"Elder Scrolls IV: Oblivion is simply one of the best role-playing games ever made"

You know, I never thought I'd see the day when Gamespot rated a Xbox game higher than IGN did....

I'm quite impressed by this. As for my rating thus far.....10 out of 10. This game is fucking incredible....althought some of the npcs are stupid and I have to baby them when they are following me...
 
Kortiz DZ said:
You know, I never thought I'd see the day when Gamespot rated a Xbox game higher than IGN did....

I'm quite impressed by this. As for my rating thus far.....10 out of 10. This game is fucking incredible....althought some of the npcs are stupid and I have to baby them when they are following me...

There's a lot of small issues with the game, but really only because the game itself is just so damn massive. Its downright ridiculous how much there is to do. Ive logged 25 hours and have barely scratched the surface. Its deeper than the vast majority of mmos out there.
 
I was impressed until I ran into a series of serious bugs that have just ruined for me. After spending 64 hours in this game, I can't understand how in the hell such serious bugs wern't realized. Those of us playing on the X360 can't even hack the game either. Even after playing 64 hours, it's unbelievable how I havn't even finished all of the quests in the 3 cities i've visited(Imperial City, Chorral, and Cheyindel). However, 2 of my skills are stuck and not budging due to a really bad bug in the game. I didn't even realize that these skills were stuck till about 7-8 hours after their respective quests. Also, there are other bugs about after you discover a dungeon, it doesn't get marked on your map like it should. A fix better come out soon, and they better offer a way for us to "update" these stuck skills as i've invested serious time into improving them(A journeyman in both) for it to get stuck like this. If they won't do that, then they'll just get a big fuck you from me and i'll just stop playing this game.
 
I haven't encountered a lot of the bugs that others seem to have encountered.
I don't think it's "perfect" or anything of the sort, but it's DEFINITELY one of those games that I'd consider to be among the best of the last 5 years. IMO the only other games that are on that list are Grand Theft Auto: San Andreas and Resident Evil 4.
 
If this game didn't have these serious bugs that have been discussed, this game would clearly be the best RPG i've ever played in my life. The story, and depth of the game itself is just so massive, it's overwhelming. The amount of stuff you can do is just unbelievable, and the AI is the best i've ever seen in a game to date. Shadow a few NPC's around as they go about their daily life, and it's a wonder this game even runs on a system with so little memory as the X360. I can't even understand how they were able to fit the game into running on a total of 512mb of memory! This game definatly unseats Ultima 7 and is my new favorite RPG. It's amazing how they were able to create a world so huge. 64 hours of play so far, and I havn't even touched the main quest.
 
Its a good game, it'll take me probably 200hrs to beat. I'm slow, I've already invested like 40hrs. My grip with it is that its too easy to accidently steal something. Like I'd try to click on an NPC and grab something off the table on accident.

Oh and the collectors edition comes in a crappy paper case. I should have got the regular edition.
 
This game is amazing and addicting, this is coming froms someone whose experience/interest with rpg's before this game probably totalled 3 hours in my whole life.
 
I've been semi-anticonsole for a long time, but it pleases me to see a game like this made for a console, because it will raise standards and help influence console gamers to demand more out of games...

And here's the thing...can we not call this the best one ever made? Why does it have to be one of the, why not go all the way...look, if you can't think of a game that is better, this is the best one. Period. Oblivion definately has a few minor problems, but just because it is the best game doesn't mean it is a perfect game.
 
darkhorse said:
This game is amazing and addicting, this is coming froms someone whose experience/interest with rpg's before this game probably totalled 3 hours in my whole life.
Same here. I never cared much for RPGs but I really like Oblivion. I don't want to add up the number of hours i've played so far. I like Oblivion more than HL2 and I'm a FPS fan.
 
