Bad Company 2

It's nice for when you're bum rushing in tight spaces.. provided you don't miss your one and only shot. I've gotten quite a few double-triple kills with it when I got my bronze star with it.
 
hey, does anybody both to use the 40mm shotgun? opinions?


its good to use on small enclosed maps where theres not much room for snipers or long range shooting.. and like xnoodle said.. its great for bum rushing a bunch of people.. fire it off into a bunch of them switch back to the normal gun and just lay everyone out..
 
Woot, just received official M60 whore status! (got my platinum star)
Nerf away Dice, I've done my damage ;)

Now to actually level some real weapons. God I hope I still know how to aim!

Haha, funny stuff.

Me and my brother play a fair bit, he's just hit level 34, Im still 33...we've kind of frowned upon M60, 40mm and CG whores but over the last week or so I snapped and started CG whoring with the extra explosives and extra explosive damage perks and quickly shot to about 4-5 gold stars with it.

It seems like they will be nerfed eventually so it's just best to get your platinums now while its easier.

Basically the XM8/40mm, M60, M24, 1911 and CG are the staple weapons, using these you can be equally as combat effective in any class

In fact the CG with 8 rounds 1 shot kills on infantry with the explosive perk and then having the additional anti-tank and anti-air makes that particular engineer load out very powerful, you can 1 shot quads/hummers/blackhawks/all mounted guns and in most cases the assault choppers as well. 1 shotting infantry is easy and when people huddle up getting a double or tripple kill is actually pretty easy also. The bonus of easy kills through walls is also very helpful for assaulting a defended structure, if you're defending and someone takes your MCOM and they huddle up in your little house, put one through the wall at the top of the staircase and you've got at least 1 kill guranteed.

It's a bit irritating that the assault class is not especially more combat effective than the others, if the CG is knocked down a peg that puts engineer in it's place as way less combat effective, and an M60 accuracy nerf would also put the medic in his place as well, the snipers seem quite balanced although too many causes ineffective attack/defence scenarios which often leads to unblanaced teams and the whole server going down the pan.
 
I'd still play hardcore if by chance that was remotely true, the normal mode is unplayable to me. Feels like trying to kill someone in UT with the enforcer.

HEADSHOT !!!

anybody else having lag issues today? It's getting on my nerves, it's bad lag, like lag where people/vehicles warp... first the game kinda freezes for a second then the warp happens. I made sure there are no downloads going on so it has to be the dang game. I even tried joining different servers and all of them are laggy as hell!

What use are dedicated servers if they rubber-band like crazy and you always have to search for a new one since favorites and history don't work?

Kinda feel like I wasted 40$ on this buggy console port.



QFT, lag was reaaaaally bad yesterday, i couldn't not even escape mortar strikes ffs !!!
 
I got platinum with the m60 and haven't used it since, just feels too cheesy:(

I never gave up, it's there and it's the best weapon I'm gonna use it. Everyone else does so why not level it out. 3000+ kills so far and proud. I have levelled whole teams of 12 players with the mofo, I agree it needs a nerf and perhaps I'll switch to other Medic LMGs then but all are massively inferior at present.

Got platinum knife too and working towards a platinum Scar L Carbine (3 golds so far). Many hate the weapon but I find it deadly with mag ammo in close quarter combat. Default scope is perfect too.
 
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Anyone else getting pissed off with server message pop-ups in large white and green writing in the middle of the screen?

Some servers have a ridiculous amount of information displaying constantly (normally regarding balance issues), so much writing that I can't see a bloody thing and normally get shot or have to wait until it disappears to advance.
 
I've never had a problem with an occasional M60.. it's when you get an entire squad of red berets or gay stashs running around, then it get's annoying.
 
the only thing I hate is the Gustav people.... I have never seen one used for anything but infantry sniping.
 
When I play a sniper, one thing that really is starting to piss me off is the LMGs being anti-sniper weapons.

If you shoot a medic at sniping distance, but do not kill him, he can see where the damage came from and shoot in your general direction. This will, more often than not, kill you before you have a chance to bolt action another bullet into the chamber.

