Star Wars: The Old Republic Multiplayer Clip

you must have played a much difrent WOW then I have,

I played the one where at low levels you just zerg the crap out of stuff, and maybe the classes with heals throw a heal now and then, and at high levels you require a tank, a healer, and 3 DPS, all with some idea of what they are doing.

If you go into somewhere like, Ragefire Chasm for example, there is no requirement for off tanking or off healing, no need to know encounter mechanics (like those healing bots in this video and the lieutenant who needs to be off-tanked), and so on.

Nothing cleaves in Ragefire Chasm. Nothing puts anything on the ground to move out of. Nothing puts on a debuff that absolutely must be cleaned off. Nothing requires that you even pay attention to where you're standing or what abilities you're mashing. Low level instances in WoW do jack to prepare you for what is required in a heroic or a raid, and that's part of the reason why people are so bad.

If this video is any indication, they start working people into their class roles very early on, which is going to breed a much more skilled player on average than in WoW.
 
It's funny how much of this negativity and bile reminds me of the same stuff I heard when WoW was a year out from release. "Waah waah, except the questing, its just like EverQuest except for morons!" If that's any indication, I think BioWare has a hit on their hands.
Not to mention that Star Wars is a mythology more people can get behind. I would play it if I were at all into MMOs.
 
I hate all the WoW clone talk - I don't play wow*, nor do I plan on playing this but to say its a WoW clone is to give credit to WoW for creating these basic mechanics.

I don't understand why people complain that its like WoW, its supposed to be (somewhat) - it is of the same genre after all.

BF:BC2 and CoD:MW2 are alike because they are both war shooters


To say that WoW is mindless and numbing is also very odd to me, WoW's structure is to allow the hardcore and the casual enjoy the same game. The most recent instance, Icecrown had an interesting mechanic; over time (several weeks per interval) the instance became easier by giving the players more dmg/health/healing. The hardcore folks get in right away and fight the encounters without handicaps and then the casual folk (and the bad players) come in when the fights have been broken down (guides) and made easier via handicaps.

In my opinion WoW can be very difficult, i feel the high end raiding content is equally difficult to god of war 3 chaos mode. Most people cannot do it without guides/tricks/huge amounts attempts. Also a note to the healer is boring to watch comment; Healing in high end raiding is even more difficult then the other classes (usually), in order to achieve a very high output of damage the number of healers is kept to a minimum making it very difficult to do the classes' job as well as the mechanics of the encounter.

/opinion

*I dont play wow, presently, cataclysm doesn't interest me much and until they make the game more interesting I wont be playing again. I'm not in the club of people who played wow and now hate it and mock those who play it. If its fun i'll play it - if not I wont, its pretty simple.
 
In my opinion WoW can be very difficult, i feel the high end raiding content is equally difficult to god of war 3 chaos mode. Most people cannot do it without guides/tricks/huge amounts attempts. Also a note to the healer is boring to watch comment; Healing in high end raiding is even more difficult then the other classes (usually), in order to achieve a very high output of damage the number of healers is kept to a minimum making it very difficult to do the classes' job as well as the mechanics of the encounter.

Raiding in wow is just herding cats really, it's more about having one person that leads and a few people that listen. It's very different from "skill" in other games.
 
Remember folks this ain't even Alpha yet.

You think bioware would show us a gameplay video if it wasnt even as far as alpha? I really doubt it.

However, despite this game looking pretty bleh..bioware is normally pretty good, so I will cross my fingers on this one. :p
 
I actually saw this same gameplay on G4 after the Sony conference at E3. I, too, am fairly unimpressed with the game atm. I've been playing WoW basically since it was released, and I still enjoy it for the most part. I've been looking forward to SW:TOR since it was first announced, but after watching this gameplay, I don't know if it is going to be enough to drag WoW players to it and keep their attention (including myself). Granted, it was some pretty low-level stuff, and you can't judge a whole game by 3 minutes of video.
 
