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Square Enix did a fantastic job making stories and cutscenes and even CGI movies based on their Final Fantasy games, especially Advent Children. If they can pull off the same thing with Metal Gear, it just might be cool.
Just make it skippable!
Can't exactly say the industry is bustling with innovation at the moment. A movie/game hybrid is a welcome experiment. I'd try it if I had a PS3.
If you're a old school gamer the 1st movie/game hybrid in my opnion is Wing Commander 3. Of course the cut scenes featured real actors like Mark Hamil, Malcolm McDowell, John-Rhys Davies and a host of other lesser known actors instead of CGI. The cutscenes were a little grainy and not always the best acting in the world but damn back in 1994 that was jaw dropping.
If you're a old school gamer the 1st movie/game hybrid in my opnion is Wing Commander 3. Of course the cut scenes featured real actors like Mark Hamil, Malcolm McDowell, John-Rhys Davies and a host of other lesser known actors instead of CGI. The cutscenes were a little grainy and not always the best acting in the world but damn back in 1994 that was jaw dropping.
I read today from a reviewer who played through the game twice that the cutscenes are nowhere near 90 minutes long and that the cutscenes can be skipped.
i kid, i had chide a little bit. Ironically spirits within did some major financial damage to square. I think what hurt it was they called it final fantasy. They should have dropped the name association and sold it on its own merits.
Who clicks on links here, or even reads the story referenced in the first post?
I actually like a lot of fat with my meat. It gives it more flavor and makes it less dry.Actually you seem to have confused quantity with quality. Most two hour plus films these days barely have 90 minutes of actual story. Its always better to cut the fat then to server up a plate of meat and gristle.
Which is what a 90 minute cut scene is in a game. But in this case it is long winded devs that think their ideas prophesy. It also shows a lack of good game design. You should be able to introduce these story bits in ways that don't necessarily involve a monologue. Something sadly, the MSG story folks don't get hence the reason why these games have long since start to SUCK.
No there wasn't.im not sure why anyones surprised by this. MGS2 had a two hour movie with a brief boss fight in the middle of the movie for its ending. with this supposedly being the end of the MGS series and kojima going all out on it, this doesnt seem out of line at all.
I predicted that this oft-delayed, overhyped game would suck big fat donkeyballs, and this news of 90-minute cutscenes only makes me more confident in my prediction. If Kojima wants to make CG movies, why doesn't he go make them and release them in theaters and on DVD. My guess is because then he would be competing with real film-makers like Disney-Pixar and Lucasfilm, and he couldn't charge $60 for his movie.
i say... it had better be worth watching to make me sit there for 90minutes....
just thinking how much of the games ticket-price went to developing what probably is a lame animation sequence....