How to Legitimately Produce a Computer Game for $0

Ockie

*** Self Proclaimed Storage King ***
Joined
Mar 2, 2005
Messages
18,003
I figured you guys might enjoy a good read on how to legitimatley produce a computer game for $0. A friend of mine wrote the guide and he's working on his own game, the game seems as if it's going to be a huge sucess given that it has the old "retro" arcade feel.


If this is in the wrong place, admins please move or delete. Sorry if I'm posting this in the wrong place.

Without further adue:

http://www.michigangamers.com/forum/showthread.php?t=10581
 
It's cool that he is trying to help, but that article has very little to do with actually creating a game. Making graphics and sound effects is trivial compared to actually writting the game engine and level editors and such.

I've made many, check my website for two of them: codeXtreme

Eventually Ill be putting tutorials up on how to do everything I know how to do... programming wise, not just "how to get a free graphics program"

There are two major competitors in directmedia libraries: DirectX and SDL.
What about OpenGL? Personally I use DirectX since I target Windows based PC's, but I would hardly call SDL DirectX's main competitor... LOL.
 
ok, so he states that there are free internet services and free software available to make games with... erm well the quality of your game will reflect the quality of the software you use and the talent put into it.. so while it might be a game produce on a $0 budget, whats the point if noone plays it if the quality is suppar
 
CodeX said:
It's cool that he is trying to help, but that article has very little to do with actually creating a game. Making graphics and sound effects is trivial compared to actually writting the game engine and level editors and such.

I've made many, check my website for two of them: codeXtreme

Eventually Ill be putting tutorials up on how to do everything I know how to do... programming wise, not just "how to get a free graphics program"

"There are two major competitors in directmedia libraries: DirectX and SDL."
What about OpenGL? Personally I use DirectX since I target Windows based PC's, but I would hardly call SDL DirectX's main competitor... LOL.

codex, impressive that you are able to code those games, they look very good and professional... but after making a tetris clone, a super mario clone, and a arkinoid/breakout clone, doesn't it seem rather boring to just clone games that have been cloned to death? I think at this point not one person cares about mario, tetris, or breakout, If I were you, i'd use my skills to create something new and original!
 
Techx said:
codex, impressive that you are able to code those games, they look very good and professional... but after making a tetris clone, a super mario clone, and a arkinoid/breakout clone, doesn't it seem rather boring to just clone games that have been cloned to death? I think at this point not one person cares about mario, tetris, or breakout, If I were you, i'd use my skills to create something new and original!

Yes, I know, I need some skilled graphics designers and musicians then, are you volunteering? because I can't make media for my games worth a damn so I resort to reusing whats already been made, lol.
 
Good luck finding a lot of talented people willing to work full time on a game for nothing.
 
Which is exactly why I stick to clones. Besides, all of my projects are more a proof of my ability for future potential employers. That, and I have a lot of fun with them, like a hobby.
 
CodeX said:
Which is exactly why I stick to clones. Besides, all of my projects are more a proof of my ability for future potential employers. That, and I have a lot of fun with them, like a hobby.
Codex, I'd just like to state that I'm actually very much looking forward to you releasing Mario. I downloaded Tetris today, but I'm much much more excited for Mario! Send me beta :p
 
CodeX said:
Eventually Ill be putting tutorials up on how to do everything I know how to do...

Bookmarked. I'll be looking forward to that :)

YGPM too.
 
Thanks guys for the comments, I'm sure once he reads this he will update his work. Basically the whole point of the article was to show that it is possible to start being productive... a lot of people complain saying that they can't do anything in life because they don't have money. Well there really isn't much of an excuse.
 
Ockie said:
Thanks guys for the comments, I'm sure once he reads this he will update his work. Basically the whole point of the article was to show that it is possible to start being productive... a lot of people complain saying that they can't do anything in life because they don't have money. Well there really isn't much of an excuse.
True that. I can't get anything done in life cause I'm lazy
biggrin.gif


Back to Oblivion...
 
@Sly and Defc0n:

I'm glad you are interested in my project :)
I'll keep you guys up to date but remember I am expecting this to take several months at least, more if I decide to take classes this summer. Hopefully Ill be able to work on it a lot over the summer though...

Just today I changed the mushrooms behavior so that when they land on a goomba (or turtle, etc) they squish it and then bounce off of it like mario does, strategic goomba sniping with mushrooms, LOL!
 
CodeX said:
Which is exactly why I stick to clones. Besides, all of my projects are more a proof of my ability for future potential employers. That, and I have a lot of fun with them, like a hobby.

You know that's a very good point, if your making these clones to eventually get a nice job in the game industry then more power to you and good luck! As for the guy who said working on a game for no money, dude people do that ALL the time, including myself. I'm currently a mapper for a mod (Q4F) and receive no payment, it's just fun to be part of something that a lot of people will enjoy (hopefully) :p
 
Don't forget guys, the Quake 2 and Quake 3 source code is now available under the GPL. You can actually use that as the engine for you game. I'm sure a skilled coder would be needed to make any needed modifications, but its a solid functional basis. Plus GTKRadiant is also available, so you have your level editor right there.
 
Bleh... I've looked at the Quake 3 code and I couldn't stand using it. What I made for D3D is easier to use and much more powerful.
 
It's also Windows specific (I only mention this because I am one of the few Linux gamers). Don't forget the Quake 3 source is oriented for probably 5 year old hardware (game was released in 1999). Their are projects that are adding the real time style lighting, similar too Doom 3, to Quake 2. This is possible for a rag tag group to do because of newer hardware.
 
Back
Top