Crysis 2 Multiplayer Demo Video Card Performance @ [H]

Agreed. Piracy will never die because of cheap retards who cant shell out 50$.
But, as for the video cards I must say I'm getting disapointed by ATI.
Ah well. One day AMD and ATI will overthrow the evil Microsoft and Nvidea.
 
I thought the latest Radeon series had a new special AA effect it could do? How does that look? Does it work well on this demo?

MLAA. So far I prefer no AA to MLAA in everything but Borderlands. Didn't try it but probably not.
 
This isn't a piracy discussion

No, in fact it is not, it is a discussion on why Crytek 'abandoned' PC users this time around and focused on the lowest common denominator, Consoles.

And, the reason, as stated by Crytek itself, is software piracy on the PCs. Which gets us here. ;)

Zarathustra[H];1037011801 said:
The problem with those who whine about piracy is that they count every downloaded copy as a lost sale. Who's to say that those doing the downloading would have bought the game if they weren't able to pirate it?

The same way I can't say every copy lost to piracy is a lost sale, you can't deny either that there is some potential loss of income due to piracy. Some portion (not all, but a sizable portion) of the people who pirated Crysis would have bought it in the absence of piracy. If not at full price, perhaps at a discount several months after release .

For instance, I just bought Metro 2033 at $19.99. I didn't buy it at full price because something about it didn't appeal to me. In the end, I actually quite enjoyed it.

Zarathustra[H];1037011801 said:
If Gabe Newell has taught us anything it is that lowering the price of something leads to a greater increase in sales than even most experts anticipate. While he was mentioning it as a benefit to the digital distribution model with less costs per unit, it is still relevant here.

Price is primarily established by the law of demand - and then by many other factors. Taking away manufacturing costs, it all depends on the perceived value of a product.

What you say is not true and has been proven again and again by fellow developers. Many have decreased the prices of their products to levels lower than the competition, expecting a deluge of sales, only to face a rather modest increase, if any at all.

And it's not because their products are worse than the competition: surprisingly, it is when they *increase* their prices (up to a point, obviously) that they also see an increase in sales (not to mention a huge increase in income).

This is based on the psychological factor that 'if something costs more, it must be because it's better. If something is cheap, then it must be crap'.

It's only when you introduce a sense of urgency (for instance, a 24 hour sale at a discounted price) that you see huge sales spike when you temporarily lower your price (because this, unlike a permanent price decrease, does not lower the perceived value of the product). We all love a good bargain, and Steam uses this to good effect all the time.

Zarathustra[H];1037011801 said:
Lets say a game like Crysis costs $60 and at that price the demand is 1 million copies. What do you think the demand would be at "free"? It would be amazingly high. Sicne pirated downloads are essentially free, this is why you see so many of them.

But that is a lapalissade, an obvious truth, which adds nothing to this discussion. NOTHING can compete with free, because free is as low as it gets. Or do you also suggest that game companies should pay people to play their stuff? ;)

Zarathustra[H];1037011801 said:
The truth is - and I'd be willing to stake my reputation on this - that software piracy leads to almost no lost sales. The people downloading games illicitly are mostly going to be people who would never have bought the game in the first place if they had to pay for it.

That is also an absolute fallacy, and another excuse people use to justify pirating software. A few years ago, a bad crack of Stardock's WindowBlinds resulted in a black interface and 100% CPU usage. This did not happen immediately - whether Stardock did this on purpose or not, I leave it up to you.

The results, however, are unquestionable: the month this 'bug' popped up, is also the month they had their best WindowBlinds sales *EVER*, a huge spike in sales because this 'bug' did not exist in the legit version.

Mostly from people who, according to you, 'would never have bought in the first place'. ;)
 
Any chance of this getting back on track. I do believe the thread is called Crysis 2 video card performance
Not "Crysis 2, graphics suck cause its a console port"
 
Any chance of this getting back on track. I do believe the thread is called Crysis 2 video card performance
Not "Crysis 2, graphics suck cause its a console port"
Mods, I respectfully request that you change the title of this thread to "Crysis 2, graphics suck cause its a console port". KTHX!

