So I just finished fear 2

mobusta1

2[H]4U
Joined
May 1, 2008
Messages
2,589
I had a few days off before I had to start school again and I had been wanting to play fear 2 ever since it came out but never got the chance. So i got the game and played all weekend and just finished. I enjoyed it mostly and sometimes I did get a little spooked but it wasn't from alma or the screen going red. After the 50th time the screen went red it just got silly and I started to wonder when it would be over. The only time I actually had a little "fear" was when an enemy AI would come outta nowhere and attack me. Or if I turned around a corner and got attacked outta no where.

However, there were a few things I didn't like. It just seemed like every map looked exactly like the other and things just got so damn repetitive. It seemed like 90% of the game was go into this dark hall, turn on your flashlight walk, walk, walk, than walk some more, kill 2 AI's, see alma, push her off you, talk to your team, shoot kill, shoot kill, repeat. The funniest part of the game for me was when you were able to enter the large robot and basically destroy everyone with it.

The ending was probably one of the WORST endings in my entire life. Seriously WTF was that? After you spend say 20 hrs on a game ( I like to explore and take my time), I'd like to get some sort of reward. A good ending which sums up everything usually makes up that reward. But this was just utter trash. I'm strapped in and touch alma's stomach (I'm guessing that's suppose to "my" child?). That was so cheap, and just screamed that the developers want to try to keep you hooked so when the sequel comes out you'll dish out more money. Overall I give the game C-, it didn't really leave me wanting more like HL or Crysis did.
 
i agree, ending was really dull and boring.. but that seems to be standard today a lame ending.
 
Yeah, that ending was definitely a 40lb. box of rape. Lack of scare moments, NO LEAN KEYS, and rinse and repeat gameplay left a bad taste in my mouth. At least the original did it with class rather than just as a quick cash in.
 
I'll be playing the original years from now. I will play this once when it hits $9.99.
 
try out the multiplayer.. pretty bad ass when you can get in wars with the walkers.. open a can of woop arse on everyone.. though i think its been a couple months since ive played the game though.. one these days i might get bored with supcom:FA and start playing fear 2 again..
 
The ending was amazing. It was so unexpected. And wasn't predictable at all. cheers to monolith for giving something unique and an unoriginal ending.
 
try out the multiplayer.. pretty bad ass when you can get in wars with the walkers.. open a can of woop arse on everyone.. though i think its been a couple months since ive played the game though.. one these days i might get bored with supcom:FA and start playing fear 2 again..

How exactly do you play the MP? I tried both ranked and unranked and each time I refresed for a server none would come up.
 
The Original FEAR made me afraid to play with the lights off and more then once I felt the breath leave my lungs and a scared scream left my mouth.
This game the only thing that I felt leaving my mouth was a yawn. I had a good time in game but it was very pridictable and not half as enjoyale as the first.
8 meter tall robots = win though!
 
How exactly do you play the MP? I tried both ranked and unranked and each time I refresed for a server none would come up.


did you update your game? there was a patch released shortly after the game went up for sale..
 
It seems most people didn't get the ending...

Also, even though the first FEAR was scary, I never finished a level sweating. FEAR 2 did that to me. The elementary school level is just amazing in terms of scare factor, in both sounds and visual effects.
 
It seems most people didn't get the ending...

Oh, I "got it." I just didn't much care for it.

More specifically: I didn't mind the actual plot development that the game leaves you with, with but that "last fight/sequence" or whatever you want to call it was terrible.


Also, even though the first FEAR was scary, I never finished a level sweating. FEAR 2 did that to me. The elementary school level is just amazing in terms of scare factor, in both sounds and visual effects.

I agree. I'm replaying single player now myself and it's actually grown on me and my respect for some of the levels like the one you're talking about has gone up a bit.

I certainly think this game could have been more than what it is but I know I've spent $50-$60 on far worse games than this as well.

I think Fear 2 has seen a price cut by now on the PC. If it's about $40 tops I have no problems recommending it at this point.
 
How can you say the ending was dull, it was one of the best mind benders I've seen in ages. Theres a lot I didn't like about FEAR2 but despite it's problems I still think it was a decent game, some good scares which weren't constant jump in your face and surprise you kind of scares.

The chapters were well put together with more variance than the original FEAR and it looked alright considering it was essentially a console port.

It was certainly the best cinematic experience i've had in a while, some games have great story and great gameplay, some have great graphics and atmosphere. FEAR 2 was a great cinematic game, you could have almost been watching a movie, that has its good and bad points but it was still highly enjoyable.
 