I mean, come on, we complain about realism, but this is just stupid... a fucking 50 caliber bullet at 2k miles per hour is going to wreck shit. But, no, instead, your would-be victim can immediately recover from this and fire a 24 pound (weight without ammo, BTW) M60 from the hip at 300 feet and kill you before you can get another bullet in the chamber.
 
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When I play a sniper, one thing that really is starting to piss me off is the LMGs being anti-sniper weapons.

If you shoot a medic at sniping distance, but do not kill him, he can shoot in your general direction and kill you before you have a chance to bolt action another bullet into the chamber.

I mean, come on, we complain about realism, but this is just stupid... a fucking 50 caliber bullet at 2k miles per hour is going to wreck shit. But, no, instead, your would-be victim can immediately recover from this and fire a 24 pound (weight without ammo, BTW) M60 from the hip at 300 feet and kill you before you can get another bullet in the chamber.

Don't play a sniper, play Recon. The G3 with Magnum and the Saiga or NS2000 with 12-gauge slugs and Magnum won't suffer from those problems.

But in all seriousness, the M60 enables Medics to ignore their ideal raison d'etre. I rarely get healed or revived by Medics with M60s; seems they're just out to pump up their KD ratios. This is evident in their specs usually being some form of scope and Magnum ammo.
 
I hate it when I hit someone and I see a puff of blood but no actuall hit or kill.
 
Don't play a sniper, play Recon.
While I understand your point, my friend, this is how I like to play the class. If I wanted short to mid-range, I would play assault.

When RECON, I like to stand back and snipe, call in artillery, throw down motion mines, Use tracer darts on armor, knife passer-byers, etc.

It seems to me that this should be a pretty valid way to play the class. It is frustrating when a support class seems to have a better ranged weapon than a sniper rifle.
 
the only thing I hate is the Gustav people.... I have never seen one used for anything but infantry sniping.

I actually use them as anti-tank weapons. Though I'd be a liar if I said I never used them on people. I do. The Gustav is a great way to get kills. Though I don't often play the engineer. When I do it is usually because there is enemy armor ripping us apart and NO ONE else seems to want to do anything about it. Basically there is always only medics, snipers, and me on the same team. I'm usually the only engineer or assault guy.
 
I managed to take the dog tags of someone who was a level 49 but all I managed to get were bronze tags.

Are you sure he was level 49 and if so, maybe the Gold just looks bronze. Go to http://bfbcs.com/pc , type in your name and scroll down through your dogtags. It has a column for Gold ones in there and it tells the level of players off to the left.

If there was no room in the chopper I would have killed you too.

Assuming you're being serious, and after previous remarks, I hope to never see you in a server man. If FF was on and you did that to me, I tk you and revive you endlessly until you rage quit. You definitely would die more than 7 times that map, I guarantee.

This is definitely true, but then it's an absurd sniper fest and the GL/CG are vicious.

This. When I play HC and it's turned into snipefest, it forces me to break out M60 so I can heal myself running cover to cover until I can counter-snipe the numerous aholes taking pot shots at me.

yeah, I have platinum M60 and noob tube as well =/

The guns need some balance.

The balance is use a different weapon instead of spamming one all the time. I too have platinum on the M60 and noobtube but also have A LOT of playing time. 160+ hours and am working on getting platinum on several weapons now.

Just got the platinum star for my knife in fact. Finished it by knifing a group of 5 guys on Arica Harbor defending by dropping in on the 4 snipers and their medic up in the rocks on the right. Down that twice so far. Only the last guy saw what was happening but still got shived.
 
I just unlocked the HK-416 and ran up that very hill killing about 5 recon guys before they knew what hit them. I got platinum repeating that trick. Dumbasses kept doing the same thing over and over again expecting different results. :confused:
 
I've been getting more clueless sniper kills recently too, who don't realize I've run right up to them until it's too late. And I'm not a very good player, I'll admit.

Target Fixation will get you killed.
 
