Thoughts on Q3A type gameplay

DeathCloud

Gawd
Joined
Jul 21, 2005
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For its time Q3A was a very impressive looking game and was very face paced. Lately I have been noticing a trend with the newer FPS games were there mutiplayer seems to be very slow paced. With the new advances in graphics tech do you think we will ever see a game with the multiplayer action of Q3A. I may be totally off on this so feel free to correct me if you know of a game that matches up with it. It just seems that graphics are really hurting mutliplayer gameplay as of late. Thoughts?
 
agree.. look at a game like Starsiege:Tribes. Completely innovative, fast paced, teamwork required... not the best graphics, but the gameplay is so droool.. Then look at some of the newer stuff... pretty, but boring.
 
Q3A style fast paced twitch action was GREAT....

I remember being excellent in Q3, and that carried over to any FPS game I played.... and nothing was more fun than RA3.... nothing....

I had hopes that Q4 would be a success, sad...
 
UT2K7 was concidered an up to date action performer, exactly of what you wanted, it definetly delivered and on the graphic's

Quake4 was the same way, it was fast paced, had everything, graphics, same style of gameplay, just not the community, theres alot of people playing it, just the modding community is really quiet as far as this game goes

Developers are releasing these games, just the communities for them are groing smaller and smaller, i think its really sad as it is still my favorite style of game.
 
Good to know I am not the only one seeing this problem. New games just dont seem as smooth as they should be while playing. Again dont get me wrong, I love the pretty graphics but it is starting to come with a huge price(money and gameplay wise :) )
 
People don't like the Q3 style of gameplay because if you're playing against a player just a bit better than you chances are you're going to get completely dominated. Or, at least that's how Q3 was.
 
dotK said:
People don't like the Q3 style of gameplay because if you're playing against a player just a bit better than you chances are you're going to get completely dominated. Or, at least that's how Q3 was.
This is one of the reasons why I loved the old quake game more than stuff like cs and other "realistic" games. The Quakes were based on skill not some skill and alot of luck. My favorite was still Quake1 then UT then Q3.
 
Q4's gameplay is exactly like Q3 (even down to the maps) just with better graphics.

I love it!
 
ahh the good ol' days of quake xplay.

quake1 brought me in
quake2 kept bringing me back
quake3 had me addicted.

I used to play atleast 6-10 hours a day of quake3 RA3 when it came out.
quake2 CTF(3wave) was absolutely the most fun CTF i have ever played. q3 3wave was boring b/c it had no grapple.

q2 RA2 was so fast paced and incredibly fun.

I miss the old days of quake style gaming where everything was skill and strategy.

CS:S requires skill but sometimes it just blind dumb luck on shots. quake2/3 required far more skills and a lot more timing strategy.

I love that style
 
God damn, I love my quake3. If i could afford to move somewhere where I could have broadband again, I'd be playing every single day like in the past. I'm sure the people I played with still play, they never get sick of that game, as I don't.

And for the record I love Doom 3 multiplayer, anyone play that nowadays? (DM I mean)
 
Unreal Tournament series are exactly the same kind of fast paced gameplay you get in the quake games, only the skill delta is much greater, not only do you have to have exceedingly good twitch aim and fast reactions to compete, but you also have to have exceedingly good movement (there's about 7-8 different combo's of dodges and jumps) but also what weapon to use and when is a set of tactics in its own right, the game has you thinking on so many levels that once I'm done playing I'm really hyped up from thinking on my toes that fast, for that long.

These sorts of games are their own worst enemy now a days however, the old school quake days are almost gone and people don't want to have to play for 10 hours a day to get good enough to play online and not get repeatedly beaten into the ground.

I disagree with luck being any kind of major factor in any game but the more I play online (despite being a good player) the more I come to realise that tactics and coordination with other players is far more interesting and usualy more fun.
 
I've been playing Q3 for years and I still do to this day. Until another FPS comes out that equals the quick pace with good gameplay that Q3 has, I don't think I will switch.

RA3 is my favorite.
 
I still play Q3. RA3 and Threewave. I do play afew rounds of UT04 every now and then as well.

Quake 4 at this point, blows. CPL even went back to Q3 this year.
 
Frosteh said:
Unreal Tournament series are exactly the same kind of fast paced gameplay you get in the quake games, only the skill delta is much greater, not only do you have to have exceedingly good twitch aim and fast reactions to compete, but you also have to have exceedingly good movement (there's about 7-8 different combo's of dodges and jumps) but also what weapon to use and when is a set of tactics in its own right, the game has you thinking on so many levels that once I'm done playing I'm really hyped up from thinking on my toes that fast, for that long.

These sorts of games are their own worst enemy now a days however, the old school quake days are almost gone and people don't want to have to play for 10 hours a day to get good enough to play online and not get repeatedly beaten into the ground.

I disagree with luck being any kind of major factor in any game but the more I play online (despite being a good player) the more I come to realise that tactics and coordination with other players is far more interesting and usualy more fun.

