Quake wars. Will it be good

Will quake wars be a good game


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Battlefield is on life support at the moment.
ET Quake Wars is going to bury it. LOL :p
Watch the gamespy stats. The old ET is right behind the new battlefield games. Quake Wars will blow past them in a matter of months. Entire clans will go tits up when they lose all their players to ET Quake Wars. But wait I hear next year EA is releasing BF 3142 !
 
spine said:
I reckon it'll be good, but I'd bet it'll get old real fast. It's going to be too serious for it's own good and ultimately will fail to provide the level of fun that the BF games provide.

For the non-whiners, non-bitches, and non-defacto EA haters the BF series of games are great fun; always were, always will be. Their tackyness, oddly, adds to this. Quake Wars will be a highly slick affair and will be adopted by seriously skilled players making it alot less fun, even for good players 'cos it'll always be a dead serious game where you cannot afford to have any noob fuck things up (which always happens in online games, it's inevitable). When some noob fucks up a titan landing in BF2142 it's annoying for sure, but you can laugh it. That won't be the case in Quake Wars.

So yeah, not a BF killer IMO. It'll have it's place alongside after the BF guys realise it's just not as fun and go back to the BF games.
I really don't think it will be like this... to me it doesn't seem as if the game will be any more serious than the BF games. Can you point out reasons why the game seems to come across as being only for serious gamers and not casual ones. I ask only because I'm curious; I'm not trying to "disprove" you or anything :)
 
20,000 players to 10,000 players. I'm not sure that classifies as "right behind". lol

But hey, QW *should* be more popular than ET if it's decent enough. I'm looking forward to QW and I hope it's good. I just don't think it's going to "kill" anything.
 
Geo Fry said:
I really don't think it will be like this... to me it doesn't seem as if the game will be any more serious than the BF games. Can you point out reasons why the game seems to come across as being only for serious gamers and not casual ones. I ask only because I'm curious; I'm not trying to "disprove" you or anything :)
No prob. ;)

I guess it's just more a feeling. Any games to do with id tend to be highly slick serious affairs but lack inspiration. Quake4 - boring. And this is basically BF meets Quake4. It has stolen most of it's ideas and design from the BF games so it's just going to be a copy and not add that many fresh ideas. BF2142, love it or hate it, again innovated with the titan mode, massively expanded pins, badges and ribbons and ranks to really enhance the playability.

I just think this Quake Wars is going to be just all graphics with little 'fun' in there. Kinda like Doom3: It was damn good when it first came out, graphics were impressive, but after 3 failed attempted I've never played through it all more than once. So basically it'll attract all the serious gamers that like to play the same map over and over getting steadily better and better to the point where they're barely playing at all; just reacting with a known set of actions to other's actions. Machine like play. Not fun.

By 'serious' I mean games where there's no room for error. Like CS. You can't play that and expect to just lollygag about shooting chickens. You'll get killed very quickly and spend most your time watching others play. In the un-serious battlefield games you can piss around as much as you like, drive a jeep around or off cliffs or just piss around in a flying whatever. Even though most people wouldn't do this, it's the fact that you can and get away with it that adds a more fun sense of freedom, as opposed to being constantly locked into a dead serious strategy game.

Don't get me wrong, Quake Wars will probably be a very good game, but I just don't think it'll have lasting appeal like the BF games. Like the Quake games, it'll eventually generate a smaller die hard group of hardcore gamers.
 
spine said:
And this is basically BF meets Quake4. It has stolen most of it's ideas and design from the BF games so it's just going to be a copy and not add that many fresh ideas.

I don't see it that way at all. To me, this game is Wolfenstein ET set in the quake sci-fi universe with vehicles and larger maps. I'm pretty sure this game has been in development long before BF2142 saw the light of day. The fact that it comes out so far after simply reflects poorly on BF2142. ET was innovating in the mp fps genre right along with the original BF. But I think its superior team play (really like the objective system) and rock solid quake 3 engine and net technology put ET above BF. The fact that it was a free download really made the community take off. Although BF was a good game at the time.

The series went off a cliff with BF2. I don't know what happened exactly.
The same team that made ET is working on Quake Wars.
Except now they have the doom3 engine, more capital and experience. The only aspect in which I may be disappointed is the graphics. They look nice but nothing we haven't seen already. :rolleyes: care
 
You're so wrong on so many levels spine, let me break it down for you.

spine said:
I guess it's just more a feeling. Any games to do with id tend to be highly slick serious affairs but lack inspiration. Quake4 - boring. And this is basically BF meets Quake4. It has stolen most of it's ideas and design from the BF games so it's just going to be a copy and not add that many fresh ideas. BF2142, love it or hate it, again innovated with the titan mode, massively expanded pins, badges and ribbons and ranks to really enhance the playability.

