Where are all the UT3 players???

The Avril is largely gimped in this game. I don't even bother using it. Hell before even without an Avril you could conceivably take out some light vehicles like the Manta with a Flak cannon. Others with rockets.

Because of many of the issues mentioned above, that and disliking the maps, I avoid vehicle CTF and warfare modes for the most part. I play TDM and DM largely. Even then I dislike most of the maps.
 
It's more fun to bitch about it online than to play it.

This is probably why they keep deleting threads in the epic forums.

This is probably why my ip is banned in the epic forums.

lol

You guys should move in Quebec state, we are really against censure here. At least we wanna be cuz we can't be.

I remember how conered rats was flamed and ridiculized in their own forum when they released world war 2 online. I always thought they was pretty fair to not ban anybody, maybe they was making fun of us because the whole game was a scam anyway?

Of course scamming the whole planet is fine for big bro but downloading mp3 should be a crime :rolleyes:
 
They removed all the fun gameplay modes. I loved UT and UT2K4. 2K4 was a good evolution of the original. UT3 feels like a step backwards.



More like 3 or 5 steps back.Other then the COD4 comment (dont like the game all that much) I agree.I laos hate the art direction,and the level disgn is bland,Everything seems gray and blurry,etc...

Not to mention it looks FAR too much like GOW.If I wanted GOW,I would have bought the damn game Epic !! .I did not,for good reason.Jesus fucking christ get some new artists and level designers already.
 
^ On the contrary I found a few maps to really FEEL like UT. Sentinel is gorgeous in everyway, and IMO the best map in the game. All the other maps look shitty and gray. I would rather 10 variations of Sentinel over 10 grayish shitty maps. It also seems the community is being very slow about creating user-maps. :rolleyes:
 
I actually like the art direction of the new ut3 maps. I dont have GOW, havent played it, dont care for it, so I cant compare both games' art direction. I like ut3's nonetheless, it makes ut2k4's look like a cartoon.
 
There are so little people playing this game for a couple reasons.

Namely it's a BAD GAME. I've played all the UT's and they got progressively worse, but this game is a consolized pile of crap and I'm ashamed I spent any money on it.

2k3 made some odd changes, which drove a lot of the core crowd away, many of whom simply refused to buy this game. 2k4 added vehicles and that drove off a lot of other people. Battlefield 2 is good, Battlefield UT aka noobslaught and EPIC can shove their game where the sun doesn't shine.

id software was smart enough to keep their vehicular game separate from their classic DM, EPIC was dumb and it's bit them in the ass. I know a lot of people that didn't buy UT3 because those morons put vehicles in the game and mucked up CTF.

Honestly the noobslaught players deserved the bugs and the consolized menus, it fits them. First the game was dumbed down, and now the quality was as well.

For me, bring on Quake Zero now.:D

Pissed off former UT player.
 
intercept1.jpg


http://www.unrealna.com/viewnews.php?t=705
I want more maps like this... ;D
 
There are so little people playing this game for a couple reasons.

Namely it's a BAD GAME. I've played all the UT's and they got progressively worse, but this game is a consolized pile of crap and I'm ashamed I spent any money on it.

2k3 made some odd changes, which drove a lot of the core crowd away, many of whom simply refused to buy this game. 2k4 added vehicles and that drove off a lot of other people. Battlefield 2 is good, Battlefield UT aka noobslaught and EPIC can shove their game where the sun doesn't shine.

id software was smart enough to keep their vehicular game separate from their classic DM, EPIC was dumb and it's bit them in the ass. I know a lot of people that didn't buy UT3 because those morons put vehicles in the game and mucked up CTF.

Honestly the noobslaught players deserved the bugs and the consolized menus, it fits them. First the game was dumbed down, and now the quality was as well.

For me, bring on Quake Zero now.:D

Pissed off former UT player.