The UT series may be "faster" in pace than most games, but nothing comes close to the speed of Q3A. Q4 still isn't as fast. I know alot of you probably don't remember how fast pace the game can be. Head over to www.own-age.com and download a couple Q3A frag highlights (get quaked 3 is excellent) and that should give you a pretty good idea of how crazy fast Q3A is.

The reason newer DM style games aren't popular isn't because they are too fast paced. Its because people seem to want large open maps, vehicular warfare, the ability to have large scale pub servers (64 vs 64), etc.

Just my opinion, I could be wrong
 
im not sure what game started the slow paced DM stuff, but Q3 is the way DM should be imo. Not to get off topic, but it seems RTS's are getting the same way... War2 was quick and to the point, exciting and action packed. most games were over by the time you make your 1st attack in war3... its like people would rather play an RTS like it was simcity.
 
Yegil said:
but nothing comes close to the speed of Q3A.
I know Q3 was fast, but if you want to get technical. Quake 1 was the fastest one out there. Ever since Q1, Carmack has been slowing down those damn rockets :rolleyes:
Hell I still have Q1 installed on my new game machine, every once in awhile I will fire up some QBISM(alterted Q1 to work with newer equipment) with some Omicrom bots and play some of the Orignal ArenaQuake.
I backed up my whole Q1 install a long time ago onto a CD and just copy it back onto my new machines when ever I build a new one.
I really liked Q4 when I LANed with my friends back home, the shotgun reminded me alot of the old original HL shotgun.
 
yeah I also backed up my q2 folder a few years back. If I ever lost all my custom configs and timers and stuff I'd cry, even though I only play like once a year :p
 
Nothing against realistic, team based, ww2, terrorist / American hero online games, but nothing beats quake style deathmatch, team deathmatch and CTF. Fast paced, quick fragging gameplay with impressives, excellents, combos and dominating. Which is why Q3 is still my main online FPS and recently quake 4.

Don't rip too hard on quake 4, since the 1.3 patch has made the movement and gameplay a little faster and its really fun. I still say that you cannot enjoy quake 4 online without a beefy system and graphics turned low... maybe you can enjoy it, but you definately won't be as competitive.

When will people realize that to get better you play quake? It should be some kinda slogan...
 
Glad to see I am not the only one who remembers this game fondly. Screw this I am going to re-install this tonight and get Fragging. :cool:
 
Vanskater said:
cpl has picked up q3 for it major 1v1 turni for its 2007 season
To a certain extent I understand why cpl has picked this up. On the other hand it has always kind of ticked my off that these big tournament things have never picked up any of the unreal games. They have more "stock" teamplay modifications than the Quake ever did but some of the more "hard core" tourni players always thought Unreal games were too cartoony or not spot on with aims or something to use them for tournaments. When I used to run my old game center I would sometimes take votes on which game to use for a tournament or I would pick the game myself to add some flavor. I found the public would usually pick some wild choices.
TWCTF was indeed a good game for the quakes, I still liked the q1 compaired to q2 though. I always thought the rockets in q3 seemed more like you were shooting a water baloon or something.
 
Occidio said:
To a certain extent I understand why cpl has picked this up. On the other hand it has always kind of ticked my off that these big tournament things have never picked up any of the unreal games. They have more "stock" teamplay modifications than the Quake ever did but some of the more "hard core" tourni players always thought Unreal games were too cartoony or not spot on with aims or something to use them for tournaments. When I used to run my old game center I would sometimes take votes on which game to use for a tournament or I would pick the game myself to add some flavor. I found the public would usually pick some wild choices.
TWCTF was indeed a good game for the quakes, I still liked the q1 compaired to q2 though. I always thought the rockets in q3 seemed more like you were shooting a water baloon or something.
The CPL has had some UT2K* tournaments.
 
Frosteh said:
Unreal Tournament series are exactly the same kind of fast paced gameplay you get in the quake games, only the skill delta is much greater, not only do you have to have exceedingly good twitch aim and fast reactions to compete, but you also have to have exceedingly good movement (there's about 7-8 different combo's of dodges and jumps) but also what weapon to use and when is a set of tactics in its own right, the game has you thinking on so many levels that once I'm done playing I'm really hyped up from thinking on my toes that fast, for that long.

I disagree. I feel like quake is much more refined and the "skill delta" is much great in Q3 for instance. There is just SOMETHING that makes it feel much much better and I can't describe it. But even when I played UT games alot and mastered all the cheesy dodging and stuff, it all made it feel "unfree" like you were thrown into a scripted move, whereas Q3 your ability just transcended into the game and you could move in such subtle and skillful ways. Like strafe jumping, I think the ut's tried to emulate it to a degree but it never feels right in any game but the quakes .

Anyway I ain't trying to start a war , I remember the UT VS QUAKE arguments well back in the day ;)

One more gripe was in UT the weapons were way to easy to hit with , especially the sniper gun in UT99, I mean you could get a headshot 8/10x with a small amount of familiarity with the game.
 
