The official ARMA 2 Thread, Watch these Videos and join the Hype!

Well I only know that the digital version in Europe has only three activations for the serials. After you need ask new serials.
 
No one is trying to impress you (except DennisK4) either you like it or you don't, if you don't you move on and forget about the game, easy and simple. This thread is about Arma 2, not about bitching and whining...
should i put "roll eyes" smiley too?

I don't need people to be trying to impress me in order for me to state my opinion about wether something impresses me or not. I'm not bitching and whining I'm simply giving my opinion, just because it's negative doesn't automatically mean it's a whine/bitching, its just my opinion.

This is a forum, where people post their opinions, some of them are negative, get over it, get over yourself.
 
I'm sorry but why is this game any different than Arma or OFP1?

OFP2 looks so much better, maybe I'm missing something.
 
I'm sorry but why is this game any different than Arma or OFP1?

OFP2 looks so much better, maybe I'm missing something.

Yeah, you are missing the game called "Operation Flashpoint: Dragon Rising"...it's not out.
 
Yeah, you are missing the game called "Operation Flashpoint: Dragon Rising"...it's not out.

well no shit Sherlock, I was asking what makes this any different than Arma or OFP. Watching the ingame previews for both, OFP2 looks like the better game not that it will be.
 
Humm ¿ you talk about "in-game Cg" of Dragon RIsing and another fake screens and videos :D ?
 
Funny how most of the screenshots lack up close shots of buildings and interiors or anything thats not just 100's of flat sprite based vegetation. I can't say I'm impressed
What kind of vegetation would you expect? Totally polygonal? It seems as if this game runs poorly enough as it is -- I can't imagine how badly it'd run with really 'nice' vegetation.

Besides which, the sprite stuff works. SpeedTree uses sprites; Crysis uses sprites; practically every game ever made uses sprite-based vegetation.

Hey! We use the right-side up question marks 'round here, mister!
 
Sorry , in my native lenguage , we use also the ¿ . I also use in my lenguage sometimes only one ? .Is a confusion inter lenguages :D
 
Oh yeah !! .. but this looks mediocre compared with Arma 2 - see my pictures for example - , very far of many Cg and fake screens of Dragon Rising . . But well, is your opinion ,.
 
they spelled КАМАЗ from right to left,

arma22009-06-0104-57-03-73.jpg
 
Arma 2 looks a lot better than the footage we have seen of OPF 2 so far.
But no reason it won't turn out to be a good game though, just less hardcore mil sim and more console-friendly.

arma22009062318473096.jpg
 
Does this game REQUIRE a dual-core cpu? On steam minimum requirememts, it says: Processor: Dual Core CPU (Intel Pentium 4 3.0 GHz, Intel Core 2.0 GHz, AMD Athlon 3200+ or faster), but pentium 4 and amd athlon 3200+ are single-core...
 
All of these indoor shots are conjuring up old memories of hiding in buildings in OFP. They were often perfect ambush points against opposing soldiers and at least decent at providing protection against enemy tanks (though they were of course also easily destroyed by them).

Ahh...good times.
 
Does this game REQUIRE a dual-core cpu? On steam minimum requirememts, it says: Processor: Dual Core CPU (Intel Pentium 4 3.0 GHz, Intel Core 2.0 GHz, AMD Athlon 3200+ or faster), but pentium 4 and amd athlon 3200+ are single-core...

Well, I know you can play it on the single core AMD Athlon 64 4000+, but performance is abyssmal...
This game is recommeded by the developer (I am reading from the readme.txt) to be played on a fast dual core or else on a quad core.
This development in PC gaming was unavoidable...
 
All of these indoor shots are conjuring up old memories of hiding in buildings in OFP. They were often perfect ambush points against opposing soldiers and at least decent at providing protection against enemy tanks (though they were of course also easily destroyed by them).

Ahh...good times.

OFP, a truly groundbreaking and classic game, sold quite well too. Salute !
 
