X1800XT Poor 3Dmark Quality?

kimnkk

Weaksauce
Joined
Oct 28, 2005
Messages
81
Hi there,

When i run 3Dmark05, and 06 (haven't tried 03 on it, yet) and set the 'mipmap detail level' in the CCC to the highest performance, the loading screen of 3Dmark looks extremely blurred and i think some textures in the benchmark do too.

However, when i put the slider up just one notch, the problem goes away and the loading screen is as crystal clear as when the slider is set to Quality (as far as i can see anyway).

This never happened on my 7800GTX. Is it because ATI's slider goes right down into the extreme? Or is it because of other problems?

Please help!

Thank you,
Kim.
 
It's normal. And it impacts your score by a very small amount. I'd just leave it at max and bench the way you play your games. Without AA/AF of course. That'll kill your score, and your e-boner lol. :D
 
Here's a screeny of it. I got a better score by 30 or so when i left the slider at its lowest, as opposed to one notch higher. I usually play games with all Quality settings maxed, but when i run benchmarks, i put it on performance so it is more comparable with other systems (because everyone runs it on performance)

There's a screen of the horrible loading screen.





I have tried it with Catalyst AI disabled, but still no luck.

Do any other X1800XT users experience this? I might have to try a reformat and see. I'm running the Catalyst 6.12 drivers.
 
How do your games look, that's what matters. There is no reason not to run with the highest level of mip map quality with the X1800 XT.
 
Mister E said:
It's normal. And it impacts your score by a very small amount. I'd just leave it at max and bench the way you play your games. Without AA/AF of course. That'll kill your score, and your e-boner lol. :D

Are you sure? That seems -awefully- bad for something that is meant to be normal, and it never looked remotely that bad on my other card. Putting it up to max kills my score :p
 
kimnkk said:
Are you sure? That seems -awefully- bad for something that is meant to be normal, and it never looked remotely that bad on my other card. Putting it up to max kills my score :p

Does your 3DMark score mean the most to you or does your gaming perf/iq matter most to you?
 
Brent_Justice said:
Does your 3DMark score mean the most to you or does your gaming perf/iq matter most to you?

Absolutely not, my gaming image quality comes first, by a long shot. I love the X1800XT because i feel it looks better than my 7800GTX, but that could just be a placebo effect because of so many posts going around that ATI IQ > nVidia IQ.

Either way, i'm very happy with the card so far, but i am miffed by this problem and i'm not sure if it is software related or a problem with my specific X1800XT.
 
IT'S NORMAL FOR IT TO LOOK LIKE THAT WITH THE SLIDER AT 'HIGH PERFORMANCE'!!! IT'S NORMAL!!!!!

sry for the caps but you just dont seem to be reading it clearly & correctly.

p.s IT'S NORMAL!!!
 
Mister E said:
IT'S NORMAL FOR IT TO LOOK LIKE THAT WITH THE SLIDER AT 'HIGH PERFORMANCE'!!! IT'S NORMAL!!!!!

sry for the caps but you just dont seem to be reading it clearly & correctly.

p.s IT'S NORMAL!!!

I guess you're right, thanks! I just tried the Omega 6.1's and still the same 'problem'. Can any other owner of the X1800XT or XL confirm this? DOes this happen on your X800XT PE too, mister E?

Thanks :)
Kim.
 
when i had a X800 GTO2 modded to a x850XT , it didnt do that... honestly don't look normal to me anyways
 
Mister E said:
IT'S NORMAL FOR IT TO LOOK LIKE THAT WITH THE SLIDER AT 'HIGH PERFORMANCE'!!! IT'S NORMAL!!!!!

sry for the caps but you just dont seem to be reading it clearly & correctly.

p.s IT'S NORMAL!!!

One other words, dont ever lower your mip map settings cuz it doesnt do crap and the image quality goes down the drain
 
When you're setting it to High Performance you're sacrificing image quality for a better score. Hence the reason is looks like shit. Don't worry about 3dmark, play some games :cool:
 
Thanks for all your help guys! I think Mister E is right though, i tried the Omega drivers and it still happens.

Thanks :)
 
First, you need to understand what mipmaps are. As we all know, textures are image files which are applied to a mesh to give it extra detail, and things such as colour. But, as you apply perspective and as the object gets smaller when it recedes into the distance, a full-resolution texture map is not required since you can't see the fine detail anyway since it's smaller than usual on the screen.

So, mipmaps in a texture are smaller and smaller versions of the same texture stored in the same file. As the object recedes into the distance, a smaller mipmap is used and saves performance. The 1st mip level in a texture is the full sized texture, the 2nd mip level is twice as small (meaning 1/4 the amount of pixels) and so on. For example, a 1024x1024 texture would have 1024x1024 as the first mip, 512x512 as the second, 256x256 as the third and so on.

When you set the drivers a lower mipmap detail level, it forces the usage of lower and lower mip levels, until you are down to using extremely low resolution textures. For each level you set the mipmap level detail down a notch, it quarters the resolution (halves the X and Y dimensions) of the textures used until you're using 1/16th resolution textures. It looks horrible, but performs slightly better.
 
Very much normal. Been like that since I first started buying ATI cards (9800)
 
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