I'm getting the hankering that Steve has a bias against the Wii!!! lol j/k, I'll let Reggie take your name down. Oh, and btw... if anything, parents will WANT their kids active while playing video games rather than sitting around like lumps. Especially with the obesity crisis going on down there
Hmmmm.... IGN seems to explain the Wiimote like this:
EuroGamer has this:
And GameIndustry.Biz this:
It seems that perhaps the depth function isn't utilized in any of the titles we've seen so far, if the function is still there. Either you're in error, or many websites are And as for re-learning interfaces... sure, of course there will be an adjustment for us [H]core gamers. But most websites I've read are comparing it to the first time we used an analog stick in Mario 64. Considering how closely (and immitatingly) Sony and MS are watching this motion control stuff, I'd say that they'll be tossing their gamepads out for their next systems in favour of a similar control method. And Rich - when has Nintendo been known to make an easily breakable product?
Hmmmm.... IGN seems to explain the Wiimote like this:
Q: What exactly is so special about the Revolution controller?
A: The Revolution controller may look like a stylish television remote, but there's a lot more to the device than its glossy exterior suggests. The remote-like peripheral, which has been called the "free-hand style controller" and "pointer" by Nintendo, interacts with a sensor bar placed above, below, or near televisions. The bar contains two sensors that communicate with the controller using Bluetooth technology. The marriage transforms the pointer into a virtual wand of sorts, enabling users to move objects and characters in games simply by moving the peripheral. The sensors read the pointer's every move in real-time space. They can detect up, down, left and right motion, and also translate forward and backward depth. The controller's sensors also recognize twisting, rotating and tilting movements. In short, any motion made by arms and wrists can be translated to Revolution games.
EuroGamer has this:
A sensor embedded in the top of the controller, called the Direct Pointing Device, will allow Revolution to sense the distance between the controller and the screen, where it's pointing, and the angle it's being held at.
And GameIndustry.Biz this:
The controller is similar in size and design to a television remote control, and sports a trigger button and D-Pad along with a number of action buttons - but the key feature is a sensor which Iwata described as the "Direct Pointing Device".
This sensor allows the Revolution to detect exactly where on the screen the device is being pointed, and also detects the controller's distance from and angle relative to the screen.
It seems that perhaps the depth function isn't utilized in any of the titles we've seen so far, if the function is still there. Either you're in error, or many websites are And as for re-learning interfaces... sure, of course there will be an adjustment for us [H]core gamers. But most websites I've read are comparing it to the first time we used an analog stick in Mario 64. Considering how closely (and immitatingly) Sony and MS are watching this motion control stuff, I'd say that they'll be tossing their gamepads out for their next systems in favour of a similar control method. And Rich - when has Nintendo been known to make an easily breakable product?