Dragon Age II

I get it that this is a thoughts and opinions thread, but there comes a point at which those who haven't played the game, or those who have played it and clearly dislike it, should just move on, and let those who like the game discuss it.

Sure... Clearly at some point only the people who like the game should be allowed to talk about it. :rolleyes:

Perhaps, that after your 70 posts defending this game, you should retire, after all, we get it, you love it, what more can you add after posting 70 times in one thread?
 
I get it that this is a thoughts and opinions thread, but there comes a point at which those who haven't played the game, or those who have played it and clearly dislike it, should just move on, and let those who like the game discuss it.

Are you serious? Trying to tell people who have played the game and disliked it to to keep their opinions to themselves. So we have no right to explain why we dislike it, in a thread that's about thoughts and opinions. This thread is not titled Dragon Age 2 only for those who like it.

Honestly Wabe can you still defend the game? I did at first, but after completing it there is very little to defend anymore.
 
Fail, you've made it known that you don't like this game - repeatedly. It's difficult to tell if you even bought it and if you've even played it. I honestly can't tell.

And yet here we are on page 40-something and you're still here. I just don't get it. I shouldn't respond to this comment, because I can see that you're baiting me, but it's difficult not to respond to this.

I get it that this is a thoughts and opinions thread, but there comes a point at which those who haven't played the game, or those who have played it and clearly dislike it, should just move on, and let those who like the game discuss it.

Then go open a "Dragon Age 2 fans talk about the game" thread or something. I don't see this thread labeled "Dragon Age 2 lovers only".
 
Are you serious? Trying to tell people who have played the game and disliked it to to keep their opinions to themselves. So we have no right to explain why we dislike it, in a thread that's about thoughts and opinions. This thread is not titled Dragon Age 2 only for those who like it.

Honestly Wabe can you still defend the game? I did at first, but after completing it there is very little to defend anymore.

I never said that people aren't entitled to their opinions. NEVER.

What I clearly stated was that we're now really advanced in this thread, and that Fail, who made it clear early on in this thread how much he dislikes Dragon Age 2 is continuing to post about it - antagonistically. I'll repeat as well that it's impossible to tell, purely based on the content of his posts, whether or not he's even played DA2. It's difficult to debate somebody when they aren't actually posting about the game.

Thoughts and opinions? Absolutely. Continuos badgering - seriously, if a person utterly hates a game, and appears not to have even played it, but continues to post, then they're just trolling.

And quite frankly, Fail was baiting me. He's clearly, clearly pissed off with me personally and won't let it go.

And, by the way, I wasn't 'defending' Dragon Age 2. I was trying to have a discussion about it.
 
Then go open a "Dragon Age 2 fans talk about the game" thread or something. I don't see this thread labeled "Dragon Age 2 lovers only".

Ah, alright then.

So when The Witcher 2 is released nobody will mind if I continuously disrupt the thread by posting antagonistic comments about the developer, and about how much I hate the game?

Seriously, that wouldn't bother you? What if it was pretty damned obvious that I hadn't even played The Witcher 2.

Here, I'll tell you exactly what would happen: people would say, come on, WabeWalker, you made it known 30 pages ago that you don't like this game, you have nothing to add so please just get the hell out of here... seriously, dude, you're just trolling now.

Yes that's exactly what people would say. And they would be absolutely correct.
 
Ah, alright then.

So when The Witcher 2 is released nobody will mind if I continuously disrupt the thread by posting antagonistic comments about the developer, and about how much I hate the game?

Seriously, that wouldn't bother you? What if it was pretty damned obvious that I hadn't even played The Witcher 2.

Here, I'll tell you exactly what would happen: people would say, come on, WabeWalker, you made it known 30 pages ago that you don't like this game, you have nothing to add so please just get the hell out of here... seriously, dude, you're just trolling now.

Yes that's exactly what people would say. And they would be absolutely correct.

You already did that in the current Witcher 2 thread and bitched about the Witcher in non-Witcher threads as well, so I'm sure we're all used to it by now.
 
I didn't know that offering opinions that don't jibe with yours = trolling

Nobody here is even remotely suggesting that you're a troll simply because you disagree with somebody.

