Rift on Amazon

I bought the collector's edition of Rift last week because my room mates convinced me it was the best game EVER!!!!
I played it for ~15 hours and got bored.
Went back to WoW and I will never look back.
I am not trying to say there is anything wrong with the game, other than the pvp combat system being laughable. I mean sure, WoW was so choppy even a year after release. To each their own.
 
have to agree with Dark the game is boring.
Nothing new....they said it was INOVATIVE and breaks the mold.
it did for about 2 weeks then they started to nerf EVERYTHING.
The classes that were weak are still that way, nothing done for improvement.

overall I give it a 2 out of 10


People the $15 a month is a Fing rip off. Even blizzard said they intended it to be free online.
The game price pays for everything the $15 is just bonus to them. (DAMN WHAT A BONUS)
Thank Sony entertainment for this BS
 
I've had 2 WoW accounts for 18 months now and haven't paid a dime for them. Get a WoW Visa, use it for everything, pay it off every month, and you too can have a "free" WoW account. :)

I used to be a person who HATED the idea of paying monthly subs for an MMO. When WoW came out, I gave in and played it. It's now like 6/7 years later and I still think it was the best entertainment dollars I've ever spent. In the mean time, I've kicked my console habit and only buy games on SUPER SALE years after their prime.

-------

I played Rift with a free trial from a friend who is currently playing. It's straight up a WoW clone, and nothing really more spectacular than WoW. I played for a few days and was happy for my trial to expire. Back to WoW.
 
have to agree with Dark the game is boring.
Nothing new....they said it was INOVATIVE and breaks the mold.
it did for about 2 weeks then they started to nerf EVERYTHING.
The classes that were weak are still that way, nothing done for improvement.

overall I give it a 2 out of 10


People the $15 a month is a Fing rip off. Even blizzard said they intended it to be free online.
The game price pays for everything the $15 is just bonus to them. (DAMN WHAT A BONUS)
Thank Sony entertainment for this BS

obvious wow player that picked a warrior in rift is obvious
 
I played a warrior and a rogue in WoW, and I was messing around with a Paragon/Riftblade in the trial over the weekend. Seemed like fun to me. I'd buy it, but I kicked the MMO habit for now and I'm not ready to pick another one up unless SW:ToR is amazing.
 
I played Rift with a free trial from a friend who is currently playing. It's straight up a WoW clone, and nothing really more spectacular than WoW. I played for a few days and was happy for my trial to expire. Back to WoW.

And how do you think WoW came about? By way of EQ... and EQ by way of UO. People seem to forget WoW was basically a remake of those two games. Either they are too young to have played them or don't really pay attention, they just think WoW is the end all be all.

I started with EQ in 98, hell I bought a computer (my first one) just to play it. I joined WoW in it's beta days and stuck with it for 3 years after release. People get out of hand defending WoW thinking it was the first of it's kind, or thinking that it just sprang up out of nowhere all bad ass. It grew off of it's predecessors, which is what Rift did.
 
Very true Morathin wow is NOT new.
The thing with rift is they said NEW and revolutionary.
But its just more of the same.

christianw shut the HECK UP rofl
great catch

I tried a rogue mage to about 30 and even tried a druid/shaman to I think 23 or 24 and the rogue was a poor class to me.
The mage sucked until it got to about 17-18 then it was ok.

but there was nothing new or inovative about them....just the same as any other game.

all the nerfs and the rogue that sucked so bad was left as is....showed me where their time and effort went...5 minutes of nerfs OR 30 days or work and testing....
ps they did 5 alphas and 7 beta test and then in 2 weeks they nerfed and nerfed.....that was planning .....for sales
 
And how do you think WoW came about? By way of EQ... and EQ by way of UO. People seem to forget WoW was basically a remake of those two games. Either they are too young to have played them or don't really pay attention, they just think WoW is the end all be all.

I played EQ. I disliked it very much. I tried WoW during the open beta and immediately fell in love with the game. I REALLY did enjoy the Warcraft lore much better than Everquest's lore. Let's just call that a personal preference, I'm not going to say one is better than the other.

In the end, I disliked EQ, I still love WoW, and I didn't really think much of Rift. It simply wasn't enough to interest me, i still enjoy WoW lore very much. MAYBE when the new StarWars MMO comes out I'll give that a whirl too, it sounds promising.
 
I played EQ. I disliked it very much. I tried WoW during the open beta and immediately fell in love with the game. I REALLY did enjoy the Warcraft lore much better than Everquest's lore. Let's just call that a personal preference, I'm not going to say one is better than the other.

