no2censorship
Limp Gawd
- Joined
- Oct 20, 2008
- Messages
- 393
To me it sounds like neither; ATI's is clearly more programmable, but nvidia's is clearly more transistor/thermal/performance efficient.
But, if I'm wrong let me know.
My reasoning:
taking 2 issues at a time makes it so transistor space is saved, so clock speeds can go higher; if ATI takes 5 it will take more transistors, not optimizing the number of shaders thermally possible on the pcb, nor the clock speed they can run at.
ATi's more programmable because they've always had better programmable shaders since the 9700 pro, or it seems that way by their willingness to remove more features from hardware and emulate them thru shaders; they got rid of the w-buffer first (which is said to be complex and take up a lot of transistors), for example; or at least since the x1k in 2005.
not that I'll buy an ati product until they make their colors look natural to me and not until their filtering is unoptimized trilinear+selected number of samples is what you get. Basically, if they made a 12x angle invariant mode that wouldn't look any worse than nvidia's near-invariant 16x mode. As for performance, I couldn't care less.
but, you've got to give credit where credit is due, rather than have blinders on like the people at rage3d and nvnews appear to=]
But, if I'm wrong let me know.
My reasoning:
taking 2 issues at a time makes it so transistor space is saved, so clock speeds can go higher; if ATI takes 5 it will take more transistors, not optimizing the number of shaders thermally possible on the pcb, nor the clock speed they can run at.
ATi's more programmable because they've always had better programmable shaders since the 9700 pro, or it seems that way by their willingness to remove more features from hardware and emulate them thru shaders; they got rid of the w-buffer first (which is said to be complex and take up a lot of transistors), for example; or at least since the x1k in 2005.
not that I'll buy an ati product until they make their colors look natural to me and not until their filtering is unoptimized trilinear+selected number of samples is what you get. Basically, if they made a 12x angle invariant mode that wouldn't look any worse than nvidia's near-invariant 16x mode. As for performance, I couldn't care less.
but, you've got to give credit where credit is due, rather than have blinders on like the people at rage3d and nvnews appear to=]