Hilarious problem with my 8800GT

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I installed my 8800GT last night and loaded up my old favorite - Quake 3 Arena. I was curious to see how it looked and ran at 1680 x 1050 with 16x AA and 16x AF. I have the drawfps =1 in the config file. So there I am running between 500 - 999 frames per second thoroughly impressed when I try the jump pads on DM17. I overshot all jump pads. Walking into a jumpad would overshoot me considerably past the landing zone and I would die. Almost like the game was running faster than it should.

It was at this point that I remembered the game engine was based on frame rate and that certain jumps were only available at 30, 60, and 120 frames per second and so on. So I edited my config file and set maxfps to 300 and tried again. It worked perfectly. I just thought it was funny how much technology has changed since that game came out. I would have killed to get Quake 3 looking and playing like this back in the day when I had a P2 350 with 128 megs ram running Voodoo 2's in SLI.

PS With everything maxed in Quake 3 and all the video card options maxed (transparency AA, gamma correct AA, etc.) timedemo 4 runs at 758 frames per second :)
 
The very mention of Voodoo 2 SLI makes this thread 3x better. :D

That IS pretty amusing, thanks for sharing.
 
I installed my 8800GT last night and loaded up my old favorite - Quake 3 Arena. I was curious to see how it looked and ran at 1680 x 1050 with 16x AA and 16x AF. I have the drawfps =1 in the config file. So there I am running between 500 - 999 frames per second thoroughly impressed when I try the jump pads on DM17. I overshot all jump pads. Walking into a jumpad would overshoot me considerably past the landing zone and I would die. Almost like the game was running faster than it should.

It was at this point that I remembered the game engine was based on frame rate and that certain jumps were only available at 30, 60, and 120 frames per second and so on. So I edited my config file and set maxfps to 300 and tried again. It worked perfectly. I just thought it was funny how much technology has changed since that game came out. I would have killed to get Quake 3 looking and playing like this back in the day when I had a P2 350 with 128 megs ram running Voodoo 2's in SLI.

PS With everything maxed in Quake 3 and all the video card options maxed (transparency AA, gamma correct AA, etc.) timedemo 4 runs at 758 frames per second :)

You could have just turned on vsync in nvidia control panel to limit to 60/75fps depending on your refresh rate.
 
In two years time you will probably be playing Crysis at 100fps on a 30inch LCD with max settings and laughing about how silly it plays :)
 
This reminds me of playing around with UT and UT2K4 the other day with my 8800gt

Looked at a wall with 7800GT SLI setup i was getting 1300+ FPS

Look at a wall now with my 8800GT i get over 2200+ FPS LOL!

You are right. It is amazing how far technolgy has come in just a few years
 
You could have just turned on vsync in nvidia control panel to limit to 60/75fps depending on your refresh rate.

Where is the fun in that? Also, then I couldn't make some of the double rocket jumps that are only possible at 120 frames per second :)
 
Where is the fun in that?

Heh its not so much about losing the fun factor but I read somewhere the human eye can't really notice a difference over 32fps or something.

But you are right games and technology have come a LONG way.

Who remembers that age old game from the 8088 days called Sopwith where you flew the red baron between two mountains and shot the tanks on the ground? That was coded in a sense that you could probably still play it today on your computers and run as fast as it did then as it does now.
 
Heh its not so much about losing the fun factor but I read somewhere the human eye can't really notice a difference over 32fps or something.

But you are right games and technology have come a LONG way.

Who remembers that age old game from the 8088 days called Sopwith where you flew the red baron between two mountains and shot the tanks on the ground? That was coded in a sense that you could probably still play it today on your computers and run as fast as it did then as it does now.

Plz read

http://www.100fps.com/how_many_frames_can_humans_see.htm
 
I feel somewhat distinguished that Brent has posted in a thread that I started. However, I also feel somewhat bastardized that a thread I started has a debate between how many frames per second you really need.
 
I feel somewhat distinguished that Brent has posted in a thread that I started. However, I also feel somewhat bastardized that a thread I started has a debate between how many frames per second you really need.

:( It honestly wasn't intended for that!
 
Speaking of old games, I've been messing around with some lately. Anyone remember the shooter No One Live Forever? I actually started playing in a little, and while it looks terrible by todays standards (its seven years old), its game play is still top notch.

I'd like to Monolith remake this game. Not a sequel, a remake. Actually, that's really what a lot of sequels are these days, like Call Of Duty 4. It works for good game like it.
 
The original Half Life is the only FPS that's ever made me want to puke. Gordon runs...so...fast...
 
Speaking of old games, I've been messing around with some lately. Anyone remember the shooter No One Live Forever? I actually started playing in a little, and while it looks terrible by todays standards (its seven years old), its game play is still top notch.

I'd like to Monolith remake this game. Not a sequel, a remake. Actually, that's really what a lot of sequels are these days, like Call Of Duty 4. It works for good game like it.