I thought UT2004 was the best of the series. Not wanting vehicles because you fear change is a little rediculous in my opinion. The core death match wasn't really any different between UT2004 and UT99. The speed and physics felt slightly different, but it wasn't a bad change. I did prefer the slightly faster speed of UT99 but overall I enjoyed UT2004 more. UT3 feels more like UT99 in that regard as far as I am concerned.
 
tbh i bought the game nearly a month ago and probably only put in maybe 30min of play all together. this is due to not many servers online and umm the game ATM just doesnt seem right,

is it just me or does the game just feel and play like blah?
 
There are so little people playing this game for a couple reasons.

Namely it's a BAD GAME. I've played all the UT's and they got progressively worse, but this game is a consolized pile of crap and I'm ashamed I spent any money on it.

2k3 made some odd changes, which drove a lot of the core crowd away, many of whom simply refused to buy this game. 2k4 added vehicles and that drove off a lot of other people. Battlefield 2 is good, Battlefield UT aka noobslaught and EPIC can shove their game where the sun doesn't shine.

id software was smart enough to keep their vehicular game separate from their classic DM, EPIC was dumb and it's bit them in the ass. I know a lot of people that didn't buy UT3 because those morons put vehicles in the game and mucked up CTF.

Honestly the noobslaught players deserved the bugs and the consolized menus, it fits them. First the game was dumbed down, and now the quality was as well.

For me, bring on Quake Zero now.:D

Pissed off former UT player.

Noobslaught? :rolleyes:

Vehicle CTF is gametype...regular CTF is there too, dumbass.

UT2k4 was anything but a failure...and your post is about 6 years too late.

Get with the times grandpa. UT3 sucks, but your post is completely irrelevent.
 
Noobslaught? :rolleyes:

Vehicle CTF is gametype...regular CTF is there too, dumbass.

UT2k4 was anything but a failure...and your post is about 6 years too late.

Get with the times grandpa. UT3 sucks, but your post is completely irrelevent.

lol good post
 
To me it seems to be a vicious circle...people aren't playing cause they think it's hard to find a populated server,and it's tough to find a populated server cause people aren't playing.

It's probably silly to think that one person can change that but for now when I go online to play, I'll try out an empty server hoping that someone will join. When that someone else does join the server tends to fill in a reasonable amount of time. Lately though, I've been seeing fewer of those "someone else's".

I think a proper demo coupled with a stellar bonus pack/expansion could give the online multiplayer some serious life...but Epic has to get their shit together and keep tackling the big complaints, many of which are completely reasonable.
 
What are you talking about? There are a quite a few full servers at any type of day. At least for DM and Warfare.. I don't see all the complaining.

Sure, there are a ton of empty ones too, but every game has them, take a look at CS:S, too many empty servers to feast your eyes on. Who cares how many empty ones there are if there are enough full ones to always be able to join a full server?
 
What are you talking about? There are a quite a few full servers at any type of day. At least for DM and Warfare.. I don't see all the complaining.

Sure, there are a ton of empty ones too, but every game has them, take a look at CS:S, too many empty servers to feast your eyes on. Who cares how many empty ones there are if there are enough full ones to always be able to join a full server?
yes there are 100s of servers but there all empty
 
I thought UT2004 was the best of the series. Not wanting vehicles because you fear change is a little rediculous in my opinion. The core death match wasn't really any different between UT2004 and UT99. The speed and physics felt slightly different, but it wasn't a bad change. I did prefer the slightly faster speed of UT99 but overall I enjoyed UT2004 more. UT3 feels more like UT99 in that regard as far as I am concerned.

I lol'd
 
Simply put: this game needs an expansion pack.

I firmly believe they released this game too early (even though it was postponed). You can really tell what has been polished and what hasn't, and there is a lot of things left unpolished or totally left out. It's also too bad because I thought UT had a better engine than quake and that quake was squashed with UT2004....I'm pretty sure the release date was just horrible in terms of what other games have been released before it this year. I do have to give props on the AI being so damn hard....
 