What kind of vegetation would you expect? Totally polygonal? It seems as if this game runs poorly enough as it is -- I can't imagine how badly it'd run with really 'nice' vegetation.

Besides which, the sprite stuff works. SpeedTree uses sprites; Crysis uses sprites; practically every game ever made uses sprite-based vegetation.

Well actually games have used polygonal plants with proper physics since at least the original hitman game, but actually you missed the point, I mainly stating that most of what i've seen is of vegetation none of which is groundbreaking.

From what little i've seen of the buildings they look pretty basic and I can't tell for sure but it looks like the great majorety of them are missing interiors which for infantry combat is a bit lacking.
 
Well actually games have used polygonal plants with proper physics since at least the original hitman game, but actually you missed the point, I mainly stating that most of what i've seen is of vegetation none of which is groundbreaking.

From what little i've seen of the buildings they look pretty basic and I can't tell for sure but it looks like the great majorety of them are missing interiors which for infantry combat is a bit lacking.

Well, in a war zone buildings tend to look pretty basic... and as far as the vegetation goes... not every game set outside is like Far Cry and Crysis. To me, in that last screenshot it looks like it could be nearing fall and I think it just suits that particular environment. Unless you're talking about the vegetation in a different context.
 
Well actually games have used polygonal plants with proper physics since at least the original hitman game, but actually you missed the point, I mainly stating that most of what i've seen is of vegetation none of which is groundbreaking.

From what little i've seen of the buildings they look pretty basic and I can't tell for sure but it looks like the great majorety of them are missing interiors which for infantry combat is a bit lacking.

Have you tried the game?
 
Well, in a war zone buildings tend to look pretty basic... and as far as the vegetation goes... not every game set outside is like Far Cry and Crysis. To me, in that last screenshot it looks like it could be nearing fall and I think it just suits that particular environment. Unless you're talking about the vegetation in a different context.


If there are any buildings standing, they are often looted...or , as the case is here, in a former USSR-block country the peopel are poor...and don't have much material goods.
 
most of what i've seen is of vegetation none of which is groundbreaking
Granted, but nobody's touting ARMA 2 as being visually groundbreaking, and it's not being targeted as 'the next Crysis' or anything. In terms of the visual technologies employed, there's really nothing new here: there's HDR, deferred shading, character self-shadowing, bump mapping, specular highlighting -- the usual stuff.

That being said, it's still a good-looking game, particularly for a military simulator. Graphically, OFP and the original ARMA didn't hold particularly well to other shooters released around the same time, so this major upgrade in visual fidelity in ARMA 2 is getting people excited, and rightfully so I'd say. In the past, these games have typically been anticipated predominantly for the "meat and potatoes", and it seems as if we're at a point now with ARMA 2 where we're getting the whole kit and caboodle.

From what little i've seen of the buildings they look pretty basic and I can't tell for sure but it looks like the great majorety of them are missing interiors which for infantry combat is a bit lacking.
These games have never particularly focused on well-outfitted interiors. In fact, just maneuvering around inside houses and other buildings is difficult given the tight quarters and the control scheme. Overloading the interior spaces with dynamic objects and static furnishings would just make navigating them all the more frustrating. I think that's a deliberate design decision, and I think it's a good one.
 
Well actually games have used polygonal plants with proper physics since at least the original hitman game, but actually you missed the point, I mainly stating that most of what i've seen is of vegetation none of which is groundbreaking.

From what little i've seen of the buildings they look pretty basic and I can't tell for sure but it looks like the great majorety of them are missing interiors which for infantry combat is a bit lacking.

Most games that use non-sprite based foilage use thin artifical looking "cut out" types of leaves and things where the illusion is broke as soon as you go around them. Even then this is done in mostly small games where you don't have huge open expansions of lands filled with foilage.