The original FEAR only managed to startle me a few times. The one time I really got "scared" was while playing in the dark on my 50" TV.

I might pick up FEAR 2 this weekend.
 
FEAR1 + headphone cmss3d was the shit in surround sound, even with regular headphones and onboard audio it was just fine, fear2 demo really turned me off in every aspect be it sound graphics gameplay or balance
 
FEAR1 + headphone cmss3d was the shit in surround sound, even with regular headphones and onboard audio it was just fine, fear2 demo really turned me off in every aspect be it sound graphics gameplay or balance

Don't see how that's possible. As it has better graphics and insane detail. And the audio quality is top notch. Gameplay was almost identical aside from the leaning. I'm beginning to wonder if you even played it.
 
The only part scary in FEAR2 was the school. The rest of the game was a big meh. I agree that the ending was a bit cheap.
 
I have to agree the demo is way more scary than actual game..

the actual game is more like a action fps than a scary fps game...

I feel a bit rip off...seriously rip off I should say...

and that console style ..... turns me off right away...
 
Don't see how that's possible. As it has better graphics and insane detail. And the audio quality is top notch. Gameplay was almost identical aside from the leaning. I'm beginning to wonder if you even played it.

FEAR1 on extreme difficulty mode was nothing like FEAR2 on hard, FEAR1 supported hardware mixing and EAX, FEAR2 was a console port so i guess they didn't have time for these things so all we got is software audio(just like bioshock,crysis and cod4), plus most vista users would get pissed since we all know that directsound games don't work properly without ALchemy, if it wasn't a rushed console port maybe they would have gone from to directsound to openAL to keep both XP and vista users happy.
 
I emailed the developers about this game (not like they really care but I wanted to get my comments to them). It was so painfully obvious from the moment I started FEAR 2 that it was made primarily for consoles. I hate the hud that your player has, the garbage weapon switching system (D pad friendly) and the level design was terrible. No lean keys, the way the weapons fire is garbage, and it was very boring and repetative.

FEAR 1 was groundbreaking and had a much more unique feel to it, FEAR 2 was created just to sell games and make $$$$.
 
The original FEAR only managed to startle me a few times. The one time I really got "scared" was while playing in the dark on my 50" TV.

I might pick up FEAR 2 this weekend.
So I finally picked up FEAR 2 last night and played for about an hour.

The film grain is pretty annoying, as is the bobbing head effect, toggle crouch, and toggle zoom. Thankfully they can all be turned off from the menu. With a few more tweaks you can have the control scheme set up so that the game feels like COD 4, which they were obviously trying to mimic this time around.

Gameplay wise the AI seems a little more forgiving than in previous games (or maybe I've just gotten that much better ;) ). I never really missed the lean function until I tried to peer around the corner... now I'm furious that it's gone.

Story-wise the game seems pretty intriguing. Like others have said though, the horror elements thus far have been more about startling you than scaring you. Finding "scare" points has also been painfully predictable, though not nearly as formulaic as the last game (fire fight, scary scene, fire fight, scary scene, repeat x100)
 
I personally found the AI to be VERY predictable in FEAR 2. They did move around often, however I could predict where they'd be or where/when they would move after the first level.
 
I personally found the AI to be VERY predictable in FEAR 2. They did move around often, however I could predict where they'd be or where/when they would move after the first level.

Same here, in some parts I literally just hid and kept my cursor pointed at one part of the screen cause I could time the time it would take for them to come to that spot.

I hope there wont be a fear3
 
Same here, in some parts I literally just hid and kept my cursor pointed at one part of the screen cause I could time the time it would take for them to come to that spot.

There is a little bit of that but I'd have to ask: What difficulty setting were you using? I've found with FEAR games if you really want to see something...max it out.

I hope there wont be a fear3

I do but I hope it's better than this was. I hope the folks at Monolith listen to the feedback from their fans, good and bad, and get fully back on course for a part 3. There's plenty of life left in this series if they run it right.


Fear 2 is a decent game and it does some things right but I can say now that after my replay of the single player that I'm pretty much done with it except for the occasional quick multiplayer run.
 
Don't see how that's possible. As it has better graphics and insane detail. And the audio quality is top notch. Gameplay was almost identical aside from the leaning. I'm beginning to wonder if you even played it.

