kb support on the 360!!!!

No need for the personal attacks on the guy - I tend to agree that when a console maker has a default control scheme in mind, that they won't go segmenting the userbase by introducing an optional accessory that provides an advantage over their default controls and allow it for all titles. Accessories are normally used (and required) for a select couple titles and are not widely supported. Expect to be using the gamepad for most or all xbox games.
 
The mouse is the important input controller everyone wants. What is so great about kb support?
 
Staples said:
The mouse is the important input controller everyone wants. What is so great about kb support?


W A S D

the only way to get around.
 
k0n said:
W A S D

the only way to get around.
Almost all games now days are tuned for analog controls. WASD would be terible. Just like using WASD for racing games. I can understand the arguments for wanting a mouse because it is truely better for FPS but WASD for movement over a digital or analog Dpad is just upsurd.
 
k0n said:
W A S D

the only way to get around.
yeah but it only works well when you have a mouse by the keyboards side. one without the other is iffy.

Dont get me wrong, im not hating on the idea....I would take mouse and keyboard over any controller these days. M&KB is easily superior. On a console it would be sweet for FPS's.
 
I could see holding a xbox controller in my left hand and using the analog stick + triggers instead of WASD, and using a mouse in my right hand. It would work. So i'm much more interested in mouse support than keyboard support. As far as keyboard support goes, I think it does actually work in one single game - FFXI, which makes sense since that game is basically an aberration on the otherwise highly xbox-live compliant library of 360 games. I still don't see why microsoft let square enix rape xbox live so bad just for a failing mmorpg. I guess they were trying to help their sales in Japan, and were willing to do anything to secure that game...who knows.

Anyway, I would basically kill for a mouse on my 360. That is the only thing that prevents me from buying first person shooters for it, which is also somewhat depressing given the high focus that microsoft seems to be putting on fps games. Crappy analog sticks with heavy auto-aim does not a first person shooter make.

Oh, hey guys, check this out - while I was talking to my roommate a few weeks ago, I thought of something that would freaking rock. What if they completely dropped the D-Pad altogether, and instead put a trackball there! I've used a friend's trackball mouse in a fps before, and while it's a little goofy at first, the precision is definitely there such that I could see myself playing relatively unimpeded with one. I think sacrificing the dpad for a trackball would be a godsend, what do you guys think? Too bad they couldn't do it until the next xbox since they're pretty much locked into the current specs at this point. Bleh.
 
D-pad for trackball? That would mean that there would be even MORE shooters on the console, since the devs who usually make fighters want to make something more suited for the console. Fighters usually suck without a d-pad.
 
i think that would be a cool idea personally. just something that you can change the speed of your aim on the fly.
 
I'm not opposed to shooters on consoles, I'm just opposed to shooters on consoles that have terrible interfaces for that genre. This is largely why I'm very optimistic about the Wii.
 
Kersk said:
I could see holding a xbox controller in my left hand and using the analog stick + triggers instead of WASD, and using a mouse in my right hand. It would work. So i'm much more interested in mouse support than keyboard support.

It does work :) Check my earlier posts. I've been using it for years, even before analg was standard and I just used the d-pad on my MS Sidewinder Pad.

In all honesty, I'd like to see more control options in general for the 360. Right now all of the "clone" pads are only slightly different than MS's pad. The system's been out for 8 months and you really only have 3 control options, 360 Pad (or a clone), DOA Stick, Logitech Wheel. That's SAD.
I want a dedicated d-pad controller for games like MK and SF2 even in addition to mouse support.
 
Racers get their steering wheel. Where is the KB & M for us FPS & RTS Players???

Someone stated before, Its like trying to use a mouse for a flight simulator... it just doesn't work well. We need the right tool for the job.
 
That's an amazing point that I didn't even consider. I guess microsoft's brainwashing is working. :(

If Microsoft's entire argument against coming out with a mouse is because it would give an unfair advantage to players with it, how the hell can they justify coming out with a racing wheel? What about players trying to compete online against people with wheels? Bah.

The only reason there is no mouse for the 360 is because MS has made the marketing decision that a mouse would make people identify the 360 as some sort of computer rather than a console. And for that reason alone, we have to suffer through terrible controls for what appears to be an endless stream of otherwise good fps games. I wonder if they would have made the same decision if they didn't have such clear computer industry origins that they were trying to distance themselves from.

Hopefully the PS3, which seems to very much support the idea of identifying as a computer, will release a mouse/kb set which would likely instigate MS to do the same. I'm also hoping that the PS3 comes out with less restrictive media playing capabilities, and that, in response, we might see a patch to let us play xvid/divx on the 360 without having to jump through a bunch of hoops.
 
Kersk said:
Hopefully the PS3, which seems to very much support the idea of identifying as a computer, will release a mouse/kb set which would likely instigate MS to do the same. I'm also hoping that the PS3 comes out with less restrictive media playing capabilities, and that, in response, we might see a patch to let us play xvid/divx on the 360 without having to jump through a bunch of hoops.

You would think that they'd try and release a KB & M feature as soon as possible to
a.) be the first with the games & the support
b.) grab as many gamers as they can who are waiting on KB&M support before they buy.
c.) puts the pressure on Sony to have to program and allow for the same.
 
One thing of note - not sure if anyone recalls this, but in the PS2 version of the first Unreal Tournament a mouse WOULD work. I remember playing at my friend's house any testing out his USB Intellimouse. It wasn't great, but it did show that it would work with a console.
 
Just drop it already. Until the majority of people have hdtv's in their homes, kb&m are gonna be useless. With the poor resolution of standard tv's, kb&m wouldn't be very accurate, it'd be pretty jerky if you ask me. Have any of you guys tried using your mouse at 640x480? it's not very fun.

-carp3n0ct3m
 
carp3n0ct3m said:
Just drop it already. Until the majority of people have hdtv's in their homes, kb&m are gonna be useless. With the poor resolution of standard tv's, kb&m wouldn't be very accurate, it'd be pretty jerky if you ask me. Have any of you guys tried using your mouse at 640x480? it's not very fun.

-carp3n0ct3m


And for those people, they can stick with their game pad, although I do not see how it would be as terrible as using the analog controller. So are you saying that using my gamepad in 480i & 1080i is any different feeling? I think not.

shit i remember rockin' 640x480 forever with my voodoo2 & quake II. Worked fine for me as I was ranked #1 on CLQ for weeks on end.
 
if the consoles got full kb/m support i could possible switch from the PC....

hopefully one day...
 
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