Id games lack inspiration? Tell that to the thousands of people who still play Quake 3 to this day. This is obviously your opinion, and compared against the majoirty, your opinion is out of touch. The last game fully developed by Id was Doom 3. Yes it didn't live up to the hype, and yes it might of lacked inspiration, but it wasn't a horrible game it just didn't live up to Id's standards. You are aware Id basically invented the genre your beloved Battlefield series marginalizes everyday right? Lack of inspiration right? I think pretty much creating a genre disproves that theory.

As for Quake 4, it was primarily developed by Raven Software, and Quake Wars is not Quake 4 meets Battlefield. Furthermore, Quake Wars is also not developed by Id, it's Splash Damage doing most of the work, the team that created the original Enemy Territory. It also has stolen very little from the Battlefield games, because the Battlefield games were not great innovators as you like to imagine, and most of their ideas were lifted from other games. If anything, it's more akin to Unreal Tournament's Assault, which has got about 3 years on the first Battlefield title. Nowadays most games steal inspiration from somewhere else, because most eveything has been done before. Quake Wars isn't any more or less guilty of this than the Battlefield series is.

Battlefield 2142 is innovative huh? Give me a moment so I can regain my senses... Alright, I'm done laughing. Ranks, pins, and ribbons huh? Wonderful, grand, no one cares, that's hardly what I would call innovation. As for Titan mode being innovative, that's the biggest joke of the century. Titan mode is the same as conquest but instead of flagpoles you have missile silos. As for actually hoping in the Titan and destroying it, that just feels like a poor man's version of UT's Assault mode. A very very poor man's version at that.

spine said:
By 'serious' I mean games where there's no room for error. Like CS. You can't play that and expect to just lollygag about shooting chickens. You'll get killed very quickly and spend most your time watching others play. In the un-serious battlefield games you can piss around as much as you like, drive a jeep around or off cliffs or just piss around in a flying whatever. Even though most people wouldn't do this, it's the fact that you can and get away with it that adds a more fun sense of freedom, as opposed to being constantly locked into a dead serious strategy game.

Well if you're the type of player who likes to take valuable team assets and drive them around for a leisurely pleasure cruise then I can only hope you stick to the Battlefield series. To me, that's not fun, and if I saw a player pulling that kind of shit on any server I was on I'd be quite miffed.

I play games for fun too, but fun to me is not wandering around aimlessly while not helping the team, and in fact actively sabotaging them by stealing valuables assets and using them wastefully. Fun for me is attempting to win with the vehicles, weaponry, and gadgets at my disposal. It's laying down cover fire and helping to complete an objective that's fun for me. Sorry you don't see it that way. Sorry that you see playing the game as it's meant to be played and attempting to win as too serious and not worth your time. Boy do I hope I never run into you on a server.
 
ManCannon said:
You're so wrong on so many levels spine, let me break it down for you...snip...
Well yeah, as you said; it's just a matter of opinion, especially since we're all just speculating here.

The BF series has been very innovative imho. I see Quake Wars has copied BF2's Medic revive unit ability that Dice invented for BF2. I bet it copies the squad concept as well which was a brilliant idea and gave BF2 a whole new angle with the ability to spawn at the squad leader adding greater emphasis on squad support actions.

Well yeah, we'll have to wait and see what it gives us. I'll be buying it for sure, but I'm not expecting it to be 'super wow'. I hope I'm wrong. id haven't spawned anything truly amazing since the original Doom imho. Quake3, yeah good. Innovative? no, certainly not. What major things did it bring to the genre besides graphics? And a hardcore diehard group of people sticking to a game doesn't mean it's inspirational, it just means people love it alot and the game hasn't aged for them. Each to their own I guess.
 
spine said:
Well yeah, as you said; it's just a matter of opinion, especially since we're all just speculating here.

The BF series has been very innovative imho. I see Quake Wars has copied BF2's Medic revive unit ability that Dice invented for BF2. I bet it copies the squad concept as well which was a brilliant idea and gave BF2 a whole new angle with the ability to spawn at the squad leader adding greater emphasis on squad support actions.

Well yeah, we'll have to wait and see what it gives us. I'll be buying it for sure, but I'm not expecting it to be 'super wow'. I hope I'm wrong. id haven't spawned anything truly amazing since the original Doom imho. Quake3, yeah good. Innovative? no, certainly not. What major things did it bring to the genre besides graphics? And a hardcore diehard group of people sticking to a game doesn't mean it's inspirational, it just means people love it alot and the game hasn't aged for them. Each to their own I guess.

