WoW BETA: Did you get in?

I wish! I'm queued up in BattleNet account management, but yet to receive an invite.
 
Damn! Just took a break a few weeks ago that I planned to last until Cata came out. Might have to unfreeze my account if I can get beta access.
 
Does this beta access mean that Cata is coming sooner than expected? If its happening already, It's looking like a summer release, isn't it?
 
Does this beta access mean that Cata is coming sooner than expected? If its happening already, It's looking like a summer release, isn't it?

Its no where near ready. Highest current level is 82, most of the higher content is still being worked on. Most classes are still going through their revamp, for example warriors are still missing all their new abilities except for inner fire which was just added in the last patch (doesn't even work yet though).

I would guess it'll be ready sometime late spring or early summer of 2011, there's just a LOT of stuff that has yet to be put in and there is just no way it will be ready this year.
 
Its no where near ready. Highest current level is 82, most of the higher content is still being worked on. Most classes are still going through their revamp, for example warriors are still missing all their new abilities except for inner fire which was just added in the last patch (doesn't even work yet though).

I would guess it'll be ready sometime late spring or early summer of 2011, there's just a LOT of stuff that has yet to be put in and there is just no way it will be ready this year.

Inner Fire is a priest ability you are thinking of Inner Rage. The fact that the beta has a level cap of 82 means nothing as far as content completed as MMO-Champion has already data-mined a lot of items that exceed lvl 82.

Personally, I think we will see a release around November or even sooner. I wouldn't think Blizzard would lift the NDA and start a semi-open beta test if it wasn't looking to come out in the next 6 months. Not to mention the fact that the last content patch pre-Cata has just been released this week with only the Troll/Gnome city storming to be unlocked at a future date.
 
Has it been pushed back at least twice?
If not, it's not gonna be released until it is.

Not that it's a bad thing, polished release ftw
 
Invites have gone out. A few people in my guild got an invite, but, of course, that doesn't include me lol.
 
Does this beta access mean that Cata is coming sooner than expected? If its happening already, It's looking like a summer release, isn't it?

This is about when WotLK went into beta in 2008, mid-late summer. It didn't come out until November, so I suspect it will be the same with Cataclysm, a November release.
 
This is about when WotLK went into beta in 2008, mid-late summer. It didn't come out until November, so I suspect it will be the same with Cataclysm, a November release.

I concur. It's not going to take a year to get the bugs out. Blizzard is better than most when it comes to getting things fixed for release.

I vote October/November.
 
I concur. It's not going to take a year to get the bugs out. Blizzard is better than most when it comes to getting things fixed for release.

I vote October/November.

They're definitely good at releasing a good looking/feeling product, too bad the game has just gone downhill quality wise since wotlk hit.
 
They're definitely good at releasing a good looking/feeling product, too bad the game has just gone downhill quality wise since wotlk hit.

I just got frustrated at how easy mode it got. I'm not an elitist by ANY means but I remember when you saw people with high end gear and knew they had spent time, gold and had some skill to get it. Now everyone is rolling high level stuff.

You can go away from months then come back and be geared after a single, or few, ICC run (that's what I did on 3 characters).

My wife is still addicted so I play from time to time. I'd be in hard core if I had a BETA key...
 
Yeah, they're just no status anymore in the game like 60/70 not to mention pvp being a complete joke now. Like at 70 I was the highest rated 2s hunter on bg9 and was top 10 in 3s and there were only a couple others in the top 100, now any idiot can get that with little effort. Even with raiding there's nothing hard except maybe a couple bosses on heroic (freya, yogg, anub, lich king 25 etc pre nerf of course) which just end up being nerfed into the ground anyway. I wish blizzard would make it a bit like it used to be which they're claiming will happen with cataclysm, but we'll see what happens.
 
Are high level dungeons even worth trying anymore or are they all easy? The only reason I rerolled is because I wanted to try some difficult hard dungeons at the end. Everyone kept telling me they made leveling easy mode because they want you to get to the end-game stuff because they pump out end game stuff all the time. If that's true and the end game stuff actually presents a challenge, then I'm extremely excited to level. If not, I will not resub. Please offer valid and non biased opinions. I came from vanilla WoW. I had a hand of Rag, full Tier 2 gear, and was the number one pally on my server. Then BC Came out and shit on everyone and Greens were better than end game raiding gear I spent MONTHS getting.
 
