BF2142 demo - I can't even begin to put into words...

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OMFG!!!!!!

this is the stupidiest most gayest game ever!!!!!!!!!!!!!!!!!!!!!!!!!!

seriously its CRAP!!!!!! :mad: :mad: :mad:

why did they have to destroy battlfield series this way :eek:


I was gonna preorder it today, but after giving it a try for 1 hour today...i had enuff...i am not paying for this shit...i got every single battlefield series games....i thought bf2 was bad with all the stupid patches....but this worthless crappy 2142 took a crappy game to a whole new level...i am so dissappointed...i thought it would be a fun game...
 
Even if BF 2142 flops EA figures it will still make a bundle $$$. Think of it this way the amount of time and effort EA put into 2142 is small compared to starting a game from the ground up. They just did a mod on the BF2 engine probley took them little over 3 months to complete and with increase of preorder online sales it saves them money from printing CDs.
 
i actually thought the demo was alright in terms of gameplay. i did get diconnected quite a bit while playing. the new titan mode is alot of fun and adds a new style of tactics to the game. i liked it.
 
Titan mode, for better or worse, is a riff on the whole Tribes thing. Not that this is a bad thing, mind, just surprising they didn't do it before now...
 
what did ea do to the quality of their products? i mean bf1942 was magical...i played that for like 3 years and never had an issue [except my kdr at times LMAO]. bf2 is one bug and one problem after another. good premise, crappy packaging.

now imagine if valve made games like bf2......
 
Wally said:
- People run slowly/for short periods only because heavy body armour is default; it can be changed

- It's a tank. It's fantastical enough that the goddamn thing floats at all, I think they can be excused not letting it float over water - besides it being an unfair advantage, water is far less dense than ground...

- The source engine is just as shitty, in my experience, not to mention the game-breaking updates. Funnily, nobody ever makes a fuss about that. Maybe if "Valve" was spelt and pronounced "EA" we'd hear more complaints?

- Agreed on the revolver, seems a bit crap compared to the PAC equivalent

- No more kits, but customisation ladders allow you to select a kit that you want; sniper, spec ops, assault, medic etc. I think if they'd made unlocks available in the demo far more people would have seen the appeal, this is why i'm so keen as I had an excellent time in the demo with my unlocks, really changes the gameplay. As it is, I think people are dismissing the demo largely because they've not been shown the full scope of the game, which stinks.

- Even with light body armour the sprint distance comared to the total distance of maps is just pathetic, it means you NEED to use vehciles to get everywhere, of which there's 2 massive problems with, firstly most team mates just drive off with them and secondly any team mates that happen to let you on board or drive slowly enough past you to actually give you chance to jump in, just drive the vehicle off a cliff or totaly away from the battle. There's just another reason why troops on foot are worthelss.

- Entirely depends on how it hovers in the first place, even hover crafts we have today which simply rely on flowing air can be 10-20x larger than the tanks in BF2, there's some pretty large hovercrafts which carry cars across the channel between france and the UK.

- You appear to have fallen into the minority crowd defending EA by simply dismissing anything anyone says about EA as "EA basing" as if the reason people are complaining is because it's simply EA rather than there being any kind of specific problem. Guess what, people complain a lot at EA because they have loads of bugs are despite how hard they apparantly try, they cannot fix them.
 
alkaline said:
the source engine is shitty? im sorry but i have to disagree with you on that one.

The source engine while being pretty flexible is actually rather outdated technology wise, it still uses BSP for crying out loud.
 
Whats wrong with bsps? I would argue against its use of lightmaps instead of realtime lighting and shadow maps instead of shadow volumes.
 
Guess I'll throw in my experience, I get system lockups 50% of the time right at map load or sometimes about 5 seconds into the game. Tried reverting back to the official nvidia.com drivers and got a bsod in nvidia driver instead. I've been disconnected a few times from the ea master server, they are probably getting hammered hard though with the demo release, so not really a problem, but annoying none the less. (Why must we be connected to a non game server in the first place?)