I liked Q3A well enough, but playing online was a bitch because of all the people who played for hours on end every day and could wipe you out so fast you swore they were cheating. I liked the original Unreal Tournament a lot more, more variety in weapons, and better maps in my opinion (the one with the multiple towers is great with low gravity turned on, and I used to be a beast with the disc gun).

Nowadays the only FPS I play is BF2, and I like it better than either Q3A or UT. The pace is slower, but that makes it more about strategy, picking the right weapons set, and positioning than about reflexes. I guess I outgrew the twitch reflex games in favor of those that require more skill and thought to win. I also much prefer team based multiplayer to everybody for themselves deathmatch type play.
 
NulloModo said:
I liked Q3A well enough, but playing online was a bitch because of all the people who played for hours on end every day and could wipe you out so fast .

i agree with you there! though i never had a problem owning untill i played vs some of the CPM players. I swear none of them are human.
 
i think i have found personaly i enjoy multiplyaer games better than single player and like ... the teamwork of the multiplayer games... like in CS 1.6 but CSS seems differnt... but going into like a fast paced multiplayer game is amazing becuase you can use quick teamwork and it just feels so sweet... it (to me) is so much to have a fast paced then slow paced game... and games i think generaly are going towards were you need to think mroe and it's all slow - SLOW paced...

finding this out is kinda depressing ... becuase i built a system and i'm finding no games that are fully capturing my interest. :-/ maybe i dshould sell my rig and get a laptop haha.
 
I used to play a ton of Q2 Instagib and owned. I played a whole bunch of the more modern, slower games, COD, BF2, and when I got Quake 4, I went out to play online out of boredom, and to see how it was. Finished first in Longest Yard in my first round and just quit and went back to the slower games. It just doesn't have the same appeal to me any more. In the slower games you've gotta be a bit more cagey because you can't just jump 20 meters in the air and do a 180 and put a rocket in their feet like our good, old twitch games. Plus I'm old now. Playing the twitch games is more like exercising than gaming.
 
i played q3 religiously for the first 6 years it was out, quit for a really long time then have gone back and played some more recently, though i've found that im so much worse than i was lol.. cant rail for shit.. but you know ever since i got my 2405, my aim went to hell.. think the ghosting does throw me off, and i DO see ghosting on this monitor, just that i'm used to it by now.. I look forward to getting a 20-24" lcd specifically for gaming with a better response than this one has
 
Recently I've only been playing UT2k4 and this weird free game called Warsow. I just cant tolerate the rediculous bullshit that happens in CS:S and BF2 and the like.
 
Q4's gameplay is exactly like Q3 (even down to the maps) just with better graphics.

I have to disagree with ya. Something about Q4 just doesnt feel right. Its like 99% there, but that 1% just ruins it all.

I think that people just dont have the skills for these types of games anymore. I grew up playing twitch games that required insane muscle control and an intimate knowlegde of the game. Today's youth dont wanna take the time to learn this and instead resort to playing crap like CS and cheating cause its easier than learning actual skills.
 
Agreement here. I played hours and hours of Q2 CTF at the college LAN lab, and on the internet, even over a 56k for a while. Didn't play much Q3, wasn't playing games for a while.

I still power up Q2 once in a while.

I've never liked the realistic army FPS games. Too slow paced. Seemed like the action was creeping around and hiding so that no one sniped you or splattered you with a vehicle.

Unreal Tourny is good, though. I don't like all the energy weapons (give me a shotgun any day) but overall captures that quick-paced FPS feel.
 
If any of you have not played Q4 since the 1.3 patch, I recommend you try it. It's still not quake 3, but It's ALOT better.
 
roz1281 said:
I disagree. I feel like quake is much more refined and the "skill delta" is much great in Q3 for instance. There is just SOMETHING that makes it feel much much better and I can't describe it. But even when I played UT games alot and mastered all the cheesy dodging and stuff, it all made it feel "unfree" like you were thrown into a scripted move, whereas Q3 your ability just transcended into the game and you could move in such subtle and skillful ways. Like strafe jumping, I think the ut's tried to emulate it to a degree but it never feels right in any game but the quakes .

Anyway I ain't trying to start a war , I remember the UT VS QUAKE arguments well back in the day ;)

One more gripe was in UT the weapons were way to easy to hit with , especially the sniper gun in UT99, I mean you could get a headshot 8/10x with a small amount of familiarity with the game.

You need to be good at all the facets of UT before you can really start to compete, is really what I'm trying to say, you might have an incredibly fast twitch aim, and brilliant rocket prediction but if any of the other skills lack then you're going to get pummeled.

It's a lot to keep track of, not only do you need to have brilliant movement skills so you're hard to hit but you also need to know the maps well enough to navigate them running backwards, you need to concentrait on getting your hits on target, timing the power ups in the map so you arrive at the spot when it respawns. You have to keep in mind what weapon is best to use at the time, in a lot of games some weapons are bad, some are good, in UT pretty much every weapon is good in the right circumstance.

I'm not saying Q3A doesn't require skill, but I think UT requires you to have to think on more levels meaning staying on top requires being able to do quite a lot of things at once.
 
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