How come in Doom 3 and Fear...

fromage

[H]ard|Gawd
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How come in Doom 3 and Fear, and I'm sure so many other games of the like, you(the main character), witnesses weird ass freaky shit, and never get hurt? Why does nothing EVER happen to the main character?

Like in Doom3, how come the flying skulls or whatever attacked that first scientist, blowing up his head(this was at the very beginning of the game), but they don't attack you. Or when everyone else turns into zombies but yourself.

How come in Fear, the little girl rapes everyone, but not the main guy. I'm sure there's other games as well, but I don't know.

Sure if the main character gets killed, or turns into a zombie, that would suck for a storyline, but atleast give an explanation as to why something does or doesn't happen.

Anyways, I'm at Interval 8 for Fear, so if there is a reason why no one kills the main guy, then I really don't want to know right now. But Doom3, it seems as if the main guy was just blessed or something, like he was the chosen one to destroy the portal or some crap.

/end rant.
 
FEAR's storyline explains it somewhat, just wait.

But honestly, you're the main character. You're over analyzing this.... you're not going to play a game where you're a scientist and your head flies off after playing for a half hour, are you?
 
I guess you could have multiply main characters and play each one, because something happens to one of them. Like let’s say one gets captured so you have to play as a different guy until you rescue him. But Halo 2 did something like this and alot of people had mixed emotions on weither they like it or not. It would be a hit or miss kind of thing.
 
Well you could turn into a Zombie if your playing the zombie game. Cant remember the name of it though.

 
yeah, FEAR has a good explanation as to why you never get vaporized by the little girl. I just beat it today and i loved it, the end is SOOOOOOOOOOOO cool. explosion, wow, so cool.

And they do that because it's a game, or a movie, or a book, or anything else. The story is all planned out and you get to play as the person who wins in the end. that way you can experience the whole thing, would you like it if your head exploded in doom 3 and then it was just a 5 hour in game cinematic to show you what happens to the other guy that doesn't get his head asploded?
 
Winchester1897 said:
I guess you could have multiply main characters and play each one, because something happens to one of them. Like let’s say one gets captured so you have to play as a different guy until you rescue him. But Halo 2 did something like this and alot of people had mixed emotions on weither they like it or not. It would be a hit or miss kind of thing.

First off, it was in Max Payne 2 before halos sequel, so don't think they started that.

Second, I'm pretty sure there are games that have that same sort of tactic way before Max Payne 2.
 
SnakeIRye said:
First off, it was in Max Payne 2 before halos sequel, so don't think they started that.

Second, I'm pretty sure there are games that have that same sort of tactic way before Max Payne 2.

Lol that whole statement is a contradiction.
 
In Quake 4 you get to watch yourself get cut up by the Strogg and then turned into a Strogg soldier.

The giant leg amputating saw blades are kind of a freaky scene.
 
fromage said:
How come in Doom 3 and Fear, and I'm sure so many other games of the like, you(the main character), witnesses weird ass freaky shit, and never get hurt? Why does nothing EVER happen to the main character?

Like in Doom3, how come the flying skulls or whatever attacked that first scientist, blowing up his head(this was at the very beginning of the game), but they don't attack you. Or when everyone else turns into zombies but yourself.

How come in Fear, the little girl rapes everyone, but not the main guy. I'm sure there's other games as well, but I don't know.

Sure if the main character gets killed, or turns into a zombie, that would suck for a storyline, but atleast give an explanation as to why something does or doesn't happen.

Anyways, I'm at Interval 8 for Fear, so if there is a reason why no one kills the main guy, then I really don't want to know right now. But Doom3, it seems as if the main guy was just blessed or something, like he was the chosen one to destroy the portal or some crap.

/end rant.

Play Quake 4 instead? ;)
 
Sir-Fragalot said:
In Quake 4 you get to watch yourself get cut up by the Strogg and then turned into a Strogg soldier.

The giant leg amputating saw blades are kind of a freaky scene.

*High Five* Nice save.

Also, lets not forget HL1. I remember getting knocked out in that game and then almost getting crushed by a god damn compactor! There are lots of games when stuff does happen to the main character. Also, FarCry, you did get infected, so lets not forget that as well. However, I somewhat fail to see the reasoning behind wanting something "super-bad" to happen to the main character, as that would usually mean you'd be dead and the game would be over. Hell, your arguement could technically be spilled over into every genre that exist. Why in books doesn't the main character die? Why in Movies do the enemy bullets never seem to the hit the main-character while one shot from his Desert Eagle lands sqaurely in the center of his head? I mean, is James Bond really that talented to outrun rockets and bullets?! Why in TV shows, don't the main characters get fired from their job?