In the end, I disliked EQ, I still love WoW, and I didn't really think much of Rift. It simply wasn't enough to interest me, i still enjoy WoW lore very much. MAYBE when the new StarWars MMO comes out I'll give that a whirl too, it sounds promising.

Yeah, I wasn't trying to say one is better than the other.. just pointing out that each new mmo was built off of older mmo's. In the end it's each persons preference. I liked EQ for the fact that quests werent handed to you, and there was a lot of mystery to the lore and quests.
I jumped to WoW because I liked the art style mostly. I really liked the cartoony look and the scenery of all the zones were amazing. EQ 's graphics were still lacking, but the gameplay was fun. I think I was just ready for change and WoW came out at the perfect time to make that change.

In the end real life caught up to me and I gave up MMO's. Friends convinced me to try Rift and I really like it, but I doubt I'll get into it hard core since real life is still very busy.
 
And how do you think WoW came about? By way of EQ... and EQ by way of UO. People seem to forget WoW was basically a remake of those two games. Either they are too young to have played them or don't really pay attention, they just think WoW is the end all be all.

I started with EQ in 98, hell I bought a computer (my first one) just to play it. I joined WoW in it's beta days and stuck with it for 3 years after release. People get out of hand defending WoW thinking it was the first of it's kind, or thinking that it just sprang up out of nowhere all bad ass. It grew off of it's predecessors, which is what Rift did.

Don't you ever bad mouth WoW, ever!!! You'll have tons of the Wow clones screaming at the top of their lungs that it was the first at everything and the best at everything. I finally quit over a year ago and started rift up and really like it. Nothing too innovative but I like the Rifts opening up and joining the public groups. I knew this would turn into a WoW vs. Everything else debate like all other threads based on MMO's. I wish people would just thak the OP for finding a deal or not post at all.
 
Rift is a Great game and a great WoW / Warhammer / Alternative. Nothing will ever compete or even come close to DAOC's RVR..

That Said really enjoying Rift much more than i did WoW.......
 
50 cents a day to enjoy some time with some friends? Hell, even if I were only to be able to play twice a week, 50 cents a day is less than a bottle of water.
 
Very true Morathin wow is NOT new.
The thing with rift is they said NEW and revolutionary.
But its just more of the same.

christianw shut the HECK UP rofl
great catch

I tried a rogue mage to about 30 and even tried a druid/shaman to I think 23 or 24 and the rogue was a poor class to me.
The mage sucked until it got to about 17-18 then it was ok.

but there was nothing new or inovative about them....just the same as any other game.

all the nerfs and the rogue that sucked so bad was left as is....showed me where their time and effort went...5 minutes of nerfs OR 30 days or work and testing....
ps they did 5 alphas and 7 beta test and then in 2 weeks they nerfed and nerfed.....that was planning .....for sales

half of my guild plays a rogue according to current stats. hell, the only rogue i cant solo with is a sab. l2p dude.

as far as your claims of trion saying it was new and revolutionary. i actually just took the time to rewatch every promo video on the trion site. not once did hartsmann make that claim. the lead director said it was some new, some old with a twist (probably the best description yet). the only thing they call revolutionary is the soul system and imo, it is. being able to solo as a ranger, then swap to an as or rft for pvp is pretty revolutionary. right now i swap souls when things start to get stale and boom, things arent stale anymore because i basically got to switch to a new toon without rerolling.

like i said, l2p dude. theres a ton of viable rogue builds that are good in both pvp and pve.

also, watch the personal attacks. domo and steve have banned for a LOT less.
 
...

all the nerfs and the rogue that sucked so bad was left as is....showed me where their time and effort went...5 minutes of nerfs OR 30 days or work and testing....
ps they did 5 alphas and 7 beta test and then in 2 weeks they nerfed and nerfed.....that was planning .....for sales

Rogue is perhaps one of the most OP classes in game, was in beta still is. My rogue tanks, heals, does aoe, stealth, and teleport. It is all about the soul combinations. At 50 Assassin Rogues tear the living crap out of anything. The onyl rogue soul that got nerfed was Sabatour and honestly it needed it. same as my reaver healing. Reaver is still one hell of a tank, I just can;t solo a dozen mobs any more and have full health.

It is fairly obvious either A.) you didn't play the game jsut read the forums: B.) have no concept of balancing a game (since reavers, sabs, and champions where just flat out OP), or C.) just trolling.

Rift isn't anything new or revolutionary. They took a combination of games and took the best parts from them. It works for some, doesn't work for others. If you don't enjoy the game then no harm. Find something you do enjoy but no sense spreading flat out 100% false information.
 