Well said
 
spine said:
The BF series has been very innovative imho. I see Quake Wars has copied BF2's Medic revive unit ability that Dice invented for BF2. I bet it copies the squad concept as well which was a brilliant idea and gave BF2 a whole new angle with the ability to spawn at the squad leader adding greater emphasis on squad support actions.

The original ET had reviving. Nothing in video games is original, and that doesn't matter, just like in music.
 
spine said:
The BF series has been very innovative imho. I see Quake Wars has copied BF2's Medic revive unit ability that Dice invented for BF2.

RTCW did it first.

spine said:
I bet it copies the squad concept as well which was a brilliant idea and gave BF2 a whole new angle with the ability to spawn at the squad leader adding greater emphasis on squad support actions.

Wolf ET had fireteams.

I could give you a long list of stuff that BF "copied" from Wolf ET.
 
spine said:
Well yeah, we'll have to wait and see what it gives us. I'll be buying it for sure, but I'm not expecting it to be 'super wow'. I hope I'm wrong. id haven't spawned anything truly amazing since the original Doom imho. Quake3, yeah good. Innovative? no, certainly not. What major things did it bring to the genre besides graphics? And a hardcore diehard group of people sticking to a game doesn't mean it's inspirational, it just means people love it alot and the game hasn't aged for them. Each to their own I guess.

Id is not making Quake Wars ! Have you ever played ET before ? I'm guessing no.
 
meatfestival said:
RTCW did it first.
yeah well, in sewer sam for my intellivision, when my guy died I started over which in a way is like reviving. intellivision did it first.

To me, everything I've seen about this game looks exactly like battlefield 2...

I'll still probably get it, but thats because I like battlefield 2, and I like quake. why not mix them?
 
well here is my view, i'm a die hard id fan mainly because they support linux :)
but also because i spent hours in high school playing q3test :-p so much so i burn out on video games for about a year. ( didn't actully own q3a till recently and i haven't play any levels outside of the demo :-p hehe)
as for quake wars... they are going to have to try hard to live up to ET, i mean ET only really expaned on RTCW (which was/is amazing game) and made the game easier for some as well as better for competitive play. but with the addition of tanks planes and all that crud? i think QW may take to much away from the personal combat of ET and there for alot of sysop's are probably going to find away to remove or disable vehicles and all that auto turrent crud right from the start.

as for currently i've been playing ET alot thease past few weeks as i've had some free time for once ( i used to play every day on my lunch break years ago, max out med/eng/covy was my goal) . and ET still is amazing, its really great with you get some team's going. but i still think RTCW is/was better just becuse of the maps and because of the effort that the team as a whole would have to put in to an objective to win a map. ( depot for a prime example ). now if QW can bring that back that will be cool; however, it still has to allow for people to play anonymously. and agian you run in to problems with all this "anti" stuff and vehicle stuff. because i know alot of people are going to just want to use them and get all excited. kinda like panzer/mortar/flame hogs in ET. ( don't get me wrong i love those wepons just not with noobs use'em chasing there shadows and making it hard for people on there own team)

but pleaes i beg splash to make QW good, and for someone to make a wolf-et type game on the doom3 engine and mabye even make a mod that takes you from the WWII age (which is awesome and if they made a RTCW2 i would buy it ! ) and goto today and have it be allys vs George Bush's axis :-p (terrorists) and have the guns of today and the war zones of today ( afgan, iraq, and some covert stuff in korea) now that would be a cool game!
 
Watch this video:

http://www.planetquake4.net/download.php?op=fileid&from=ros&lid=2333

Shows some cool stuff about the game, just a warning its a long video, but shows pretty cool stuff you may not have known before.

Also considering this game has been in the making before BF2 was even thought of, yeah it will be better.

I also honestly hope all the cheating retards stay with BF series, because this game is gonna be fun.
 
And unlike BF2, it looks like they are taking their time on this, instead of rushing a shitty product that could be good.
 
That's a good video. The vehicle physics look really cool. Pop a tire and the vehicle handles crappy. The donuts on the quad looked fun.

I thought that was neat how they've hidden trick jumps on the maps. :p
 
fazzman said:
Watch this video:

http://www.planetquake4.net/download.php?op=fileid&from=ros&lid=2333

Shows some cool stuff about the game, just a warning its a long video, but shows pretty cool stuff you may not have known before.

Also considering this game has been in the making before BF2 was even thought of, yeah it will be better.

I also honestly hope all the cheating retards stay with BF series, because this game is gonna be fun.


