Disposed
Supreme [H]ardness
- Joined
- Mar 2, 2010
- Messages
- 5,211
Did you even bother reading over this thread before rolling your eyes? We've already touched on this. Thanks.
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Did you even bother reading over this thread before rolling your eyes? We've already touched on this. Thanks.
Updated.
@Disposed: Not trying to start an argument but, go play HoN. Seriously, go play HoN. When you are done, look me straight in the face and tell me HoN isn't hard.
Ignoring the troll and moving back on topic.
Xeno, holy cow stop dying so much! I can't even imagine how much grief your teammates must give you
Yah it's bad. I'm still learning the correct builds and it's not something you learn on the first try. I'm just now starting to get ganking down. Deaths are greatly expected when you are just starting off. Especially since the only class I like is the casting classes. I don't like the agility and strength classes because you have to get in close. I prefer range but range is really fragile. I don't care though. It's just a game. Besides, I can always restart my stats. Even if I do, still gonna have more deaths then kills. I'm not a hardcore gamer like I use to be.
Well your most played hero is Plague and he isn't a chaser. He is a babysitter early game and death with wings mid game. During laning phase just use his nuke to harass anyone who tries to farm creeps and protect your carry. During teamfights stay back and shield your initiator/carry, nuke the opposing teams most dangerous hero and ult once enemy creeps are gone.
If you like ranged chasing heroes start playing some that also have great escape mechanisms and that are relevant all game. Valk for example. Just food for thought.
Another thing about LoL I like more is the lack of denying creep kills.
I think it is a stupid mini game mechanic to have to focus on, and it's removal gets people to focus more on other champions or pushing.
I know it was doable in dota, but I think the taking away of that is an improvement. I also like the fact that your champion choice is not determined by faction you fight on. No matter what side of the map you are on, you have the same access and champion pool to choose from as the other guys.
Again, that is a superior design imo.
Another thing about LoL I like more is the lack of denying creep kills.
I think it is a stupid mini game mechanic to have to focus on, and it's removal gets people to focus more on other champions or pushing.
I know it was doable in dota, but I think the taking away of that is an improvement. I also like the fact that your champion choice is not determined by faction you fight on. No matter what side of the map you are on, you have the same access and champion pool to choose from as the other guys.
Again, that is a superior design imo.
Would be to much work to constantly be updating people's stats.
I've been seeing a few of you pop on and off over the last week. But haven't yet had a chance to play with any of you.