I thought UT2004 was the best of the series. Not wanting vehicles because you fear change is a little rediculous in my opinion. The core death match wasn't really any different between UT2004 and UT99. The speed and physics felt slightly different, but it wasn't a bad change. I did prefer the slightly faster speed of UT99 but overall I enjoyed UT2004 more. UT3 feels more like UT99 in that regard as far as I am concerned.

I don't fear change:rolleyes: I play lots of vehicular games.

The thing is you can't properly balance a game for tight indoor non vehicle fighting, and then open outdoor vehicular fighting at the same time. Onslaught proved that, and it really bogged down the entire game once you were a good player.

For the record I loved Unreal XMP, which was vehicular and outdoor, that was amazing.

Vehicle CTF is gametype...regular CTF is there too, dumbass.

See point above about weapons balance, it doesn't work but noobs can't tell the difference.

UT2k4 was anything but a failure...

ORLY

it counted BOTS as players and still lagged behind holder games in online MP, it was a failure compared to the past games, the older community hated it and because of it people haven't bought UT3 which is why it's sales and online player base right now is comical.

Noobslaught?

Yes noobslaught. Noobed up gameplay, didn't require nearly as much technical skill, wasn't as strategic on the top level and that's where all the noobs played!

Not that there weren't some good players, but that doesn't change the above.

Glad to see they got the interface to go with it.

The core death match wasn't really any different between UT2004 and UT99.

Sorry but you're smoking crack. Next thing you're going to tell me there is no difference between Quake1 and Quake4.

2k4 had bad scaling, faster weapon switch, almost no gravity, oodles of air control + armor stacking. It was a hitscan fest, the shock even had the highest DPI when it came down to good players, and not the combo (using that wasn't advised). Extremely defensive and hitscan based game.

UT99 on the other hand had very heavy gravity, slow weapon switch, almost no air control. All the weapons were really on equal footing (barring the ripper), even the spawn gun was half decent. It was an extremely offensive game and not completely based off hitscan.

Then you have the sheildgun, which only exacerbated the overly defensive nature, and the addren pills which helped enforce the positive feed back loops for playing hitscan defense.

They don't play anything alike on a tactical or strategical level.

Simply put: this game needs an expansion pack.

That's to little and to late.

What they need to do is work on UT4 and Battlefield UT as fast as possible. Give everybody who bought this crud a rebate on those games and get back on track.

Short of that they will continue to lose players.
 
I don't fear change:rolleyes: I play lots of vehicular games.

The thing is you can't properly balance a game for tight indoor non vehicle fighting, and then open outdoor vehicular fighting at the same time. Onslaught proved that, and it really bogged down the entire game once you were a good player.

For the record I loved Unreal XMP, which was vehicular and outdoor, that was amazing.



See point above about weapons balance, it doesn't work but noobs can't tell the difference.



ORLY

it counted BOTS as players and still lagged behind holder games in online MP, it was a failure compared to the past games, the older community hated it and because of it people haven't bought UT3 which is why it's sales and online player base right now is comical.



Yes noobslaught. Noobed up gameplay, didn't require nearly as much technical skill, wasn't as strategic on the top level and that's where all the noobs played!

Not that there weren't some good players, but that doesn't change the above.

Glad to see they got the interface to go with it.



Sorry but you're smoking crack. Next thing you're going to tell me there is no difference between Quake1 and Quake4.

2k4 had bad scaling, faster weapon switch, almost no gravity, oodles of air control + armor stacking. It was a hitscan fest, the shock even had the highest DPI when it came down to good players, and not the combo (using that wasn't advised). Extremely defensive and hitscan based game.

UT99 on the other hand had very heavy gravity, slow weapon switch, almost no air control. All the weapons were really on equal footing (barring the ripper), even the spawn gun was half decent. It was an extremely offensive game and not completely based off hitscan.

Then you have the sheildgun, which only exacerbated the overly defensive nature, and the addren pills which helped enforce the positive feed back loops for playing hitscan defense.

They don't play anything alike on a tactical or strategical level.



That's to little and to late.