MMO Champion has some items already in their database.

A blue staff with almost 1000 spell power, 250 int, 300+ stam, and 200+ crit.

It requires level 78.
 
Blizzard has stated several times that one of their goals with Cataclysm is to make epic items feel "epic" again. Here's to hoping they can manage to do that again.
 
Blizzard has stated several times that one of their goals with Cataclysm is to make epic items feel "epic" again. Here's to hoping they can manage to do that again.

I'd definitely play if they could do that again, although they plan on using the same system (badges for epics). I don't see how they can make epics feel "epic" again if they stick with that =/.
 
Blizzard has stated several times that one of their goals with Cataclysm is to make epic items feel "epic" again. Here's to hoping they can manage to do that again.

I am going to be the first to say that they are lying through their teeth!
The only thing Blizzard is interested in is the bottom line (which is what a business is all about really). All the "value added" services for a free, character transfer, name change, faction change, now offline auctionhouse, ICC buff and then another ICC buff ..., this is not your EQ1 or your Darkfall (though Darkfall showed that it's not economically viable to make a hardcore game).

The next expansion will make it easier than ever to get high level "awesome" gear, and the item inflation that will affect previous gear will be the highest yet, that's how the new expansion sells to the casual gamer, by offering better than ICC gear to levels around 80 that's obtained by simple quests.

WoW is an awesome game, but if you are looking for [H] content, then it's really the wrong game for you.
 
Are high level dungeons even worth trying anymore or are they all easy? The only reason I rerolled is because I wanted to try some difficult hard dungeons at the end. Everyone kept telling me they made leveling easy mode because they want you to get to the end-game stuff because they pump out end game stuff all the time. If that's true and the end game stuff actually presents a challenge, then I'm extremely excited to level. If not, I will not resub. Please offer valid and non biased opinions. I came from vanilla WoW. I had a hand of Rag, full Tier 2 gear, and was the number one pally on my server. Then BC Came out and shit on everyone and Greens were better than end game raiding gear I spent MONTHS getting.

First of all, you're wrong about greens being better than the best epics at level 60 when TBC came out. My paladin had full t2.5, most of t3, and decent weapons. Nearly all of these items weren't replaced until I hit level 68+ and got some decent dungeon blues. Also, what did you expect, never to have to upgrade your gear in a new expansion? Sorry, that is not how it works in an MMO.

Now to actually answer your questions. Leveling is indeed extremely easy now (especially if you use the recruit-a-friend service). End game is currently pretty easy. There are a few hardmode encounters that are difficult in ICC, and heroic Lich King may be the hardest encounter ever in WoW (been out for months, there is now a 25% damage/healing/health buff and still only about 60 guilds in the world have killed it). The brand new Ruby Sanctum instance is not too bad on normal, but the difficulty ramps up pretty good for hard mode.

Right now would be a good time to resub, get your character leveled up, and get him some decent gear for leveling in the expansion. That way, this time you won't be so pissy about all the items you collected getting replaced.
 

This is nothing new. It happened when TBC came out, and happened with WOTLK. The rules with respect to itemization only holds per each expansion, then they're inflated alot for new items that are released in a new expansion, surely you must have noticed this going from 58 quest green/blues in classic to TBC quest green/blues, and then from TBC quest/green blues at 68 to the starter WOTLK green/blues.

Also, as WoW's history has showed, if you have the very very top end gear (not talking about 251 or 264 gear, i'm talking about 277), you will be able to use that sufficiently to begin raiding immediately when you hit the next expansions cap.

Nihilum started raiding Karazhan in level 60 Naxxramas gear when they hit 70.
Ensidia started raiding level 80 Naxxramas and Obsidian Sanctum with Sunwell / BT gear when they hit 80.

I get your point though, but it's nothing new.
 
This thread is so full of WoW language. I tried reading it but have no idea what you guys are talking about. What is ICC? What is 't' gear? I've played WoW a little, I have a level 46 hunter, but no idea what those terms mean. I have some green/blue gear, so I know what that is, but never saw any kind of 't' rating on them. And someone else mentioned 277 level gear, what is that? I didn't see any kind of numbering system on my gear either.
 