Oh my gosh, after watching this video I want to play this game most than any other game before :) Wonder what kind of system it needs to play at max details :eek: No fog of war = much more detail for the computer system
 
I got to play it at Quakecon. It was amazing.

Its not really fair to compair it to BF2142. Thats like compairing Wolfenstein:ET to BF 1942. They're too different beast, just a new generation of those beast.

But yeah. Its gonna own. [H]ard.
 
Yea, I think I played it 4 or 5 times at QuakeCon, had a blast every time.
 
Zorachus said:
Oh my gosh, after watching this video I want to play this game most than any other game before :) Wonder what kind of system it needs to play at max details :eek: No fog of war = much more detail for the computer system



From what Ive read and heard around the net, is that if you can play Doom3 and Quake4 at high settings you should be able too run this no problem. Its just a heavily modded Doom3 engine. so it really wouldnt need a super uber system for everyone too play it. Its supposed too have really good scaleability.
 
Im a quake fan, and the only thing "Quake" that I can see from Quake Wars is the name. To compare Quake Wars to Quake 1, 2 ,3 ,4 is fuckin stupid, since its entirely different gameplay and feel...

IMO it will be popular, b/c people will always flock to the games they can hide how bad they suck in, yet act like they have some skill. Somehow playing the game in which it was intended might be too "hardcore" for some... for them I say you better just stick to driving jeeps off hills and fighting over the jet.

Battlefield anything sucks, and if quake wars is anything like it, then it will suck too. :)
 
ojax said:
Im a quake fan, and the only thing "Quake" that I can see from Quake Wars is the name. To compare Quake Wars to Quake 1, 2 ,3 ,4 is fuckin stupid, since its entirely different gameplay and feel...

IMO it will be popular, b/c people will always flock to the games they can hide how bad they suck in, yet act like they have some skill. Somehow playing the game in which it was intended might be too "hardcore" for some... for them I say you better just stick to driving jeeps off hills and fighting over the jet.

Battlefield anything sucks, and if quake wars is anything like it, then it will suck too. :)

You're not supposed to compare it to the old quake games. It's the spiritual successor to Wolfenstein ET. The quake theme comes into play because it's humans vs strogg instead of allies vs axis.

I love the old style Quake mp too. Started with q2 and really got into it with q3. I was in an OGL CTF clan and played that game to death for almost 3 years, but the series has gone to shit since q4. What a waste of money. I bought it for the mp expecting it to be like the old q3 days on a smaller scale. But the community just dried up. 3 months after I got it, it was pretty tiring never seeing a pub server with more than 4 people. It's totally dead now.
Look at this chart. :rolleyes:
http://hosted.zeh.com.br/zeitgeist/2006/11/29/quake-4-what-went-wrong/

We can mourn the loss of the hardcore mp fps that was ALL about skill, but those days are over my friend. ;)
 
Stereophile said:
You're not supposed to compare it to the old quake games. It's the spiritual successor to Wolfenstein ET. The quake theme comes into play because it's humans vs strogg instead of allies vs axis.

I love the old style Quake mp too. Started with q2 and really got into it with q3. I was in an OGL CTF clan and played that game to death for almost 3 years, but the series has gone to shit since q4. What a waste of money. I bought it for the mp expecting it to be like the old q3 days on a smaller scale. But the community just dried up. 3 months after I got it, it was pretty tiring never seeing a pub server with more than 4 people. It's totally dead now.
Look at this chart. :rolleyes:
http://hosted.zeh.com.br/zeitgeist/2006/11/29/quake-4-what-went-wrong/

We can mourn the loss of the hardcore mp fps that was ALL about skill, but those days are over my friend. ;)

Sadly you are correct. I remember playing Q2CTF back in it's hey day and NOTHING beat it, even Q3CTF was kick ass but Q2 still had the coolness factor and still to this day no game in my opinion in that style of gameplay is better than Q2.

But reality is no one plays that type of game anymore, look at Q4CTF, even with patch 1.3 they tried to life start it, but it is dead.
 
Zorachus said:
But reality is no one plays that type of game anymore, look at Q4CTF, even with patch 1.3 they tried to life start it, but it is dead.

I wouldn't even know. It hasn't been installed on my system in 6 months. I can't imagine how bad it is now, because just 3-4 months after it came out, 99% of all of the public servers were empty or full of bots. If you played during prime time, 6-9pm you could usually find a half way decent game going but during the day and late at night it was dead as a door nail.