What they need to do is work on UT4 and Battlefield UT as fast as possible. Give everybody who bought this crud a rebate on those games and get back on track.

Short of that they will continue to lose players.

You have got to be the biggest dork ever. This isn't a pro site, if that is what you are trying to impress upon us.

We are complaining about UT3. You are just complaining about everything that isn't Quake 3.
 
I liked UT, I liked UT2k3 (less but still), 2k4 was OK but I saw the writing on the wall when they made noobslaught. This isn't about quake.

This isn't about pro or anything, it's about a bad game.

They drove their franchise into the ground noobing the crap out of it, and now sales are in the gutter, their core fan base hates the game, and the players left got an interface to match their gametype and skill set.

It's a bad game... but perfect for those noobslaught players in gametypes, interface, and quality.

The thing is, that's not going to sell or save it. Perhaps on console (which is where those gamers should be playing) it will do well. And after noobslaught the franchise should really go console only.

You can keep playing a game that sucks, isn't going to get more players, and never had a chance in hell due to idiotic decisions by the makers... or you can face facts that it's dead and pick a new franchise.

Your pick, but dead game.
 
You have got to be the biggest dork ever. This isn't a pro site, if that is what you are trying to impress upon us.

We are complaining about UT3. You are just complaining about everything that isn't Quake 3.

Sure it is. Everyone here thinks theyre [H]ARD! right? ;p
 
This is the perfect game to play after you've had an energy drink or three. Play your own music in the background.

I'm really liking VCTF a lot lately.
 
Sure it is. Everyone here thinks theyre [H]ARD! right? ;p

I think many people are sick of hearing so called "pro gamers" l33tist attitude and frankly their point of view. They come off as narrow minded and they can't seem to stand change. They typically seemed to be concerned with themselves and no one else.

The fact is the casual gamer and the average person is who the companies want to seduce. If they can do that they'll make far more money than they'd make from enthusiasts or hard core "pro gamers".
 
I think many people are sick of hearing so called "pro gamers" l33tist attitude and frankly their point of view. They come off as narrow minded and they can't seem to stand change. They typically seemed to be concerned with themselves and no one else.

The fact is the casual gamer and the average person is who the companies want to seduce. If they can do that they'll make far more money than they'd make from enthusiasts or hard core "pro gamers".

or even those of us that game seriously and regularly, just don't do the whole "Pro gamer" stuff.

I dislike UT3 not because it's different, but because I simply ~dislike~ it. UT99 was classic, UT2k4 was a different game that I also liked, and UT3 is a different game that I do ~not~ like. The same as me liking RTCW:ET, and disliking (strongly) ET:QW.

2 different games. One I like, the other I don't. It's that simple.

Although VCTF can be fun.
 
I think many people are sick of hearing so called "pro gamers" l33tist attitude and frankly their point of view. They come off as narrow minded and they can't seem to stand change. They typically seemed to be concerned with themselves and no one else.

The fact is the casual gamer and the average person is who the companies want to seduce. If they can do that they'll make far more money than they'd make from enthusiasts or hard core "pro gamers".

This is daft, pro gaming doesn't really exist. There are a handful of people that make money off it. I even played some of the so called "pros" in ut2k4 and not a damn one made enough cash (even though they went to CPL, WCG, ESWC, GGL) for it to be worth it. The truth of the matter is it's a game, you play it for fun and tournaments are fun.

If the game was fun for the casual gamer then why isn't it selling? Where are the players? The truth is it's a bad game, it has a serious case of consolites and noobishness.

I don't have anything against console games either, I own and play the hell out of my DS and Wii, can't get more noobish then that, and I get a massive amount of enjoyment out of them.

Change can be good, or it can be bad. In the case of UT3 sales numbers and online players confirm that this was BAD.

I always liked PC gaming for the depth and quality. Yeah there aren't as many games, and yes it's expensive. But damn, a high quality PC game can be so technical, so deep, that it will last you for years and mature well. This isn't that sort of game on any level.

