isn't punished for doing so. :confused:
 
My buddy got accused of base rape by some fortress he met in a bar. They were both drunk but he never went home with the fortress. The fortress claims that he pulled down its drawbridge and forced entry into the courtyard with a few of his clanmates. The fortress claimed that my buddy waited until nobody was spawing there and attacked in the cover of darkness. The Fortress didn't know there was an admin on though so the entire thing got tossed out and nobody got banned.
 
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My buddy got accused of base rape by some fortress he met in a bar. They were both drunk but he never went home with the fortress. The fortress claims that he pulled down its drawbridge and forced entry into the courtyard with a few of his clanmates. The fortress claimed that my buddy waited until nobody was spawing there and attacked in the cover of darkness. The Fortress didn't know there was an admin on though so the entire thing got tossed out and nobody got banned.

FTW!
 
Stealing an enemies vehicle out of their spawn is the absolute best. Talk about a big FU...I'm taking your tank and killing your team with it. Jacking a copter is the absolute best.

I only play Rush, but those who bitch about "spawn rape" in that context are just whiners. It is fairly difficult to pin a team completely in its spawn and only happens when one team is completely terrible. I play games to be immersed in them, and if my team can push you all the way back to the wall and steal your crap, that is great. I don't want retarded invisible walls or text flashing on my screen, etc.


%100 true.

eh, the problem with some of the bc2 maps is that if a team gets pushed back to their base then they are pretty much sitting ducks.
you can crow about your leetness when you do that but frankly I don't find mismatched games to be any fun
opposing players probably should be blocked from going into the base.
alternately vehicles should require time to get "captured" unless your team owns it. would make those dynamics more interesting

Wrong, again it all comes down to a team not playing as a 'team', the only time i ever see a team stuck in spawn is because they cant play for crap and no one is willing to switch classes, any time you are on a good server you will NEVER find them getting spawn raped in the first place.

Again why should i have to wait to steal something due to your inability to play as a team or use the resources available to you?

You only get better by playing those better than you, but people would rather rage quite and cry "hacker" than admit they just suck donkey balls at a game.
 
Unreal Tournament handled vehicles in the fairest way. Unused, brand-new vehicles sitting at a base would be locked to the other team. Once the vehicle had been manned and abandoned by the team owning it, it was then available to anyone and the game would give out a cheerful "HIJACKED!" if the enemy grabbed it.
 
Am I the only one that swaps teams if the opponents are being hopeless? Killing a legion of no hopers isn't really fun. Swap teams and face an uphill struggle is more of a challenge and enjoyable, the worse a team is the more of a challenge it becomes. So usually prefer playing on crappy teams, because it means you a) don't learn to rely on other people and have to survive one your own merits b) have stuff to do c) defeating a bunch of people that can't aim at you standing 2m infront doesn't really give any satisfation. Winning is meaningless when there was no effort involved, and totally unsatisfiying.

Haven't played BC2 online yet, but i do that on every other FPS i've played. It may seem unusual for some, but some of us do prefer to leave when our team is overwhelming the opposition. We want action, we want strategies and countermeasures. Waiting for people to walk into your sights will just put us to sleep. Of course, i only do this when i've been in the game for a while and my skills have reached high enough that i can handle it. If i'm not switching sides, atleast i switch to my pistol and try to see if i can go up against a noob with an assault rifle.

I admit it does wreak havoc on my stats, but i never do pay attention to kill ratios or what not (In the game i'm playing now, i don't even know what rank i am). All i want is a good game.
 
It is boring either way. That is why it sucks.

If it happens, I usually just chill out way in the back and wait for the next round. Do some pushups, stretch, etc.
 
most of the time its not even about the teams needing to be balanced. its about the team needing to pull their heads out of their asses and play as a team. i've been in plenty of games that we were completely owning the other team and had all the flags.. we had a 200 ticket lead and finally the opposing team decided to actually play like a team and came back to win the game.

Surprisingly, that's actually rather easy to do. What some people need to realize when playing a team based game is that not everyone is a leader type no matter how vocal they are. If you're familiar with clan politics, you'll find that some members want to be officers but don't actually do the work :rolleyes: On the other hand, there are those that when put in a random team, will have them into some semblance of a hierarchy on the fly and actually push them out of the corner.

What probably happened was that a leader type Veteran joined the other team and the rest just followed his lead. I've seen this happen so many times. Whenever one of our clan officers join the other team, we brace ourselves because we experienced it often enough that we know they're no longer gonna be push overs the moment he takes charge :eek:

Normal players don't actually mind being told what to do, even the overly agressive rushers don't mind being redirected as long as there's someone to kill on the other end (I have clanmates that just want to go kill... kill... kill. Blockheads :rolleyes:). They know the game, all the spots, all the weapons, they just lack coordination. Sometimes all you need is someone to say "i think we should go left", and the left flank will suddenly be a solid wall of lead. Usually tho, the blockheads just swear at each other :rolleyes:
 
It really does take just 1 good squad to make the opposing team feel some pain. Like when all of your squad hides in the enemy base stealing their vehicles as they spawn :)
 
eh, that's just it. at that point you are no longer playing the game but griefing the other team.
 
