Crysis 2 DirectX 11 Patch Debunked

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Crytek has debunked the DX11 patch rumor, once again dashing the hopes of PC gamers around the world.

No patch was ever confirmed, I have no idea why this website even posted such information. This thread is locked just the same as the others for trying to spread inaccurate information. When there are any big announcements regarding Crysis 2 they will be posted on MyCrysis, if you read something about a patch for example, but don't see it on MyCrysis.com, then it isn't genuine.

Does anyone else find it rather odd that Crytek is dumbfounded by the fact that PC gamers actually thought there could be a DX11 patch today? I think that says a lot, don't you?
 
With the Xbox 360 version picking up over half the sales, there's no doubt $15 map packs or $5 avatar outfits take precedent over something like a PC exclusive tech patch.
 
I'll be surprised if it ever happens, but really what do people expect a DX11 patch to do? Its not going to upres the textures, its not going to tone down the bloom or HDR, and so on. What it might do is add some minor level of tessellation or some other tiny things. I'd rather see a SDK than DX11 at least a SDK will provide some real benefit.
 
I see no DX11 patch ever coming to Crysis 2. What Crytek will do is what they did with Crysis/Warhead. Release a half ass'd first attempt and then re-release another game that has everything that was supposed to be in the game.

You can't take an engine that's primary focus is console support ( DX9 ) and then half way through development add DX11 features. It dosen't work like that, all you'll get is a buggy poor performance mockup...
 
I actually got back up on the fence about this when I heard the patch was coming. Whatever Crytek.
 
You'd think they'd go along with it. At least it'd get more sales.
 
Crytek has been paying lip service to PC gamers hoping they'd buy it, Now that that bought the game, why the fuck would they support PC gamers since they already got your money
 
You'd think they'd go along with it. At least it'd get more sales.

If its not going to happen or not ready there isn't much to do along with. Crytek, like many companies, would rather deny everything than give real information.
 
Yeah, at this point I don't see them having any incentive to add DX11 features, but as pointed out above they might include them in the next game.
 
Crytek has been paying lip service to PC gamers hoping they'd buy it, Now that that bought the game, why the fuck would they support PC gamers since they already got your money

Unfortunately you are 100% correct, after claiming the PC version was the main development platform the "Press Start" and auto-aim feature showed who their true target audience is.

Between those, the afterthought of a PC demo, not to mention failing to notice that multi-GPU configurations on PCs caused major seizure inducing flashing/fluttering (which it only took a couple days for members of the community to program a fix for), it makes me wonder if they even bothered to do any PC beta testing since those "features" would have been obvious had they bothered.

Not sure which would be worse, if they didn't bother testing the PC version or if they did and just ignored the problems and shipped it anyways.
 
Unfortunately you are 100% correct, after claiming the PC version was the main development platform the "Press Start" and auto-aim feature showed who their true target audience is.

Between those, the afterthought of a PC demo, not to mention failing to notice that multi-GPU configurations on PCs caused major seizure inducing flashing/fluttering (which it only took a couple days for members of the community to program a fix for), it makes me wonder if they even bothered to do any PC beta testing since those "features" would have been obvious had they bothered.

Not sure which would be worse, if they didn't bother testing the PC version or if they did and just ignored the problems and shipped it anyways.

Can we really blame Crytek for all the multi-GPU issues? Nvidia and AMD have yet to release profile updates to support the game. Shouldn't some of the blame be directed towards them for not supporting the game?
 
Can we really blame Crytek for all the multi-GPU issues? Nvidia and AMD have yet to release profile updates to support the game. Shouldn't some of the blame be directed towards them for not supporting the game?

Generally yes, though some multi-GPU issues are with the game itself. However, most are not.
 
I recall the original game having multi-GPU issues as well. Were those ever fixed?

For the most part. But most of the fixes had to be implemented by NVIDIA and ATI / AMD rather than Crytek. Although some of the patches or at least the earlier patches did in fact address the poor multi-GPU scaling.
 
For the most part. But most of the fixes had to be implemented by NVIDIA and ATI / AMD rather than Crytek. Although some of the patches or at least the earlier patches did in fact address the poor multi-GPU scaling.

I believe CE3 uses a lot of stuff from CE2 heavily modified so I wonder if its an engine issue in general.
 
If even console games are developed on PCs (with devkits), how hard is it to just dumb down the art assets to console level and leave the higher resolution textures for the PC version? Red Faction 2 was a good example of not doing that: the PC port used the terrible PS2 art assets and it was atrocious.

Crytek should have developed it for DX11 on PC then scaled it down for the consoles to DX9. It would be amusing (well, not really) if CryEngine 3 was actually only DX9 anyway and was designed solely for consoles.
 