I find your lack of faith in Bioware disturbing...;)

If anyone can pull off something decent it should be them. KOTOR is one of my fav 1ups ever. Mass Effect 1/2 were alot of fun too. I'm a sucker for a good storyline and from the sounds of it they should have that covered.

100% voiced as well which is pretty nuts, considering Jennifer Hale is voice acting I would imagine to a pretty high standard.

If you're any sort of a SW fan then def check out the 2 cinematic trailers.

Still a long way til release so I'll reserve judgement, it could be delayed (like most), or shite, and if it isn't then EA will prob fk it up lol.
 
Raiding in wow is just herding cats really, it's more about having one person that leads and a few people that listen. It's very different from "skill" in other games.

i know what you're talking about, but high end raiding isn't the same.
 
It's funny how much of this negativity and bile reminds me of the same stuff I heard when WoW was a year out from release. "Waah waah, except the questing, its just like EverQuest except for morons!" If that's any indication, I think BioWare has a hit on their hands.

This is exactly correct. There are a lot of morons in the world.

This game looks like every other mmo, which is a shame. The original Star Wars Galaxies was way more interesting.
 
This is exactly correct. There are a lot of morons in the world.

This game looks like every other mmo, which is a shame. The original Star Wars Galaxies was way more interesting.

Totally agree. Pre-CU/NGE SWG was the best MMO I have ever played. Yes, it had it's fair share of bugs - But the game was just so rewarding and sandboxy that you could overlook the buggyness. You could build up your own house / town practically anywhere. There was a nearly infinite amount of different ways to craft stuff - And more importantly, crafted items were the best items in the game. When crafting something you could also change what the item looked like visually by quite a bit. The way you could choose to 'class' your character was amazing. There were no 'classes'. You could be an entertainer/bounty hunter/ medic. You could be anything you wanted to be. -EVERY- skill set in the game was useful as well. My main character was a Master Carbineer/Master Ranger/Bounty Hunter. I could setup camps and track down rare creatures that people would hunt for their attached pelts. Of course, then they came out with the combat upgrade, and then NGE which basically turned the game into an EQ/WoW gameplay clone which completely ruined the game.
 
If you judge a game based on a 4 minute, low-level, pre-beta gameplay clip, I'm sure it would seem that a lot of good games are garbage.
 
Going to have to agree with the people that think this is identical to WoW.

As soon as he said, "The trooper's going to be acting as our MAIN TANK..."

I feel like all MMORPGs aren't doing anything WoW hasn't done first and hasn't done better. I mean Jesus just look at the UI.
 
WoW with blasters and lightsabers. Seriously.

I guess I'm just getting old.

While Turbine and Blizard have both pushed things forwards a bit with things like outdoor phased instances and the like, the genre has not moved that much.

I was hoping for more from Bioware.
 
MMO's are not going to change. There just isn't a good way to make encounters "fun" or doable past the holy trinity. Not sure what people want in that regard. MMO's are what they are.

The video looked pretty good to me personally. It's what I expected. As long as the game is not a bug ridden mess, with GOOD encounters and quests, and lots of itemization and character customization...It will be a hit. It's Star Wars to boot? Yeah...they will print money with this game.
 
I think you guys have to understand, and many of you do that at the end of the day it's about money.

Housing, crafting, expansive world where you can just get lost?

Remember DAOC? I had a world renowned Skald named Cloro that was just absolutely hated. But in that game you could honestly just go out and get lost, explore, farm some silver. I loved it.

Really hard to do that in wow, as, some asshole will come along eventually, sooner rather than later.

I love MMO's, I love the social aspect of it, I love raiding, I love vent and all the different voices and personalities.

It's really hard to tell you now exactly how this new Star Wars MMO will end up but I think a safe bet is, they will be trying to appeal to the largest audience they can to maximize profits.