I'm very confident Quake Wars will be popular. Wolf ET was a blast and had quite a following even 2 years after release. It's only been in the last year that I stopped playing. If Quake Wars gets the community support that ET had, it's going to be awesome !! :)
 
Stereophile said:
I wouldn't even know. It hasn't been installed on my system in 6 months. I can't imagine how bad it is now, because just 3-4 months after it came out, 99% of all of the public servers were empty or full of bots. If you played during prime time, 6-9pm you could usually find a half way decent game going but during the day and late at night it was dead as a door nail.

I'm very confident Quake Wars will be popular. Wolf ET was a blast and had quite a following even 2 years after release. It's only been in the last year that I stopped playing. If Quake Wars gets the community support that ET had, it's going to be awesome !! :)

And it will, I hear that BetaField2142 is not selling that well, and that whole community has been turned off on the game, and with QuakeWar's being even slightly similiar it will pull those fan's as well :) :)
 
Stereophile said:
You're not supposed to compare it to the old quake games. It's the spiritual successor to Wolfenstein ET. The quake theme comes into play because it's humans vs strogg instead of allies vs axis.

I love the old style Quake mp too. Started with q2 and really got into it with q3. I was in an OGL CTF clan and played that game to death for almost 3 years, but the series has gone to shit since q4. What a waste of money. I bought it for the mp expecting it to be like the old q3 days on a smaller scale. But the community just dried up. 3 months after I got it, it was pretty tiring never seeing a pub server with more than 4 people. It's totally dead now.
Look at this chart. :rolleyes:
http://hosted.zeh.com.br/zeitgeist/2006/11/29/quake-4-what-went-wrong/

We can mourn the loss of the hardcore mp fps that was ALL about skill, but those days are over my friend. ;)

I'm in agreement here. I only mentioned the comparison of quake 1-4 and Quake Wars to correct those who want to compare their gameplay as similar.

Sadly yes, the amount of players on Quake servers versus the amount of players in CS, or BF games is like 1:100. I believe I somewhat answered the question as to why in the previous post. You can also blame these MMO's that have taken a huge bite out of the online gaming community. It seems if nobody is on the quake server, log in to WoW where there is always someone around. :rolleyes:

However, I am sorta looking forward to UT07. I'm hoping it brings the old twitch fps fraggers out from the shadows, and perhaps recruit some new fans as well. :)
 
Big Fat Duck said:
24 player limit = fail
Ok, if you haven't had a chance to actually experience the game play I guess you won't under stand but it is NOTHING like Battle Field. You don't need the massive numbers, because the game play keeps people at the front line. Their is always an objective and people will focus on it until it's complete, this makes sure your always going to have a battle, even when it's 8 vs 8 like the games we played at QuakeCon. The reason you have to have the massive numbers in Battle Field is because every one is so spread out, which you don't need with Quake Wars because it's always got a central objective to focus on.

Also, the last I heard from the developers, they didn't intend on putting any hard limits at all into the game. If you happen to a have a link with Splash Damage or id Software saying other wise please link it would ya.
 
I think this 24 player "limit" is more to do with performance of the game when in large battles. It's based on the doom3/quake4 engine which I've not seen ANY itteration of work well with large amounts of enemies/players, doom3 never had many enemies on screen at once and the multiplayer was tiny, quake4 wasn't much better and neither way Prey.

I heard a lot of complaining about the 24 hard cap limit all over the internet a while back, then suddenly some people mention that it no longer exists or that it was mis-inteperated. What I suspect happened was the flare up from the community put pressure on the developers to have large scale player support, I also think that it simply wont run well with that number of bodies in the game.

Most games scale well, there's no reason it shouldn't be able to support loads more players if those players enjoy hectic battles, it happened so much in Day Of Defeat source that they cut back the player limit form 64 to 32 which pissed off a large chunk of the community might I add. The maps were designed for lower player counts, maybe 12-16 but 64 player was a lot of fun.

At least they have the brains to remove any hard caps unlike the DOD:S team who are just f*ckin' morons!
 
24 players is simply what the maps are designed around. Like Xipher said, that's plenty for this game. If you really need 32 or 64 players there will probably be servers that cater to that.

I highly doubt it's any kind of engine or network limitation. I don't think anyone who's played a lot of ET will be worried about 24 player maps in Quake Wars. The way the objectives work with a constantly moving and well defined front line, 32 but especially 64 player games, just degrade into retarded spam fests. All of the good ET servers were 24 man. Leave 64 for beginners park and those servers where only 20% of the team has any idea of what's going on. Bigger isn't always better.
 
The video I just saw on IGN looks just like BF2142, slightly better graphics. Will it have rankings/unlocks/points/accounts? Looks OK though. I want my UT2K7!
 
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