Sniping is effective but you can't be doing at close range, you need to be so far away they can't even see your model you're so small, that takes way more skill but makes you safe from medics, either way I do agree the M60 is dangerous even vs close snipers, they have to sort it and they have made tweets to the effect that they're looking into 1911/M60 balance tweaks so i'd say we dont have long left before a balance patch is out...they may patch the bugs first though, one thing at a time.
 
I hate to say it because at this point I highly doubt there's any real chance of things changing, but it breaks my heart that the community has been as crippled as it is by the developer/publisher. I'm not sure who to blame exactly because maybe it wasn't DICE's decision at all, but the bottom line is the same regardless.

I'm referring of course to the lack of things like player run/hosted servers, no LAN play, and no SDK for mod support. The lifespan of the game will surely take a big hit without these features that used to be completely common and taken for granted. I mean there are a million different opinions on what is fun about this game and as PC gamers we've all grown accustomed to playing our games the way that we choose to play them.

Collectively I admit that we can be a pretty demanding segment of paying customers, but in the end I also think we are the crowd that will continue playing the games we love for far longer than the average console fan, but that's only because we've always been given the tools to customize, create, and control the games to our own liking. Now that those tools have been denied us however, I think the lifespan of games like BC2 will be much shorter than they should have been.

Maybe that's the point they're trying to make though... we should be buying a new EA game every couple weeks right?!

Well fuck that. Call me "old school" or "delusional" if you want, but I don't see why all the options we've had historically need to be stripped away from us now. I hate to say it, but do you need a little more money to make these options a reality? I don't know about you, but if it came right down to it, I'd be willing to pay a little more for a "Ultra Unlocked Edition" that added all the features we've come to expect. I won't however go out and buy every last shitty game you push out the door EA, and if push comes to shove, I won't buy your next somewhat appealing but completely locked down game either.

/end rant
 
I just play in hardcore mode which negate the advantages of the M60 for the most part. Though they are dangerous to the recon guys, it is there fault for not hiding well enough, and moving on when they've fired one or two shots.
 
I just play in hardcore mode which negate the advantages of the M60 for the most part. Though they are dangerous to the recon guys, it is there fault for not hiding well enough, and moving on when they've fired one or two shots.

I'll generally only move if I draw attention to myself. If someone starts to take shots i'll completely change my gameplay and move a bit.
 
When i play BFBC2,(mainly on PS3) I tend to mostly play engineer class
5DMvK.jpg


For some reason i just do not see why so many people love the Gustav, as I just never found it to be very useful.
Instead i prefer the RPG, mainly because its more powerful on tanks, and yet faster then the M136 AT4.
1mDFU.jpg


I prefer to use guns rather then rockets on infantry.
In close quarters i would just end up inflicting damage on myself with the rockets,
and for long range i just find they are too slow and not that effective in my hands.
My favorite two weapons for engineer are the AKS74U, and UMP-45
uat9G.jpg
 
I just unlocked the HK-416 and ran up that very hill killing about 5 recon guys before they knew what hit them. I got platinum repeating that trick. Dumbasses kept doing the same thing over and over again expecting different results. :confused:

HK-416 is that the M416? Forgive my gun ignorance
 
HK-416 is that the M416? Forgive my gun ignorance

Yes it is. I'm not sure why they are called "M416" in the game given that the HK-416 has never been adopted by the military as far as I know. It has never received an "M" designation. It could simply be that EA/DICE never bothered to license the name from HK and went with "M416" to avoid getting in trouble with HK. After all Heckler and Koch loves litigation.

When i play BFBC2,(mainly on PS3) I tend to mostly play engineer class
Image snip............

For some reason i just do not see why so many people love the Gustav, as I just never found it to be very useful.
Instead i prefer the RPG, mainly because its more powerful on tanks, and yet faster then the M136 AT4.
Image snip............

I prefer to use guns rather then rockets on infantry.
In close quarters i would just end up inflicting damage on myself with the rockets,
and for long range i just find they are too slow and not that effective in my hands.
My favorite two weapons for engineer are the AKS74U, and UMP-45
Image snip............