This means, no super hardware specs and all the pretty grafix efx that come along with that. I really do think we will end up with an overly easy to understand, dumb downed MMO that will appeal to the masses. Of course, I hope I am wrong.
 
I'll get it because it's Bioware and STARWARS however, I'm not getting my hopes up:rolleyes:.
 
While the rest of the game might be awesome, if what they chose to show us is the impression we should get; it's not looking good.


"tanking" looks stupid. How about adding something such as portable cover so things dont look so silly? Give the "tank" some kind of cover and shoot mechanic.



As for the rest: Tank/DPS/Healing/Ultility seems so tired at this point. I've played AoC, WoW, Warhammer and many others going back to EQ1.


It's been a decade since EQ, where's the MMO equivalent of Half-Life to re-invigorate this genre?

I don't think this is the Half-Life to WoWs quake.
 
Totally agree. Pre-CU/NGE SWG was the best MMO I have ever played. Yes, it had it's fair share of bugs - But the game was just so rewarding and sandboxy that you could overlook the buggyness. You could build up your own house / town practically anywhere. There was a nearly infinite amount of different ways to craft stuff - And more importantly, crafted items were the best items in the game. When crafting something you could also change what the item looked like visually by quite a bit. The way you could choose to 'class' your character was amazing. There were no 'classes'. You could be an entertainer/bounty hunter/ medic. You could be anything you wanted to be. -EVERY- skill set in the game was useful as well. My main character was a Master Carbineer/Master Ranger/Bounty Hunter. I could setup camps and track down rare creatures that people would hunt for their attached pelts. Of course, then they came out with the combat upgrade, and then NGE which basically turned the game into an EQ/WoW gameplay clone which completely ruined the game.

Hands down absolutely correct post. First and foremost, PreCU SWG offered one of the most unique mmo experiences since EQ1. It still is one of the only mmo's that has delivered unique mechanics to the mmo genre that it actually lived up to and most mmo's that promise to deliver such systems today, fail miserably on!.

I cannot wait til the SWGEMU project is complete. Its nearly 70-80% done and once its done being able to play the full version of PreCU with improvements as well, is going to be one awesome day for the mmo world!

Systems unique the SWG were: An extremely balanced system of player economy value / rewards / meaning with PVE drops / rewards. SWG PreCU also had one of the most dynamic crafting systems ever introducted into an mmo to date! The raw meterials had random stats on them and they were randomly spawned all over each planet in different points in time, which created an AWESOME supply and demand type system for players / crafters. People would actually stock pile valuable raw materials in their house and save up for the day when proper combinations of resources could be used to make some of the better weapons in the game for that point in time.
Each weapon / item was so unique in the game, that each item created was actually serialized and stamped with the item creator.
The HAM system for battle was freaking amazing. You had 3 seperate pools in battle, health action and mind. Both served as a base for figuring how armor encumberances and how to balance them. Also they served as pools used for different skills in combinations with different weapons. Health is the one that when it hit 0 you were incapacitated. The best part about ham was the permanent damage that could be done to them, in effect causing those pools to be less until you get them healed by a doctor or in one case , mind pool, healed by an entertainer.
Poisons and certain attacks is what caused the wounds to the characters pools(permanent till healed as described above).
I could go on and on about HAM its just an interesting feature that no mmo has done since then.

The creature handler class was amazing...having MASSIVE pets, not these puny ones you get in today's mmo's. You could tame wild babies into pets and they would grow over time. Heck as an imperial you could get an ATST as a "pet" and use it in rebel missions to attack their buildings and such.

It was one of the few games that had physical posture change positions which modified the way you fought, people could knock you down, force you to prone, force you to kneel. It was freakin awesome, if you were dizzy and down you couldnt get up.

Anyways, Its simply one of the most feature rich games that have come out since EQ1 and .. no other mmo has touched it since. Wish sony didnt destroy it =(, but Im glad the emu will be done soon and it will come back once again! YAY!
 
