Bioshock2 get ready for Insane copy protection

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have'nt play the first one yet, so will just wait next year to grab at 4.99$ on the steam holiday sale, and problably most of that stuff will be deactivate by the time, since half of the people are goiing to have trouble with it ;)
 
If you read the 2K forums, looks like this DRM stuff might just be for Retail DVD's. Not sure yet though.
 
I think I may buy it. I thought the game was great fun playing on the hardest difficulty with Vita chambers turned off for the achievement on live. But I think il wait awhile for the price to drop since there really wasn't any replay ability after beating it the second time for all the extra's.
 
http://forums.steampowered.com/forums/showpost.php?p=13128890&postcount=1

Hey guys,

As many of you are aware, yesterday Steam's pre-purchase program began and the specs for BioShock 2 were posted along with that announcement.

These specs were taken from the retail packaging of BioShock 2. And since bullet points on the back of the box don't always explain the full story, here is a little more detail about what that means.

BioShock 2 is using a standard Games for Windows Live activation system, much like other games you have played in the past. That doesn't mean you always have to be online to play or save the game - you can create an offline profile for the Single Player portion of the game (you just won't earn achievements and you can't play Multiplayer, of course.)

We are using SecuROM only as a disc check method for the retail copy of BioShock 2. That is it's only use.

I am now checking the final plans for BioShock 2's specifications for Steam - and I'll get you a more complete answer by the end of the week. I have also been compiling a feature that will help answer a host of questions about BioShock 2 on the PC, including a podcast and screenshots of the PC version, and that should be out within a few days as well.

I'm sorry for the confusion, and I hope to clear it up entirely for you soon.

-Elizabeth


Update
Games for Windows Live has an activation key and some restrictions for your online profile, which is standard. I'm sure I don't know all the reasons we went with GFWL, but it works very well with our Multiplayer component.

Steam beat me to the punch a couple days early with their program. I have a full feature with Q&A, podcast, screenshots that will explain all the ins and outs of the PC version. It's just not completely polished yet, but I'll have it to you soon.

Update
Games for Windows Live is what controls the activation and the online and offline profiles. Not SecuROM. That is only a disc check, and nothing more.

Update
Yes. I talk to the GFWL guys and that's the case. If you have *no* profile you won't be able to save, but if you have an offline profile you can play and save. You won't get achievements and the like - but without online access, that doesn't matter as much.

Update
I'm exactly the right place to voice your concerns, so don't worry about that.

And yes, you will have to go online at least once when you install the game, regardless of whether or not you ever play Multiplayer.

As an aside, the Single Player part of this game is huge, and awesome, but so is Multiplayer. I know it might not be everyone's thing, but a lot of love and work and thought went into that part of BioShock 2.

Update
I'm checking on Steam, and I'll let you guys know by the end of the week what's the full deal with the digital version.

Update

I want to clear this up: SecuROM for the retail version is ONLY a disc check, and there are NO limits for it. As for GFWL, there are 15 activations that can be reset if you reach the cap. There is no 5 activation limit anywhere with this game - in any version whatsoever.

looks like steam bioshock 2 might not have Securom
 
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