Bad Company 2

Why should the engineer be great at killing infantry when they're clearly the best anti-vehicle? The CG is still good. My roommate's still racking up noobie kills with it while I stand behind him facepalming.

Because the CG is specific for anti-infantry? Just a guess.
 
Because the CG is specific for anti-infantry? Just a guess.

And it's still great for that. You can't fire it blindly and expect a kill anymore. Just because it got nerfed doesn't mean it's not viable. At the same time, it's not like it can't kill a tank either.

You really just gotta watch someone like my roommate walk around with it... he literally doesn't pull out any other guns and just CG's people. If he's low on ammo he runs around and finds an ammo box or just suicides to get more. It's really ... really... sad.
 
And it's still great for that. You can't fire it blindly and expect a kill anymore. Just because it got nerfed doesn't mean it's not viable. At the same time, it's not like it can't kill a tank either.

You really just gotta watch someone like my roommate walk around with it... he literally doesn't pull out any other guns and just CG's people. If he's low on ammo he runs around and finds an ammo box or just suicides to get more. It's really ... really... sad.

If that's the way your roommate wants to play, isn't that his prerogative? No need to disparage him for being efficient with playing a certain way. At least pure CG players do so much more for a team than snipers that are never within 200 meters of the station.
 
If that's the way your roommate wants to play, isn't that his prerogative? No need to disparage him for being efficient with playing a certain way. At least pure CG players do so much more for a team than snipers that are never within 200 meters of the station.
Not disparaging him. But when you can't hit the broadside of a barn with a normal gun, that's pretty much what you gotta do. Just sayin'. Clearly everyone felt that the CG needed a nerf and it got a rightful one in my opinion is the bottom line. It's not longer as easy to just sit across the map and snipe CG kills, yet it's far from being useless or not viable. Which was what the original quote was about.
 
VSS is only really useful in HC. The ammo is way too limited to be useful in normal. A 25 or 30-round clip would have done wonders for it.
 
Too many people still abuse the CG. They need to nerf its reload speed so it's more of an "OH SHIT" weapon vs infantry, and not the mainstay.
 
studies have shown that all killers have drunk water in their lives, many on a daily basis.

water - think of the children and just say no. :)
 
M16 IS FUCKING CRAZY ON HARDCORE

All guns are crazy on hardcore. It only takes a couple of bullets to kill regardless of which one you use. The best gun is whatever gun you can actually hit with.
 
Im starting to love the engineer class.. UMP + Tracer + CG = Buh bye Black hawk !!

Cant remember the name of the map, but its the one with the 2 black hawks at spawn for the USA team, on the island with the road along the right side.
 
Im starting to love the engineer class.. UMP + Tracer + CG = Buh bye Black hawk !!

Cant remember the name of the map, but its the one with the 2 black hawks at spawn for the USA team, on the island with the road along the right side.
Isla Innocentes.

I always spawn with that exact same combo. I then proceed to sit right behind the sandbags and the mounted machine gun and tag them with a tracer the second they are higher than the hill. I have yet to see a pilot who thought maybe they should try NOT to approach head-on to the island. They always approach in a bee line to the island, never off to the side and at high altitude to avoid getting hit. They get tagged the second they are above the hill, and are usually shot down just past the hill and crash into the water where everyone picks them off. Unfortunately the second chopper usually gets through due to long reload times. If the second chopper sticks around and doesn't stay high altitude, they get picked off soon after.
 
If you run to the far side of the mountain you can tag both of the heli's before they take off. I also tag boats too... You just gotta hope they get in and use them within 45 seconds (that's how long the tracer lasts on the vehicle).

Tracers just feel cheap now... it's so easy to tag helicopters and it takes 1 shot to take a heli down..
 
Tracers just feel cheap now... it's so easy to tag helicopters and it takes 1 shot to take a heli down..

I kinda agree, but before I felt they were relatively useless. Previously I'd only take a tracer if I wasn't an engi and wanted to help with taking out vehicles. If you were actually an Engi it was almost always better just to hit it with a rocket rather than bothering with a tracer, given the CG moved just as fast as the tracer.