Lol are you guys serious. Rogues are extremely underpowered both in PVE and PVP in 1.1. They have a few niche roles that are useful but still far from a necessary to have class. Oh, they might make the best tanks in several situations actually, which is funny.

The only really useful rogue is a bard in port scion when the other team is spamming AOE. They are absolutely terrible 1v1 as well.

Rift is a good game and worth a play but it does nothing special and so unless something cool happens soon it will die when other MMO fad of the months come out.
 
I'm a little tempted, my sister who's been playing WoW since launch pretty much switched to Rift exclusively. I'm really just waiting for the right moment to get into an MMO, which seems like it's going to be SW:ToR.

The only thing that makes me ANGRY about MMO's are the jackasses that think there should always be a monthly fee and no other payment plans.

We have unlimited texting plans for cell phones. We have $0.15 /message or $5 for 200 text messages.
We have pay-as you go phones, and we have minutes/month plans.

Don't tell me there should only be one payment plan for MMO's. That's ignorant because it cuts out a lot of casual gamers who REFUSE to pay a monthly fee for a game.

This is a reasonable suggestion. In economics/business we call this "price discrimination." It's a means of attracting customers who are otherwise priced out of the market, while at the same time allowing the business to get a cut of the consumer's surplus. For example, it's the same reason why bars often have a happy hour; they can draw in customers that wouldn't otherwise pay $10 a cocktail, but would pay $5, while still hitting customers that are willing to pay $10 (when happy hour ends). Your example of mobile phone plans is also a perfect model of price discrimination. A problem with this is that the seller must be able to essentially bracket, or "group," buyers by their willingness to pay for the good (elasticity of demand).
 
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^ Same. I swore off MMO's and everyone at work and their mother is on this thing.. and they all say it's awesome.

Don't worry. Its only awesome until about a week after you reach lvl 50. After that, its a very slow grinding of 'tokens' from dungeons runable once-per-day to 'buy gear' to run dungeons to buy gear to run dungeons to buy gear to run dungeons. To eventually...raid the one raid? Assuming you can find a guild, etc.

The nice part is, there's really only 4 classes,and then its just talent tree specializations from there. So if you roll 4 classes to lvl 50 you literately can potentially have every possible talent combination. Period.

Myself, I have 3-50s and am really in the boat of ...ohhk. 3 50s, all geared out. Now what? and thus I've quit Rift momentarily till content comes.
 
I disagree with you. I'm averaging 40 fps on Ultra at 1980 x 1080.

He might be using old drivers? My friend has a single 5870 and was running about 28-33 fps on Ultra at 1980x1200 depending on what he was doing. After updating to Catalsy 10.14? his fps rose dramatically to like 44-46. The game might be cpu-bound though. He's running a fairly heavily overclocked icore i7-930.
 
How's the longevity of this game? Will it last as long as WoW? I've tried FFXIV what a big flop. This deal is ok but tax kind of sucks. $4 tax.

Thanks,
Ret
 
And how do you think WoW came about? By way of EQ... and EQ by way of UO. People seem to forget WoW was basically a remake of those two games. Either they are too young to have played them or don't really pay attention, they just think WoW is the end all be all.

I started with EQ in 98, hell I bought a computer (my first one) just to play it. I joined WoW in it's beta days and stuck with it for 3 years after release. People get out of hand defending WoW thinking it was the first of it's kind, or thinking that it just sprang up out of nowhere all bad ass. It grew off of it's predecessors, which is what Rift did.

I think what's he's arguing is now that wow was first or that Rift is a clone but whether Rift 'grew' or merely 'copied'. Going from UO to EQ, I was a bit torn which game I prefered. UO had its perks and I played Utima 7 tons and tons. So UO felt very ....native/intuitive. EQ had a bit more arcade/fun gameplay. Going from UO/EQ to WoW though, wow felt like it had a nice mix of what EQ/UO had to offfer and some improvements. Looking over the years, WoW has continued to steal almost anything interesting other games have had to offer and try to re-vamp//one-up them.

Rift claimed it had everything WoW could offer gamers, plus had revamped the system to improve upon it, better talent tree and smarter talent tree system, content and a free kitchen sink. Players whom have high expectations for Rift coming from the 'wow is easy' // wotlk days seem to find Rift is ... a wow-clone ... without having grown/progressed much except graphically. Graphically, Rift is a bit of an improvement. AoC is probably the mmorpg iwth the best graphics though if your just after raw eye-candy.

It seems people whom are finding cataclsym hard though are welcoming Rift's "easy-instant progression" that players are receiving.