As far as the gameplay goes, it plays like bf2. (That is if you took out grenades, made sniping impossible, and removed jets ablity to do damage) I had high hopes for titan mode though, I didnt follow the game much, but was a little disappointed on how it is setup gameplay wise. Shields that must be destroyed by capping flags, oops, "anti-shield missle sites" seems a bit like conquest mode.

I didnt buy bf2 because it was buggy and because of EA's lack of interest in fixing bugs. (maybe they should start charging for patches?) And bf2142 is worse bug wise (bf2 didnt lock up) and less appealing gameplay wise.
 
Wally said:
Fair point - but you'll notice that these hovertanks use magic light to hover, rather than an air-pocket sustained by rubber skirts. In the grand scheme of things, I really don't actually think it's worth worrying about too much anyway...


Wait.... What ??? So it's 2142 and we have the technology to hover with "magic light", but only over earth and not water ??? Thats dumb. A little more imagination could've done wonders for this game.

my 2 cents
 
charging for patches lol don't give EA ideas about how to make more $$ ffs

2142 sucks in an evolutionary format. the bf series just get's crappier and crappier and this hopefully is the end of it.

could of would of should of

DIDN'T
 
spaceman said:
2142 sucks in an evolutionary format. the bf series just get's crappier and crappier and this hopefully is the end of it.

I agree and I think it'll have to end. Where else can they take it? Farther in the future would be more of the same. Titans=inner atmosphere space ships.
 
Wally said:
- The source engine is just as shitty, in my experience
:eek:


Frosteh said:
The source engine while being pretty flexible is actually rather outdated technology wise, it still uses BSP for crying out loud.

The lighting and such isn't too advanced, but it has always played very smooth for me.
Truth be told, I'm not much of a CS fan, and I was bored of HL2 dm after a week, but the upcoming game Dark Messiah uses source and looks like it will rock.
:D
 
Big Fat Duck said:
you know what sucks? Quake Wars not supporting more than 24 people


I don't believe that is true. The maps are designed around that number but I'm pretty sure servers have the option of allowing more people, up to 64. Although if it plays anything like Wolf ET,
24 is the perfect number. The way the objectives work, everyone is usually in the same area at the same point in the game. It's not like UT2004 or BF2, where on the world map there are any number of "objectives" and you need a ton of people to ensure heavy action. If anything, the Wolf ET servers that had 64 players were always extremely chaotic. Half the players wouldn't play their class and thought it was a deathmatch. :p
 
This game looks and plays like a fucking mod for BF2. You know why? Because IT IS a mod of BF2. I see nothing new or worthy of this game being a standalone product. People will buy anything apparently...

Quake Wars with 24 people will still be amazing, considering I usually only play 32 player games in BF2 max. If I want a real massive FPS then I'll go play Joint Ops and get the 75v75 action on. ;)

And since I heard mention of the Source engine. MEH. That engine is so overused its ridiculous. Almost all source mods feel the same, which is basically the feel of HL2 Deathmatch. There are only 2 games worth playing based on the source engine. CSS and a mod called "Plan Of Attack".
 
Waiting patiently for some good FPS games to come out like TFC2 for source and UT2007.
 
The game graphics, gameplay, and design remind me of Red Faction 2...

I just played Titan mode for the first time...i imagine it'll be cool when/if the bugs get fixed. Right now playing through the whole boarding the enemy ship thing is really something.


Dunno why you can't spawn in your own titan though, thats beyond me :confused:

Also, the fact that missiles can blow up titans anyway defeats the purpose of anyone attempting to board another titan...I've seen it happen on a lot of servers, they dont bother simply because silos are just more valuable and easier than boarding. If they doubled or tripled the length of titan destruction from silos after the shields go down maybe.

Seems a bit too easy to take down a titan against an inexperienced team. The whole layout and design of the titan makes it difficult for new players to fully plan out a proper defense of it especially with so many ways inside. Still, its a decent system overall.

One thing that frustrates me is how easy air goes down now, within a few hits of normal guns they go down...hopefully that gets changed a little bit, stationary guns seem to be a bit overpowered considering how many are available.
 