Some of the maps are also badly designed being a bit too bottlenecky, if you can sneak a squad of 1-2 people right to the back of the map you can start a backcap which can even the odds and return better play, but only the good squads are going to be able to break through and only when they have the tools to do so, if all the jeeps and vehicles are taken/destroyed then that's very hard.

Bottom line is that better players tend to have less time and patients for this sort of thing and will more than likely abandon a bad team because doing all the work for them is simply too hard, it's unreasonable to ask a squad of good players to essentially face an enemy 2x or 3x larger who are better equipped, easier to leave newbs to lose and join a server where the possibility of winning exists.

I don't think humans are inherently capable of evening the teams themselves, there's too many people who prefer to be on the winning side and pretty much no one ever willing to swap to the underdog side, the game needs to step in and even the teams. I'm hoping this is something that BF3 will address.
 
When 1 team stacks or the other team is so bad they are forced into their spawn and cannot leave

from years ago http://i51.tinypic.com/9fzdol.jpg it was totally random but all the high levels were put on the same team in that map so it was rape...good thing about that game is you have about 5-6 seconds of spawn protection before you can be killed again...or till you shoot

If anyone played a game called Black Hawk Down years ago, base rape happened 9 times out of 10 either due to team stacking or in the later years a cheater coming in and locking an entire team...imagine a minigun shooting rockets...it was bad
 
its one of the most BS rules I have ever seen. Only people I have seen cry over it are noob armor whores butt hurt that you stole their vehicle and they are useless without it.
Being able to make your way past enemy lines and hold up inside the enemy backline base, out numbered and away from other squads, takes time and effort and not easy to do... you usually are not able to hold too long before getting wiped out. So if you allow a squad to do this to you, you have nobody to blame but yourself.
 
Hidja kids, hidja wife, cause everybody gettin base-raped up in heah.

Seriously though, there's just no sport involved in it. Sometimes it will happen accidentally if your team is pushing really hard, but you have to just not be a tool and give them some space. You can only shoot fish in a barrel for so long before it gets old.
 
Hidja kids, hidja wife, cause everybody gettin base-raped up in heah.

Seriously though, there's just no sport involved in it. Sometimes it will happen accidentally if your team is pushing really hard, but you have to just not be a tool and give them some space. You can only shoot fish in a barrel for so long before it gets old.

Sure, just like in football when you get up by too many points, you just punt the ball instead of another attempt to drive down the field. :p
 
Sure, just like in football when you get up by too many points, you just punt the ball instead of another attempt to drive down the field. :p

Yeah, hate to tell you this, football != video games. :p Very few sports -> video games analogies actually apply, especially in public servers.

This is more akin to a few kids playing soccer in the park who you've never met before and you and maybe a couple of your friends coming along and stealing their ball and saying "too bad, if you were more skilled you could get it back".
 
base raping - being so much better than that enemy team that they are unable to leave their spawn and you may commence slaughtering them mercilessly.
 
its one of the most BS rules I have ever seen. Only people I have seen cry over it are noob armor whores butt hurt that you stole their vehicle and they are useless without it.
Being able to make your way past enemy lines and hold up inside the enemy backline base, out numbered and away from other squads, takes time and effort and not easy to do... you usually are not able to hold too long before getting wiped out. So if you allow a squad to do this to you, you have nobody to blame but yourself.

This is the sort of elitist bullshit that really puts me off multiplayer games.

No one deliberately lets anything happen like that, it's a team effort to push back usually and the simple fact is that teams are comprised of many different players who all differ in skill. base raping is almost always happening when one team has much better players than the other, saying that essentially one team should be better is NOT a solution to the problem because people don't spontaneously get better at a game.

The biggest whiners that I come across aren't actually the newbs who get rolled, but in BC2 where the stacked team push the newbs back and end up getting killed by spawn protection and then whining that newbs wont come out of spawn.

How about evening the teams for once and having a fair match, if you think it's possible for novice players to simply spontaneously get better and put up a better fight then you're a retard, and should have your head checked.
 
I've spent many a game in BC2 base raping the other team. Normally leave the server after that because it gets boring fast. Would much rather play a balanced game, something very rare in BC2.
 
I've spent many a game in BC2 base raping the other team. Normally leave the server after that because it gets boring fast. Would much rather play a balanced game, something very rare in BC2.

Maybe you should just swap teams instead then ;)
 
the issue is that many people would rather have "no fun" in a game than join a losing team.
 
Maybe you should just swap teams instead then ;)
But then he'd be getting raped. He doesn't want to be raped — presumably because he doesn't like it — but he's fine with doing the raping.

There's kind of a logical disconnect there. I don't base rape because I don't like being base raped. I won't switch teams because A) I'm not good enough to be able to turn the tide and B) I don't like being raped, but I'm not going to go wandering into the opposing team's base either just because I want the kills. Most players, unfortunately, have no concept of self control and no sense of empathy. Whatever gets the K/D higher is what they're going to do.
 