I've actually been playing that game through again. It was a huge pain in the ass to try and get working in Vista 64, but I finally figured out how to hack the registry to get the game to install correctly. In terms of gameplay, you will not find a PC game with better gameplay. NOLF series is in my top 5 all time greatest PC Games.

I would also like a sequel or remake.
 
This type of thing never gets old. Every time I upgrade something in my computer after I get bored of the new fangled tech demo or whathaveyou that comes with the hardware I will immediately toy around with all of my old software just to see how ridiculous I can make it. Quake3 is always a favorite (I remember having to turn everything to super low detail so I could make it lock in at 120fps on my GF2). Actually just about anything running on an id engine. Those engines are coded so well in the sense that the games will probably continue to scale with any type of hardware indefinitely, gotta love those cfg files. I just installed Soldier of Fortune again last week and had a go at running it with all of the bells and whistles on. You know for a Quake2 engine game that thing can still wind up looking halfway decent at times. Along with SoF I installed Prince of Persia Sands of Time just so I could play through that one again. What a beauty that game was, remember thinking how awesome it looked on my new 9800Pro back in the day. Sucks that nobody ever found a workaround to enable AA with that game, could really use it since it's resolution selection is so limited. I tried a resolution hack I found for the game to make it higher res but it didn't really work as expected.

The one thing that doesn't seem to make the transition to new hardware for me is the sound. For some reason it's coming out of sync on a lot of my older games. Oh well, probably just a dual core thing but I didn't care enough about it to find out.
 
I installed my 8800GT last night and loaded up my old favorite - Quake 3 Arena. I was curious to see how it looked and ran at 1680 x 1050 with 16x AA and 16x AF. I have the drawfps =1 in the config file. So there I am running between 500 - 999 frames per second thoroughly impressed when I try the jump pads on DM17. I overshot all jump pads. Walking into a jumpad would overshoot me considerably past the landing zone and I would die. Almost like the game was running faster than it should.

It was at this point that I remembered the game engine was based on frame rate and that certain jumps were only available at 30, 60, and 120 frames per second and so on. So I edited my config file and set maxfps to 300 and tried again. It worked perfectly. I just thought it was funny how much technology has changed since that game came out. I would have killed to get Quake 3 looking and playing like this back in the day when I had a P2 350 with 128 megs ram running Voodoo 2's in SLI.

PS With everything maxed in Quake 3 and all the video card options maxed (transparency AA, gamma correct AA, etc.) timedemo 4 runs at 758 frames per second :)



that p3 350 would have been a good quake2 system, for quake3 it was all about voodoo3's baby!
 
that p3 350 would have been a good quake2 system, for quake3 it was all about voodoo3's baby!

Quake 3 cost me about $1000 in video cards. I had my Voodoo 2's which struggled mightily at 1024 x 768. I upgraded to a Voodoo 3 which was not as big an upgrade as I hoped for although it did look better because it rendered internally at 22 bit and then outputted at 16 bit. Then I bought a Diamond Viper V770 Ultra 32 TNT2 Ultra which blew me away with it's gorgeous 32 bit color output but was not quite what I was hoping for in performance. Then I bought a GeForce DDR card and that was the best looking, fastest rendering card ever (at the time) which finally fulfilled my need to have Quake 3 running at a smooth frame rate while looking gorgeous.

I still remember when Kyle was on ZDTV / TechTV demo-ing the GeForce 2 GTS 32 meg cards when they were brand new, top of the line. Watching Kyle, Leo, and Pat run Quake 3 on that big screen TV was epic!
 
I had a problem like this with Ground control 2. It was running on both CPU cores and was actually running at the 200+FPS that the video card was rendering. I have a video of it lurking somewhere.
 
Quake 3 cost me about $1000 in video cards. I had my Voodoo 2's which struggled mightily at 1024 x 768. I upgraded to a Voodoo 3 which was not as big an upgrade as I hoped for although it did look better because it rendered internally at 22 bit and then outputted at 16 bit. Then I bought a Diamond Viper V770 Ultra 32 TNT2 Ultra which blew me away with it's gorgeous 32 bit color output but was not quite what I was hoping for in performance. Then I bought a GeForce DDR card and that was the best looking, fastest rendering card ever (at the time) which finally fulfilled my need to have Quake 3 running at a smooth frame rate while looking gorgeous.

I still remember when Kyle was on ZDTV / TechTV demo-ing the GeForce 2 GTS 32 meg cards when they were brand new, top of the line. Watching Kyle, Leo, and Pat run Quake 3 on that big screen TV was epic!

Hmm, I distinctly remember playing Action Quake2 with my Viper v770 and my lpb ping. My Geforce2 GTS was definitely the best card I ever owned, I remember buying it for 356.99 at fry's and I swear I ran that card for like 3 years.
 