I liked it but had to format my computer... does anyone have a save right after the king dies so I can continue??
 
junehhan said:
I was impressed until I ran into a series of serious bugs that have just ruined for me. After spending 64 hours in this game, I can't understand how in the hell such serious bugs wern't realized. Those of us playing on the X360 can't even hack the game either. Even after playing 64 hours, it's unbelievable how I havn't even finished all of the quests in the 3 cities i've visited(Imperial City, Chorral, and Cheyindel). However, 2 of my skills are stuck and not budging due to a really bad bug in the game. I didn't even realize that these skills were stuck till about 7-8 hours after their respective quests. Also, there are other bugs about after you discover a dungeon, it doesn't get marked on your map like it should. A fix better come out soon, and they better offer a way for us to "update" these stuck skills as i've invested serious time into improving them(A journeyman in both) for it to get stuck like this. If they won't do that, then they'll just get a big fuck you from me and i'll just stop playing this game.

I hit the stuck skill issue as well, but it;s not really an issue. From all indications the skill appears stuck, but it really isn't. I know I got a +5 merchantile and then that skill was seemingly stuck for a long time. After I earned those five levels normally, the skill un-stuck and continued as normal. Other people have reported the same thing with other similar quests.

So, it's not a big issues, even though it appears horrible when you encounter it.
 
Ok, so I got my repaired 360 back from MS and I fired it up for the first time this weekend.

Just an amazing game like everyone says. :D Ranks up there with HL games/Halos games/Zelda games IMO.

BTW, the questline starts a bit too evilly for me and looks like it ends really evilly, but the Dark Brotherhood questline is incredibly fun (especially if you like Splinter Cell or Thief games) and imaginative. If the other questlines are half this good, I'm gonna be glued to this forever.

Navy
 
[MS] said:
I hit the stuck skill issue as well, but it;s not really an issue. From all indications the skill appears stuck, but it really isn't. I know I got a +5 merchantile and then that skill was seemingly stuck for a long time. After I earned those five levels normally, the skill un-stuck and continued as normal. Other people have reported the same thing with other similar quests.

So, it's not a big issues, even though it appears horrible when you encounter it.


Yeah, my Mercantile skill has finally started moving again. It's still got me pissed off, but at least i'm not as pissed as I was before.
 
Both me and my girlfriend have been fighting over the Xbox in order to play it more. We've both logged in a ton of hours and I can't recall any other game that's had me addicted like this before.
Of note, it's not really a "bug" but gaining levels isn't always a great idea. While you might annihilate mud crabs and rats, every human in the game levels up with you. You also start encountering stronger animals/monsters and fewer and fewer wolves and rats. The problem is that if you're not focusing on combat, you're going to have hard time killing a bandit wearing all glass/ebony and who gained all of his levels in combat areas. You might be a master archer, but you're still going to have to hit him 50 times to kill him just because he's just as strong as you are. Just a word of advice for non-combat players to be ready for what's to come. I'm a level 20 Rogue and pretty much every fight is an all out brawl with charged magic weapons involved.
At the same time, with the compelling storylines and options available...the game is still something I can't put down. Hence why I'm at level 20! Anyone know about a level cap? I'd hate to imagine what a level 30 bandit might be like. I know in Daggerfall you could keep going indefinitely.
 
*havent touched it in a week, pos is broken, 30hours is enough of being told what to do in quest and doing the same thing over and over(kill him, steal this, clear out x dungeon, close oblivion, then get whupped by a bear because being the savior of the world, a god among men with 130+strength god forbid you....dare i say get in a fight and NOT need 439731314nr23mkpotions
 
paranoia4422 said:
*havent touched it in a week, pos is broken, 30hours is enough of being told what to do in quest and doing the same thing over and over(kill him, steal this, clear out x dungeon, close oblivion, then get whupped by a bear because being the savior of the world, a god among men with 130+strength god forbid you....dare i say get in a fight and NOT need 439731314nr23mkpotions

LOL! You might want to take a look at that difficulty slider :rolleyes:

I'm a level 30 ranger (custom marksman/combat class) and I have probably played for upwards of 60 hours or so, and I haven't done very much. I am grand champion of the arena, swordsman in the fighters guild, first level mages guild, cat burgler in the thieves guild, and murderer in the dark brotherhood. I haven't even touched the main quest yet, all I did was the first oblivion gate. This might take Final Fantasy VII's spot as the longest game I've ever played.
 
