GRID PC demo is up!

I don't really see how it's hard to control the cars, unless you have traction control on - then you need analog controls. The BMW has really screwed up handling. If you break on the apex of a corner and have stability control on you can take corners at insane speeds, you just need to countersteer.
 
you could try lowering the in game audio almost maximum. I had major distortion in TDU until I toned that down. I have amplifers for my headphones so can just turn those up instead.

As for missing EAX effects. Trust me you won´t miss them.
 
I'm really really enjoying this demo. Normally I'm someone that gets absorbed into the GTR2/GT Legends/rFactor titles, but this arcade fun is not to be missed. You definitely will want either a 360 pad or wheel.

The devs have managed to make a racing title that doesn't make you want to through your wheel/pad out the window if you fuck up on the last lap, which for an arcade title is AWESOME. I'm really excited to pick this up.
 
I could never get controlMK to work, but I did find XPadder, works like a charm! I'm gonna use this program in a lot more games. :D
 
I thought I did pretty well with the drifting with a 72k score but when my opponent scored 212k, I figured I'd move on.

Hehe i know what you mean, I knew i had done pretty badly with 100k, but then the other guy clocked up over 700k and I thought "to hell with this, just give me proper races".
Really enjoyed the proper races though. Seems a lot more floaty and forgiving than DiRT, but I'm no expert. Fun for drifting around corners though, which is what it's all about really.
Ran fine here 1680x1050, didn't look blurry to me except for the ever-popular blooms, Momo worked fine *shrug*
 
Litfod: Is FF working fine on your MOMO? Seems some people are having problems with FF working according to their forums. What OS are you using?
 
Replays, only thing missing is the slo-motion control which I'm very shock and surprised wasn't there.

Havent tried the PC version but on the 360 version theres slow motion, You have to pause it, then use the fast forward button.


But yeah, Im defiantly picking this up.. Love the drifting, about time theres an Awesome looking and decent handling game with drifting for PC. (besides the rfactor mod, Oversteer.)
 
Hehe i know what you mean, I knew i had done pretty badly with 100k, but then the other guy clocked up over 700k and I thought "to hell with this, just give me proper races".

See originally I couldn't get anywhere in the drifting (I was drifting just fine, but not racking up the points I needed) -- then I realized what the guy says at the beginning is key: drifting as close as possible to those flag/orange cones gets you HUGE bonuses, and with some combos nails a lot of points. I REALLY prefer this drifting mode to the one found in NFS mainly because it actually requires some skill to get it right.
 
Yeah, once you get used to the drifting and the way the 240SX handles you should be able to link almost all of the turns together.. Also Relized your speed needs to be above 50MPH for points to start racking up..


:)
Hopefully this will have a decent online drift mode..
 
ive racked up all the graphics settings to ultra and it still plays oh so smoothly. Damn the game looks good... i was so depressed after playing NFS pro street because of how crap it was and how annoying the announcers accent and voice was.

It is worth the wait i have to say. This one has the fun factor whilst gt5 has the emulation factor. Id choose fun anytime :D

Too bad, if this was a true PC game im sure the graphics would be even better... i mean 10x at least , but i think due to pc piracy, im thinking developers are shying away from pc exclusive titles rather all we PC gamers would get now are Console ports
 
Well it´s not just the piracy. It´s the type of game. Kids generally preferr arcade racers. There seem to be no market for simulations on consoles really. The only racing games that is kind of semi sims is Forza 2 and GT 5P.

Not everyone buys a wheel so gamepad is the most used one. And I guess chase view since just about all arcade games are optimized for it. With Flatout as an exception and a few others of course on PC.

But yeah graphics should be better. The PC specific effects like motion blur makes the game look worse! I think pepper pepper I now have the same IQ on the PC as well as on the 360. They could have upped it even further though really above this it wouldn´t make much for the game anyway and it runs smooth with no slow downs which is crucial.
 
Litfod: Is FF working fine on your MOMO? Seems some people are having problems with FF working according to their forums. What OS are you using?

Yep, definitely getting FF. I didn't fiddle with anything, just have it on the "preset 1 - logitech momo usb" control settings with the FF at 50%. It's not what I'd call particularly "useful" feedback like you get in a serious track racer like GTR2 or Race07, but there's the usual engine/off-road vibration, impacts, steering resistance etc. This is on xp (32bit).

Edit: tried it on Vista 64 and no FF (didn't offer the Momo control preset at all, although it worked in a custom profile).
 
OK er...

I get 2 erorros trying to launch this, both saying winmm.dll is missing.

Same, sort of. I got winsock32.dll, winmm.dll and kernel32.dll

Now what the fuck is going on?
 
