jester1176
[H]ard|Gawd
- Joined
- Sep 26, 2002
- Messages
- 1,553
When Assassins Creed was first announced for the 360, there were some comments made that there might be some differences in that version. Is everything going to be pretty much identical, or will there be any differences between the PS3 version and the 360 version?
Raymond: There shouldnt be any differences at all. Were sharing the exact same assets. The engines have the same capabilities. Both systems have different things going for them. With PlayStation 3, currently, you can see maybe a slight difference in some of the textures. With Xbox 360 right now you may see a little bit smoother framerate, maybe a couple more frames per second right now. Its so negligible right now that unless youre sitting there looking at them both side by side, youre not going to see any difference. And thats our goalto deliver the exact same experience on both of them
What about the Sixaxis controls? Are you planning on using any of that at all?
Raymond: No.
Why not?
Raymond: Theres still an opportunity if we come up with a great idea. We really wanted to us it first and we thought a lot, and every idea we came up for it ended up feeling a bit like a gadget. We were like, If it doesnt fit, if its not a great idea, why do it?
from http://www.gameinformer.com/News/Story/200705/N07.0523.1653.37195.htm?Page=1
Raymond: There shouldnt be any differences at all. Were sharing the exact same assets. The engines have the same capabilities. Both systems have different things going for them. With PlayStation 3, currently, you can see maybe a slight difference in some of the textures. With Xbox 360 right now you may see a little bit smoother framerate, maybe a couple more frames per second right now. Its so negligible right now that unless youre sitting there looking at them both side by side, youre not going to see any difference. And thats our goalto deliver the exact same experience on both of them
What about the Sixaxis controls? Are you planning on using any of that at all?
Raymond: No.
Why not?
Raymond: Theres still an opportunity if we come up with a great idea. We really wanted to us it first and we thought a lot, and every idea we came up for it ended up feeling a bit like a gadget. We were like, If it doesnt fit, if its not a great idea, why do it?
from http://www.gameinformer.com/News/Story/200705/N07.0523.1653.37195.htm?Page=1