I find your lack of faith in Bioware disturbing...;)

If anyone can pull off something decent it should be them. KOTOR is one of my fav 1ups ever. Mass Effect 1/2 were alot of fun too. I'm a sucker for a good storyline and from the sounds of it they should have that covered.
This game is NOT made by Bioware. At least the Bioware you and others talk about. With the recent Mythic renaming I suspect EA will slowly rename most of their studios to Bioware :p

Oh yeah gameplay looks awful, even worse than what I expected. It's no wonder they use CGI trailers so much.
 
You have a mouse a Keyboard, and a need to have a clean simple interface thats not overly complicated. add in a need for some sort of character advancement and game mechanics that, at first, require a easy to learn playstyle that increases in difficulty as you progress in the game. Any MMO that does not meet these basic requirements will, and has failed.

the Tank/Healer/DPS triad works, its worked since before Eq1, even MUDS used it, nothing wrong with it at all, with TOR giving the ability for any class to be any archtype, from battle to battle, will at least make for a change of pace.

Really, what do you people want? take the game at face value, an MMO, set in a very well known universe, that should be done very well from a company with a proven track record. at least give them a chance to put a unique spin on MMO's, hell, even Tabula Rasa got that chance...

I think more than anything, the negative comments reflect an epidemic of "Gamer burnout" more than they do a crappy game thats not even been played by anyone here yet.
 
This game is NOT made by Bioware. At least the Bioware you and others talk about. With the recent Mythic renaming I suspect EA will slowly rename most of their studios to Bioware :p

So by your logic World of Warcraft was not made by Blizzard because they hired people to work on the game? It's a MMO. It takes a massive team to make one. Hell, by that logic Diablo isn't a Blizzard game considering it was developed by a studio called Condor up until six months prior to the release when the company was purchased by Blizzard.

The Old Republic was announced back in October of 2008. A Star Wars MMO by Bioware was rumored several years before that. Mythic wasn't merged into Bioware until June 2009. Not to mention those former Mythic employees are headed by Bioware veterans. Considering EA has spent $250 million dollars on this game so far you can bet your britches they are hiring and using MMO veterans.

Welcome to the video games industry. Companies hire and let go on almost every project.
 
Gonna throw in a shameless plug for my favorite game, Eve, but please bear with me. :)

When I say depth, I'm talking about, using Rogues in World of Warcraft as an example, where, before it was removed, you had to get blindweed to make your powder in order to vanish as well as making your own poisons.

It's the numerous small details like that .. that add an incredible amount of soul to the game.

I played WoW for a few weeks but could not get past the apparent lack of depth. Yes, it has crafting and some trading and stuff. However, the point to which the game goes is not far enough given its age. WoW makes up for its relatively simplistic crafting system with well refined PvE and PvP, both of which I doubt I could just pick up and play.

The problem with new MMOs is that developers cannot spend the years of expansion and refinement that an old MMO has. WoW probably started off pretty basic with fewer levels, classes, areas, game mechanics, etc. Over the years though, it has slowly become more polished. New MMOs cannot compete.

Look at Eve online. It had a sandbox framework from the beginning where players can do pretty much whatever they want. However, they still needed a lot of help, such as seeded items like ships and equipment on the markets. Later on, as the player community matured (term used loosely) and the devs introduced new game mechanics, the game gained more and more depth. SixFootDuo, you talk mention three levels of production. In Eve, there may be up to four or five branches in a production chain. In order to make a Tech II ship, you need the materials, including the Tech I variant, moon materials, and other special commodities. The Tech I variant is the easiest part, requiring only the minerals which may be refined from mined asteroids and the blueprint. The moon materials must be mined from a moon by a player owned structure and refined at least once. The other special commodities must be bought from NPCs, or more recently, created by players through multiple levels of production on planets. Not a simple process. Oh, and those player owned structures? They must be fueled by mining ice in space and building commodities on planets and defended from other players.