I tried out this demo. It's definitely a fun game, but very arcade in handling. Cornering is very forgiving. Spinouts feel unnatural, most likely because they wan't users to feel on the edge doing drifts or whatnot. To me, the game feels like racing with a giant safety net with too much HDR intensity. The game would be fun for those who want fun gameplay without much effort. To which, it seems odd they included damage which cannot be turned off.

After playing this, I think I'm more of a sim guy. I'll stick with rfactor. I'll keep my arcade racing with TrackMania Forever.
 
Slo moReplays are avliable in PC, i use the gamepad so its the Right Trigger + X button on 360 controller.
 
I tried out this demo. It's definitely a fun game, but very arcade in handling. Cornering is very forgiving. Spinouts feel unnatural, most likely because they wan't users to feel on the edge doing drifts or whatnot. To me, the game feels like racing with a giant safety net with too much HDR intensity. The game would be fun for those who want fun gameplay without much effort. To which, it seems odd they included damage which cannot be turned off.

After playing this, I think I'm more of a sim guy. I'll stick with rfactor. I'll keep my arcade racing with TrackMania Forever.

Most definitely about the spinouts. It's very deceiving. It seems like cornering is forgiving and then all of a sudden your car is spinning wildly, you're in last place, and there's no chance of recovering.

I had fun with it, and my preference is the PC version though. With the PC version only being $40 it's a consideration.
 
So how is this compared to DiRT? I have a g25 and play LFS a bit. I remember trying out DiRT and feeling like I'm not even playing a car game - steering wheel input lag, sloppy controls in general, crazy acceleration and crazier breaking, all cars behaving the same way more or less... really fancy menus though.
 
OK er...

I get 2 erorros trying to launch this, both saying winmm.dll is missing...google search doesn't throw up anything related to this game and that file.

I can't get my logitech steering wheel to work with the game, there is no in game options to reconfigure the controls to any inputs from the wheel.

And last but not least after about 30-60 seconds of play my frame rate drops to much less than 1fps and it stutters around and becomes unplayable.

Game looks fantastic in 1920x1200 with everything on/high (not ultra) and 4xAA, very smooth with 8800gtx and E6600 @ 3.0

Still getting errors when trying to launch but I fixed the performance drop off, you need to install Vista SP1 which you can get from download.microsoft.com be warned the x64 is 750mb :S

Also new drivers for my logitech wheel managed to make it visible in game.

Leaving my only real complaint with the game to do with the steering sensitivity, it's already set to 100% (least sensitive) and it's a bit too sensitive for me, turning up the steering linearality didn't help much either. Forcefeedback didn't work through my wheel either which is a shame.

Game is pretty damn good otherwise, quite hard for me due to how easy it is to spin out on most of the maps, the AI isn't forgiving on "normal" either, they won't slow down if you get behind they stay at a set speed and make practiaclly no errors, recovering from a severe error is unlikely.
 
The crappiest game I've played in 6 months. Nothing is done right, and the damn cars feel like hovercrafts. Drifting with a raceclass BMW, yeah right!

But I expected nothing more from Codesuckers.. They just can't do racing games. Simple as that.
 
for some reason the demo won't load for me if Fraps is running...the game runs fine when Fraps is off...anyone else experiencing this?...I'm using Vista 64 bit
 
There must be a way to view the replay after a race is completed, right? Because I can't seem to, I can only get instant replay (which goes back about 5 seconds). How do you see a replay of the whole race?
 
Im playing with a 360 gamepad and it is not so bad. I like it but I may pass on buying it. The game is fun but I am not too into racing games. I would buy a sim-rally game if anyone has a good one they can recommend.

It looks pretty good only after removing the motion blur. That just blurs the whole screen and looks like crap. Everything is on Ultra and it plays smooth or smooth-enough.
 
I lowered the sensitivity on my analog stick (Logitec Rumblepad 2) in software(not in-game), as well as turned off driver assists- now I'm loving this game. Definitely a buy for me.
 
I have a problem with how the rallycar Bimmer handles like a garbage truck on an icy road but the pimped out mustang handles like a dream. Maybe there's some mustang fanboys on the codemasters' team? I mean, you don't have to be close in an arcade sim but at least get the relative physics right...

Other than that though, I would say my rating of the demo so far is "satisfying".
 
guys turn off all driver assists and lower your steering sensitivity down all the way. the demo options dont even let you configure the control mapping, so im expecting them to fine tune the range of motion for controllers in the final product as well. its much much better when you turn off all the assisted driving (ON by default, which sucks)

otherwise this seems like an outstanding game. i loved toca3, and this seems like it carries on the same theme but everything grander. i have noticed the racing can get very situational in this game, which is fantastic. you run your car too hard and it will fall apart... unless youre just so damn fast it dont matter:) i dont play much of anything but racing games, and ive been waiting for this one for years.
 
