Crucible1001
[H]ard|Gawd
- Joined
- Apr 7, 2005
- Messages
- 1,611
God, do all clones have to be so kiddish looking? First it was Heroes of Newerth and now Torchlight. No sale.
How is HoN kiddish looking? Do you mean League of Legends?
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God, do all clones have to be so kiddish looking? First it was Heroes of Newerth and now Torchlight. No sale.
I don't think this game needs dual core, or even a fast single. Hell, it has a netbook mode. It must run on just about anything made in the last 15 years. I think it just uses the full CPU then applies a frame limiter so we don't all go in super speed.
God, do all clones have to be so kiddish looking? First it was Heroes of Newerth and now Torchlight. No sale.
Hey, I just wanted to say I just found some set item boots from fishing (Gorgon set) so yeah you can find things besides just fish.
I was fishing in a dungeon, not in town, if that makes a difference...
It's a budget title from an indie developer. You can't make a game with hyper realistic visuals on an indie budget. The developer has simply chosen an art style that fits with their limitations. If the art style is enough to put you off of a great game at a great price, that's your loss.God, do all clones have to be so kiddish looking? First it was Heroes of Newerth and now Torchlight. No sale.
He means it's cartoonish looking, which obviously it is (I'm talking about Torchlight).
I've warmed up to the demo somewhat, but it still isn't a triple-A title, and I pretty much disagree with those people who are saying that they 'gladly' would've paid $40 for this - I wouldn't have. I'm still not sure I want to spend $20 on this.
What are the further levels like? Do all levels look identical?
What are the further levels like? Do all levels look identical?
I still can't get AA to work in the demo. Not that it's a deal-breaker, but for some reason when I select the AA option, it shoots me back to the main menu and when I check on the setting it's unchecked again.
What resolution are you running? I cant enable antialiasing at 2560x1600 in Vista x64 but I can in XP Pro. I can enable it at lower resolutions in Vista x64 though. Very odd.
No, each area has it's own tileset. I've so far seen mines, a lava prison, dwarf fortress, jungle-type ruins, and probably another one I'm forgetting because I haven't had my coffee yet this morning. But yeah, they do change, and in my opinion they get progressively more impressive looking.
If it had multiplayer I'd be all over this. But alas, it does not.
Still wish the game had multiplayer CoOP
My Brothers and I love to game together this time of year. And this game would be perfect for like 3 or 4 players in a group. We don't want a full blown MMO, just this same game with simple CoOp
Just don't see why more people are not up in arms with the lack of multiplayer ? This game will be eleventy billion times cooler with basic CoOp to play with a small 3 - 4 player group like Diablo2. But just a single player hack and slash game is cool for a brief period, but fades away fast, never to be touched again.
Zorachus said:This game would out sell anything the rest of the year if it included CoOp multiplayer, I sure hope they can patch in the future ?
Just don't see why more people are not up in arms with the lack of multiplayer ? This game will be eleventy billion times cooler with basic CoOp to play with a small 3 - 4 player group like Diablo2. But just a single player hack and slash game is cool for a brief period, but fades away fast, never to be touched again.
This game would out sell anything the rest of the year if it included CoOp multiplayer, I sure hope they can patch in the future ? My two Brothers and I would play this game non stop then.
Runic already said they have no plans to add it and protesting isn't going to change it, there are PLENTY of people out there (like myself) who enjoy these kinds of games with or without multiplayer. The entire FATE fanbase pretty much loves this game.
Alsom since they're releasing an MMO based off this game in a year or two, what's the point in including multiplayer now? No one would really be interested in playing the MMO and modders would probably be able to find a way to expand the multiplayer since all the dev tools will be available to use. They would be shooting themselves in the foot.
From a dev:
http://forums.runicgames.com/viewtopic.php?p=28572#p28572
There are enough co-op and multiplayer games on the market already.
There are enough co-op and multiplayer games on the market already. .
what was the point in paying 20$ for something that has a limited life?
BruceCampbell
No Multiplayer? That's a pass for me.
@Zorachus, if you look at their situation, they made this entire game in under a year, because that was their plan. I'm kind of disappointed that there is no LAN coop either, but that doesn't mean it's an awesome game.
Also, I think you under-estimate how difficult it would be to just "patch" in LAN play. For $20, the plan was always to skip the LAN play, make a great SP game, and that's what they accomplished.
Darn, my hardcore mage died just. Damn those buyable dungeon maps!