The Gustav has a larger splash damage radius and reloads faster. It also has a better sighting system. I think you can also carry more ammunition for the Gustav than the RPG-7. In short the Gustav is a better anti-personnel weapon than the RPG-7 is. However the RPG-7 does better against tanks and I believe the M136 AT4 does better than both in that regard, but is the worst for anti-personnel use. I'm not 100% sure about my information on the M136 AT4 as I haven't unlocked it or used it yet.
 
The M136 AT4 does the most damage, but it is very slow and can't lock on to tracer darts. You can guide it after firing; though in the time it takes someone will probably shoot you.

It is almost useless against helicopters unless the pilot is a complete idiot.
 
The Gustav has a larger splash damage radius and reloads faster. It also has a better sighting system. I think you can also carry more ammunition for the Gustav than the RPG-7. In short the Gustav is a better anti-personnel weapon than the RPG-7 is. However the RPG-7 does better against tanks and I believe the M136 AT4 does better than both in that regard, but is the worst for anti-personnel use. I'm not 100% sure about my information on the M136 AT4 as I haven't unlocked it or used it yet.

Correct but Gustav and RPG reload at the same rate with the M136 having a slightly longer reload time. Gustav is also a better anti-tank weapon than the RPG-7 if you're using tracer darts and depending on the map. Gustav is MUCH more agile when locking onto a tracer, letting you fire from pretty much any angle once you have the lock and will arc right back down to the tank. If you try these kinds of shots with the RPG, it won't get anywhere near the tank. Free-fire with the RPG is the way to go.

The M136 is pretty awful for anti-personnel reasons cause you have to guide the rocket to the target from the time you fire the rocket until impact which means you're a sitting duck. With the Gustav and RPG, you can aim, fire, and then quickly duck behind cover while the rocket flies towards the area. If you try this with the M136; it can end up anywhere and the splash really sucks. However, the M136 does sickening amounts of damage to tanks. Even without the explosive damage spec, it takes off like 60% of a tank's health. If you're going to use the M136, I actually recommend NOT using +explosive damage cause most tank drivers immediately bail after getting hit with a modified M136 cause they have no idea why they just suddenly lost like 80% of their tanks health which means no points for you.

When I play engineer now I actually use the M136 cause it lets me use +ammo and magnum rounds for my primary weapon. The M136 without any specs will serve all your anti-vehicle needs and you can run around dropping people Solid Snake style with your silenced subs. I only use the Gustav on maps with Blackhawks and helis.
 
The Gustav has a larger splash damage radius and reloads faster. It also has a better sighting system. I think you can also carry more ammunition for the Gustav than the RPG-7. In short the Gustav is a better anti-personnel weapon than the RPG-7 is. However the RPG-7 does better against tanks and I believe the M136 AT4 does better than both in that regard, but is the worst for anti-personnel use. I'm not 100% sure about my information on the M136 AT4 as I haven't unlocked it or used it yet.

I think the CG and RPG both take exactly 5 seconds to reload and take the same ammo, but both the RPG and M136 travel at the same speed. Those DenKirson charts say the M136 and RPG do the same damage though, and I've been consistently one or two-shotted with the 136 from 100 armour so I don't know how reliable any of the info is.

You can unscope with the M136 and let it fly like a dumb-fired rocket, so it's not necessarily awful against infantry.

Actually ignore that, it's all wrong.
 
Yea It's been happening a lot recently... I think it's related to the servers, because I join a new one and the problem goes away.

It is annoying as fuck.

I've been having lag issues since the day I started playing. I can say with an absolute certainty that lag is responsible for at least 3-4 deaths a match for me. I see a guy, a moment later everything warps and I'm dead.
 
You can unscope with the M136 and let it fly like a dumb-fired rocket, so it's not necessarily awful against infantry.

You can in a sense but you have to make sure that when you unzoom that the targetting box is still centered on your target which means you're still standing there for a good 1-2 seconds after firing. What happens most of the time is people fire the rocket and then duck immediately or move while they unzoom which means the targeting box is being dragged down or to the side before it completely unzooms which throws off the rocket completely.
 