CodeX said:
LOL! You might want to take a look at that difficulty slider :rolleyes:

I'm a level 30 ranger (custom marksman/combat) class and I have probably played for upwards of 60 hours or so, and I haven't done very much. I am grand champion of the arena, swordsman in the fighters guild, first level mages guild, cat burgler in the thieves guild, and murderer in the dark brotherhood. I haven't even touched the main quest yet, all I did was the first oblivion gate. This might take Final Fantasy VII's spot as the longest game I've ever played.
thats nice, in my 30hours i did the main quest ive done the whole dark brotherhood ive done majority of the thieves ive finished the arena.....and i had to force myself to play through all that and kept telling myself it would get better.....well it didnt
 
This is why I don't trust reviews.

"Elder Scrolls IV: Oblivion is simply one of the best role-playing games ever made"

Are you kidding me?

All right, first of all... The game is beautiful, there is no dout about that (Demanding as hell though). The amount of things to do is pretty impressive as well.

But, exactly were is this role-playing they speak of? Notice, you are dragged along and have the story spood fed with little or no input. 90% of the time, your choices are limited to a single responce... And when you have more then 1, they often lead down the same dialogue path. There is also no way to handle things without fighting... Were are the diplomatic, hell any non-combat solutions that are found in any truly great role-playing game?

Is a Oblivion a good action oriented RPG? Sure, emphasis on action because there is nothing compelling about the plot. It's interesting enough, but nothing to remember.

Is a Oblivion a good CRPG? No.
 
Just depends on what you're looking for. Play any Japanese RPG and you'll have NO input on what you can do and in fact, no real option to do anything except follow the storyline put forth for you. Granted you might be able to do something akin to raising Chocobos on the side...but you're essentially just playing a movie.
Compared to that - Oblivion is WIDE OPEN.
Just because you can choose your dialogue doesn't somehow make something closed ended. Think of how much work giving you 1000 dialogue options would've been and how little it would've added. If you don't want to do a quest - DON'T. Hell, kill the guy just for telling you about his problem. It isn't necessary for the creators to add an "f you!" option to everything. Because you are the character, your actions are the options.

It's not for everyone, but then again neither is San Andreas, Resident Evil 4, WoW, etc.
This game got one of the highest ratings of all time and most people seem to agree with that. It's great that you don't...but you're in the minority. No shame in telling us how you feel, though!
 
Red~Mage said:
But, exactly were is this role-playing they speak of? Notice, you are dragged along and have the story spood fed with little or no input.

Fighters guild, mages guild, thieves guild, dark brotherhood, the arena, the shrines.... all of these are entirely optional (not to mention the hundreds of other side quests). Do them or don't its your choice, but together they add hundreds of hours of gameplay. I don't see how you can say everything is spoon fed to you...

Red~Mage said:
90% of the time, your choices are limited to a single responce... And when you have more then 1, they often lead down the same dialogue path.

As was already stated you make your choices through actions, not words. If someone asks me to go help his sons rid their home of goblins I am just as able to go kill said sons and steal their home as I am to help them fight the goblins.


Red~Mage said:
There is also no way to handle things without fighting... Were are the diplomatic, hell any non-combat solutions that are found in any truly great role-playing game?

Okay, it is a little weak here, but there are several quests I can think of that can be handled with either a sharp tongue or a sharp blade, you just have to recognize the possibilities...
 
Just depends on what you're looking for. Play any Japanese RPG and you'll have NO input on what you can do and in fact, no real option to do anything except follow the storyline put forth for you. Granted you might be able to do something akin to raising Chocobos on the side...but you're essentially just playing a movie.

