Guild Wars 2 new updates

elementalist... loving it. My fave character in gw, and probably in gw2 as well. Cannot wait for this game. I just feel not too obliged to grind in this game hence the reason i play it.
 
They're taking a very blizzard approach to the development of GW2 - slowly leaking stuff out. Reminds me of the announcement of the first class for Diablo3. I'm definitely down for picking up GW2 when it comes out. Game looks amazing so far.

Diablo3 or Guild Wars 2 - who will come out first? :O
 
It reads interesting, but so far the videos haven't show anything but visual effects for the most part. So Im hoping that some of the stuff they discuss in the articles actually get a video made and put out. I'd like to see the GUI and what it does when you switch weapons, because I could see it getting really friggin annoying if you have to re slot 5 things every time you switch weapons.

And I'd like to see some of these combo things they mention....the drake scenario specifically.

One concern I would have is that, now with GW2 being more persistent than GW1 (not instanced everything outside of the city hubs)....how is the game going to react to bots. Because the few times I played GW1 since I was big into it..you could see the bots going in and out of the hubs if you sat there long enough. Which they are only affecting the economy in GW1, in GW2 they will be affecting your play experience. So I hope they spend some thought on that and make an effective solution. That stuff wore me out in WoW, knowing they were pulling in the fees from these bots and weren't motivated to do something about them. I am not sure if it'll be better or worse without a monthly fee in place to encourage policing.
 
Might come out at same time for competition sake, who knows

I doubt they will take sales away from each other. There is plenty of room for both games!:D

I'm especially looking forward to getting a job in 2011 when everyone else is getting fired for staying home and finally enjoying their long-awaited games.
 
I wish that there would be more dust/smoke/debris when those fireballs came down and the surrounding vegetation should be cinder too, though this is early footage.
 
I still play GW off and on as I have since its beta, cant wait for the second. Looks like fun :)

Nice to see some of the updated skills too.
 
Never really got into GW1 but 2 looks interesting. The skill effects look pretty sick.
 
Can't wait for this to come out. Ive been playing GW on and off since it came out.
 
Second part of the interview just up: http://www.rockpapershotgun.com/2010/04/29/guild-wars-2-interview-part-2-a-major-event/.

GW2 looks and sounds excellent, more than I had imagined, but some of what's mentioned in this interview, while making for an excellent dynamic, living world, concerned me.

If there are things that will happen or not happen that are not player-induced (such as killing an animal), such as the bandits attacking the pipeline, how do you know you will ever get to experience a certain situation?

If you never return to an area due to being to high level, lets say, then there are things that others experience that yet others might not. So how, exactly, do they plan on "working around" that?

Given what they're doing, it sounds like there are many different things that can happen at many different times, which makes for an excellently dynamic game. However, it also means those things might not happen, then certain players might miss out on something enjoyable.

So, not sure about how that's all going to work...

...but either way, the persistent world and general idea of what they're going for sounds excellent, and like it will add a great deal to the game, aside from the vastly improved visuals.

The way that personalized quests work also seems interesting, and perhaps allows for more replay value, since the decisions you make can, as they claim, vastly affect the world and/or your quest line.... whether one NPC lives or dies, etc. Almost makes your head spin, thinking about all the possibilities and how it would affect your storyline and/or the world.

Of course, makes you perhaps want to play through again countless times and do things different with different characters, just to see how differently things could turn out as you progress. Almost overwhelming, but in a good way, because I suppose you never know. It depends on how much they actually added to the gameplay/storyline, and how much your choices really do affect things.

I suppose we'll have to see, but I'm greatly looking forward to it, as is my wife, who became a Guild Wars freak over the last couple of years.

Gotta say, I'm seriously impressed with the visuals, though... not what I expected them to be at all, far better.
 
This is just fantastic..

I have to admit, I did not expect GW2 to be such graphic looking game..

It does really have a huge leap from the first game, which normally do not happen to a Online RPG game.

totally looking forward to this.. hopefully it can be out during summer or sooner.. its been way too long to wait..
 
I'm all for taking your time to get it done right but I'm slowly losing interest in the whole rpg genre all together. This would have been a no brainer day 1 purchase for me a few years ago, now its a tougher decision where I need to see how the pvp gameplay will flow before I decide.
 
This is just fantastic..

I have to admit, I did not expect GW2 to be such graphic looking game..

It does really have a huge leap from the first game, which normally do not happen to a Online RPG game.

totally looking forward to this.. hopefully it can be out during summer or sooner.. its been way too long to wait..

I loved the graphics in the first guild wars.

It was very impressive how well it ran on lower end hardware (my crappy 1.6 ghz pentium M with mobility radeon x300 ran it maxed smoothly). For a 5 year old game I still like how it looks. I hope GW2 maintains the great artistic visuals while running flawlessly.
 
I can only imagine that these events happen every X many minutes/hours, or happen based on something else that while not directly player controlled can be controlled. Like population in the area it can take place in, you don't want some big event kicking off when there's 2 people there who don't stand a chance.

A lot of their systems and ideas sounds pretty next-gen...but marketing hype and clever speech can make it sound like that too. So I would like to see some videos of this stuff and more info, because I can't shake the feeling that the "events" are kind of in response to Warhammers Public Quest system. Just remove the GUI and countdown timer and the PQ system could become the "event" described in the interview. The interviewer even asks about the public quest system in warhammer....so I think they are integrating it into their MMO and trying to make it sound different than what it is....

Sounds to me like public quests, where the failure/success of the first part decides what the second part it. Where the original PQ was if you fail, it ends.
 
well after the 8 slot bs of gw1. And the weekly nerfs.
Oh ele spec, I remember on 11/11 the day that class died.
You started casting an aoe spell and all the mobs would run away "BEFORE" you completed casting.

a smart ass girl and frog telling you about how lame everyone but the people who thought they were gods and saying smart things like
level 20 oh its just a number.

OH YEA AND DONT FORGET THE WEEKLY NERFS

Overall they killed the game with their bs
 
I loved the original Guild Wars, it was very fun for a long while untill it got old PvP wise, hopefully this one adds enough PvE content to make me happy and then I could live with the PvP. They just need to find the right balance between both, and I sincerely hope they do. Guild Wars was a very fun game. For the record, I own Guild Wars and all of it's expansions.
 
I loved the original Guild Wars, it was very fun for a long while untill it got old PvP wise, hopefully this one adds enough PvE content to make me happy and then I could live with the PvP. They just need to find the right balance between both, and I sincerely hope they do. Guild Wars was a very fun game. For the record, I own Guild Wars and all of it's expansions.

You're always wanting more co-op style action. Bethseda is making Hunted: The Demon's Forge. Might be something you want.
 
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