Eyefinity needs bezel management a.s.a.p.

Zorachus

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I was an early adopter of the new AMD/ATI EYEFINITY technology, bought a 5870 the day the went on sale, and picked up 3 Dell 2408WFP's. I mainly just play two games, WoW and TF2. And playing in either Landscape mode with 5760x1200res or Portrait with 3600x1920res is totally unreal :cool:

I would say my biggest gripe the last two months with EYEFINITY, would be lack of bezel management, compared to the old Matrox TH2G device, where it would line up the image and take into account the space between the monitors to force the image in the game to look correct between the two monitors, Eyefinity does not have that yet, and was wondering when they might ?

When I play WoW or Team Fortress 2, and running along side a wall or object, the image on the side displays does not line up with the center/main monitor, it is off, sometimes by just a little, other times quite bit.

Would be cool if AMD hired some of the engineers that worked for Matrox, maybe they can help them out ?
 
They said it was in the works, I'd bet we're looking at march of 10 before we see it though.
 
Yep, in the works but don't expect it too soon.

You can help a bit by hiding the bezels of the outter monitors in landscape mode behind the edge of the middle monitor so essentially you only get 1 bezel width between them although to me it looks a bit funny you mind find it preferable.
 
Yep, in the works but don't expect it too soon.

You can help a bit by hiding the bezels of the outter monitors in landscape mode behind the edge of the middle monitor so essentially you only get 1 bezel width between them although to me it looks a bit funny you mind find it preferable.

That is how I have it currently setup. The two sides tucked in behind the main/center, it looks better, with much less bezel being shown.

And anyways, I have noticed the only point for the sides is immersion factor, your stare at the center screen like 75% or more of the time, and only glance at the sides once in awhile, they are there just to add to your peripheral vision. But it does suck when you looking at the edges of the center display and where it connects to the sides and the images don't line up or are distorted from one another, that sort of kills the immersion.
 
Why not just take the guts out of the monitors, have a metal frame made to hold the three substrates. That way there is only a 2-3 pixel gap between adjacent panels, and no bezels at all. Great time to convert to LED backlighting too.

Maybe some business will pop up to do this, once Eyefinity really catches on.

If I could get two more Westy 24" LM2410 models I'd do this.

Isn't the vertical veiwing angle important in this 3x portrait mode application? TN panels would suck, while IPS would really shine?
 
Why not just take the guts out of the monitors, have a metal frame made to hold the three substrates. That way there is only a 2-3 pixel gap between adjacent panels, and no bezels at all. Great time to convert to LED backlighting too.

Maybe some business will pop up to do this, once Eyefinity really catches on.

If I could get two more Westy 24" LM2410 models I'd do this.

Isn't the vertical veiwing angle important in this 3x portrait mode application? TN panels would suck, while IPS would really shine?

Even without the bezels there would be a gap of about 5mm.
 
I was an early adopter of the new AMD/ATI EYEFINITY technology, bought a 5870 the day the went on sale, and picked up 3 Dell 2408WFP's. I mainly just play two games, WoW and TF2. And playing in either Landscape mode with 5760x1200res or Portrait with 3600x1920res is totally unreal :cool:

I would say my biggest gripe the last two months with EYEFINITY, would be lack of bezel management, compared to the old Matrox TH2G device, where it would line up the image and take into account the space between the monitors to force the image in the game to look correct between the two monitors, Eyefinity does not have that yet, and was wondering when they might ?

When I play WoW or Team Fortress 2, and running along side a wall or object, the image on the side displays does not line up with the center/main monitor, it is off, sometimes by just a little, other times quite bit.

Would be cool if AMD hired some of the engineers that worked for Matrox, maybe they can help them out ?

I play WoW and was wondering how that would look. Could you take a picture (s) with WoW playing and post them here?

I'm thinking about getting exactly that, so a preview would be lovely.

edit: I have googled it and found some nice you tube vidoes, but as it is, i have more faith in the postings here.
 
Isn't the vertical veiwing angle important in this 3x portrait mode application? TN panels would suck, while IPS would really shine?

Was playing with six Dell 24", I believe they were the S2409Ws, and they were supposed to be used for a portrait application and we very quickly ditched that idea after seeing the atrocious viewing angle in portrait. I've used my 2007WFPs and even my 3007WFP-HC in portrait several times and they always look flawless, I do not see cheap monitors being viable for portrait Eyefinity setups.
 
I play WoW and was wondering how that would look. Could you take a picture (s) with WoW playing and post them here?

I'm thinking about getting exactly that, so a preview would be lovely.

edit: I have googled it and found some nice you tube vidoes, but as it is, i have more faith in the postings here.

Here is my EYEFINITY setup of 5760x1200res...24" Dell 2408WFP + 27" Dell 2709W + 24" Dell 2408WFP

IMG_0461.jpg


IMG_0462.jpg
 
That's all the buttons you use or are the side buttons clipped?

I need to reinstall the mod "moveanything"...most stuff is in upper right and left.

But I am surprised how the different size monitors actually work out pretty well for gaming. Well the 27" and 24" both have the same native res of 1920x1200, and I kind of like the main/center screen being larger than the two sides.

IMG_0465.jpg
 
thanks for the pictures! now to see what monitors would mate best with a 3007 HC. I don't want three of those things, that would just be silly for me.
 
But I am surprised how the different size monitors actually work out pretty well for gaming. Well the 27" and 24" both have the same native res of 1920x1200, and I kind of like the main/center screen being larger than the two sides.

Speaking of which, since we're talking about additions to Eyefinity, is there any word on if multi-resolution compatibility is still in the works? I'm considering using a larger center as well, but it'd be of higher resolution.
 
Do LCD screens even have this option like old CRTs where you can position the image horizontally and vertically?

that is really all that is happening with the TH2Go bezel management, its just clipping the image into the "bezel"

I know the Nvidia drivers had the ability to position the image on the screen, not sure about ATI's drivers though



D
 
Do LCD screens even have this option like old CRTs where you can position the image horizontally and vertically? that is really all that is happening with the TH2Go bezel management, its just clipping the image into the "bezel"
It's a bit more complex than that. As you cut the image, you have to take into account that you also need to add some additional pixels on the opposite side, or you have to stretch the final image. So, it doesn't go a little bit beyond simple frame buffer tricks, which you could feasibly accomplish with a relatively simple shader.

Still, I don't think implementing bezel management is all that complex, and I don't understand why AMD won't be able to lock it down for another couple months.
 
Kyle mentions that the Matrox bezel management works... I tried v2.06 and 2.04 (.05 virtually the same as .06 but .04 uses a different interface) and I couldn't get it to work. Does anyone know where that was posted? Search found nothing...
 
It's a bit more complex than that. As you cut the image, you have to take into account that you also need to add some additional pixels on the opposite side, or you have to stretch the final image. So, it doesn't go a little bit beyond simple frame buffer tricks, which you could feasibly accomplish with a relatively simple shader.

Still, I don't think implementing bezel management is all that complex, and I don't understand why AMD won't be able to lock it down for another couple months.

That is what i thought but when i saw matrox's TH2Go display of bezel management all it was doing was putting black bars on the right and left edges and clipping it in,

either way it would be a stop gap solution until the correct solution came about.
 
In the brand new FREE WarHammer Online trial, the triple screen seems to line up pretty well in my opinion;

IMG_0467.jpg
 
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