But continuously posting in a thread about a game you appear not to own IS trolling. I've read your posts, and there's nothing anywhere that suggests that you bought Dragon Age 2 and have been playing it, and yet you're continuously having a go at people who have decided that they like this game.

Again, if I were to post continuously in a thread about a game I hated, people would get fed up with me - and this would be especially true if it became apparent that I didn't even own the game.

Nobody here is saying that you're not entitled to your opinion. But if you don't like Dragon Age 2 then you need to say why, rather than constantly cutting people down, and not offering any solid criticism of the actual gameplay.

Maybe it's just the way you post. And I'll apologize now if you have been playing Dragon Age 2. But from what I've read it just doesn't seem like that's the case.
 
Nobody here is even remotely suggesting that you're a troll simply because you disagree with somebody.

But continuously posting in a thread about a game you appear not to own IS trolling. I've read your posts, and there's nothing anywhere that suggests that you bought Dragon Age 2 and have been playing it, and yet you're continuously having a go at people who have decided that they like this game.

Again, if I were to post continuously in a thread about a game I hated, people would get fed up with me - and this would be especially true if it became apparent that I didn't even own the game.

Nobody here is saying that you're not entitled to your opinion. But if you don't like Dragon Age 2 then you need to say why, rather than constantly cutting people down, and not offering any solid criticism of the actual gameplay.

Maybe it's just the way you post. And I'll apologize now if you have been playing Dragon Age 2. But from what I've read it just doesn't seem like that's the case.

He's not even doing that. He just keeps harping on how we're losers, and how EA and Bioware suck, etc etc.
 
He's not even doing that. He just keeps harping on how we're losers, and how EA and Bioware suck, etc etc.

Honestly, that's my take as well. I probably shouldn't even have responded earlier, because I suspect that this is kind of what he wanted.

There's been some good discussion in this thread too - and, yeah, a lot of that good discussion HAS BEEN of a critical nature.
 
He's not even doing that. He just keeps harping on how we're losers, and how EA and Bioware suck, etc etc.

Nowhere did I say anyone was a loser, nor did I say that EA and Bioware suck

do not put words in my mouth
 
QuitGettingMad.gif
 
Again, if I were to post continuously in a thread about a game I hated, people would get fed up with me - and this would be especially true if it became apparent that I didn't even own the game.

Everyone gets fed up by persistent posters. Especially ones they disagree with. You love this game (I don't) and you sing it's praises constantly.

You also have vastly out-posted everyone.

Thus I am fed up with even seeing your name.

You have no more right to censor Fail, than I have to censor you, except the personal censor of the ignore filter.

If you are fed up with seeing his posts, put him on ignore. I use ignore a lot. At least one person on this page was already in my ignore list (not you and not Fail).
 
anyways... (geez) :rolleyes:


I've been reading up on this game, and I'm not sure what to think about certain features being streamlined (items, leveling). Does this game grab and hold your attention as much as the first Dragon Age?
 
Wabe still trying to moderate the forums again I see.

If you personally value someones opinion less because they have not played a game then that's fine, but it's not a prerequisite to post on the forums nor is it a prerequisite to have an opinion about the game.

I don't see him as trolling, what I do see is people who are fanboys firmly defending the thing they've bought which as well understood phenomenon especially on these forums. If you disagree with him then fine, just let it go.
 
I come from games where I spend hours and hours managing inventory. Streamlining items doesn't bother me. The "inventory" changes from ME1 to ME2 were welcome in my book. But if the combat is more streamlined, than that would be bothersome.
 
I think it's high time to get back on topic.

I broke my rule and watched two LP's of this last night, I don't think I have much reason to buy the game, honestly. The dialogue seems to give the illusion of having choice and consequence, yet often times it doesn't matter how you respond, the outcome is the same in many areas of the game. Someone earlier brought up the point that you run into Grey Wardens in the game, but they won't allow you to assist them, because they are "handling more important matters"... that isn't a good way to write a story, unless later in the game, the issue is dealt with.
 
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I come from games where I spend hours and hours managing inventory. Streamlining items doesn't bother me. The "inventory" changes from ME1 to ME2 were welcome in my book. But if the combat is more streamlined, than that would be bothersome.

