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No AA is quite a turn off. Otherwise it runs great!
Use the AA from the options screen in the game. It works from there but not from the nvidia control panel. It has something to do with the way they coded Stalker. If you read the nvidia driver notes they say the same thing. AA does work but you have to enable it from within the game.
Use the AA from the options screen in the game. It works from there but not from the nvidia control panel. It has something to do with the way they coded Stalker. If you read the nvidia driver notes they say the same thing. AA does work but you have to enable it from within the game.
HighwayAssassins said:Also, I can only get about 20 FPS for the first 10 minutes of any level...it seems to be loading the rest of the map during that time...VERY similar to the stutter bug in source, except much worse than HL2...we are talking 10 minutes at a time.
http://www.tweakguides.com/ you can disable prefetch by adding "-noprefetch" (minus "") to the target in the shortcut. that should remove stutter from the game trying to load the entire zone into memory at once.
Got everything cranked except AA on the system in my rig...
Game runs smooth as butter outside, but some places inside and in the area with the bar is just HORRIBLE performance. Slideshow right outside the bar. I have no idea why that particular area is so challenging.
Also, I can only get about 20 FPS for the first 10 minutes of any level...it seems to be loading the rest of the map during that time...VERY similar to the stutter bug in source, except much worse than HL2...we are talking 10 minutes at a time.
hopefully the next patch will resolve some of these issues.
Tried that. It works great for some levels, others it just turns them into a slideshow, because it loads all that shit in game. -noprefetch really just moves that loading time to in game as far as I can tell. I couldn't figure out why it got SO god damn choppy all of a sudden, then I removed the -noprefetch switch I added a few days before and all was well again.
I think its really hit or miss, and especially dependent on the map being played. Some maps benefit tremendously...but if you are in an area with many buildings and textures and everything...good luck.