Wow pvp is lol... no postcap progression in it either. Lol easy pve and everyone has the best gear. Yay. I tried it for a week again recently and laughed. I bet they delay cataclysm to take some wind out of swtor though.
 
This thread is so full of WoW language. I tried reading it but have no idea what you guys are talking about. What is ICC? What is 't' gear? I've played WoW a little, I have a level 46 hunter, but no idea what those terms mean. I have some green/blue gear, so I know what that is, but never saw any kind of 't' rating on them. And someone else mentioned 277 level gear, what is that? I didn't see any kind of numbering system on my gear either.

t gear is tier. If someone talks about T1 they're talking about Tier 1 gear, T2 Tier 2, etc. Tier gear was essentially the way of describing gear before Blizzards own item level system began to get popular (it's always existed though), so now everyone just refers to the gear by their item level or ilvl rather than Tier. Also another reason could be the fact that same tier gear now differs alot. The level 80 end game gear now is all technically Tier 10, but differs in stats according to what difficulty it was received from. 10 man tier 10 is ilvl 251, 25 man tier 10 is ilvl 264, etc.

ICC = Icecrown Citadel, the latest raid (if we don't count Ruby Sanctum)

ilvl is the item level of an item, which in its most simplistic tells you how many stats an item has allocated to it vs's a different ilvl item. Basically how "good" it is. So when I say ilvl 277 gear, I mean gear that comes from Heroic ICC 25, if I say 251 gear, it's gear that comes from 10 man normal ICC. You'll understand it more and where stuff comes from as you play.

BG9 is the server Battlegroup 9, which is generally considered the most competitive and therefore the best BG to play on.

Really though it'll all come to you when you hit max level and start raiding, it'll all make sense.
 
This thread is so full of WoW language. I tried reading it but have no idea what you guys are talking about. What is ICC? What is 't' gear? I've played WoW a little, I have a level 46 hunter, but no idea what those terms mean. I have some green/blue gear, so I know what that is, but never saw any kind of 't' rating on them. And someone else mentioned 277 level gear, what is that? I didn't see any kind of numbering system on my gear either.

ICC is Ice crown citadel, the latest raid dungeon.

Items in WoW have an internal item level, or ilvl. That limits the amount of stats that can be allocated on it. There is an option in the Interface options to show item level on gear. 277 is the highest ilvl gear that is in the game currently.
 
Wow pvp is lol... no postcap progression in it either. Lol easy pve and everyone has the best gear. Yay. I tried it for a week again recently and laughed. I bet they delay cataclysm to take some wind out of swtor though.
Not everyone has the best gear. You may not think there's much difference in 13 ilvls, but there's quite a bit between full 200 gear and full 213 gear, etc.
 
This is nothing new. It happened when TBC came out, and happened with WOTLK. The rules with respect to itemization only holds per each expansion, then they're inflated alot for new items that are released in a new expansion, surely you must have noticed this going from 58 quest green/blues in classic to TBC quest green/blues, and then from TBC quest/green blues at 68 to the starter WOTLK green/blues.

Also, as WoW's history has showed, if you have the very very top end gear (not talking about 251 or 264 gear, i'm talking about 277), you will be able to use that sufficiently to begin raiding immediately when you hit the next expansions cap.

Nihilum started raiding Karazhan in level 60 Naxxramas gear when they hit 70.
Ensidia started raiding level 80 Naxxramas and Obsidian Sanctum with Sunwell / BT gear when they hit 80.

I get your point though, but it's nothing new.

Hell, some T2 gear with set bonuses were good enough to start raiding Kara. Just like some SSC/TK gear lasted to Naxx.
 
This thread is so full of WoW language. I tried reading it but have no idea what you guys are talking about. What is ICC? What is 't' gear? I've played WoW a little, I have a level 46 hunter, but no idea what those terms mean. I have some green/blue gear, so I know what that is, but never saw any kind of 't' rating on them. And someone else mentioned 277 level gear, what is that? I didn't see any kind of numbering system on my gear either.

