Looks like the Trek MMO has kicked the bucket

Not surprised at all everyone pretty much knew this was coming and such a damn shame to waste such a valuable license.:mad:
 
Game Company 1: What's this game?

Game Company 2: Some MMO. It's supposed to be pretty good.

Game Company 1: (pushing it back to Game Co 2) I'mmmmm not going to develop it!

Game Company 2: Let's get SOE!

Game Co 1: Yeah!

Game Co 2: They will fix it! They fix everything!

(Game Co 1 & 2 wait in anticipation)

(SOE digs into fixing the game)

Game Co 2 exclaims: They fixed it!! Hey SOE!
 
Didn't even hear about that, I think TUrbine should pick this up :D

LOL, id rather it just stay dead than have turbine crap on the franchise.


Im glad it died. I am a huge trek fan, and i just didnt like the direction this game was taking, so i hope the next time its done that its done well.
 
ffs, this is one franchise guaranteed to make millions/billions but they still havent got it together to bring out a quality Startrek game.
Muppets.
 
ffs, this is one franchise guaranteed to make millions/billions but they still havent got it together to bring out a quality Startrek game.
Muppets.

I wasn't a huge fan of the movies, but there was this one Star Trek Strategy game few years back that I simply LOVED. Space combat is the shit, I am sure that if they will make an MMO or any other strategy game, I would be all over it.
 
They had very little direction with the Star Trek MMO really.. Problems lied with the way trek is based on Starship crews, everyone wants to be captain..
 
If cryptic picked it up, then we might see a better game than perpetual even could have imagined. I am a huge fan of trek myself but it looks everything related to 'old trek' is slowly fading away to make room for paramounts reboot.
 
I've lost hope for this title when I heard that Perpetual was liquidating back in November: http://pc.ign.com/articles/837/837568p1.html

I've recently been hoarding all the Star Trek titles I could find:

- StarTrek: Bridge Commander
- Voyager: Elite Force
- Starfleet Command 1
- Starfleet Command 3
- Star Trek Conquest (PS2)
- Star Trek Legacy (meh)
 
They had very little direction with the Star Trek MMO really.. Problems lied with the way trek is based on Starship crews, everyone wants to be captain..

Thats not a problem, in fact that would be games greatest asset from a financial standpoint. EVERYONE would want to progress to the rank of captain and command their own ship, which of course would be made artificially and ridiculously hard to accomplish, which in turn would lead to people playing for thousands and thousands of hours trying to accomplish it.

If the developers though of this as a problem, the game would have been a spectacular failure
 
They had very little direction with the Star Trek MMO really.. Problems lied with the way trek is based on Starship crews, everyone wants to be captain..

That's EXACTLY the problem. Same issue that plagued the 'Star Wars' MMO attempt. In that one, Jedi (according to the source material) were rare and powerful. Ergo, EVERYONE wants to be Jedi. Either you don't let anyone be Jedi, and they stay rare and powerful - but you alienate subscribers like mad....

...or you make EVERYONE a Jedi, and in becoming mundane, they lose the attractiveness.

I think that's the problem the Trek MMO had. Development started with everyone playing crew members, but they must have decided that wasn't going to fly. With everyone piloting a starship around, though, and nobody having to EARN command...well...a different set of problems altogether.
 
That's EXACTLY the problem. Same issue that plagued the 'Star Wars' MMO attempt. In that one, Jedi (according to the source material) were rare and powerful. Ergo, EVERYONE wants to be Jedi. Either you don't let anyone be Jedi, and they stay rare and powerful - but you alienate subscribers like mad....

...or you make EVERYONE a Jedi, and in becoming mundane, they lose the attractiveness.

I think that's the problem the Trek MMO had. Development started with everyone playing crew members, but they must have decided that wasn't going to fly. With everyone piloting a starship around, though, and nobody having to EARN command...well...a different set of problems altogether.

Absolutly. Recently, the Trek MMO was playing with the Idea that everyone starts out on a starbase for the first few level-ups and then were given Shuttle Craft, then bigger ships and so on and so-forth.
 
They had very little direction with the Star Trek MMO really.. Problems lied with the way trek is based on Starship crews, everyone wants to be captain..

I didnt want to be captain :( Engineer, or helm... the fun stuff. :p Or security... heheh

Really hope it doesnt die.
 
Not surprised at all everyone pretty much knew this was coming and such a damn shame to waste such a valuable license.:mad:

It isn't as valuable as it once was. Though you have die hard Star Trek fans that will take anything, I think Star Trek has been loosing appeal for years. DS9 had its' moments and some damn good episodes but they also had some terrible ones. I also didn't much care for the way the series ended. Voyager suffered from mundane and boring characters who were handled badly. Inconsistent writing and too much time travel bullshit made the series far worse than anything that preceeded it. Enterprise was even worse. That was a pile of shit to begin with.

The movies weren't good either. Aside from First Contact the Next Generation movies are pretty bad.