GAmes like Oblivion, far cry, Crysis, >insert other large open games with lots of foilage< almost always use speedtree or similar things which uses sprite sfor the leaves and bushes, etc.
 
Granted, but nobody's touting ARMA 2 as being visually groundbreaking

The way people hammer on about it being beautiful in this and other threads certainly doesn't give me that impression, the hype machine is in full swing with this one at the moment.

That being said, it's still a good-looking game, particularly for a military simulator. Graphically, OFP and the original ARMA didn't hold particularly well to other shooters released around the same time, so this major upgrade in visual fidelity in ARMA 2 is getting people excited, and rightfully so I'd say. In the past, these games have typically been anticipated predominantly for the "meat and potatoes", and it seems as if we're at a point now with ARMA 2 where we're getting the whole kit and caboodle.

Yeah so its impressive relative to predecessors, not really on a general scale, and thats to do with the shortcomings of the previous games and not really because this is anything special.

These games have never particularly focused on well-outfitted interiors. In fact, just maneuvering around inside houses and other buildings is difficult given the tight quarters and the control scheme. Overloading the interior spaces with dynamic objects and static furnishings would just make navigating them all the more frustrating. I think that's a deliberate design decision, and I think it's a good one.

My main gripe with Operation flashpoint was the infantry combat outside of thick forest was pretty lame because there just wasnt cover for miles and miles, foliage is distance based so isn't reliable and buildings being largely big square blocks with only a few containing interior spaces, it all added up to pretty bland infantry combat, especially with very accurate long range rifles such as the snipers.

Fun if you're chilling out in a helicopter launching missiles at defenceless ground units, or maybe if you're speeding around in a tank or APC but pretty lame on foot, I was kinda hoping that would change some and battles in villages would be interesting.

To be honest if you cant navigate the interior of a house in a modern FPS you should be playing halo on the 360 or wagglin' your wii controler about.
 
The way people hammer on about it being beautiful in this and other threads certainly doesn't give me that impression, the hype machine is in full swing with this one at the moment.
...
Yeah so its impressive relative to predecessors, not really on a general scale, and thats to do with the shortcomings of the previous games and not really because this is anything special.

it is an impressive looking game. maybe you should reserve judgment until you've actually played the game/demo. i've played Crysis and STALKER:CS and i would say this game impresses just as much. like any game, there are some areas done poorly and some done very well.

To be honest if you cant navigate the interior of a house in a modern FPS you should be playing halo on the 360 or wagglin' your wii controler about.

the controls are a bit clunky in tight spaces. it really is difficult to move around in building interiors. controls were clunky in ARMA1 as well. again no game is perfect and it's easy to look past. give the demo a shot when it's released, you may be surprised. if not, then move along.
 
if not, then move along.

Careful, she will tell you to get over yourself!
Insert a smiley "roll eyes"...

Anyway... any news on the Demo? Also will it have multilayer aspect of the game in it?
 
To be honest if you cant navigate the interior of a house in a modern FPS you should be playing halo on the 360 or wagglin' your wii controler about.

Just a thought, but have you ever practiced room clearing tactics in a cluttered interior space using full length assualt rifles?
 
The way people hammer on about it being beautiful in this and other threads certainly doesn't give me that impression, the hype machine is in full swing with this one at the moment.
Yeah, people do seem to think it's beautiful. I'm leaning that way too. Why is this an issue?

Yeah so its impressive relative to predecessors, not really on a general scale, and thats to do with the shortcomings of the previous games and not really because this is anything special.
I disagree with it not being "anything special". The visuals are in no way revolutionary, but the game still looks excellent in comparison to any other PC shooter available, and there seems to be a pretty clear consensus on that.

To be honest if you cant navigate the interior of a house in a modern FPS you should be playing halo on the 360 or wagglin' your wii controler about.
You've played OFP, so you know how big a pain the controls were when it came to making sharp, aggressive directional changes. ARMA 2 is similar to OFP in that respect. Maneuvering in tight spaces is a pain in the ass no matter how skilled the player is at working with the KB/M (I like to think I've pretty good at using the KB/M by this point).
 