ICC is Icecrown Citadel, the last progression raid in WotLK. "t" gear is short for Tier X of an entire set of gear (5 pieces these days). The first tier of gear started in Molten Core and some pieces from Onyxia I believe. Tier 2 was in Blackwing Lair, with a few pieces in MC and Ony. Basically each new major raid offered a higher tier of gear. There are some transitional tiers, which can get a little messy. Between BWL and Naxx was AQ40, which have been referred to as t2.5. Sunwell was regarded as t6.5, etc.

As for "277 level gear" it's referring to the item level. Each piece of gear has an item level, which was hidden from the game until more recently (but pretty much known by all WoW item databases and knowledgeable players). Between 2 pieces of gear with the exact same type of stats, the one with a higher ilvl is bettter. It's not an exact indicator of an upgrade though. Some items are "itemized" better than others regardless of their ilevel, so you have to keep an eye out.
 
Hell, some T2 gear with set bonuses were good enough to start raiding Kara. Just like some SSC/TK gear lasted to Naxx.

Oh yeah, I agree. As a matter of fact, as tiers progressed throughout the expansions in general, set bonuses have degraded. Classic raiding set bonuses were insane. Especially the T2 and T3. Alot of individual pieces stick out too, like Styleen's Impeding Scarab for tanks, which came from BWL. But in general I don't think a full tier 2 guild back then could do Karazhan.
 
Wow, I'm glad there are others out there who can't stand how easymode faceroll the game has become since WotLK. I'm pretty old school myself, did some MC in vanilla but TBC was where I really peaked. I was the MT for my guild with T5 on farm and working on T6. Not the best, but at least it meant something. Status is necessary in an MMO, IMO. Unfortunately, try to post a complaint about the game being too easy on the official boards or MMOchampion and you'll get flamed to high heaven. It's sad, really; people are always saying how they want everything to be fair for everyone, regardless of how much time you spend. Well, that's not what an MMO is, and that's not what it should be.
 
Wow, I'm glad there are others out there who can't stand how easymode faceroll the game has become since WotLK. I'm pretty old school myself, did some MC in vanilla but TBC was where I really peaked. I was the MT for my guild with T5 on farm and working on T6. Not the best, but at least it meant something. Status is necessary in an MMO, IMO. Unfortunately, try to post a complaint about the game being too easy on the official boards or MMOchampion and you'll get flamed to high heaven. It's sad, really; people are always saying how they want everything to be fair for everyone, regardless of how much time you spend. Well, that's not what an MMO is, and that's not what it should be.
You talk as if you were on the inside looking out with your "T5 on farm working on T6". How would you feel if that wasn't good enough? Are you sure you wouldn't be cut out from what you are arguing for?

They cater to hardcore players with heroic mode and achievements (1/2/3 drakes, etc). What if the only version of fights was the heroic version right off the bat?
 
For as faceroll easy as WOTLK is, it's amazing to me how I can stomp over people in raids/heroics as a DPS class (and tank).

My wife heals heroics as shadow and still comes in first place as dps. If the game is SO easy (like I think), how the hell are there so many people that can't play it worth shit?

Not egotistical at all, I just run recount and it's so odd to see so many people playing so badly, yet other just blow everyone away. Tanking and healing is the same, I only ever run with horrible players or amazing player, no middle ground. LOL
 
The game is easy to play but difficult to master... I believe that's how Ghostcrawler put it.
 
The game is easy to play but difficult to master... I believe that's how Ghostcrawler put it.

This. There is challenging content for those who want to take the time and work toward it.

No beta key for me yet. :(
 
Inner Fire is a priest ability you are thinking of Inner Rage. The fact that the beta has a level cap of 82 means nothing as far as content completed as MMO-Champion has already data-mined a lot of items that exceed lvl 82.

Personally, I think we will see a release around November or even sooner. I wouldn't think Blizzard would lift the NDA and start a semi-open beta test if it wasn't looking to come out in the next 6 months. Not to mention the fact that the last content patch pre-Cata has just been released this week with only the Troll/Gnome city storming to be unlocked at a future date.
Yes it was Inner Rage, you are correct.

Anyhow, just going off of how the alpha has gone over the past few months and how much needs to be added to get it ready.

You have to understand most of the zones still aren't done, trades skills have yet to be updated, classes are still far from being finished, the new battle grounds are not available yet to even test, and they just recently opened the 2nd 5man for initial testing.

