Battlefield Bad Company 2 Beta details

It is not "state of the art" graphics by any means,... But I agree with you, it does look good... better then MW2 imo... which isn't saying much but still


dont forget almost all of the youtube videos are from the ps3 game play which is running dx9 graphics with blurred AA affects.. wait til the PC beta comes out and judge it on that..
 
dont forget almost all of the youtube videos are from the ps3 game play which is running dx9 graphics with blurred AA affects.. wait til the PC beta comes out and judge it on that..

That is true and very good point, I even thought that might be a case but I thought that could have been PC videos

it is going to have DX11? for PC? and of course you can punch the graphics much higher... I cant wait to be the judge:D

I just hope my other 2 monitors get here in time :( Dell delayed my order...AGAIN :mad:
 
I don't know I have a feeling the beta is not gonna include DX11 as a option right off the bat. I can always be wrong.
 
There was no console access to Modern Warfare 2 for PC either

That was changed really quick
 
These douche bag developing studios and publishers are just setting each other up to screw PC gamers and then slowly give everything back.

MW2 no dedicated servers, no console, no mods

BF:BC2 dedicated servers, no console, no mods

next major FPS game that will indefinitely sell well; dedicated servers, console, no mods

so on and so on
 
These developments worry me.

Not because I actually would have used mods.

Not because I actually would have used the console.

But because I'm afraid the current crop of gamers will get a stick up their ass and refuse to play because of these perceived slights, and leave the people that do buy the game to play with the trolls, hackers, glitchers, and griefers.

IWNet makes a tangible difference as far as things like ping and kicking players are concerned. Fine. We get that. But there's nothing I've seen so far that makes me think BC2 will be anything but enjoyable.
 
LOL, now they are trying to force people to rent servers instead of running our own.
Eurogamer reports that players must rent or purchase dedicated servers for the game from a list of authorized suppliers. According to DICE producer Gordon Van Dyke they decided to make such a move to , "....protect the game's integrity on PC".
Well, I guess PC gamers should thank them for using 'protection' as they screw us.

After they badmouthed MW2 for no dedi servers DICE pulls this crap. PATHETIC!
 
I could see this happening, it's clear why everyone's doing it, they want the security and guarantee's that the consoles bring.

I can almost guarantee that if these kind of concessions hadn't been made, the publishers wuoldn't green light any of the PC developments that have been happening recently.

Whether the things they're trying to prevent was the cause of the piracy on PC's or not, it's the bigwigs and the likes at the head of EA and other major publishers that demand these assurances from the developers, allowing the devs to still release pc titles.
 
Um, I believe all "ranked" servers had to be DICE approved for BF2 and 2142. While this is clearly a move to skim a little off the top of server companies' profits, I don't see how this is a bad thing. I'd much rather have to play on rented servers than anything else. In BF2142 they were mostly rented servers, but the occasional clan or squad would have their own. There would always be that one guy sitting in the same room with a clan's server, getting an incredible ping and hit detection. I am glad that's gone.

I am, however, pissed at no prone and no console. This is shaping up to be a huge letdown, seeing as the disappointments are already rolling out so soon before release.

I am calling it right now, there will be a game fucking console move by the developers. It will be a few days out and someone will find out about it, and there will be massive boycotts on PC. DICE and EA will blame poor sale on piracy instead of the obvious reasons.

I am calling it now, there will be severe deja vu.
 
Hmm, actually you've jigged my memory, why would they host the unranked servers?

I think that's what you can host as your own, just no hosting of the ranked servers?
 
No prone, no console, no public server files is all somewhat disappointing but the way I see it is that BC1 wasn't even released on PC and they didn't need to release BC2 on PC either. I believe this is a stepping stone to test the Frostbite engine on the PC before Battlefield 3. I could be wrong and Battlefield 3 could be MW2 all over again but I am withholding judgment until then.

If they take out prone, public server files, mods, SDK, console, and dedicated servers out of Battlefield 3 that would be a total disaster. It may happen and I will be very upset but I am waiting till then. Gordon van Dyke and many developers around him came from a PC mod background and from the sound of some of the interviews he has done it really sounds like he would like to support the PC platform.