I see a need for a healthy balance, endless junk items are very tedious in an inventory system, but some inventory management is needed. I think this should be handled by making items more unique and less vendor trash. This is partially the current rulesystem's fault. Weapons, armor, and items should have descriptive and well thought out statistics. I'd prefer worrying about certain items being needed for certain situations, rather than needing a database to keep track of vendor trash.
 
I see a need for a healthy balance, endless junk items are very tedious in an inventory system, but some inventory management is needed. I think this should be handled by making items more unique and less vendor trash. This is partially the current rulesystem's fault. Weapons, armor, and items should have descriptive and well thought out statistics. I'd prefer worrying about certain items being needed for certain situations, rather than needing a database to keep track of vendor trash.

True. I just hate the magic bag of holding junk concept where there is too much junk . Where the only way to have money is to collect garbage. The Witcher kept things nice and simple.
 
True. I just hate the magic bag of holding junk concept where there is too much junk . Where the only way to have money is to collect garbage. The Witcher kept things nice and simple.

Yep, exactly. Everything in the Witcher basically had a purpose, no need for 6 bags of shit. Don't get me wrong, I actually love inventory micromanagement, but not in that sense. I enjoy comparing stats and making sure I'm using the right tool for the current job.

Divinity 2 DKS was close, but not quite the formula. Honestly, Dungeon Siege 2 did it pretty well, in regards to junk vs. interesting stats.
 
I see a need for a healthy balance, endless junk items are very tedious in an inventory system, but some inventory management is needed. I think this should be handled by making items more unique and less vendor trash. This is partially the current rulesystem's fault. Weapons, armor, and items should have descriptive and well thought out statistics. I'd prefer worrying about certain items being needed for certain situations, rather than needing a database to keep track of vendor trash.

DA:O had issues with this. Upon launch, it was even worse. You needed to collect all of the junk equipment to sell and raise money.

Later, one of the patches made more money drop and less junk equipment. Good change.

The biggest problem was that drops were almost always generic armor / weapons, and being forced to click and pick up the coins or the junk. I'm sure they were trying to eliminate this. But the solution is less junk, more money, auto pickup money, more decent items, and streamlining the selling process. I always sold items in my camp so I could rebuy if needed.

You can be efficient (like the patch that made more money drop instead) without removing credible choices. You can make the buy/sell ratio not so punishing so that if you sell something, no big deal, just buy it back from your camp merchant. They went the other route - "fiddling with inventory is annoying. Let's eliminate a lot of it. Ohh, and that saves us development time anyway - no need to show different armor on different people."
 
Yep, exactly. Everything in the Witcher basically had a purpose, no need for 6 bags of shit. Don't get me wrong, I actually love inventory micromanagement, but not in that sense. I enjoy comparing stats and making sure I'm using the right tool for the current job.

Divinity 2 DKS was close, but not quite the formula. Honestly, Dungeon Siege 2 did it pretty well, in regards to junk vs. interesting stats.

Haven't played Dungeon Siege, but DKS had a lot of great ideas going for it's inventory system. Still I sometimes got bogged down with managing junk. Like you said, pretty good compared to many games but not perfect. One SUPER nice thing is that once you get your tower many of the inventory nitpickings became a non-issue. Without using spoilers, once your character becomes "epic" you didn't have to bother being a cargo camel anymore. Didn't even have to bother looting things just for the purpose of selling. Sometimes loot was just good for 'harvesting.' You already know that, but awesome enough to mention. Game went under the radar.

Back to DA2, is the inventory kind of like Mass Effect 2?
 
Anyone have a good build for a mage? I'm annoyed as at like 600 attack power my normal attacks seem useless.
 
what do you mean? Mages do not have good "normal" attacks period, that's what AD guys are for. As a mage you are meant to do all your dmg in your abilities.

However if you play certain characters (Nid/Sion) and build ap getting a Lichbane can make your normal attacks hit with your AP and do a ton of dmg.
 
what do you mean? Mages do not have good "normal" attacks period, that's what AD guys are for. As a mage you are meant to do all your dmg in your abilities.