Most recently, Tech III ships and planetary interaction have brought a whole new level to the game. Soon, almost every item category in the game will be made solely by the players except for blueprints and skill books. No other game that I know of matches the level of detail of Eve. However, this is due to years of evolution.

I will not fully pass judgment on The Old Republic until it is complete. So long as the base mechanics are sound, give it a chance. Sure, it won't come close to WoW or Eve but it maybe it will be off to a good start.
 
WoW probably started off pretty basic with fewer levels, classes, areas, game mechanics, etc. Over the years though, it has slowly become more polished.

Outside of boss mechanics the exact opposite has happened. WoW has lost any and all depth there was to the game beginning with TBC.
 
Outside of boss mechanics the exact opposite has happened. WoW has lost any and all depth there was to the game beginning with TBC.

The beginning of TBC was just fine, towards the end though, they catered to the casual crown, and they have only gone farther down into the hole with WOTLK.:(
 
Definitely looks like a WoW clone. I used to like WoW but I got sick of all the grinding, dumbing down, and just shitty gameplay.

Don't get me wrong, I'll still play swtor, but only for a few months during initial release while the buzz is still hot.

Somethings that MMOs need to do before I play them seriously again is:

1. Remove healers. Cmon no one wants to heal, and no one wants to look for healers. Just take that shit out and make a mechanic that does it automatically.

2. Change the AI Hate system. Make it more realistic. Instead getting aggro from a mob because you "taunted" it, why not give them actual AI ?

Those two changes I think would make MMOs a lot more fun
 
They are clearly going for the big bucks and aiming this at the lowest common denominator, like Blizzard did. You can't blame them as they must be pumping serious cash into this.

It's off my radar for this reason. I'm looking forward to FFXIV and GW2 though.

MMO's are not going to change. There just isn't a good way to make encounters "fun" or doable past the holy trinity. Not sure what people want in that regard. MMO's are what they are.

Not true, at all. Perhaps you are talking about the post-WoW fail releases?

Both DAoC with its 45 classes and CoH with it's truly innovative debuff and control based proactive 'healing' led to fantastic group setups that didn't include the holy trinity. As a healer I loved CoH and had dozens of defenders - very few had any kind of heals. You could even have an entire team of healers that teared.. shit.. up.
 
1. Remove healers. Cmon no one wants to heal, and no one wants to look for healers. Just take that shit out and make a mechanic that does it automatically.
You would be suprised how many ppl like to play healer/support. They are putting companion chars in , so if you need and can't find a pc healer then you can take your own.
 
I don't really think that's a fair assessment. Someones intelligence has nothing to do with their preference in gaming. In fact, someone who is a lot smarter than you and makes a lot more money than you is probably going to be more attracted to a more casual gameplay experience because they simply don't have the time or inclination to waste 80 hours a week playing a grindy MMO.

Are they a "dullard" even though they are far more intelligent than you or me and just have different tastes in gaming? Not everyone plays games as their sole purpose in life bro. Some people just want to have fun with their friends, and it has nothing to do with being stupid.

I have to agree! I know lots of "30 and up" folks who are very intelligent. Yet don't have an abundance of time to spend playing online games for hours and hours. Even most us who have a full time job don't have time to play over 20hrs a week. So if you were designing a game, which market segment would you go for? The successful people who have money but not much time? Or the whiny gits, with an elitist attitude but no job, living in their mom's basement? :rolleyes:


That's the reality of development. You can't design something of epic scope and put 200 million dollars into it and then tailor it for a niche market. MMORPGs thrive on large communities, and without them they cannot survive. The bummer of it all is that sandbox style games are even more community-dependent, yet attract a much smaller community.