Thank you! I was lookin at this game the other day and thought it looked neat, thanks again:cool:
 
i like it a lot, the beamer does handle bad on the turns if your too fast. least with the keyboard anyway, but the mustang handles well even with a lot of damage. I think it looks great, and feels pretty good for a racing game. Ive not played many this last year but used to play them all the time. Online mode worked pretty well too, the lagging cars kinda suck but i was playing with people all over the world so thats kinda expected. The biggest thing i hated about online play is the people who try to wreck you as soon as the map starts, or just sit in ambush on the track to ruin it. Luckily once the race is over you can kick the offender in the lobby with voting. I think the ebay motors feature might be pretty cool, if there is a lot of mods for each car instead of just a couple for each type. The custom paint feature sounds cool to. I wanna try dirt and dirt 2 when its ready, but ill be getting this game, hopefully when its on sale unless i cant wait. I also liked that many of the barricades moved when hit, and the car damage was ok. The models were great except when you knock the mustangs front clip off, the radiator twin electric fans dont move, its just a texture map as far as i can tell. If your gonna let me see them, might as well make them spin, or get knocked off. Thats a minor gripe but irked me on the instant replay when the race was over.
 
OK I just got done playing the demo and after setting the controls up to my liking , I gotta say... this is one of the best racing games I've ever played, its really Immersive, the viewing angles are spectacular, also are the graphics. I will definetly be purchasing this one.
 
Rally Cars handle like tanks...and circuit racing cars handle like Fast and Furious Drifters...wtf?

Real race cars don't drift - THEY GRIP.
 
guys turn off all driver assists and lower your steering sensitivity down all the way. the demo options dont even let you configure the control mapping, so im expecting them to fine tune the range of motion for controllers in the final product as well. its much much better when you turn off all the assisted driving (ON by default, which sucks)

otherwise this seems like an outstanding game. i loved toca3, and this seems like it carries on the same theme but everything grander. i have noticed the racing can get very situational in this game, which is fantastic. you run your car too hard and it will fall apart... unless youre just so damn fast it dont matter:) i dont play much of anything but racing games, and ive been waiting for this one for years.

Just so ya know, you can turn off helpers and adjust advanced control and graphics settings.
 
this game is fun, driving without assists on is like a simulation type game, it's more fun then the last few racing games that came out!
 
Does anyone know how to setup a generic analog controller so it actually recognizes the analog inputs? I have it setup to work now but everything is digital, either all or nothing, no inbetween.
 
Adjusting the linearity setting helped with the steering issue. I was getting pissed off in the BMW race until I tweaked the setting (raised it by 2) and all was well. The BMW has a rediculous amount of acceleration and has a tendancy to lose control with very abrupt movements. The steering was too damn twitchy using the default settings. After applying the steering tweak, I got used to the feel of the car rather quickly and was hitting 1st place without a problem. Online play is pretty cool and I like how you can spectate so you don't look at a chart for several minutes until the race is over. I like the graphics but I can't help but think that they over did the bloom/hdr effect just a tad. I would have liked to see more natural looking lighting. The motion blur however is done pretty well as well as depth of field. I have yet to encounter slow down in this game running 1920x1200 Ultra settings with 4X MSaa. I'm glad they tamed the menu system from DiRT. The replays rock and I hope they allow you to save them in the full version.

I will buy this game when it comes out unless my favorite review sites point out that there are some serious problems with the retail version.
 
real race cars slide around all day long... dont you watch nascar? indy cars are the only ones that have so much downforce that they dont usually race loose..
 
real race cars slide around all day long... dont you watch nascar? indy cars are the only ones that have so much downforce that they dont usually race loose..

I don't consider Nascar to be genuine racing and neither does the majority of the world. It is simply not the class we are talking about. There are plenty of non-F1 events using only race class real-world cars that have plenty of grip and avoid the "drifting fad" that seems to be so endemic in recent games.

Sure you slide around all the time because you are just going in circles in a perpetual left turn. I admire their endurance and skill with having to manage that for hours while jockeying for position... but a silly sport...
 
i didnt mean to imply nascar was anything like most open wheel racing...

but you are right, the whole drifting fad is still going strong and i never liked it in the first place. honestly im not very happy to see an entire section of grid dedicated to drifting. i wanted this game to continue on where toca 3 left off...
 
the bmw is not a drift car by any mean. If you want something more realistic try the same car in the Race 07 demo :).

As for loosing control. It seems that you are actually supposed to get the rear out into the corners and drift trough them. I am slower if I don´t start a drift for sure. Have a hard time taking the corners at the same speeds I just understeer off the track if I try since it refuses to steer in if you don´t initiate a powerslide.

But really the only way to enjoy this is to take it for what it´s pure arcade.
 
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