Riddlinkidstoner said:
Dunno why you can't spawn in your own titan though, thats beyond me :confused:

Also, the fact that missiles can blow up titans anyway defeats the purpose of anyone attempting to board another titan...I've seen it happen on a lot of servers, they dont bother simply because silos are just more valuable and easier than boarding. If they doubled or tripled the length of titan destruction from silos after the shields go down maybe.

Seems a bit too easy to take down a titan against an inexperienced team. The whole layout and design of the titan makes it difficult for new players to fully plan out a proper defense of it especially with so many ways inside. Still, its a decent system overall.


You can spawn in your own titan just the spawn point likes to disappear sometimes. Just try clicking the front of the titan and going from the spawn menu to trying to spawn it usually shows up for me after doing that.

There's only one way inside. You land on the deck can either enter the left or right door once inside you can either go left or right on the bottom and top floors to destroy the computer consoles then after that you destroy the thing in the middle.
 
OldPueblo said:
Wait I'm not clear about something. So the demo is crap?

Roffles!

Actually, I finally got to play it for the first time last night and I really liked it; had a lot of fun. I was pleased to see the buddy list, and the load times have been significantly reduced. I guess I got lucky as I didn't experience any disconnects but I only got to play on one server for 3 rounds.
 
Whoever said the source engine sucks is stupid. The source engine is stable, looks good, plays well. And GOD FORBID that Valve regularly update their games so it's as bug-free and balenced as possible! That's such a bad idea, you should email them and tell them to stop supporting their games because you cant take 30 minutes of downtime :(
 
The source engine wasn't exactely great from the beggining. CSS has had terrible hit detection for a long time. That has since been resolved for the most part, but it was still an unresolved bug for many months. The favorites and friends list have also been buggy since the day steam was released. Valve's support has been excellent but they to have had numerous patches to fix bugs that havent worked.

I must have been one of the lucky ones through BF2's lifetime. When the game was released I had no problems playing and enjoying it. Even as they patched the game and people said it was unplayable I still had no problems. There was an occasional red tag bug and a disconnect from server, but no more then any other game I have played and nowhere near the level of complaints I have read about.
 
Frosteh said:
- You appear to have fallen into the minority crowd defending EA by simply dismissing anything anyone says about EA as "EA basing" as if the reason people are complaining is because it's simply EA rather than there being any kind of specific problem. Guess what, people complain a lot at EA because they have loads of bugs are despite how hard they apparantly try, they cannot fix them.


QFT
 
Mike160 said:
Wait.... What ??? So it's 2142 and we have the technology to hover with "magic light", but only over earth and not water ??? Thats dumb. A little more imagination could've done wonders for this game.

my 2 cents

Sure, but all along DICE have said that they don't want to depart too far from reality lest the realism fanatics bitch about how stupid and overdone it is. Trying to cater to the majority, if not all tastes seems pretty hard.

EDIT: Ha.
adamadekat said:
MORE CAPS PLZ
Just quoting this because it made me laugh. Well-played.

trick_m0nkey said:
Whoever said the source engine sucks is stupid. The source engine is stable, looks good, plays well. And GOD FORBID that Valve regularly update their games so it's as bug-free and balenced as possible! That's such a bad idea, you should email them and tell them to stop supporting their games because you cant take 30 minutes of downtime :(

it was me, and i'll elaborate; the source netcode is shitty, the firing patterns are totally random (and retarded: you get more accurate the longer you fire, not less - unless you're running, of course) and the number of disconnects and fuckups i've gotten from it are on a par with the battlefield series, and it's not just me. As for the patches, well.. I made a thread about this a while ago, i'll see if I can find it for you.

Just because it runs smoothly doesn't mean it's any less cock-handed.
 
Wally said:
it was me, and i'll elaborate; the source netcode is shitty, the firing patterns are totally random (and retarded: you get more accurate the longer you fire, not less - unless you're running, of course) and the number of disconnects and fuckups i've gotten from it are on a par with the battlefield series, and it's not just me. As for the patches, well.. I made a thread about this a while ago, i'll see if I can find it for you.