I can somewhat see where your coming from though, I often wonder why in hell I haven't been harmed yet in some games, but hey, its all good.
 
No, I just want an explanation as to why you are the last soldier alive, or the lone survivor, or the chosen guy.

Ok Fear was a bad example, I assume. I knew there was a reason why the little doesn't vaporize the shit outta me.

But like Doom 3, perhaps they could have mentioned why the main character was spared all the time. Bertruger or whatever his name found pleasure having the main guy follow him around.

It's basically a simple thing, why is everyone else around the main character dying, but the main character. If no one can explain that, it's a plot hole. Fear apparently does explain it(I'm near the end, Interval 8 or something).

I'm waiting for eVGA to send me my free copy of Quake 4. Should be soon.
 
fromage said:
How come in Doom 3 and Fear, and I'm sure so many other games of the like, you(the main character), witnesses weird ass freaky shit, and never get hurt? Why does nothing EVER happen to the main character?

Actually, you're not the only one. There are other soldiers/marines in the area battling their own demons (literally!), you just happened to be one of them, and one of the ones who survived to tell the tale. If the marine you're playing had died, the story would have been told from another marine who did.

Like in Doom3, how come the flying skulls or whatever attacked that first scientist, blowing up his head(this was at the very beginning of the game), but they don't attack you. Or when everyone else turns into zombies but yourself.

Not everyone, there are still other marines in the game who survived, you'll see them throughout the game. There are also others that made it through hell too, you see a lot of ammo they dropped, they're actually better equipped than you are. I'm sure they're wondering why they survived while their partners died too.

As these kinds of game progresses, you usually get some sort of powerup to help you. And around that time, even fewer of your comrades would be surviving. You get the soul cube in Doom3, you get 'enhanced' in Quake4. Up until that point, your survival was no different from a regular guy and you usually still find others running around. As you get more and more enhancements, the number of regular characters decreases as less survive, the ones who did usually has something that let's them live longer too. Just like you. And usually, the characters you meet then, who also went through the game, have close to the same equipment as you do. All the regular ones are already dead.

How come in Fear, the little girl rapes everyone, but not the main guy. I'm sure there's other games as well, but I don't know.

Sure if the main character gets killed, or turns into a zombie, that would suck for a storyline, but atleast give an explanation as to why something does or doesn't happen.

Anyways, I'm at Interval 8 for Fear, so if there is a reason why no one kills the main guy, then I really don't want to know right now. But Doom3, it seems as if the main guy was just blessed or something, like he was the chosen one to destroy the portal or some crap.

/end rant.

Barely started FEAR so can't comment on that. But the only recent game i've played that fits your description is FarCry. You are quite literally a one man army. One retired guy in a hawaiian shirt versus an army of hardened mercenaries and rocket toting hulks? And no enhancements? You're the same guy at the end, as you were at the start! Now that's overkill. Halflife atleast gave you a Hazard Suit and the Archangel gave you a potion at the start of Painkiller.
 
This thread is running in such a silly circle
biggrin.gif


Stop thinking and FRAG man!
 
Morrowind with the expansions lets you be a vampire or werewolf, with the common folk hating you once they find out....
 
Check out this game's introduction cut-scene: Imagine you're a scientist working at some super secret lab in the middle of nowhere, your comrads just opened the gate to hell and aliens are pouring out! You grab a bat and set off to rid the planet Earth of these pests but the first alien you meet bites your arm off and you die from the infection and blood loss. Your character dies, the cut scene ends, the game ends.

WTF kind of logic is this?! Who would want this steaming pile of crap game. "Why doesn't anything bad happen to the my character??" You gotta remember YOU are the character, and you're playing the game. Of course there's potential for the guy to get eaten alive, shot at and blown to bits but you're playing a game where you're suppose to avoid this stuff. Stuff DOES happen to you in the game but you die and start over from a save file.

Definitely over analyzing this to the max.
 
Actually you can get hurt in FEAR by the ghosts.

Fettel smacks you in teh face with a 2 x 4 and you get knocked unconsious.

When you go into the dream sequences where you usually see the girl or those flying creatures if you let the flying creatures get too close they will attack you adn you will get hurt or even die (I died a few times by them cause I didn't think I could be hurt).
 
Please, PLEASE don't bring up Metal Gear Solid 3 in a conversation about games where nothing bad happens to the main character. It's actually worse than Doom 3 in that regard.

What makes more sense: Demons just magically not attacking you, or (in MGS3 story style) a demon skull attacking you, causing your head to explode, and then having some random NPC doctor show up and apply a little duct tape/neosporin, healing all of your head-asplosion-related problems?

