I bought Oblivion, i played it for a day and gave up. I couldnt stand the skill system. It was just terrible. They made it the way it was so they didnt have to worry about balancing and they could say "its how its inteded".
When you leave it up to randomness to predict how your character to evolve then it becomes epic fail. I didnt even mind the way monsters scaled with you. I just couldnt stand the skill system.
I tried the mods that gave you attributes and what not a specific amount each level and i still felt like "am i playing this the way its meant to be played" am i becoming too strong? Too weak? There is no guidelines to how the game should be played.
That and you can beat the game at a rediculously low level. Then all thats left is to explore, and do random various quests. Oh boy thats exciting.
Im unfortunatley one of "those" players that needs a little more direction in my game and limitations, much like Diablo II. Im glad they made the game open ended, but it couldve easily been 10x better if they gave it just a little more direction and put effort into balancing the skills for a more commonly seen attribute / skills system.
When you leave it up to randomness to predict how your character to evolve then it becomes epic fail. I didnt even mind the way monsters scaled with you. I just couldnt stand the skill system.
I tried the mods that gave you attributes and what not a specific amount each level and i still felt like "am i playing this the way its meant to be played" am i becoming too strong? Too weak? There is no guidelines to how the game should be played.
That and you can beat the game at a rediculously low level. Then all thats left is to explore, and do random various quests. Oh boy thats exciting.
Im unfortunatley one of "those" players that needs a little more direction in my game and limitations, much like Diablo II. Im glad they made the game open ended, but it couldve easily been 10x better if they gave it just a little more direction and put effort into balancing the skills for a more commonly seen attribute / skills system.