For the most part. But most of the fixes had to be implemented by NVIDIA and ATI / AMD rather than Crytek. Although some of the patches or at least the earlier patches did in fact address the poor multi-GPU scaling.

Is it too much to ask for a development company to have a decent multi gpu machine to test this shit on?

I mean really, if a gaming dev has a machine then then your typical [H] gamer with multi gpu setup, then why bother to test at all.
 
Crytek to PC Gamers: You dumb bastards really thought a DX11 patch was coming? Damn, you really are gullible.
 
Thank goodness that rumor was debunked. Imagine the chaos if they actually followed through!
 
MyCrisis? Is it MySpace for people that like games with great graphics and zero gameplay?
 
I mean really, if a gaming dev has a machine then then your typical [H] gamer with multi gpu setup, then why bother to test at all.
Spent too much money on X360 and PS3 dev kits. Can't afford two video cards.
 
People read more into stupid internet rumors than they should. How many people were stating that DX11 was coming on Monday was fact?

But, but, there was a twitter post about it!
But, but, there were several internet sites which confirmed it (based upon said twitter)!
But, but, there are art assets in the game that are unused (as if no game has ever included unused assets...)!

Will DX11 come? I don't know. Crytek stated they were developing for the PC first. Obviously that was a lie. Crytek stated they were paying attention to DX11 with Crysis 2. This may or may not be true, but it's obviously off in the future. Both Crytek and NVidia have removed statements about Crysis 2 using DX11. They might add it in the future. If not, it wouldn't be the first time a company, or even Crytek, has changed their mind about the game.

I purchased the game on faith. I was let down with it's many shoddy console qualities. I beat the game to give it a fair shot. Honestly, my opinion didn't change. So, I uninstalled the game. If and when a DX11 patch comes out, it's too late. I just don't see myself playing this game again for better graphics. Unless they totally blow peoples minds, the other consolitis symptoms will overpower any graphical upgrade patch.
 
I liked all the web ads of nVidia touting their "$149 GPU that plays Crysis 2" weeks before it came out. That should have been a red flag right there. Yay, DX9.
 
Don't worry the DX11 patch will be out in about 6 months when nobody cares anymore.
 
I don't see what the problem with auto-aim is, it only effects people who have a controller plugged in but, they removed it for everyone because of the bitching.

I still think we'll see a DX11 patch, but if we don't, I don't really care.
 
Does anyone have sales figures for Crysis 2? Hopefully they are horrible and Crytek goes out of business.
 
Is it too much to ask for a development company to have a decent multi gpu machine to test this shit on?

I mean really, if a gaming dev has a machine then then your typical [H] gamer with multi gpu setup, then why bother to test at all.

Yes it is too much. That's for nvidia and amd. Very few people have multi-gpu set-ups, it is not worth a game devs time who's already spending a ton of $$$ on an AAA title to waste time and bother messing around with something that only a tiny minority of people actually have.

Look at it this way, your development funds are finite. You will get a better return spending that money tweaking things for the 95% of people with single GPU configurations than you will for the 5% of people with multi-gpu configurations.

By contrast, nvidia, amd, et all that stand to gain for winning benchmarks and other contests from multi-gpu configurations should get on the ball with it.
 
Can we really blame Crytek for all the multi-GPU issues? Nvidia and AMD have yet to release profile updates to support the game. Shouldn't some of the blame be directed towards them for not supporting the game?

It's weird guys, I have a 5970 + 5870 in (tri)Crossfire and just finished Crisys 2 with no problems. Crossfire was working as it should throughout the game and I didn't see any issues.

If it helps somebody, I'm running Catalyst 10.10e (because the latest drivers still have the 99% GPU utilization bug) and Catalyst AI is set to 'Quality' (middle notch).
 
Yes it is too much. That's for nvidia and amd. Very few people have multi-gpu set-ups, it is not worth a game devs time who's already spending a ton of $$$ on an AAA title to waste time and bother messing around with something that only a tiny minority of people actually have.

Look at it this way, your development funds are finite. You will get a better return spending that money tweaking things for the 95% of people with single GPU configurations than you will for the 5% of people with multi-gpu configurations.

By contrast, nvidia, amd, et all that stand to gain for winning benchmarks and other contests from multi-gpu configurations should get on the ball with it.

Crytek set out to make an engine that was scalable both to the top end as well as down to console hardware.

You get a better return testing for all popular configs. Not fewer.
 
dx11 is NOT going to magically make this game look noticeably better so I dont see why people are caring so much about that
but Crytek can still DIAF
 
dx11 is NOT going to magically make this game look noticeably better so I dont see why people are caring so much about that
but Crytek can still DIAF

Tessellation if properly implemented really could improve the look of the game's textures.
 
I'd settle for better tweaking options (NOT done with some community autoexec editor) rather than DX11.
 
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