Want to know the funniest part of most mmorpgs? "Level 1 to 20". Why? Its often really well polished to get players interested in the game, you level up FAST, feel like your making progress, get to see your characters gear, stats and everything improve fairly quicky and access to new talents, skills or unlocks of new areas of the game. IE. A new player to wow will ding lvl 11 and say Talents? BGs? What are BGs/Talents? Ding lvl 15 and RFC...dungeon finder...what's this RFC they speak of? Oh sweet, I'm in a party!

Wait till those people whom might be semi-casual reach lvl 43 or so...b/c theres a fairly legitimate large gap of no dungeons after LH(Latern's Hook) until AP/CC in which you get to quest/rift/mob grind for 8-10 hours to reach 48. Then wait till they reach lvl 50 and find out they get to repeat all the dungeons they just did except mobs have 10x the hp and each dungeon has 2-3 new bosses. These dungeons of course take about 5x as long as they did prior, require compotency, cc and proper group makeup. A tank who knows what he's doing, a healer whose choosen 1 of the 2 viable specs and preferably some DPS who produce decent dps. Otherwise, runs can take forever.

At that point, the rose-tained glasses will start to make Wow seem better; especially when you find our how broken the PVP system is. Since if your not running dungeons, pvp is about the only thing to do.
 
First, you've gone way OT. But since we're taking it this direction....

Pull your head out of the sand and realize that THEY CAN HAVE BOTH subcription plans!
Did I say I was ANGRY? Was that whining? I sure as hell wasn't crying.

NO. IT WAS AN IDEA!

It may not be "unreasonable" to you, but to me, it's DOUBLE THE COST of a normal game for 6 months of play.

I noticed this post and couldn't help but want to beg the question.... what game lasts for 3 months of play time? I find games like Call of Duty: Black Ops for example will lasted maybe 15 hours of gameplay which for me equates to a little under a week?

Trying to find 1 game that'll last me three months in a row is a bit of a rarity excluding certain multiplayer games. I can, during the same six months, go through probably between 8-12 games. The expensive wise of 8-12 games versus 2 games for the same period of entertainment, still seems to make mmorpgs seem like a decent deal. Considering they can consume the majority of your gaming time.
 
How's the longevity of this game? Will it last as long as WoW? I've tried FFXIV what a big flop. This deal is ok but tax kind of sucks. $4 tax.

Thanks,
Ret

I tried FFXIV too. ... ... Sigh. At least FFXIV is still free with no monthly fee yet... only because the game is so so awful and incomplete. I am not entirely sure of the longevity of Rift to be honest Ret.

There's not a lot to do once you reach 50 that's not the standard mmorpg grind. You start running heroics to which there's two tiers. Tier 1 that are relatively medium difficult and tier 2 that are a bit harder and require some of the gear from Tier 1. Once you finish running the equivilent of 'heroics' and rep grinding which takes a large time investment, you run out of stuff to do. You get a bit stuck where you need to find a raiding guild to go any further.... and then there's only 1 raid just like cataclsym atm.

Its nice that Rift will give you about a solid month to month and a half of time-wasting. After that first month, there is NOTHING to do. Pvp is rediculously broken. If your a healer, you can get one to two shotted and the majority of the enemy team will try to target you if its a pre-made/smart players/experienced pvpers. There's no global cooldown on players stuns. So its possible to be chain-stunned over and over again without getting a single spell cast off. As a healer, expect to spawn, run forward with your team and then get stunned till you die.

If your a melee dps, you can get non-stop knocked backed by ranged attacks and die before you get a chance to attack once. Of course, there's also the un-ending chain stuns chained can do. Its pretty much a 'ranged' dominated game + healer dominated. In that if the enemy team isn't smart enough to kill/stun your healer, then 1-3 healers versus 0 healers can turn the tide of any match. Especially since all the pvp-matches are basically.
 
Rift is doing fine, the first month is up for lots of users now, and all the servers where high and only a couple where at medium. All is well in Rift world.
 
I noticed this post and couldn't help but want to beg the question.... what game lasts for 3 months of play time? I find games like Call of Duty: Black Ops for example will lasted maybe 15 hours of gameplay which for me equates to a little under a week?

Trying to find 1 game that'll last me three months in a row is a bit of a rarity excluding certain multiplayer games. I can, during the same six months, go through probably between 8-12 games. The expensive wise of 8-12 games versus 2 games for the same period of entertainment, still seems to make mmorpgs seem like a decent deal. Considering they can consume the majority of your gaming time.