J/K

My Radeon 5770 seemed okay running at 1080p. I think hardcore level was okay but it felt better running at the advanced level. The game itself didn't do it for me so I uninstalled and got back to playing Bulletstorm which I can't believe is such a good game.
 
Mods, I respectfully request that you change the title of this thread to "Crysis 2, graphics suck cause its a console port". KTHX!

J/K

My Radeon 5770 seemed okay running at 1080p. I think hardcore level was okay but it felt better running at the advanced level. The game itself didn't do it for me so I uninstalled and got back to playing Bulletstorm which I can't believe is such a good game.

I loved Bulletstorm. Gonna try and finish it as well on max hardness level.
I pre-ordered C2 from Amazon so I won;'t get it for a few days after release.
I'm ok with that as its 18 euros cheaper then the shops
 
And, the reason, as stated by Crytek itself, is software piracy on the PCs. Which gets us here. ;)



It's not. It's greed. Even if Crysis sold 20 million copies Crytek would still branch out to consoles, it's too lucrative of a market right now.

Even Blizzard is thinking of going console with Diablo III, and you know they aren't hurting.
 
That is also an absolute fallacy, and another excuse people use to justify pirating software. A few years ago, a bad crack of Stardock's WindowBlinds resulted in a black interface and 100% CPU usage. This did not happen immediately - whether Stardock did this on purpose or not, I leave it up to you.

The results, however, are unquestionable: the month this 'bug' popped up, is also the month they had their best WindowBlinds sales *EVER*, a huge spike in sales because this 'bug' did not exist in the legit version.

Mostly from people who, according to you, 'would never have bought in the first place'. ;)
inigo.jpg

I do not think it means what you think it means (fallacy).

... since you seem to be making some yourself... even if you could directly link the "bug" with higher sales you are citing a single case (there are plenty of similar cases that would seem to prove the opposite... have a look at Minecraft). It all just depends.

There are literally dozens of good reasons for developers to shift to consoles and dozens more explanations for why sales are better on that platform that have nothing to do with piracy (cost to the consumer, cost of development, ease of exploitation (cheating) on PC v Consoles, the list goes on and on and on). It seems to me that Piracy is just a convenient excuse for the shift.
 
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To say that every pirated copy of a game or other software is a lost sale is fallacy. But in that magical world that I know doesn't exist were piracy isn't be possible, I think it's logical to think in that world that some people given no other choice to access content but to obtain it legally would do so. I know plenty of people that have nothing but pirated content and watch movies and play games constantly. To think that they would just not buy ANYTHING give no other alternative I believe is also fallacy.
 
Piracy has nothing to do with the title.

My mate and I have both been playing around with Crysis 2 (single player), and both of us are unanimous about how visually appealing it is on stock 6950, 6970 and 5770 (crossfire) on high settings. We did not notice any lag. I am hoping the DX11 patch will jazz things up.
 
To say that every pirated copy of a game or other software is a lost sale is fallacy. But in that magical world that I know doesn't exist were piracy isn't be possible, I think it's logical to think in that world that some people given no other choice to access content but to obtain it legally would do so. I know plenty of people that have nothing but pirated content and watch movies and play games constantly. To think that they would just not buy ANYTHING give no other alternative I believe is also fallacy.
It is just as much a fallacy to assume that piracy has no positive impact on game sales... your friend may buy a few more titles if there was no way for him to get them free but he would, overall, probably play far fewer games. This means he would have little to no opinion on the games to share with his friends.

Word-of-mouth is quickly becoming one of the most important method of advertisement (with the boom in social media) and as a result the more folks you get playing your games (by whatever means available) the better off your title seems to be (the most successful games also seem to be the ones that are most heavily pirated... which is the cause and which is the effect?!).