Good point again! And actually I know of "Sandbox game" that's almost out, which many of these whiners will avoid because it's on the Xbox 360 (the Title is Crackdown 2). And they will also avoid it because its not "totally new" and "EPIC" enough for them... Then there is APB, which from what I could tell was different from most MMOs. Still being just another "SE Side" punk is probably not as stimulating as being a "Sith Something"...

See, I don't think the problem is the graphics really (though for some that might be the case). I think that lots of the ones who complain want SW:TOR to be like The Force Unleashed. Where they can be the Uber Sith Baddy, or at least run around in packs with their Sith Buddies and gank other players at will. But they refuse to realize that as long as they get what they want, they will drive other people away from playing the game. Which is Untenable for the developers and producers.
 
Going to have to agree with the people that think this is identical to WoW.

As soon as he said, "The trooper's going to be acting as our MAIN TANK..."

I feel like all MMORPGs aren't doing anything WoW hasn't done first and hasn't done better. I mean Jesus just look at the UI.

Um, what did WoW do first? I don't think there was anything original about it, just another EQ clone ;)
 
Why take a step back from KOTOR?


I can't really stand it when people just stand in front of each other and take turns hitting each other with sticks until one of them falls down. In KOTOR, everything was semi-choreographed. By now, the battles should look even more choreographed; complete with flips and blocking/parrying. It should look like each character is engaging in one of the "epic" sword fights in any of the movies with their prospective opponent.


You should be able to purchase armor and shields for your character, but have little health.

Being hit by a smaller creature can reduce your health to simulate being hurt by something on the order of a rat or dog.

Being shot without armor or shields should result in you loosing the use of that limb until healed (severed with a sword). This should include evisceration and beheading for instakills on an unarmored opponent. If you block, then obviously you don't die.

Being shot or hit with armor should result in the armor being damaged. If you get hit enough, your armor should break and then you fight as an unarmored opponent. The armor can be repaired at a shop.

If you have shields, they soak up all the damage until they "break" and then they recharge after a certain amount of time.

Basic combat should include a sort of "rock-paper-scissors" mini-game. You select a part of the body that you want to focus on attacking to get a bonus chance to hit there as well as a part of your body that you think you'll be getting hit to get a bonus to defend.

That's how I'd like the game :)
 
I think its stupid how the trooper character can take so many shots like it did. Thats not Star Wars.
 
This is exactly correct. There are a lot of morons in the world.

This game looks like every other mmo, which is a shame. The original Star Wars Galaxies was way more interesting.

No it wasn't. It was easily the worst game I've ever played and it was the worst Star Wars licensed game I had ever seen. I tried to like it but frankly the game was a failure from day one. They made a game, included droids, storm troopers and the iconic music from the films and the game still didn't feel like Star Wars at all.
 
Wow, it's almost as if the game is already on the shelves, and you guys have already played it!
 
Why take a step back from KOTOR?


I can't really stand it when people just stand in front of each other and take turns hitting each other with sticks until one of them falls down. In KOTOR, everything was semi-choreographed. By now, the battles should look even more choreographed; complete with flips and blocking/parrying. It should look like each character is engaging in one of the "epic" sword fights in any of the movies with their prospective opponent.


You should be able to purchase armor and shields for your character, but have little health.

Being hit by a smaller creature can reduce your health to simulate being hurt by something on the order of a rat or dog.

Being shot without armor or shields should result in you loosing the use of that limb until healed (severed with a sword). This should include evisceration and beheading for instakills on an unarmored opponent. If you block, then obviously you don't die.

Being shot or hit with armor should result in the armor being damaged. If you get hit enough, your armor should break and then you fight as an unarmored opponent. The armor can be repaired at a shop.

If you have shields, they soak up all the damage until they "break" and then they recharge after a certain amount of time.

Basic combat should include a sort of "rock-paper-scissors" mini-game. You select a part of the body that you want to focus on attacking to get a bonus chance to hit there as well as a part of your body that you think you'll be getting hit to get a bonus to defend.