Ironically a lot of the so called "pros" like UT3 for DM (which still remains the only pro game type in it), but nobody is playing it... for good reason.

I'd have no problem with it if Epic released Battlefield Unreal and Unreal Tournament as two discreet products. I could noob it up in Battlefield UT crank the GFX and kick back, and when I felt like it play some 1v1 Unreal Tournament and actually try for an hour or so before I burn out. Best of all they could tweak the weapons/movement/physics for each so that they were good games. Rather then trying to hodge podge everything into one mega game and screw all of it up.

I waited for this game, and despite UT2004 and noobslaught thought it might not suck, I was wrong. Right now I'm amusing myself with Mario Galaxy and an old Street Fighter 2 arcade board I've wired to my TV.
 
This is daft, pro gaming doesn't really exist. There are a handful of people that make money off it. I even played some of the so called "pros" in ut2k4 and not a damn one made enough cash (even though they went to CPL, WCG, ESWC, GGL) for it to be worth it. The truth of the matter is it's a game, you play it for fun and tournaments are fun.

If the game was fun for the casual gamer then why isn't it selling? Where are the players? The truth is it's a bad game, it has a serious case of consolites and noobishness.

I don't have anything against console games either, I own and play the hell out of my DS and Wii, can't get more noobish then that, and I get a massive amount of enjoyment out of them.

Change can be good, or it can be bad. In the case of UT3 sales numbers and online players confirm that this was BAD.

I always liked PC gaming for the depth and quality. Yeah there aren't as many games, and yes it's expensive. But damn, a high quality PC game can be so technical, so deep, that it will last you for years and mature well. This isn't that sort of game on any level.

Ironically a lot of the so called "pros" like UT3 for DM (which still remains the only pro game type in it), but nobody is playing it... for good reason.

I'd have no problem with it if Epic released Battlefield Unreal and Unreal Tournament as two discreet products. I could noob it up in Battlefield UT crank the GFX and kick back, and when I felt like it play some 1v1 Unreal Tournament and actually try for an hour or so before I burn out. Best of all they could tweak the weapons/movement/physics for each so that they were good games. Rather then trying to hodge podge everything into one mega game and screw all of it up.

I waited for this game, and despite UT2004 and noobslaught thought it might not suck, I was wrong. Right now I'm amusing myself with Mario Galaxy and an old Street Fighter 2 arcade board I've wired to my TV.

I've known some pro gamers myself. Out of the several I've played against and met, not one of them was significantly better than me and none of those guys made any money off of it either. However all but one of those had an attitude problem and was therefore quite annoying.

I wasn't defending UT3. I think it isn't as bad as everyone says it is, but it needs changes. I felt similarly about UT2003 and with UT2004 they addressed just about every problem I had with it. UT2004 is an excellent game that I'll be re-installing and playing again. I'm also enjoying UT3, but without a modding community and without some better maps I can't see it holding my interest the same way UT2004 has for so many years.
 
I've known some pro gamers myself. Out of the several I've played against and met, not one of them was significantly better than me and none of those guys made any money off of it either. However all but one of those had an attitude problem and was therefore quite annoying.

I wasn't defending UT3. I think it isn't as bad as everyone says it is, but it needs changes. I felt similarly about UT2003 and with UT2004 they addressed just about every problem I had with it. UT2004 is an excellent game that I'll be re-installing and playing again. I'm also enjoying UT3, but without a modding community and without some better maps I can't see it holding my interest the same way UT2004 has for so many years.

Hell, I STILL play UT2k4. It's installed on every machine I own that runs windows or Linux.
 
I guess I am one of the very few who enjoys UT3.

Not alone. I love it. Then again, I've loved all the UT games. Sure this one is different, but meh, its still a fast paced shooter.

Anywho, add me as a friend if you want OP. Name: abudhu Clan: HARD :D Yes, I am representing for the Forums.
 
I think many people are sick of hearing so called "pro gamers" l33tist attitude and frankly their point of view. They come off as narrow minded and they can't seem to stand change. They typically seemed to be concerned with themselves and no one else.

