720p 1:1 pixel mapping???

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Gawd
Joined
Feb 3, 2008
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So what happens when a game or video is only in 720p. Will the 1:1 pixel mapping only fill somewhere in the middle of the screen, or will it look the same as 1080p but scaled? Or is the only way to "fill" the screen, to stretch it? I only say this because one of my favorite game titles is coming to the ps3 and I believe it is only going to be optimized for 720p. So what does that mean if I play it on the westinghouse 24", it has 1:1.
 
1:1 means 1 pixel will be displayed for every pixel there is in the signal

720p is 1280x720. If the display is larger than that, it'll display as a box that size with black borders all around when set to 1:1

fill or full would stretch it out to fill the display. If this is a 16:9 display, it shouldn't be a problem, as there will be no distortion as the aspect ratio is maintained.

If it's a 16:10 display, then things will be stretched vertically and stuff will look too skinny. In the case of a non 16:9 display, you'd want something equivalent to an "aspect" mode, which maintains the aspect, but still stretches it to make it as big as possible. You'd end up with black bars on just the top and bottom or sides, instead of all around like on 1:1.
 
What about the westinghouse l2140nm 24".

Ok, thats what I though. So hypothetically..

if I buy a game and on the back it only lists up to 720p(by the way do most games in 720p also go to 1080i), but I have my ps3 set to hdmi 1080p, what will happen, will the ps3 scale the image to 1920x1080 or will it still come out to 720p. If this is true, it might be an issue for me and I might have to get a hdtv.
 
I believe the PS3 has a scaler. On the other hand some monitors have an "Aspect" option which will basically stretch it to fit the monitor, but also reserve its aspect ratio.
 
1:1 means 1 pixel will be displayed for every pixel there is in the signal

720p is 1280x720. If the display is larger than that, it'll display as a box that size with black borders all around when set to 1:1

fill or full would stretch it out to fill the display. If this is a 16:9 display, it shouldn't be a problem, as there will be no distortion as the aspect ratio is maintained.

If it's a 16:10 display, then things will be stretched vertically and stuff will look too skinny. In the case of a non 16:9 display, you'd want something equivalent to an "aspect" mode, which maintains the aspect, but still stretches it to make it as big as possible. You'd end up with black bars on just the top and bottom or sides, instead of all around like on 1:1.

This is only partially correct. Maintaining the aspect ratio does not ensure that there will be no distortion of the source. Any scaling or "filling" will result in some degree of distortion, although not as bad messing with the aspect ratio.
 
What about the westinghouse l2140nm 24".

Ok, thats what I though. So hypothetically..

if I buy a game and on the back it only lists up to 720p(by the way do most games in 720p also go to 1080i),
Now they should. At launch, not so much.
but I have my ps3 set to hdmi 1080p, what will happen, will the ps3 scale the image to 1920x1080 or will it still come out to 720p.
The PS3 has no scaler for PS3 games. If the game only supports up to 720p, then if 720p is in your supported resolution list, you get 720p. If 720p is not in your supported resolution list then the output is sent through the NTSC encoder chip and comes out of the PS3 either as 480i or as 480p (480p's as low as HDMI will go, 480i is possible over Component).
If this is true, it might be an issue for me and I might have to get a hdtv.
Either that, or a monitor that supports proper aspect ratios. My NEC LCD2470WNX and my NEC LCD24WMCX both support aspect ratio scaling, so my PS3 games display with black bars at the top/bottom, just like a 16:9 image on a 16:10 display should.
 
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