I'd rather be dragged naked over a field filled with broken glass than buy a puny console.
You said it !
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I'd rather be dragged naked over a field filled with broken glass than buy a puny console.
Guys your stance on this is unnecessary if you pay attention to how the DRM works
Uninstalling the game refunds an activation. This process is called revoke, so as long as you complete proper uninstall you will be able to install the game an unlimited number of times on 3 systems.
So just remember to uninstall PROBERLY before you reformat or upgrade!
People like you make me very sad when thinking about this world. While you may like to roll over and have no personal opinion, most of us have preferences and are free to comment on them.
I personally do not ever want to deal with install limits, so I simply do not play these games. I vote with my dollars.
You keep saying this (and I'm not necessarily saying you're wrong here), but you haven't explained why this is the case. I haven't seen the licensing agreements entered between SecuROM/Sony DADC and publishers, and the manner in which SecuROM is implemented suggests that it's perfectly feasible to release alternative versions without any form of SecuROM copy protection/activation limits/etc. Wrong? Right?How many times do I have to mention that it's irrelevant where it's distributed ? If it has SecuROM, it can't be dissociated from ANY version, so Steam will have it too...
Would you give your entire life savings to a bank if I told you all you had to do was make a phone call to access it - even though I had you sign a contract explicitly stating that I have no obligation to do so? Because that's what you're doing with video games. The terms and agreements clearly state they have no obligation to keep the servers running, and they have no obligation to let you install the game after the 5 install limit. It's merely a COURTESY.
They can change their mind at any given time... And it's a slippery slope - once this becomes common place, I bet less and less companies are willing to extend this "courtesy" - every time you give these sleezy companies an inch, they take a mile. DRM started as a CD-check. Then a serial number.. and here we are today, renting games laden with spyware, CD-checks, serial numbers, remote activations, phone-homes... what's next? A USB dongle with games that actively checks every CPU cycle?
By your own admission it does nothing to stop piracy since it will get cracked anyway, so how is this necessary?[...]I can look on both sides of a fence and see its a neccesary evil.
You know, it never really bothered me for that type of software. I carry my iLok with me at all times, so I have access to all my Pro Tools plug-ins at all times, and it's actually quite convenient. I'm not so sure the dongle concept is a altogether bad idea for all types of software, but obviously it's just as ineffective (or perhaps more so) than any copy protection scheme Sony's dreamed up so far.Expensive music production software has been doing this for years, you get a certain number of concurrent installations which you have to activate through their software, when you move PC's, uninstall, etc; you deactivate one of your licenses and reactivate a new one...Just be thankful you don't have to buy USB dongles for games yet.
Supposedly the idea is to prevent zero-day piracy, but, frankly, I think it's just something to make stockholders happier. And, you know, for most any corporation, it's all about pleasing stockholders and fucking the ever-loving shit out of consumers.Anyway, the point still is that it doesn't matter if the game has drm or not. It still gets pirated. Might as well not use drm and require a MP key to play online with ranked servers.
Shack just posted info on the drm for FarCry 2
http://www.shacknews.com/onearticle.x/55340
Doesn't sound like a big deal to me! Just play the game and have fun.
Does not diminish piracy one iota.
That's completely false. Even CD-ROM checks, which are easily bypassed, help against piracy. Of course nothing will stop piracy completely, just like speed limits don't stop speeders and laws don't ever stop murderers.
# You have 5 activations on 3 separate PCs.
# Uninstalling the game "refunds" an activation. This process is called "revoke", so as long as you complete proper uninstall you will be able to install the game an unlimited number of times on 3 systems.
# You can upgrade your computer as many time as you want (using our revoke system)
# Ubisoft is committed to the support of our games, and additional activations can be provided.
# Ubisoft is committed to the long term support of our games: you'll always be able to play Far Cry 2.
Technically, it's copyright infringementI really can't believe you people feel you are justified in stealing games because of DRM. It is theft, any way you look at it.