I like to switch teams. Usually, with the help of lots of smoke and stubborness, I can break the siege if I have at least 2 other decent players in my squad.

Anyway, use smoke. They can't see you and your snipers have to do something other than imitate a statue.
 
Smoke on offense differentiates you as someone who knows what they are doing. It can be incredibly annoying though when you forget to switch back and start raging over why your 40mm aren't doing any damage though! :p

I would like to switch teams, the only problem I run into on the servers I play at is both teams are at max capacity, even during a base rape, and it won't let me switch over.

There are definitely a few maps that are more conducive to base rape. Funny enough I have a few hundred hours in BC2 but don't know any of the map names...but the two snow maps where the offensive team parachutes down to a start area that is up a steep hill both seem to be base raped fairly often by a decent defensive team.
 
But then he'd be getting raped. He doesn't want to be raped — presumably because he doesn't like it — but he's fine with doing the raping.

There's kind of a logical disconnect there. I don't base rape because I don't like being base raped. I won't switch teams because A) I'm not good enough to be able to turn the tide and B) I don't like being raped, but I'm not going to go wandering into the opposing team's base either just because I want the kills. Most players, unfortunately, have no concept of self control and no sense of empathy. Whatever gets the K/D higher is what they're going to do.

I don't like either. Is base raping fun? Yeah, for like one round but then you actually want to play the game. The best solution in BC2 is to just find a new server when it happens, the games rarely even themselves out.
 
A perfect example of base raping in Battlefield 2 is on the Wake Island map. When the chinese are pounding the shit out of the american carrier and killing anything on site with arty. Or the midpoint island on the map. WHen the chinese pound that island and won't let anything off.
 
But then he'd be getting raped. He doesn't want to be raped — presumably because he doesn't like it — but he's fine with doing the raping.

There's kind of a logical disconnect there. I don't base rape because I don't like being base raped. I won't switch teams because A) I'm not good enough to be able to turn the tide and B) I don't like being raped, but I'm not going to go wandering into the opposing team's base either just because I want the kills. Most players, unfortunately, have no concept of self control and no sense of empathy. Whatever gets the K/D higher is what they're going to do.

It seems odd you talk of empathy in a game where the objective is to kill as many people as you can.

I haven't played a battlefield game since BF2 (do people still play it? I might reinstall), but I don't understand the anger over this.

I'm not even familiar with it's game modes anymore, but for team based modes, isn't the objective to basically not allow the enemy team to expand to other points of the map? So wouldn't it make sense that "base raping" is inevitable? If you can pin them down and stop them from progressing, why wouldn't you?

Seriously, you're going to stop killing the enemy, back away, and let them come to you? Shit is this the civil war?! Everyone, come meet at this field, stand in a straight line, and shoot!

Also, I think stealing enemy vehicles is more than acceptable. If they're not going to secure them, why would you leave them be?
 
I haven't played a battlefield game since BF2 (do people still play it? I might reinstall), but I don't understand the anger over this.

Install it and look at the server count. There are a ton of people that def still play.
 
I guess I should mention that there were 4 members of that servers clan on the opposing team and there top 2 guys were using vehicles to work us over pretty good. So that's why we decided to take their toys away. Before this I never saw them kick/ban anyone for taking vehicles.

Some servers are just wank and some players are just wankers.

I don't have a problem with base rape as you can fight your way out of it, but spawn killing makes me hit the disconnect button.
 
It seems odd you talk of empathy in a game where the objective is to kill as many people as you can.
The goal is to kill as many virtual people as you can. What's behind those virtual people are real people. Real people who're looking to have an enjoyable experience playing the game. If you can take certain steps to ensure that it's possible for them to be able to do that — if you can be sympathetic to that to some degree — that's what I'm going to do. I'm not going to let people frag me, but I'm not going to go to extreme lengths to ensure that the team I'm playing on scores for a measly 200 points at the end of the round by base raping. While there may be a few players who don't care, for the majority of players, their experience will be severely impacted by being constantly raped.

Seriously, you're going to stop killing the enemy, back away, and let them come to you?
I'm going to sit at the last cap closest to their base and wait, yeah. When I see an enemy, I'll shoot. I'm not going to sneak around behind their base and pick them off immediately after they spawn. If it's gotten to the point where that's feasible, it's a pretty good bet our team's cinched the round anyway. Giving the opposite team the slightest bit of opportunity isn't going to change that much. That's just how I show respect to the other players by acknowleding that they're playing to have fun, the same as me, and that I'm not going to go out of my way to hamper that just to get my ratio up, especially in a game like BC2 where ratio really isn't what gets you to the top of the scoreboard.

Also, I think stealing enemy vehicles is more than acceptable. If they're not going to secure them, why would you leave them be?
I don't necessarily disagree. If it would be extraordinarily difficult for them to secure them, though (which isn't typical), I won't bother. Depending on the map, however, it's sometimes too dangerous or simply takes too long to take a vehicle to make worthwhile, so more often than not it's a tactical decision not to go after them.
 
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