Could be bullshit but we'll see when March 2011 rolls around.
 
No prone, no console, no public server files is all somewhat disappointing but the way I see it is that BC1 wasn't even released on PC and they didn't need to release BC2 on PC either. I believe this is a stepping stone to test the Frostbite engine on the PC before Battlefield 3. I could be wrong and Battlefield 3 could be MW2 all over again but I am withholding judgment until then.

If they take out prone, public server files, mods, SDK, console, and dedicated servers out of Battlefield 3 that would be a total disaster. It may happen and I will be very upset but I am waiting till then. Gordon van Dyke and many developers around him came from a PC mod background and from the sound of some of the interviews he has done it really sounds like he would like to support the PC platform.

Could be bullshit but we'll see when March 2011 rolls around.

I honestly doubt that BF3 will deviate much from the (proven) successful BF2 formula, BC2 seems like more of a testbed than a true pc BF release. I could be wrong, but I hope I'm not. :(


As for BF3's release date, 2011 is most likely not going to happen. My bet is that it'll come out sometime between summer and fall 2012 (then again I could be totally wrong about this too :p).


Prone isn't availible on consoles because of crappy TV resolutions. As far as I know it's still on for PC.

They removed it from the pc release too, no platform will have it for BC2.
 
No prone, no console, no public server files is all somewhat disappointing but the way I see it is that BC1 wasn't even released on PC and they didn't need to release BC2 on PC either. I believe this is a stepping stone to test the Frostbite engine on the PC before Battlefield 3. I could be wrong and Battlefield 3 could be MW2 all over again but I am withholding judgment until then.

If they take out prone, public server files, mods, SDK, console, and dedicated servers out of Battlefield 3 that would be a total disaster. It may happen and I will be very upset but I am waiting till then. Gordon van Dyke and many developers around him came from a PC mod background and from the sound of some of the interviews he has done it really sounds like he would like to support the PC platform.

Could be bullshit but we'll see when March 2011 rolls around.

Um. I don't understand at all why everyone is like "BUT BF3 will be teh awesome!@#$"

Nope. If anything, following this obvious trend, BF3 will be even more locked down.
 
Guys, seriously, the game wasn't designed with prone in it, they've not "removed" it and it's not going to suffer as a result.

It's not BF2, it's not BF2142, it was designed from the ground up without prone, whatever this reason was for, isn't relevant, it's not in the design, stop worrying about it.
 
[F2C]MaDMaXX;1035191951 said:
Guys, seriously, the game wasn't designed with prone in it, they've not "removed" it and it's not going to suffer as a result.

It's not BF2, it's not BF2142, it was designed from the ground up without prone, whatever this reason was for, isn't relevant, it's not in the design, stop worrying about it.

I think their reason was to prevent camping, it is pretty hard to see snipers from far away and I think going prone would make it nearly impossible. Atleast on the PS3.
 
I think their reason was to prevent camping, it is pretty hard to see snipers from far away and I think going prone would make it nearly impossible. Atleast on the PS3.

Thought that was the point of sniping?
 
Prone wasn't in the PC version because it is a console port. There is no rational reason to exclude it other than the Consoles either not having enough buttons, or some other asinine reason. Its like the bullshit line from IW about MW2 not being balanced for lean.

Its code for: We are throwing you support such as "mouse aiming" and resolutions options, so be grateful.
 
LOL, now they are trying to force people to rent servers instead of running our own. Well, I guess PC gamers should thank them for using 'protection' as they screw us.

After they badmouthed MW2 for no dedi servers DICE pulls this crap. PATHETIC!
So when you played BF2, did you primarily play in ranked servers?

Prone wasn't in the PC version because it is a console port. There is no rational reason to exclude it other than the Consoles either not having enough buttons, or some other asinine reason. Its like the bullshit line from IW about MW2 not being balanced for lean.

Its code for: We are throwing you support such as "mouse aiming" and resolutions options, so be grateful.
The ignorance of this comment is astounding. There are indeed rational reasons to remove prone. They're all out there for you to read in interviews with the developers. Or you can run around on forums making a lot of noise when you have no idea what you're talking about.