I'm an avid Japanese RPG player, I'm fine with the format since they provide something that CRPGs do not. Very focused storytelling and character development.

This game got one of the highest ratings of all time and most people seem to agree with that. It's great that you don't...but you're in the minority. No shame in telling us how you feel, though!

Well thank you for not going into flame mode.
But, don't get me wrong, I like Oblivion (I wouldn't waste my time posting if I didn't).

I just really dislike how dialogue and the main story are handled... The story is typical western RPG style, but I don't think it's interractive enough. You can't really change the course of the story (from what I've seen so far) or choose to be anything but the hero. And it's the most annoying thing to have a selection of one dialogue...

But I like the game, as a Dungeon Crawler RPG, Oblivion is simply the best.


Fighters guild, mages guild, thieves guild, dark brotherhood, the arena, the shrines.... all of these are entirely optional (not to mention the hundreds of other side quests). Do them or don't its your choice, but together they add hundreds of hours of gameplay. I don't see how you can say everything is spoon fed to you...

I was only talking about the main story.

Okay, it is a little weak here, but there are several quests I can think of that can be handled with either a sharp tongue or a sharp blade, you just have to recognize the possibilities...

Too few in my opinion... I'm mainly pissed because I made a totaly diplomatic, stealthy character my first run and got raped later on... That wasn't cool.
 
Oblivion is one of the nicest rpgs(graphically) ive ever played but its story sucks, really really badly. I mean, ive played boring shit before but this took the cake. It feels like they made this awesome game then built some storyline in the last week or so and slapped it on top. That and the fact the game is really buggy, has a really bad leveling system and you can get to the top level of the game with maxxed out stats without killing a single monster.

All these review sites dont know what theyre on about. Id give oblivion about 75%, it looks awesome but for what its meant to be (an rpg) its horribly boring, very short, very stale and has a terrible, uninvolving storyline.

Now people will say "well you just arent playing it right" or "but you can go to so many dungeons and do guild quests" etc but thats the problem, theres too much pointless stuff you can do which has no story or meaning behind it. I finished the main story, then the dark brotherhood and its just so pointless ive stopped playing it.

Jap rpgs eg. The Final Fantasy series, are immensly better than oblivion. Secret of Mana on the SNES is a far better RPG than oblivion.
 
Oblivion isn't for everyone and it's not without it's flaws. For example a stealthy diplomatic character really isn't going to be very effective. It's an "action" RPG, so it's pretty heavy on combat. Bows are weak (especially with level scaling) and having high personality traits doesn't do a whole lot and a low one can usually be overcome with the right clothes. The game caters to some players more than others for sure.
I think the real reason it works for most people is because most players DO tend to take a more aggressive approach to a game like this. My girlfriend plays less agressive than I do just because the combat's a little to tough for her, but there's still no way around having to fight about 1/2 of the time.
I think the main thing is that in about 99% of RPG's you have even fewer options. In Japanese RPG's you're on rails the whole time. You're simply controlling the fights scenes in a pre-scripted movie. If simply having a story is all you need for an RPG...I'll take San Andreas as the best RPG in years. In Final Fantasy and similar games, you're no more playing a role than me playing Tommy Vercietti. Levelling up somehow doesn't make any old game an RPG.
In online RPG's you're stuck either doing a job or having to coordinate with people to accomplish anything. You've got freedom, but it comes at the price of being able to do anything at higher levels alone. You're essentially making yourself a gigantic bargaining chip for something that 800,000 people all want/need. They've gotten better (like in WoW or the new D&D game), but they're still torture for a lot of players including myself. I still think the TES games are slowly headed toward perfection...Bethesda just needs to listen to the few critical people with an open mind. The lack of non-combat dialogue, the level-scaling fiasco, and the so-so main storyline are legitimate weaknesses. However because of the forest-for-the-trees view...I doubt most of us care!
 
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