It may just be me, but I also find that the fewer games I play the fewer games I want to play... I sort of... lose interest. Piracy may help sustain interest in gaming in more general terms (its a stretch, but plausible IMHO).
 
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Word-of-mouth is quickly becoming one of the most important method of advertisement (with the boom in social media) and as a result the more folks you get playing your games (by whatever means available) the better off your title seems to be (the most successful games also seem to be the ones that are most heavily pirated... which is the cause and which is the effect?!).

I don't believe much in the free advertising effect of piracy as there are plenty of legitimate sources to get info and opinions from these days particularly with the rise of social media as you point out. And in the case of Crysis 2 having looked at a lot of boards I see tons of posts from people that say that they are intentionally pirating the game out of spite and think it sucks.

Ultimately if not every pirated copy of a game is a lost sale I have have no idea how can argue without a lot of empirical evidence that pirated copies result in any gained sales.
 
I don't believe much in the free advertising effect of piracy as there are plenty of legitimate sources to get info and opinions from these days particularly with the rise of social media as you point out. And in the case of Crysis 2 having looked at a lot of boards I see tons of posts from people that say that they are intentionally pirating the game out of spite and think it sucks.

Ultimately if not every pirated copy of a game is a lost sale I have have no idea how can argue without a lot of empirical evidence that pirated copies result in any gained sales.
In general... I take the opinions of my friends over any "legitimate" source of game reviews. I think most people are the same way (at least, based on my own empirical observations) ;P

In the case of Crysis 2... maybe they are saving people from buying the game and getting such a negative opinion of Crytek (now that they have wasted their money) that they never by a product from them again... *shrug*
 
It's pretty nice that a 6870 is able to achieve playabale framerates at 1920x1200 at 'hardcore' settings. Looks like Crytek either reduced hardware requirements significantly for Crysis 2 (compared to the first game), coded their new game engine more efficiently, or both. Those with 30" screens should be rocking 580s or even dual GPUs anyways.
 
I don't believe much in the free advertising effect of piracy as there are plenty of legitimate sources to get info and opinions from these days particularly with the rise of social media as you point out. And in the case of Crysis 2 having looked at a lot of boards I see tons of posts from people that say that they are intentionally pirating the game out of spite and think it sucks.

Ultimately if not every pirated copy of a game is a lost sale I have have no idea how can argue without a lot of empirical evidence that pirated copies result in any gained sales.

I'll be honest, I pirated Oblivion, played all the way through it. I bought the game of the year edition because of my experience with the pirated copy. Since demo's are rarer these days its hard to get an idea of a game I want to play before buying it. I hate when I lay down $60 for a crap game. A review can only give you so much info, and reviewers have their own opinions of the game. Some games people hate, and I like, and there are some games that are block busters that everyone loves that I am not that interested in.

Say what you will about piracy, it can create more sales. Of course some are lost sales, but some could be sales that would not have been made.

One time I bought Homeworld 2 at compusa, and it ended up being the mac version, and they went out of business so I was not able to return it. So naturally I pirated the PC version so I thought there was no problem since I payed for a copy already.
 
I think the case where pirated copies of software benefit a company are the exception and not the rule. Windows is a good example, I don't think that Microsoft in particular cares about millions and millions of copies of pirated Windows as Bill Gates has gone on record that he would rather a "customer" use a pirated version of Windows than something else. But Windows is a platform that gains benefit from market share above and beyond licenses sold. It's much harder to make a case for other types of software. The number of copies of Crysis 2 running in the world doesn't have much tangible benefit to Crytek above and beyond copies sold.

According to Crytek many tens of millions of copies of Crysis 1 were pirated and the end result of that was what many are bashing as a crappy console port on the PC. No matter what real effect of piracy is the psychological effect on the publishers is crystal clear. In general the overall effect of piracy in the the PC game market is chilling as it makes developers risk adverse and high-end PC game development is a risky business.
 
I don't agree with every word but that was a good post
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