What is even more amazing about your performance: the T&L portion of the Quake III engine is probably being handled through a single vertex shader program (posing as T&L).

So when you consider that your framerate tops 1000fps, not CPU limited at all, it is amazing that only ONE vertex shader plus ONE CPU is driving that.
 
Ah ActionQ2, almost a perfect precursor to CS. Does anyone here remember the mod called TerrorQ2? That one was a lot more "realistic" in its approach in that it took a lot fewer rounds to take someone down. There were a ridiculous number of mods for Q2 what happened to those days. Guess it takes too much time and investment these days.
 
Ah ActionQ2, almost a perfect precursor to CS. Does anyone here remember the mod called TerrorQ2? That one was a lot more "realistic" in its approach in that it took a lot fewer rounds to take someone down. There were a ridiculous number of mods for Q2 what happened to those days. Guess it takes too much time and investment these days.

Ever play Superheroes Quake2, or Superheroes Quake3? Qpong? I made/worked on those mods.. heh.
 
The very mention of Voodoo 2 SLI makes this thread 3x better. :D

That IS pretty amusing, thanks for sharing.

That was back when it was Scan Line Interleave and not Scalable Link Interface. And your frame rate almost exactly doubled in every game (assuming you weren't CPU limited) . Lastly, the card could only do 3D, so you had to have a separate card for 2D (ah my old Riva 128) and a single card had a max resolution of 800 x 600. . .but grab 2 and run SLI and the max resolution increased to 1024 x 768 :)
 
In two years time you will probably be playing Crysis at 100fps on a 30inch LCD with max settings and laughing about how silly it plays :)

More like 3-5 years with Crysis. They built that beast to be seriously forward-thinking. Which is why no current hardware is anywhere near maxing it out, which has hurt the feelings of a lot of hotrodders on various forums. :)

But your point is totally correct. This phenomenon has been iterated many times since the Quake/Voodoo days. Good times.
 
Originally Posted by JinxCA
The very mention of Voodoo 2 SLI makes this thread 3x better.

I still have both my old Voodoo2's but I lost the SLI connector :(

It looked like a very short floppydisk cable as I remember -

does anyone know where I could find the pin-outs so I can make one up?
 
Those were the days of video cards. I remember setting up my voodoo 3 3000 in a celeron 600MHZ machine. It only took me 4 hours to figure out the drivers lol.

Geforce 2 MX 400 was one of the best cards I ever owned, it was better than the Geforce 4 MX 420 PCI that replaced it.
 
Before I made the switch to Vista 64 I had installed the doom collectors edition on my computer. Doom 2, Ultimate doom and Final Doom. :cool: Even with the settings maxed it looked exactly as I remembered it all those years ago on a 50mhz 486 with what I can only assume were integrated graphics. That was a fun game to relive, after playing for a bit I remembered all the secrets and was having a good time. Too bad I can't get it to work in Vista.
 
i remember playing morrowind on my 6800gt maxed out and it still bogged down in certain areas to like >30fps, it just shows how poorly coded it was.
 
I think a lot of the early problems with XP64 were crap drivers. I just installed XP64 SP2 to test Crysis, I get exactly the same max fps but much better min fps, it also loads faster and you get greater draw distance [mountains look better etc], its a good 10fps faster than Vista64, the best of both worlds really...
 
My Quake3 days consisted of using my $350.00 brand new bleeding edge GeForce256 32MB Sdram:D. 768MB of SDRAM, and a PIII Coppermine 700MHz Slot1 CPU... I swear that game was the absolute BOMB to play back then:p
 
i remember playing morrowind on my 6800gt maxed out and it still bogged down in certain areas to like >30fps, it just shows how poorly coded it was.

it also shows how far ahead of its time it was. Shit if you ignore the horrible character models the graphics really arent that much different than oblivion.

as far as quake 3 goes i remember playing that against my buds on 350mhz imac G3's in my highschool computer lab...it was a blast. I have no idea what the video chipset was in those things but the game ran well at 800x600.
 
yes, after taking 5 hits of acid, i would probably agree with you. But reality says not just no, but fuck no.

did you ever get to play morrowind at full settings? the water looks amazing and the enviroments were way ahead of their time. Morrowind looks like something that came out 2 maybe 3 years ago not almost 7. Unfortunately I cant seem to find any high res screenshots to show you...all the ones I can find online are like 1024x768 which just doesnt give the game credit...1600x1200 is where it shines. Though I do stand by my orignal statement that this doesnt apply to the character models...because they sucked
 
My Quake3 days consisted of using my $350.00 brand new bleeding edge GeForce256 32MB Sdram:D. 768MB of SDRAM, and a PIII Coppermine 700MHz Slot1 CPU... I swear that game was the absolute BOMB to play back then:p

coppermine, now there's a word I haven't heard in a long time
 
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