I wasn't a huge fan of the movies, but there was this one Star Trek Strategy game few years back that I simply LOVED. Space combat is the shit, I am sure that if they will make an MMO or any other strategy game, I would be all over it.

You must be referring to Star Trek Armada I or II. Those were pretty good games. Some of the special weapons were stupid but overall they were both fun to play.

They had very little direction with the Star Trek MMO really.. Problems lied with the way trek is based on Starship crews, everyone wants to be captain..

Agreed.

That's EXACTLY the problem. Same issue that plagued the 'Star Wars' MMO attempt. In that one, Jedi (according to the source material) were rare and powerful. Ergo, EVERYONE wants to be Jedi. Either you don't let anyone be Jedi, and they stay rare and powerful - but you alienate subscribers like mad....

...or you make EVERYONE a Jedi, and in becoming mundane, they lose the attractiveness.

I think that's the problem the Trek MMO had. Development started with everyone playing crew members, but they must have decided that wasn't going to fly. With everyone piloting a starship around, though, and nobody having to EARN command...well...a different set of problems altogether.

The thing that hurt Galaxies more than anything was that despite having the basic look of Star Wars the game didn't have the Star Wars feel to it. The game also initially lacked the things that Star Wars is famous for. Fighters, space combat, smugglers with actual ships. That hurt it more than the Jedi situation.
 
Can't stomach Star Trek but I desperately want a good Sci-Fi space MMO. Everything out doesn't satisfy me.

They had very little direction with the Star Trek MMO really.. Problems lied with the way trek is based on Starship crews, everyone wants to be captain..

This is easily solved by having each player be in control of their own Starship similar to Eve Online and have it filled with NPC's with the option of having each station be controlled by other players if they want.
 
There are no toilets in the future, people have been genetically engineered to not have to poop :D
oh god, that inspired a weird image of people removing waste from their body through their skin, like sweat but poop sweat oh god get that image o0ut of my head
 
not surprising... it is star trek after all. would have been some lame next generation bs i bet.
 
so why can we only be a federation or klingon captain? i want to plan the destruction of the federation as a romulan commander!
 

Ugg. Read that. It's like "list everything a foaming-at-the-mouth-munchkin-fanboy-wants" game. Or, maybe, some line of BS corporate double-speak designed to keep shareholders signing paychecks.

Set in 25th century
Ah, good, so all the cheesy min-max ships and uber weapons.

Site and forums show TNG-DS9-VOY era ships (Sovereign, Defiant, Akira and Nova classes, plus Federation ships firing on Romulan Warbird)
Yay for something original. :rolleyes:

Hey guys, you notice they are re-launching the franchise, right? With JJ Abrams and big-name actors behind it?

MAYBE might want to consider tapping into that? MAYBE??

Two types of game play: space/ship and land-based
This concept sounds like it's built of win. So do you want to play WoW with Phasers or 'Star Trek: Legacy' with more ships?

Allows ‘player-generated content’

Because that has worked so very well in every other game that has tried it.

PC and console-based

Because that has worked so very well in every other game that has tried it.
Release date ‘TBA’

Also: See Duke Nukem Forever.
 
If your looking for space combat, the Star Fleet Command series is your ticket. Star Fleet Command: Orion Pirates is still played on GSA and on dedicated campaign servers. Same with SFC 3. Based more on the SFB board games than the series/movies, with more ships and Empires/Races. MODS have added even more ships. The learning curve is a bit steep, but worth it in the end.
 
Darmoc and Jalad with arms wide. Darmoc and Jalad when the walls fell.
 
Hey guys, you notice they are re-launching the franchise, right? With JJ Abrams and big-name actors behind it?

MAYBE might want to consider tapping into that? MAYBE??

Well, you must realize that this game was actually put into production prior to Abrams even beginning to work on the new movie. It would've been out a long time ago if Perpetual decided to actually work on the game.

Also, there is a fan base for the post-Nemesis storylines. CBS/Paramount/Pocketbooks keeps publishing books set in the era.
 
Darmoc and Jalad with arms wide. Darmoc and Jalad when the walls fell.

Dude, you do not quote the Trek unless you get it right! :)

Darmoc and Jalad at Tanagra. Temba, his arms wide. Shaka, when the walls fell!
 
Dude, you do not quote the Trek unless you get it right! :)

Darmoc and Jalad at Tanagra. Temba, his arms wide. Shaka, when the walls fell!

Sorry your master nerlinger :p thanks for correcting me, I couldnt fully remember it. I didnt feel like cheapening myself by googling it.
 
I could see people working together on ships as a guild. Could have a guild leader promote people who do well, and get more and more duties and do more fun stuff as the ship and crew got stronger. Maybe have those not in a guild be able to eventually get bigger ships through trading and doing quests. (make the best ships be VERY hard to do though). Maybe have a landing party instances/raids on planets and other ships. Knock down shields, beam people over and try to take over the other ship which could be either sold, kept or salvaged. Could make deaths like EvE online with clones.
Just a few ideas though.
 
Back
Top