Maybe to compensate for the easy tracer hits, they should make it harder to lock on to a tracered chopper which is moving quickly.
 
they made tracers way to easy now, I thought tracers were awesome before, they were my main anti-tank utility. tag a tank then run and hide behind something and destroy them.

heli's I used the 3rd launcher, I was able to guide missiles into heli's pretty easily. now the 3rd launcher is less useful, mind you it does awesome damage against tanks., tracers move so fast heli's have no real chance. They need to either put tracer speed back to normal or at least a half way point between current and old speeds.
 
they made tracers way to easy now, I thought tracers were awesome before, they were my main anti-tank utility. tag a tank then run and hide behind something and destroy them.

heli's I used the 3rd launcher, I was able to guide missiles into heli's pretty easily. now the 3rd launcher is less useful, mind you it does awesome damage against tanks., tracers move so fast heli's have no real chance. They need to either put tracer speed back to normal or at least a half way point between current and old speeds.

Wait, you used the manually guided launcher against helis?? That thing moved so slow I could barely even hit a fast moving ground vehicle let alone a chopper.

Since you have to pop out to launch a tracer, then when you go back behind cover you aren't guaranteed your missile will hit, I always felt it more useful just to let off a rocket rather than bothering with a tracer.
 
Wait, you used the manually guided launcher against helis?? That thing moved so slow I could barely even hit a fast moving ground vehicle let alone a chopper.

Since you have to pop out to launch a tracer, then when you go back behind cover you aren't guaranteed your missile will hit, I always felt it more useful just to let off a rocket rather than bothering with a tracer.

http://www.youtube.com/watch?v=KxvpMh10Wv0

just have to watch where the warhead is and lead accordingly

I've never had good game depth perception though, so I can't do it.
 
Tracers just feel cheap now... it's so easy to tag helicopters and it takes 1 shot to take a heli down..

I was playing some Arica Harbor today on Rush. I was on attackers and as soon as I got into a tank I got tagged and rockets came flying from behind the rocks on the mountain and there was nothing I could do about it. It was damn annoying how fast a tank died (HC mode) when 3 or 4 rockets come flying at you at once. It almost feels the tracer and/or rockets is a little overpowered at long range and open areas as there is nothing you can do (as for as I know) to stop them.
 
Wait, you used the manually guided launcher against helis?? That thing moved so slow I could barely even hit a fast moving ground vehicle let alone a chopper.

Since you have to pop out to launch a tracer, then when you go back behind cover you aren't guaranteed your missile will hit, I always felt it more useful just to let off a rocket rather than bothering with a tracer.

when you lock on to a tank, firing straight up in the air hits alot more often. I always look at what around to see how I need to angle, I'd say about 90% of all my rockets hit tanks.

As for helis with the at launcher, most pilots flew pretty predictable paths, just up/down or a bit slower than you first expected which causes you to miss with the cg, once you get use to leading your target with the 3rd launcher it made it easy to adjust for small movements and lets you hit more often than just spamming CG shots at it.

Of course now that the tracer flies like a bullet its alot easier to use that which ruins the fun and challenge of shooting them down.
 
Thanks. I usually don't play conquest, but this map looks fun to play on
 
Too many people still abuse the CG. They need to nerf its reload speed so it's more of an "OH SHIT" weapon vs infantry, and not the mainstay.

The only thing I think needs a nerf is the M60 and its brothers. Almost every non-HC map I play everyone is a medic with an M60 and it is getting annoying. Just run around with your finger on the trigger and spray and pray the entire time. Not too difficult to kill but its a pita when you have 12 medics on a 16 person team.
 
Got banned from a server today with the comment "Kicked for Exploiting"

So are people starting to consider CG / shotty combo exploiting now?
 
That's some very impressive rocket shooting. I could never do something like that, hell I hate using the RPG and I hate getting it used against me in close combat :p
 
Well the problem I have with the AT4 is you're stuck standing out in the open following the rocket to it's target, so you can easily be killed/shanked by someone close by or sniped.

Much easier just to place a tracer, then you can fire your rpg/gustav from cover and it's 99% chance if you locked on you'll kill the heli.

The tracer was fine before, just required a bit of skill to plant them on heli's... even then I could hit heli's with unguided Gustavs... felt even more rewarding then planting a tracer or using the AT4.
 
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