For some reason i just do not see why so many people love the Gustav, as I just never found it to be very useful.
Instead i prefer the RPG, mainly because its more powerful on tanks, and yet faster then the M136 AT4.

The RPG is a lot better again armor but the Gustav is hands down the best for taking down infantry and choppers. The kill radius on it is massive and it's high speed makes it ideal for killing infantry and choppers even at long range. On Isla Inocentes I probably shoot down 4-10 choppers every time I'm defending, well that's counting when I kill their choppers before they can take off.

Yes it is. I'm not sure why they are called "M416" in the game given that the HK-416 has never been adopted by the military as far as I know. It has never received an "M" designation. It could simply be that EA/DICE never bothered to license the name from HK and went with "M416" to avoid getting in trouble with HK. After all Heckler and Koch loves litigation.

Yeah that's pretty much it. The HK416 is in use in the field but not by many.
 
I just play in hardcore mode which negate the advantages of the M60 for the most part. Though they are dangerous to the recon guys, it is there fault for not hiding well enough, and moving on when they've fired one or two shots.

Everything with a 4x scope is dangerous to snipers in HC. Also shotguns with 12 gauge slugs are dangerous to snipers in HC.

Granted if you get a good sniper they'll take you out instantly, but normally if you hide well and keep on the move when you're in the open (I always sidestep back and forth as I walk through the open), you'll hear the "pew" of a sniper missing you, then you spot them, still keeping on the move, hear another "pew" as they miss again, as soon as you hear that pew, stop, aim, and kill them before they get the next shot off. I'm amazed how few snipers MOVE. They just sit there like retards. I rarely ever snipe, but when I do I keep relocating and after each shot while waiting to get the next bullet in the chamber I get back behind cover or at the very least, if no cover is available, sidestep back and forth to make myself a tough target for the enemy.
 
Everything with a 4x scope is dangerous to snipers in HC. Also shotguns with 12 gauge slugs are dangerous to snipers in HC.

Granted if you get a good sniper they'll take you out instantly, but normally if you hide well and keep on the move when you're in the open (I always sidestep back and forth as I walk through the open), you'll hear the "pew" of a sniper missing you, then you spot them, still keeping on the move, hear another "pew" as they miss again, as soon as you hear that pew, stop, aim, and kill them before they get the next shot off. I'm amazed how few snipers MOVE. They just sit there like retards. I rarely ever snipe, but when I do I keep relocating and after each shot while waiting to get the next bullet in the chamber I get back behind cover or at the very least, if no cover is available, sidestep back and forth to make myself a tough target for the enemy.


I have seen your kind before... I'll nail you on the first shot if you zoomed in and moving

find me then :)

I never stay in the open for more then 3-4 seconds unless Im going to a new spot. Most snipers cant hit a moving target to save thier life, but... after 1200 kills with the GOL its pretty natural.
 
Everything with a 4x scope is dangerous to snipers in HC. Also shotguns with 12 gauge slugs are dangerous to snipers in HC.

I'm amazed how few snipers MOVE. They just sit there like retards. I rarely ever snipe, but when I do I keep relocating and after each shot while waiting to get the next bullet in the chamber I get back behind cover or at the very least, if no cover is available, sidestep back and forth to make myself a tough target for the enemy.

I think most don't realize that you can trace the smoke trail back to the point of origin if you pay attention.
 
Everything with a 4x scope is dangerous to snipers in HC. Also shotguns with 12 gauge slugs are dangerous to snipers in HC.

Granted if you get a good sniper they'll take you out instantly, but normally if you hide well and keep on the move when you're in the open (I always sidestep back and forth as I walk through the open), you'll hear the "pew" of a sniper missing you, then you spot them, still keeping on the move, hear another "pew" as they miss again, as soon as you hear that pew, stop, aim, and kill them before they get the next shot off. I'm amazed how few snipers MOVE. They just sit there like retards. I rarely ever snipe, but when I do I keep relocating and after each shot while waiting to get the next bullet in the chamber I get back behind cover or at the very least, if no cover is available, sidestep back and forth to make myself a tough target for the enemy.

Then the sniper was just bad. If he can't even hit a single body shot in HC, he's literally dead weight in normal mode since he needs to head shot.