Not sure if they last 3 months, but games like Fallout 3 and Fallout: New Vegas and Oblivion... games like those last me a good 60 to 70 hours if you don't blow through the main quests and you do all the side stuff. And when you only play 2 to 3 hours a night, they last a while.
If you're talking about kids in middle/high school that have all the time in the world then they blow through in no time flat. The average gamer though is in his/her 30's and has a family, mortgage, serious job, and a social life.... well most of em do. There are some that still live with mommy in the basement and play MMO's for 18 of the 24 hours in a day.
 
How's the longevity of this game? Will it last as long as WoW? I've tried FFXIV what a big flop. This deal is ok but tax kind of sucks. $4 tax.

Thanks,
Ret

I think it has staying power. Of course you never really know until after the fact, but the game seems to be going strong. One big fact is just that it is done well. The release was solid, not a buggy mess like so many MMOs. It felt like you were getting in to a game that'd been running for some time.

Another thing is they seem to be on the stick with new content. Currently there's a big "World event" going on that is leading up to the release of a new raid. So it seems like they are doing good work in terms of getting new content out the door so that there will continue to be things to do in game. Also it isn't like the end game has nothing now. You can do all the dungeons on expert level (like heroics from WoW) there are the random Rifts to beat up on and get things from, there are some Rift raids (sort of mini raids you can open in the world) and there is a major instance raid in game.

Because it is well done, has good content, and has more coming out, I think it'll stay around. Those are basically what make or break MMOs. If they work well and have things for people to do, they'll stay around. Rift seems to.
 
I noticed this post and couldn't help but want to beg the question.... what game lasts for 3 months of play time? I find games like Call of Duty: Black Ops for example will lasted maybe 15 hours of gameplay which for me equates to a little under a week?

Oblivion, Dragon Age Origins, BFBC2, Diablo 2, Warcraft 3, Starcraft, Zelda Ocarina of Time. League of Legends (spent $20 and have put in over 300 hours).
Age of Empires 3 skirmishes with 4 friends. (lasted us over 2 years).

15 hours of gameplay is what you deserve for buying a steaming turd. :D
Heck, Portal gives more than 15 hours of play. and let's not forget Mount & Blade.
 
is this game on sale anywhere digitally?

*edit*
oh wait, amazon lets you, nevermind.
 
I love the game so far but I haven't reached the lvl 40 grind yet. I do agree that the PVP is unbalanced. As a Ranger/Assassin/Bard speced Rogue I pretty much own in PVP, but I can see why healers and melee-only DPS speced classes would have an issue.

Yes Rift has taken a lot from WOW but I think it has improved on most of it.

The main issue I have with Rift is that the starting points are the same for all races on a faction so creating alts can be tedious. I would be nice if they developed alternative starting quest lines for each race.

I still think the game is fun and plan to continue playing it for the foreseeable future. I think at the price its a good buy if you are in the market for a game that builds on what has made WOW popular and aren't looking for something that is outside of the realm of standard AAA MMOs.
 
Rift is doing fine, the first month is up for lots of users now, and all the servers where high and only a couple where at medium. All is well in Rift world.

All the servers are medium and have been for the most part since the 30 day mark. And the medium rating is very lenient and can go down to only a few hundred people which = dead. Let's stop spreading misinformation please....

But don't just take my word for it...

http://forums.riftgame.com/showthre...p-the-servers-so-bad-it-will-destroy-the-game.
 
I played Rift over the free weekend. It feels like a cheap wow clone with slightly better graphics, a talent tree face lift and a smaller player base. I guess if you are looking for a new mmo 30% off makes it a hot deal. But I wouldn't consider playing it anymore unless it was free to play.
 
All the servers are medium and have been for the most part since the 30 day mark. And the medium rating is very lenient and can go down to only a few hundred people which = dead. Let's stop spreading misinformation please....

But don't just take my word for it...

http://forums.riftgame.com/showthre...p-the-servers-so-bad-it-will-destroy-the-game.

That link is hardly evidence. It just has like 2-3 people arguing their server is empty, and a handful more arguing the opposite.

I tried the free weekend and had 30+ minute queue times both Sunday and Saturday night, and the first area was absolutely jammed with people. Closing rifts attracted anywhere from 5-20 people whenever they popped up. It was a ton of fun, and I love the talent trees and all the flexibility compared to WoW.

I'm paid up through the end of 2012 thanks to some friends at Blizzard, so I'm not going to be abandoning my WoW raid team even though I'm about 90% disappointed in Cataclysm, but I'm not above seeing Rift for the fun it has, and rooting for it to succeed.

Blizzard could use a push and some competition, and we're all winners when that happens.

My experience with Rift's server population is the opposite. I liked it a lot, and I'm glad Amazon had the deal. It's great fun so far, and I hope it continues to be.
 
I don't like MMOs. I want to play a game that I can win/has an end.
 
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