There are already a few games that use region based activation methods.
Sacred 2 had that at launch, cdv might have disabled that issue now. But its possible, so to say " When it comes I'll write you a letter of thanks" is pretty silly, its here, its been here.
Oh and it was a broken kludge mess that basically resulted in a good game being put into the shit pile because of it.
So, while it might look like that method would be beneficial to publishers, I disagree completely, and that is pretty valid proof. (and their patches sucked balls too, they unloaded the game to another publisher they f'ed it up so bad).
As far as these places go. We're living in a global economy. I can buy things from meritline.com that are shipped to me via Hong Kong air mail, for less than $1, compared to $5-7 USD. My transaction is no more illegitimate than the other methods.
Sellings stolen or keygenned keys is not the same as selling keys intended for other regions. Just as I can buy from Hong Kong, if I truly wanted to, I could probably find a retailer in India to sell me this same product, and at their regionally adjusted pricing. This is no different, except you're not attaining the physical product. But that never stopped me from doing business with Steam.
The only reason I should have to pay $50 for a game instead of $20 is because the publisher is forcing me to do so, and basically impeeding capitalism. If I buy a product for $10 and resell it to you for $20 when you can normally buy it for $40, who loses? The first guy got his $10, I got my $10 and you saved $20. There's no issues with that transaction, everyone got to eat, and that $20 you saved, moves down the line into someone elses hands.
Sacred 2 had that at launch, cdv might have disabled that issue now. But its possible, so to say " When it comes I'll write you a letter of thanks" is pretty silly, its here, its been here.
Oh and it was a broken kludge mess that basically resulted in a good game being put into the shit pile because of it.
So, while it might look like that method would be beneficial to publishers, I disagree completely, and that is pretty valid proof. (and their patches sucked balls too, they unloaded the game to another publisher they f'ed it up so bad).
As far as these places go. We're living in a global economy. I can buy things from meritline.com that are shipped to me via Hong Kong air mail, for less than $1, compared to $5-7 USD. My transaction is no more illegitimate than the other methods.
Sellings stolen or keygenned keys is not the same as selling keys intended for other regions. Just as I can buy from Hong Kong, if I truly wanted to, I could probably find a retailer in India to sell me this same product, and at their regionally adjusted pricing. This is no different, except you're not attaining the physical product. But that never stopped me from doing business with Steam.
The only reason I should have to pay $50 for a game instead of $20 is because the publisher is forcing me to do so, and basically impeeding capitalism. If I buy a product for $10 and resell it to you for $20 when you can normally buy it for $40, who loses? The first guy got his $10, I got my $10 and you saved $20. There's no issues with that transaction, everyone got to eat, and that $20 you saved, moves down the line into someone elses hands.