Prone was in the game. It was in the PS3 version, the 360 version, and the PC version. After playtesting, they found that prone snipers were extremely frustrating to deal with, especially at television resolutions. It has nothing to do with the number of buttons on the controller, the capabilities of the system, or any other constraint caused by the consoles.

The interviews are all there for you to read for yourself. They talked about how a prone player appears as one or two pixels at a distance. The median display size is still around 1280x1024 according to the Steam hardware survey, with the next most popular resolutions being 1680x1050 and 1024x768. This is not a significantly higher amount of pixels than you'll find in the 720p output from the consoles. Sure, a select minority of gamers have giant 30-inch displays with 2560x1600 resolutions and will be able to tell that tiny speck of a player from a dot on the terrain texture. That still doesn't change the fact that for 99% of users, dealing with prone snipers can be game-breakingly frustrating.

God forbid they actually test their game to make sure it's fun to play. Are we going to blame every single gameplay change on the fact the game is being developed as a multiplatform title, or just the ones we don't like?

EDIT:
Think about it this way. If you were a dedicated BF2 player, and DICE released a mandatory 1.6 BF2 patch that removed prone, would you suddenly say "WOW, this game is horrible now!" and uninstall?
 
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i ordered mine through gamestop, they said i'll get some code for bonuses. hopefully i can try the beta. =] never played bad company 1 before though.
 
Thanks, LstOfTheBrunnenG, saved me a typing job ;)

rubberwheels, i'm not so sure i want to continue with the gamestop order, no idea how i'll get the beta code with them and tbh, i'd rather have it on steam than a physical copy.
 
God forbid they actually test their game to make sure it's fun to play. Are we going to blame every single gameplay change on the fact the game is being developed as a multiplatform title, or just the ones we don't like?

EDIT:
Think about it this way. If you were a dedicated BF2 player, and DICE released a mandatory 1.6 BF2 patch that removed prone, would you suddenly say "WOW, this game is horrible now!" and uninstall?


Well I will defend him to a point. A generalization you can make about console vs PC games is complexity. Generally PC games have a greater degree of complexity and play to customers who desire this. Console games generally are more simplistic all around and target an audience that desires this sort of game play. (Please dont equate simplistic and stupid. This is a generalization, but I feel a valid one.)

Removing prone, removes another layer of complexity from gameplay. I dont care about semantics about it 'never existing' as opposed to being 'removed'. The fact is, it is no longer a part of game play. Game play has been simplified.

I just re-watched a developer interview. The Dev said that helos and other aircraft are easier to fly in BC2. I am NOT a helo pilot, but would you believe that I dont want helos to be easier to fly. I want a really steep learning curve, because I enjoy a level of complexity in the games I play.

The battle field series is no where near a SIM, but should we be happy that it is trending towards an Arcade? I just wish they would start shipping consoles with keyboards and mice already.....
 
if the crying babies in this thread is any indication of how well it will sell, it might sell better than mw2:D
 
Well I will defend him to a point. A generalization you can make about console vs PC games is complexity. Generally PC games have a greater degree of complexity and play to customers who desire this. Console games generally are more simplistic all around and target an audience that desires this sort of game play. (Please dont equate simplistic and stupid. This is a generalization, but I feel a valid one.)

Sorry to inform you, but its all in your head. Some of the most hardcore FPS gamers I know migrated to consoles.
 
Sorry to inform you, but its all in your head. Some of the most hardcore FPS gamers I know migrated to consoles.

NONE of the people that actually play in leagues or online FPS competitions that i know (and i don't talk about HALO kiddie leagues) have ever gone to consoles. And i know a LOT due to being active in the ESL/ClanBase/UDCL.
 
Sorry to inform you, but its all in your head. Some of the most hardcore FPS gamers I know migrated to consoles.

I got one word for ya Quakecon
3824724340_bdea951c49_o.jpg



All the "Hardcore FPS gamers" Must be at home playing on there couch?:rolleyes:
 
Actually, if DICE did put out a 1.6 patch that removed prone, I probably would say that it sucks and uninstall.

I think we're getting on a tangent here. The point I think some of these folks are trying to make is that snipers are supposed to be two or three pixels high when prone. What would be the point in sniping otherwise? And I dare you to shoot consistently and accurately from a kneeling position with a .50 caliber Barrett rifle.

