http://channel9.msdn.com/Showpost.aspx?postid=261254
Makes me want to pick up an Xbox 360 just to try it out once it goes live.
Makes me want to pick up an Xbox 360 just to try it out once it goes live.
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jaguax said:What's the limit to the complexity of these games? Are we talking Halo 3 capabilities here, or something closer to Super Mario 64?
Wiseguy2001 said:Did anybody else notice the 60gig hard drive? (34:50 mins)
Woohoo, now they just have to release it!
JSC450 said:I imagine youll be able to make mods like rocket arena on 360 now right? I didn't catch how levels are made though? is there a graphic interface involved? or is everything just strictly lines of code?
Lamont said:Sounds like a nice idea, but they should allow regular XBL users to DL the games they make, change the EULA to reflect that it's a beta or whatever. What's the point of developing a game that only other developers can see? This was the major problem with the PS2 Linux Kit Dev scene: Only the few thousand who got the kit could play the games.
The whole point of most indie development is to get the game out to end users for little to no fee.
Nice idea, but needs more thought. I'd rather have this $100 per year pay for a seat of the tools I need to get a game out (art/programming) on a subscription basis as well than just access and support.
pr0pensity said:So what is XNA?