With everything being completely revamped in the old world and redoing every old zone and changing a lot of the quests, its going to take a considerable amount of time and testing to get it completed.

What I think you'll see in the coming weeks is the new people joining the beta will also note how far from complete it is. Understand that from what I've seen it looks great but again, its far from done.
 
You talk as if you were on the inside looking out with your "T5 on farm working on T6". How would you feel if that wasn't good enough? Are you sure you wouldn't be cut out from what you are arguing for?

They cater to hardcore players with heroic mode and achievements (1/2/3 drakes, etc). What if the only version of fights was the heroic version right off the bat?
I was on a server with lots of guilds farming KJ. I was never near the top, not even close, even as much as I wanted to be. I envied those who had Sunwell on farm while my guild was still having trouble with trash in T6 content. I understand, though, that the entire game is a progression. There will always be someone better than you and always be someone worse than you.

The difference between BC and WotLK was the time investment needed to get gear. It's true that less time-consuming doesn't mean that things are easier, and vice versa. However, there's no denying that things have been so ridiculously dumbed down that it's not even funny. Why bother creating different mobs and drawing up a beautiful instance if you can just AoE your way through? Why make raids that people now skip and would just rather go straight into ICC?

Progression was perfectly executed in BC. You started with Kara, worked your way up to Gruul and Mag, headed into TK and SSC (+ ZA when it came out), moved onto MH and BT, and finally, SWP. Nobody ever skipped Kara. It was pretty much impossible to skip anything because you gear was a progression, as well. Blizzard's argument by making ICC so accessible is that they want "everyone" to be able to experience the raid and enjoy the game. I can dig that. However, in doing so, they've also basically just thrown away older raids like Naxx and ToC. It's rare that people will run those instances. Everyone wants to jump straight into ICC, and with the way the gear is set up now, they CAN do that without doing all the previous raids first.

A smooth-flowing system of progression is necessary in any MMO to establish status and level. Like I said before, this is an MMO, and by virtue of being so, those who spend more time on the game deserve to have something to show for it. Achievements and some drakes? That's neat, but be real: achievements are a joke. And mounts are merely cosmetic. You ask 'What if everything was heroic version right off the bat?" Well, throughout classic WoW and TBC, that's how it was: one set level of difficulty for all raids. Couldn't down a boss? Too bad, you either had to get better gear or reevaluate your strategy. A lot of players never saw KJ or even Illidan. I've never seen either of them. And you know what? I'm fine with that. I recognize and accept the fact that I simply didn't dedicate enough time to the game as some other players, and I'm cool with that. That doesn't mean I'm better or I'm worse, it just means I wasn't as dedicated.

I can understand trying to make the game more casual-friendly, but the way they went about doing that was WAY overdone in WotLK to the point that it took away that feeling of accomplishment from players who dedicated more time to the game. I'll admit it; when I get a new piece of gear that I know is pretty tough to get, I'll feel good about it. Hell yeah, I feel like a boss. However, like I said before, social status is a very important component of an MMO. This is an MMORPG. Things aren't supposed to be equal for everyone. That's just what an MMO is; or rather, what WoW used to be before WotLK hit.

And get this: even at WoW's release, it was already considered WAY more "casual-friendly" than any other major MMORPG at the time. I wonder how it'd be described now, then..
 
The only real criticism I have with WoW atm is gated content. Both in raids (which I'm never at the forefront of anyway), and solo progress via daily quests. I don't care much for the difficulty of the content, but I like being able to accomplish tasks at my own pace. When going for the Loremaster achievement, I pretty much marathon'ed it for a few days and got it. It's great when it's something I want to do, as much as I want.

But for more recent achievements that require gated dailies (the "Chef" title, Argent Tournament stuff, etc.), it was pretty lame. For example, I was stuck doing the cooking daily for a month or two to get all the Northrend recipes (my cooking was pretty much at 0 up until that time so I was starting from scratch). It turned out to be rather annoying, and I found myself just logging in to do the dailies and then logging out.

What I did like back in the day was the AQ quests. They were way too grindy, but if you reduce that, it was pretty neat. Anyone who've played back then should know what I'm talking about. I still have the ring and spellsword in my bank.
 
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