However if you play certain characters (Nid/Sion) and build ap getting a Lichbane can make your normal attacks hit with your AP and do a ton of dmg.

None of the nukes do a lot of damage either. Winter's Grasp might be the biggest one. I don't understand what affects a mage's damage. I thought it was Magic.
 
I just defeated that Dragon near the end of Chapter One, when you go down into the deep roads - and it was great, because it actually was tactical.

I kept withdrawing my party down hallways, taking out the Dragonlings as I went. Then it was just a matter of spreading out my party members and having my tank go in and attack, with my rogue doing damage from behind. My healer kept on healing my tank, and eventually, through multiple cross class combos, I was able to whittle the dragon down and kill it.

Pretty damned satisfying.

This entire Deep Roads is just a major struggle though. Every damned battle is ridiculously tough. At one point I was trying to kill a rock golem with six Shades attacking me from all angles. I got the rock golem down to half health, when six more Shades appeared. I thought, oh great, my party members are about to die and now I have six full health Shades to deal with.

All I could do was retreat down a hallway, when wham - I ran into six more Shades. So now I had twelve Shades attacking me, and a rock golem at half health to contend with. Just insane! I got through it by running back down the hallway, then going forward with my tank and my DPSer, and stalling the approaching Shades with AOE slowdown spells.

This area of the game is bordering on frustration (I thumped the wall with my fist at one point) - and yet it's also the most satisfying when things work out for you. Weird.
 
None of the nukes do a lot of damage either. Winter's Grasp might be the biggest one. I don't understand what affects a mage's damage. I thought it was Magic.

Mages are great because they can easily turn targets brittle. Then you get your marksman to shoot an arrow for 600 percent damage! Very awesome.
 
I just defeated that Dragon near the end of Chapter One, when you go down into the deep roads - and it was great, because it actually was tactical.

I kept withdrawing my party down hallways, taking out the Dragonlings as I went. Then it was just a matter of spreading out my party members and having my tank go in and attack, with my rogue doing damage from behind. My healer kept on healing my tank, and eventually, through multiple cross class combos, I was able to whittle the dragon down and kill it.
.

So your definition of tactical, is classes simply doing what their intended function is. Tank, tanking, healer - healing, rogue backstabbing...

So just like every other RPG ever made. Soooo Tactical.
 
I will be curious to see if Wabe still likes the game after he completes it. I didn't mind it so much until the last chapter. Then I just wanted it to end because I was so bored with it.
 
I will be curious to see if Wabe still likes the game after he completes it. I didn't mind it so much until the last chapter. Then I just wanted it to end because I was so bored with it.

After the last chapter is I ever see another plot revolving around a Blood Mage.....
 
So your definition of tactical, is classes simply doing what their intended function is. Tank, tanking, healer - healing, rogue backstabbing...

So just like every other RPG ever made. Soooo Tactical.

My definition of 'tactical' is being forced into actually using tactics, unlike in the ridiculous Origins in which I simply setup custom tactics for each of my party members to chug health potions when their health reached fifty percent - done. I cruised through Origins on the hardest settings by crafting 600 health poultices. It was stupid.

And speaking of tactics...

WabeWalker casts Ignore on Snowdog.

Now that's tactics!
 
what do you mean? Mages do not have good "normal" attacks period, that's what AD guys are for. As a mage you are meant to do all your dmg in your abilities.

However if you play certain characters (Nid/Sion) and build ap getting a Lichbane can make your normal attacks hit with your AP and do a ton of dmg.

Wait, when did we start talking about LoL instead of DA2? I think I'm lost. :p
 
Woot!

I just finished The Deep Roads quest. Three years have passed, and Bodan came running up to me and handed me my share of the riches: 50 gold coin! I'm rich...

... er, wait a minute?

Didn't it cost me 50 gold to join the expedition?
 
Woot!

I just finished The Deep Roads quest. Three years have passed, and Bodan came running up to me and handed me my share of the riches: 50 gold coin! I'm rich...

... er, wait a minute?

Didn't it cost me 50 gold to join the expedition?

I got well over 100 gold coins.
 
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