The way people hammer on about it being beautiful in this and other threads certainly doesn't give me that impression, the hype machine is in full swing with this one at the moment.

Find me another game that resembles ArmaA2 in foilage, camoflage...and dosn't just let you pick out a single pixel miels away.
You seem to have misunderstood what is so good about ArmA2.



Yeah so its impressive relative to predecessors, not really on a general scale, and thats to do with the shortcomings of the previous games and not really because this is anything special.

Define "something special"?
Fallacies are cheap...and then find me a sanbox game on the same scale.
Until then you "critique" is based on nothing but you own misconceptions.



My main gripe with Operation flashpoint was the infantry combat outside of thick forest was pretty lame because there just wasnt cover for miles and miles, foliage is distance based so isn't reliable and buildings being largely big square blocks with only a few containing interior spaces, it all added up to pretty bland infantry combat, especially with very accurate long range rifles such as the snipers.

Did you look a other games from that time?
Compared in perspective?

Fun if you're chilling out in a helicopter launching missiles at defenceless ground units, or maybe if you're speeding around in a tank or APC but pretty lame on foot, I was kinda hoping that would change some and battles in villages would be interesting.

Again, have you actuall tried this game?

To be honest if you cant navigate the interior of a house in a modern FPS you should be playing halo on the 360 or wagglin' your wii controler about.

Yup, clueless about what ArmA2 is....
 
Look Princess, I can understand that you may not like the photorealistic approach or artstyle or whatever, but saying that it is a hype machine that is pretending that the game looks good is stupid. The game is made by a small Eastern European developer which makes hardcore military sims, it cannot afford a hype machine unlike that ugly POS Prototype or the mediocre InFamous.

arma22009062320430514.jpg


arma22009062318483706.jpg
 
At this point, why even put out a demo. The game comes out Friday. I'm pretty disappointed that the demo didn't come out today.

I don't care for a demo.......I CARE for a benchmark. All companies should follow Capcom and release a benchmark demo so users can know if they should spend $50 for 2fps or 20.
 
At this point, why even put out a demo. The game comes out Friday. I'm pretty disappointed that the demo didn't come out today.

I don't care for a demo.......I CARE for a benchmark. All companies should follow Capcom and release a benchmark demo so users can know if they should spend $50 for 2fps or 20.

But you can just benchmark the demo....?
 
At this point, why even put out a demo. The game comes out Friday. I'm pretty disappointed that the demo didn't come out today.

I don't care for a demo.......I CARE for a benchmark. All companies should follow Capcom and release a benchmark demo so users can know if they should spend $50 for 2fps or 20.

Irrelevant as this game does not cater to the CS/Cod people...and, since you wanted a benchmark, how many FPS are required for smooth gameplay in this game?

If you don't know that number, a benchmark is useless...

Besides making a benchmark, that acutally gives viable data for such a complex sandbox game is impossible...
 
Look Princess, I can understand that you may not like the photorealistic approach or artstyle or whatever, but saying that it is a hype machine that is pretending that the game looks good is stupid. The game is made by a small Eastern European developer which makes hardcore military sims, it cannot afford a hype machine unlike that ugly POS Prototype or the mediocre InFamous.

even cod4 is piece of shit compared to this. seriously this game is for mature players looking to use a brain cell on a game.

i dont think i can EVER go back to a shitty old school FPS game like cod4 or in this case MW2. fuck that.
 
Irrelevant as this game does not cater to the CS/Cod people...and, since you wanted a benchmark, how many FPS are required for smooth gameplay in this game?

If you don't know that number, a benchmark is useless...

Besides making a benchmark, that acutally gives viable data for such a complex sandbox game is impossible...

i think this geeza knows its a open world sandbox type game. let him have fun on COD/CSS/Halo
 
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