It does not stop piracy one iota.
Voiding your warranty(I don't see how ppl with 360s can get themselves to do that with the high failure rate they have). Risk of bricking your console if you decide to mod by yourself(Seen that happen.) The live ban as you mentioned(a given).
Then theres the cost of DL DVD media(that shit adds up. Not as much as the cost of a new or used game but yeah).
Of course all that can be subverted. 360 goes red on ya? Buy another, the piracy will help it pay for itself. Suck at soldering? Pay someone to do it for you, the piracy will pay for itself. Running low on DL DVDs? Well atleast you're not paying full or even used game price.
The point was that theres risk and extra steps to go through Silus. Its certainly not as easy as it is on PC. But of course you already know that.
Yeah, because Steam doesn't help stop piracy at all...
OK, I'm sorry but comparing this bullshit limited activation DRM with Steam is just retarded.
so I guess the real question of morals is "Is it ethical to break the EULA, and bypass the DRM after legally purchasing the game."
There's no way to determine whether Steam, SecuROM or any form of DRM curbs piracy or does not curb piracy, so it's senseless to argue about it. The logical assumption is that anti-piracy measures are at least somewhat effective, but you can just as easily assume that anti-piracy measures may enrage consumers to such an extent that it actually leads to an increase in piracy.Yeah, because Steam doesn't help stop piracy at all...
The problem with refusing to buy a game because of the DRM is that the publishers won't see that lost sale as a protest against their business practices, it'll just be chalked up to piracy and will end up being used as more evidence for the need for DRM, and for the dangers of developing on PCs in general.
but you can just as easily assume that anti-piracy measures may enrage consumers to such an extent that it actually leads to an increase in piracy.
Steam is a still a form of DRM. One that requires you to install extra software, do an online activation, have an internet connection, and log into their servers EVERY SINGLE time you want to play the game. The FarCry2 "DRM" only limits you to five concurrent activations which you only have to deal with once at installation. So really, which one's worse?
The logical assumption here would be that the majority of consumers don't give a rats ass about DRM, and couldn't even tell you what it is. It's only the fringe enthusiasts and hardcore gaming crowd that get their panties in a bunch over it.
Until the day they reach the activations limit... it won't? Rest assured, it will, someday, sometime, it will.
EA CEO John Ricitiello recently spoke out on the subject, admitting that while he doesn't personally like DRM, it is needed to fight piracy and is "something that 99.8 percent of users wouldn't notice."
Oh and in the future, when all games have a far more intrusive form of DRM
The people who keep saying the DRM critics here are justifying piracy need to stop throwing that accusation around. There is no concensus among us (as I'm not a fan of DRM either) that DRM justifies piracy.
Personally I find being labelled a pirate (or a pirate-enabler) because I'm not waving a pro-DRM flag around insulting.
^^^ voice of reason. i completely agree with this, IMO not purchasing will only push developers to abandon the PC altogether.
Pirates don't implement digital rights management; publishers do.You can thank pirates for DRM, not consumers.
Pirates don't implement digital rights management; publishers do.
Steam is intrusive? I didn't know Steam damaged your optical drives and caused your OS to BSOD, etc etc.
Also it limits the number of times you can install a game, oh wait, it doesn't. So how is Steam worse than this?
So not only are you pro-DRM, but you're a Steam hater as well? Golly, aren't you silly.
FOR THE LAST TIME: DRM ISN'T HERE TO STOP PIRACY, IT'S HERE TO STOP SECOND HAND SALES AND PLEASE STOCKHOLDERS (and to fuck you over in the ass pissing all over your consumer rights all in the name of combating piracy)
Anyone who can't grasp that is a moron.
Steam is intrusive?
So not only are you pro-DRM, but you're a Steam hater as well?
Well, they do it because they believe it suppresses piracy, not because it necessarily does so.Yeah, and they spend all that time and money just for shits and giggles.