Your comment makes me wonder whether you actually played it, I installed it today and was actually dismayed at how much worse FEAR 2 looks in comparison to FEAR 1. It really looks awful in comparison, and FEAR 1 was released 4 years ago!
 
Your comment makes me wonder whether you actually played it, I installed it today and was actually dismayed at how much worse FEAR 2 looks in comparison to FEAR 1. It really looks awful in comparison, and FEAR 1 was released 4 years ago!

I find that it looks 100x better if you turn off the film grain. Unfortunately there's not much you can do about the goofy looking HUD.
 
FEAR 2 is one of the most solid shooters I've played in a while, on the whole it was excellent but I feel it was lacking a certain something that the original had. I thought the plot was rather poorly told with the "intelligence" pickups and some really clumsy exposition from characters just basically explaining everything that is going on. The original was far better in that respect. Also the scares and creepy bits didn't have the same effect. Great ending though.

Also I thought the arsenal was a little boring, apart from the 2 sci-fi weapons they made it very conventional and dull. Where was the triple missile launcher, the repeating cannon, the gauss rifle thingy that turned people into skeletons etc etc?

But all in all most of the stuff I loved from the 1st game was there.
 
Last edited:
I find that it looks 100x better if you turn off the film grain. Unfortunately there's not much you can do about the goofy looking HUD.

Film grain isnt the problem, the problem is that the lighting and shadowing system implemented is actually inferior. FEAR's shadowing system was incredibly realistic, compared to this system which looks like something ported over from an xbox game.
 
It's a good game, but the scare factor wasn't nearly as good as the first game or the first expansion. It felt consolish with the HUD and no quick save, plus the AI was weaker. Still, the creepy atmosphere was good and the level design was well done. The gameplay rocked regardless of the predictable AI.
 
Film grain isnt the problem, the problem is that the lighting and shadowing system implemented is actually inferior. FEAR's shadowing system was incredibly realistic, compared to this system which looks like something ported over from an xbox game.

The lighting and shadowing looked much the same as the original to me, with the ambient occlusion improving things somewhat. Maybe you had the rose tinted specs on? It's the same engine used in FEAR, just with a few bells on.
 
The lighting and shadowing looked much the same as the original to me, with the ambient occlusion improving things somewhat. Maybe you had the rose tinted specs on? It's the same engine used in FEAR, just with a few bells on.
Based on what I can remember from the demo, they removed shadowing for a lot of minor objects, and cut down on the amount of shadows projected from light sources so that certain lights wouldn't cast shadows altogether. They also removed the soft shadowing option that the first game had. The full game may be different (though I doubt that very much), but I never bothered to pick it up since the demo sucked.
 
Based on what I can remember from the demo, they removed shadowing for a lot of minor objects, and cut down on the amount of shadows projected from light sources so that certain lights wouldn't cast shadows altogether. They also removed the soft shadowing option that the first game had. The full game may be different (though I doubt that very much), but I never bothered to pick it up since the demo sucked.

Nope, exactly the same.

http://www.youtube.com/watch?v=lbzFfYwhz68
 
Is there anyone else out there that just plays FPS games to shoot stuff and doesn't care about the storyline that much?

HL, HL2, FEAR, Max Payne (third person) were all really fun games and I didn't care about the storyline one bit.

this might have something to do with being raised on Wolfenstein, Doom, Hexen, and other old school FPS where the story was just sort of tossed in for the sake of loosely stringing the levels together (if there was even a story to begin with)
 
Is there anyone else out there that just plays FPS games to shoot stuff and doesn't care about the storyline that much?

HL, HL2, FEAR, Max Payne (third person) were all really fun games and I didn't care about the storyline one bit.
I really liked the story in both Max Payne games and both HL games. The story in FEAR was a bit lacking, but it added some tension to the gameplay. Old school FPS games usually had bosses at the end of every level, and that was fun for awhile but got stale over time.

Half-Life was the first FPS that I can recall that had a story that kept me interested until the very end.
 
I really liked the story in both Max Payne games and both HL games. The story in FEAR was a bit lacking, but it added some tension to the gameplay. Old school FPS games usually had bosses at the end of every level, and that was fun for awhile but got stale over time.

Half-Life was the first FPS that I can recall that had a story that kept me interested until the very end.

I dunno, killing Nazis seemed like a damn good storyline to me.

HL is the first FPS that I can remember that actually had a coherent story going through the entire game, too.

can anyone think of an older one?
 
Back
Top