Not having prone is the Easy Mode of FPS shooter games. I personally don't play on anything less than [H]ard Mode in any game.

With the removal of the console and mod tools, which in turn probably means we have little to no access of custom server cvars, it's impossible for a "Pro Mod" to be developed to let the [H]ard Mode players play the game the way FPS combat is imagined in their minds, and we all have to play to the least common denominator - the console FPS gamer.
 
Oooh, popeye, my hero ;)


Whilst i agree games are being simplified to some degree, to try and increase the target audience, which includes console gamers, i feel you're asking for too much from a game that the world wants to play.

Whilst what you like is sometimes fun, i'll tell you right now that you're in the minority wanting to play that way. This does not sell games and would never get the funding/greenlight from publishers due to the massively increased cost of producing games to the quality we now expect these days.



On a side note, your argument clearly points towards you being a sniper player. Whilst you like this and argue real life reasons for it, you're looking at game design from a very narrow perspective that few others, relatively, enjoy playing.

Whilst i do not like consoles and have never owned one (ever) i do not see all the game design changes being due to the console, you forget that there are a lot of gamers in general that like to play without putting on camouflage makeup before they sit down to enjoy themselves.
 
I got one word for ya Quakecon
3824724340_bdea951c49_o.jpg



All the "Hardcore FPS gamers" Must be at home playing on there couch?:rolleyes:

that only looks like a few hundred, i had 300k on the couch on my PS3 a few minutes ago :D
 
[F2C]MaDMaXX;1035195044 said:
Oooh, popeye, my hero ;)


Whilst i agree games are being simplified to some degree, to try and increase the target audience, which includes console gamers, i feel you're asking for too much from a game that the world wants to play.

Whilst what you like is sometimes fun, i'll tell you right now that you're in the minority wanting to play that way. This does not sell games and would never get the funding/greenlight from publishers due to the massively increased cost of producing games to the quality we now expect these days.



On a side note, your argument clearly points towards you being a sniper player. Whilst you like this and argue real life reasons for it, you're looking at game design from a very narrow perspective that few others, relatively, enjoy playing.

Whilst i do not like consoles and have never owned one (ever) i do not see all the game design changes being due to the console, you forget that there are a lot of gamers in general that like to play without putting on camouflage makeup before they sit down to enjoy themselves.

You agree that videogames are getting simpler nowadays in order to sell to a wider audience, your argument is that most people want simpler gameplay so that is what you want as well or you are willing to deal with.

You've already admitted that taking out prone is making the game more simple, but where your disconnect with the big picture is that you fail to see where this can lead future FPS. If developers further "simplify" FPS games for the sake of sales to appeal to the masses, next thing you know M&KB support will be eliminated for simplicities sake, next thing you know running and gunning will be too complex for the casual gamer and will be taken out. Next thing you know FPS games will be so simple we'll be playing civil war games basically. Stand on a line and shoot em up

The "playtesting" argument against prone being a gameplay variant not suitable for an FPS is subjective BS. It just depends on how extreme the complexity of killing your opponent is and how much the player is willing to face just to take out their hard to kill opponent. People are always bitching about campers because they're hard to kill. 9/10 it's really a shitty player that cannot use their brain to actually counter a camper.

face it, "simplifying" the FPS genre by taking shit out left and right is basically catering to the inept players.
 
Fact is that we live in a over simplified culture now. Everything has to have an "easy button" and it has to be "now". This is just one of many things that have been altered the past decade. Its all about destroying our traditions now.
 
Whys prone removal such a big deal? In BF2 prone was exploited up the shitter and every single damn infantry encounter turned into a game of "who can spam the prone button fastest".

Infantry combat in bf2 was beyond a joke, it didn't feel right at all and took a long distance second place to the vehicle combat. Pesonally im glad they remvoed it, maybe now infantry encounters will play out as to who has the better aim and not who can spam a single button to flop about like a tard.
 
Instead of removing it, they could've simply made it a long process to go prone and back up so you can't just always do it quickly within a battle. If proning takes 3-5 seconds and back up another 3-5 seconds, it would've been a great addition. Instead, they just took it out.

Not so great.
 
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