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DermicSavage said:ms = millisecond
boy wasnt that easy? (directed to the two posts above me)
DermicSavage said:ms = millisecond
boy wasnt that easy? (directed to the two posts above me)
Mayhs said:lol..thnx for the info guys...but sum1 said in a thread that depending on the ms speed it can only go to a max fps without becoming blurry?..so what would 8/6ms get blurry at?
LCD response time and refresh rate are apples and oranges. It takes LCD with 8 ms response time full 8/1000th second to gradualy change from black to white to black again. It does not mean it can blink 125 times a second. Faster response time is always better even at low refresh rate because the eyes still see the gradual change of pixel. You don't need higher refresh rate than the response time to tell the different.Axman said:8 ms is 8/1000ths of a second.
1000 divided by 8 is 125.
You could ask an 8ms monitor to refresh 125 times a second.
http://en.wikipedia.org/wiki/Hertz
lcboyee1123 said:isnt a 17in lcd equivalent to a 19in crt since the lcd is measured by viewing area instead of the physical size?
BBA said:..so what would 8/6ms get blurry at? ...Above 125 FPS
You wont see this much in FPS games.
Under extreme conditions, yes, such as white text scrolling quickly on a black background, or very fast motion. CRTs have response times well under 1ms (with normal phosphors, that is), so they don't normall exhibit ghosting.Mayhs said:so basically even a 2ms lcd screen will show ghosting?
Impossible to say. Some people don't notice it; others are driven crazy by it. The -average- person, though, will notice very little ghosting on an 8ms monitor, except possibly in the extreme cases I mentioned.Mayhs said:...will i see ghosting whilts playing games like fear/cs:source/hl2/doom3/far cry etc? and will it be evident?
Me? Very rarely.Mayhs said:what about u? do u notice them?