The fact is the casual gamer and the average person is who the companies want to seduce. If they can do that they'll make far more money than they'd make from enthusiasts or hard core "pro gamers".

The "pro gamers" you hate so much are the only people playing UT3.

#UT3TDM on gameradius, 200+ idling the channel, creating the mods and changes needed for UT3 TDM to be successful. CustomUT was a huge step forward
 
I've known some pro gamers myself. Out of the several I've played against and met, not one of them was significantly better than me and none of those guys made any money off of it either. However all but one of those had an attitude problem and was therefore quite annoying.

I wasn't defending UT3. I think it isn't as bad as everyone says it is, but it needs changes. I felt similarly about UT2003 and with UT2004 they addressed just about every problem I had with it. UT2004 is an excellent game that I'll be re-installing and playing again. I'm also enjoying UT3, but without a modding community and without some better maps I can't see it holding my interest the same way UT2004 has for so many years.

Some of the ones I knew did, and a fair amount of cash. It's just not enough to live off. Only a rare few are good enough to rake in a livable wage (ie 40k or more per year, and even that is slumming it). Some of the better ones are that much better. But it means squat when there isn't money in it. I ran into them namely for running tournaments for one of the bigger leagues that paid cash.

UT2003 and UT2004 had issues. Namely they were nothing at all on a technical, or strategic level like UT99, apples and oranges. That doesn't make them bad, but when you carry a titles name it shouldn't be a night and day difference in how it plays. But beyond that they had bugs and technical issues left and right on release... but they did have a player base.

I was actually exited for noobslaught, as a long time tribes player I enjoy that type of stuff, when done well.

But it turned out to be the gametype for retards, it was the most unskilled, noobtastic, pile of dogshit cranked out. I've never seen an FPS game mode that took less skill and smarts. It was all the worse at the time because Unreal XMP was fantastic, it took loads of skill, was strategic and non linear (onslaught is linear as hell which noobs the crap out of it) and was just amazing on all levels: note to Epic, make XMP 2.0 and it will sell like crazy. But Unreal 2 was such an epic failure (pun intended) that it never took off.

As per changes and mods, sorry but that's not going to help. I'll use Tribes V as my example. The beta sucked (just like UT3) due to bugs, it was noobed up (not always a bad thing I even liked it), and the full release was even more plagued with issues then the beta (just like UT3!). Well it sold like crap, severs were empty, and people moved on to other games by the time the mods got out. Dead game, just like UT3.

Mods come flowing in when people play it, not when it's dead and the core player base hates it.

If Epic wants to fix Unreal the solution is simple. Create Unreal Tournament and take all vehicular junk out of it, balance everything for close quarters high paced action, sell that. Then take XMP + Onslaught and make a bad ass game (remove that linking nodes crap it's a PC game we aren't console idiots, do it XMP style with UT's guns).

Trying to cram both into the same game has never worked.
 
The "pro gamers" you hate so much are the only people playing UT3.

#UT3TDM on gameradius, 200+ idling the channel, creating the mods and changes needed for UT3 TDM to be successful. CustomUT was a huge step forward

great. We'll all gladly use it and applaud their success when it's done too (I'm serious). As it is though, most of us are bored with the game. :)
 
The "pro gamers" you hate so much are the only people playing UT3.

#UT3TDM on gameradius, 200+ idling the channel, creating the mods and changes needed for UT3 TDM to be successful. CustomUT was a huge step forward

CustomUT may inspire me to buy UT3... hooray! ;D
 
noobslaught. noobing noobslaught players noobslaught .