I've sniped in both HC and normal... HC sniping is a pathetic joke.
 
That's what I've been doing. Pretty clumsy, this server browser.

Any suggestions for the Favorites?


i have problems trying to add a server to favorites. i click the drop down, add to fav, and then the window pops up saying getting server details or whatever and just sits there forever.
 
i have problems trying to add a server to favorites. i click the drop down, add to fav, and then the window pops up saying getting server details or whatever and just sits there forever.

Dice needs to do another bug fix, lots of little irritating things that may not effect gameplay it just ruins the immersion
 
i have problems trying to add a server to favorites. i click the drop down, add to fav, and then the window pops up saying getting server details or whatever and just sits there forever.

The only way I can get it to save favorites is by finding out which server you want to favorite. Clear the search field by hitting reset, type in the server name (case sensitive), then when it pops up, click on the drop down to add to favorites and it'll be under your favorite tab.
 
i have problems trying to add a server to favorites. i click the drop down, add to fav, and then the window pops up saying getting server details or whatever and just sits there forever.

Dice needs to do another bug fix, lots of little irritating things that may not effect gameplay it just ruins the immersion

The only way I can get it to save favorites is by finding out which server you want to favorite. Clear the search field by hitting reset, type in the server name (case sensitive), then when it pops up, click on the drop down to add to favorites and it'll be under your favorite tab.

The best way to add favorites is to do it manually. Go into your file Documents/bfbc2 and open the file gamesettings.ini with notepad. The last two entries in the ini file should be FavoriteGames and RecentGames

Replace FavoriteGames=Empty

with

FavoriteGames=2711734958,158f1353-a2e4-4a8d-ad98-7b85e0203bae,FLOTGaming.net #1 MIXED Rush/Conquest!;418508815,ffb2c8e3-a9fe-46a9-ace8-02cd787b3dbc,FLOTGaming.net #3 Squad Rush;3624751345,7f23b769-0bfa-4e69-a2cc-2e9f9be0a22a,FLOTGaming.net #4 HARDCORE Squad DM;3953757493,56534cac-308f-4d58-8013-3a40415947f0,FLOTGaming.net #5 Rush;4246983791,314cfe34-8ec7-4856-86cf-d90fd5de4548,FLOTGaming.net #6 24/7 Atacama/Panama;

Doing so will add 5 out of FLOTs 7 servers to your favorites. All our servers are updated to R9 and we stream to PBBans. Enjoy!

 
I have seen your kind before... I'll nail you on the first shot if you zoomed in and moving

find me then :)

I never stay in the open for more then 3-4 seconds unless Im going to a new spot. Most snipers cant hit a moving target to save thier life, but... after 1200 kills with the GOL its pretty natural.

Then the sniper was just bad. If he can't even hit a single body shot in HC, he's literally dead weight in normal mode since he needs to head shot.

I've sniped in both HC and normal... HC sniping is a pathetic joke.

That's why I started off by saying "Granted if you get a good sniper they'll take you out instantly" ;)

However it my observation that maybe 1 in 10 snipers is actually good :p The rest you just hear "pew" "pew" "pew" as they constantly miss you and your team mates (assuming you dont stand still for too long). Even the good ones you see the smoke trail as they kill your friends and you have a pretty good chance of taking them out with most the 4x scope weapons or the 12 gauge. The 12 gauge is my personal favourite, if you know where a sniper, even if he's good, you have a pretty good chance of taking him out.
 
That's why I started off by saying "Granted if you get a good sniper they'll take you out instantly" ;)

However it my observation that maybe 1 in 10 snipers is actually good :p The rest you just hear "pew" "pew" "pew" as they constantly miss you and your team mates (assuming you dont stand still for too long). Even the good ones you see the smoke trail as they kill your friends and you have a pretty good chance of taking them out with most the 4x scope weapons or the 12 gauge. The 12 gauge is my personal favourite, if you know where a sniper, even if he's good, you have a pretty good chance of taking him out.

they really need to add bullet drop to ALL guns, not just rifles
 
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