D
Deleted member 68403
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I installed my 8800GT last night and loaded up my old favorite - Quake 3 Arena. I was curious to see how it looked and ran at 1680 x 1050 with 16x AA and 16x AF. I have the drawfps =1 in the config file. So there I am running between 500 - 999 frames per second thoroughly impressed when I try the jump pads on DM17. I overshot all jump pads. Walking into a jumpad would overshoot me considerably past the landing zone and I would die. Almost like the game was running faster than it should.
It was at this point that I remembered the game engine was based on frame rate and that certain jumps were only available at 30, 60, and 120 frames per second and so on. So I edited my config file and set maxfps to 300 and tried again. It worked perfectly. I just thought it was funny how much technology has changed since that game came out. I would have killed to get Quake 3 looking and playing like this back in the day when I had a P2 350 with 128 megs ram running Voodoo 2's in SLI.
PS With everything maxed in Quake 3 and all the video card options maxed (transparency AA, gamma correct AA, etc.) timedemo 4 runs at 758 frames per second
It was at this point that I remembered the game engine was based on frame rate and that certain jumps were only available at 30, 60, and 120 frames per second and so on. So I edited my config file and set maxfps to 300 and tried again. It worked perfectly. I just thought it was funny how much technology has changed since that game came out. I would have killed to get Quake 3 looking and playing like this back in the day when I had a P2 350 with 128 megs ram running Voodoo 2's in SLI.
PS With everything maxed in Quake 3 and all the video card options maxed (transparency AA, gamma correct AA, etc.) timedemo 4 runs at 758 frames per second