That's how I'd like the game :)

[SARCASM]
Dream on. Video games are all about trading hits and hacking the hitpoint bar, all the while each side drinks some potion or receives some healing spells in order to add to the hitpoint bar. It's not an RPG if it doesn't have that all important element. We don't want an MMOFPS, kids would complain if games were gutsy and real.
[/SARCASM]
 
I find it funny that everyone screams WOW in space, and that you want a more hardcore sandbox game. We have a few of those games out now, and besides eve the subscribers are rather low. For instance, Mortal Online was just released last month. It is rough around the edges, but it is as sandbox and hardcore as your going to get. Full PvP, barely any PvE and no quests. Its a kill or be killed game with full loot.

If Mortal Online or Darkfall had millions of subscibers like WOW i think more companies would make games like that. Instead we get more games that have similar features and mechanics to WOW. It's good business, and until you guys can prove otherwise, it's going to continue down this road.

Off topic:

It actually reminds me of the PC vs Console debate. If hordes of idiots didnt but the shit games they made on the console perhaps there would be more innovation in the PC game market. Instead we get people saying to ban a game (MW2) and then go out and get it as soon as they can....
 
Hands down absolutely correct post. First and foremost, PreCU SWG offered one of the most unique mmo experiences since EQ1. It still is one of the only mmo's that has delivered unique mechanics to the mmo genre that it actually lived up to and most mmo's that promise to deliver such systems today, fail miserably on!.

I cannot wait til the SWGEMU project is complete. Its nearly 70-80% done and once its done being able to play the full version of PreCU with improvements as well, is going to be one awesome day for the mmo world!

Systems unique the SWG were: An extremely balanced system of player economy value / rewards / meaning with PVE drops / rewards. SWG PreCU also had one of the most dynamic crafting systems ever introducted into an mmo to date! The raw meterials had random stats on them and they were randomly spawned all over each planet in different points in time, which created an AWESOME supply and demand type system for players / crafters. People would actually stock pile valuable raw materials in their house and save up for the day when proper combinations of resources could be used to make some of the better weapons in the game for that point in time.
Each weapon / item was so unique in the game, that each item created was actually serialized and stamped with the item creator.
The HAM system for battle was freaking amazing. You had 3 seperate pools in battle, health action and mind. Both served as a base for figuring how armor encumberances and how to balance them. Also they served as pools used for different skills in combinations with different weapons. Health is the one that when it hit 0 you were incapacitated. The best part about ham was the permanent damage that could be done to them, in effect causing those pools to be less until you get them healed by a doctor or in one case , mind pool, healed by an entertainer.
Poisons and certain attacks is what caused the wounds to the characters pools(permanent till healed as described above).
I could go on and on about HAM its just an interesting feature that no mmo has done since then.

The creature handler class was amazing...having MASSIVE pets, not these puny ones you get in today's mmo's. You could tame wild babies into pets and they would grow over time. Heck as an imperial you could get an ATST as a "pet" and use it in rebel missions to attack their buildings and such.

It was one of the few games that had physical posture change positions which modified the way you fought, people could knock you down, force you to prone, force you to kneel. It was freakin awesome, if you were dizzy and down you couldnt get up.

Anyways, Its simply one of the most feature rich games that have come out since EQ1 and .. no other mmo has touched it since. Wish sony didnt destroy it =(, but Im glad the emu will be done soon and it will come back once again! YAY!

And how about the dynamic class system? You could be any combination of classes you wanted within the confines of the total class points allowable. I started off my career as a Master Artisan/Master Droid Engineer/Master Rifleman (resource hunter/droid crafter/ranged DPS), respecced into Master Rifleman/Master Ranger (animal resource gatherer/ranged DPS), then finally respecced into Master Rifleman/Teras Kasi Master/Fencer (versatile ranged DPS/melee DPS/tank - PVP and all-around badass build) before finally quitting once the CU came into play.
 
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