Is about all I got out of that post... noob! :p

You could have just said "I HATE PEOPLE WHO LIKE A DIFFERENT TYPE OF GAMEPLAY AND IT MAKES ME ANGRY. THEY ARE NOT WORTHY OF MY PRECIOUS GENRE" in all caps like that. Would have accomplished the same thing with 1/2 the effort! See I am helping you become a more efficient angst filled elitist! :)
 
Is about all I got out of that post... noob! :p

You could have just said "I HATE PEOPLE WHO LIKE A DIFFERENT TYPE OF GAMEPLAY AND IT MAKES ME ANGRY. THEY ARE NOT WORTHY OF MY PRECIOUS GENRE" in all caps like that. Would have accomplished the same thing with 1/2 the effort! See I am helping you become a more efficient angst filled elitist! :)

Again I played tribes and XMP, which was that gameplay done good.

I just don't like crap gameplay for retards. I'm sorry if you do. As a tribes player vctf is my bread and butter, but NOOB CTF is not. UT's version is for noobs, and has 0 depth.

I'm sorry if you're new to the gaming scene, but that's the way it goes. Some are happy with crappy games and crappy gamers, some demand a slight bit more, and want depth.

I guess we both know where we stand, and if your slam on me had any value, this game would be kicking, it's NOT. Because you're wrong.
 
To put it simply, Unreal Tournament + Vehicles (because every other game was over doing vehicles) = Failure.

:I
 
"I'm sorry if you're new to the gaming scene" lol no. Particularly not to the Unreal scene. I just like to giggle (tee hee!) at people who get off to e-peen stroking based on a type of game they play. It is a game, you play it for fun; or should anyway.

I don't really care what you have played. I am not sure who you are used to talking with, but having played tribes is not really a big wow factor. I will still make fun of you for going on massive "noob" rants because well... it is pretty funny to see someone get so worked up and put so much worth into what variants of VCTF they play :) If you really dislike the game state why, but you not thinking it is "REAL DEAL USES SKILLZ SUPER CERAAL CPL MATERIAL" isn't much of a thing to post. People who enjoy it certainly aren't going to read that and go "oh!" and change their opinions.

I am now off to play some TF2. I hope it doesn't anger you with its un-pro-ness. And woe is me if I decide to play some Snood later!! ;)
 
I just don't like crap gameplay for retards

I'm not sure I would go so far as to infer that the people who play/enjoy it are 'retards'. I've had some great games and, sure, I've had some utterly atrocious games (generally attributable to getting stuck with a few players who clearly are unsure as to what is going down). Nothing to do with the gameplay itself.

Some tweaks are needed, that much is obvious. Still, I think it's a great game when you play with people who know what they're doing. Regrettably there isn't much uptake at this time so it can be difficult to find a low-ping server that's populated with a good number of clued-up players. Perhaps, in addition to the many requested tweaks, that might change when the console versions kick off? Controversial, possibly, but I’m certainly not going to rule it out (presuming that Epic/whoever is still up for mixed matches).
 
As per changes and mods, sorry but that's not going to help. I'll use Tribes V as my example. The beta sucked (just like UT3) due to bugs, it was noobed up (not always a bad thing I even liked it), and the full release was even more plagued with issues then the beta (just like UT3!). Well it sold like crap, severs were empty, and people moved on to other games by the time the mods got out. Dead game, just like UT3.

Mods come flowing in when people play it, not when it's dead and the core player base hates it.

.

I think custom maps can help the game. I've seen a few already that are good on the UT3 forums. I think once people download a few of these and are able to play on a wider selection of maps it might help the game pick up steam a bit. If the game picks up more steam more people will create maps hopefully. One thing the game sorely needs is more CTF maps. I'm a CTF player myself, I've been playing UT since UT99 and CTF is the game of choice for me. I started with DM and moved to CTF actually.

Expansion/Bonus packs might also help the game depending on what Epic adds.
 
CustomUT may inspire me to buy UT3... hooray! ;D
CustomUT is great. I'm using v1a right now. I enjoy having hitsound confirmation even though epic did a better job in ut3 than 2k4 with hit recognition. I also like the fact that the skins are the same brightness as epics only with the ability to change color. The epic skins are plenty bright and this solution will hopefully be satisfactory for all parties. Warm up mode is great for just messing around in instant action as well.
 
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