Just because it runs smoothly doesn't mean it's any less cock-handed.
Shitty eh? I've had no problems with the source engine, everything works smoothly, the netcode seems fine; I don't recall the last time I've ever experienced lag on any source based game. The only fuckup that I can recall is the time when CS:S crashed every 5 mins after a steam update. Valve released a fix for that in about 2 hours. Otherwise it crashes maybe once or twice a month, BF2 crashed every other round with 1.3, and it took DICE several months to fix that. :rolleyes:
 
Wally said:
it was me, and i'll elaborate; the source netcode is shitty, the firing patterns are totally random (and retarded: you get more accurate the longer you fire, not less - unless you're running, of course)

That's not netcode, that's Counter-strike gameplay mechanics. It's seperate. Counter-strike uses random placement in a widening cone. DoD:S has gun-kick in random up-ward directions(up, and varying degrees of left and right). The result is that you can just compensate and have a smooth trail of bullets instead of a cone of fire. Both use the same netcode however.

What's your understanding of how the Source netcode works? You may have the wrong culprit.
 
Eagle156 said:
Shitty eh? I've had no problems with the source engine, everything works smoothly, the netcode seems fine; I don't recall the last time I've ever experienced lag on any source based game. The only fuckup that I can recall is the time when CS:S crashed every 5 mins after a steam update. Valve released a fix for that in about 2 hours. Otherwise it crashes maybe once or twice a month, BF2 crashed every other round with 1.3, and it took DICE several months to fix that. :rolleyes:

Exactly the point i've been trying to make all along; i've had no more problems with the BF games than anything else, but i've never implied that it's because it's flawless. You had fewer problems with Source than BF, and I the other way around, and i'm probably not alone - but you don't see people complaining about it because they can play it!

EDIT: kelbear, I meant the "netcode" and the firing mechanics as separate points, sorry for the confusion.
 
that 1+gig P.O.S. BF2142 demo wouldn't even run after install
"dx9.dll" or some BS......
I am thru w/ BF series, they get so close to making something awesome then have a bunch of screwy niggling defects that piss me off....only 1942 was playable and simple w/ minimal crappage
 
The T-man said:
that 1+gig P.O.S. BF2142 demo wouldn't even run after install
"dx9.dll" or some BS......
I am thru w/ BF series, they get so close to making something awesome then have a bunch of screwy niggling defects that piss me off....only 1942 was playable and simple w/ minimal crappage

For god's sake, instead of posting about it three bastard times google the bloody error like the other thousand or so people that got this and enjoy the game!
 
Wally said:
For god's sake, instead of posting about it three bastard times google the bloody error like the other thousand or so people that got this and enjoy the game!
Why should someone waste their time googling for solutions how to fix an error when DICE can't even release a proper demo. Last time I checked the definition of demo was to try out part of the game not how to find a solution to run a game properly when it's released.
 
bazylik said:
Why should someone waste their time googling for solutions how to fix an error when DICE can't even release a proper demo. Last time I checked the definition of demo was to try out part of the game not how to find a solution to run a game properly when it's released.

They said before releasing it that they'd not be including the DX9 update.
 
Wally said:
They said before releasing it that they'd not be including the DX9 update.
Man, I'd love a job like yours, where do I send my CV? Does it pay well? EA must pay you guyz good money since they need to minimize the hit from their crappy products.
 
So I take it when Microsoft releases an update for DirectX that means we should only do it if we feel like it? Frickin' eh people, updates are called updates for a reason. GET THEM!
 
They did say that the DX9 update wouldn't be part of the demo because it would make the download smaller and therefore easier for everyone to get.

It's a really fast and easy fix so if that's your only reason for not liking/playing the demo then it's a pretty weak one. I think it took me all of a minute to download and another minute (maybe) to install. Then the game started up just fine and ran just fine. Not that big of a deal to do completely on your own.
 
Paithar said:
They did say that the DX9 update wouldn't be part of the demo because it would make the download smaller and therefore easier for everyone to get.

Which is actually kinda funny because the demo is already 1.1gb, why not include another 30-40mb install for DX? lol

But that's not the point. Everyone should already have had the DX9 update from August installed!!
 
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