I mean, c'mon. You could throw yourself on top of a pile of C4 in MGS3 and all it would take to revert the damage is a little burn ointmeant and a dead rat. Sure, snake is, well, Snake, but no one has their arm(s?) and ribs broken and feels aaaaall better after a splint and bandage. That's the only thing that really bugged me about MGS3... certain things should have been just a tad more hurting than they were. Heck, losing your eye, the one thing I'd chock up as a permanent and somewhat neat "bad thing", only costs you 10% of your screen when looking in first person, nothing else....

But I digress. You don't get attacked in Doom 3 because you are the main character. I guess an arguement could be made that if the character you play as in Doom 3 would have been attacked, you would have played as a different character to begin with. Or something.
 
Sir-Fragalot said:
In Quake 4 you get to watch yourself get cut up by the Strogg and then turned into a Strogg soldier.

The giant leg amputating saw blades are kind of a freaky scene.


yeah, THANKS
 
It's called willing suspension of disbelief. They do it to us in a million more ways than that.
My personal pet peeve, is in RPGS. Bad guys who leave all the things required for their own defeat just lying around. Trash digging. No one would ever work in an RPG, why bother? Just root through your neighbors garbage for 24 GP and 2 gems! Then look next to that tree over there for Rockports +2 that grant immunity to moisture. :D
 
Toilet Duck said:
Please, PLEASE don't bring up Metal Gear Solid 3 in a conversation about games where nothing bad happens to the main character. It's actually worse than Doom 3 in that regard.

What makes more sense: Demons just magically not attacking you, or (in MGS3 story style) a demon skull attacking you, causing your head to explode, and then having some random NPC doctor show up and apply a little duct tape/neosporin, healing all of your head-asplosion-related problems?

I mean, c'mon. You could throw yourself on top of a pile of C4 in MGS3 and all it would take to revert the damage is a little burn ointmeant and a dead rat. Sure, snake is, well, Snake, but no one has their arm(s?) and ribs broken and feels aaaaall better after a splint and bandage. That's the only thing that really bugged me about MGS3... certain things should have been just a tad more hurting than they were. Heck, losing your eye, the one thing I'd chock up as a permanent and somewhat neat "bad thing", only costs you 10% of your screen when looking in first person, nothing else....
You missed my point. The fact that Snake has his arm broken and is hurled off a bridge and then is tortured and loses an eye, is an example of bad things that are supposed to happen to the character, it was written into the story that way. That was my point, not whether it's easily healed but that it does happen, and more than once, in MGS3. Also, every FPS game on the market should bug you, who can get shot well over 20 times with an assault rifle and pick up a small health canister and magically not be hurt? It's not practical but it's a vital factor in that style of gameplay.
 
Eh, I'm more of a Red Orchestra person myself. If you get shot in the chest with a rifle, good news! You're dead.

But, that being said, I've nothing against the "powerups lying around in awkward places for no particular reason" style of gameplay. I was simply taking a different PoV on MGS3. Rather than focus on the fact that Snake does indeed get the crap beat out of him, I was focusing on the fact that all of that crap beating amounts to 5 seconds in the survival screen applying bandages and burn ointments. It's relatively meaningless and pointless damage to the main character, as opposed to what people seem to be asking about here (i.e. the age old "why doesn't the hero ever die?" question).

I guess another way of putting it is that I don't mind weird medkit stuff, and I don't mind ultra-realistic shot once and bleed to death stuff, but I'm not to keen on "Action reality!" where you have to do psuedo realistic treatment of the damage you suffer but it is otherwise no different than picking up a medkit. Just an unneccessary level of abstraction, in my mind. If Snakes arm got broken and it kept you from doing CQC for the rest of the game, or handling a rifle as well, etc. It'd be different.
 
Worldhammer said:
It's called willing suspension of disbelief. They do it to us in a million more ways than that.
My personal pet peeve, is in RPGS. Bad guys who leave all the things required for their own defeat just lying around. Trash digging. No one would ever work in an RPG, why bother? Just root through your neighbors garbage for 24 GP and 2 gems! Then look next to that tree over there for Rockports +2 that grant immunity to moisture. :D
Or when you're in the Barrens and only 25% of the Zhevra have hooves...
 
Toilet Duck said:
You don't get attacked in Doom 3 because you are the main character. I guess an arguement could be made that if the character you play as in Doom 3 would have been attacked, you would have played as a different character to begin with. Or something.

You know, in these games, you ARE being attacked throughout the entire time. I'm pretty sure every deamon in that game wanted me dead, though...they weren't the brightest bunch, they did want it. You were just lucky in the begining of the game to survive, only to be hunted down the rest of the game and get bitch-smacked by tons of bosses and little flying babies! :p
 
In Doom 3, the reason the souls didn't possess you is because if you looked on the tablets, there was one 'hero' who could utilize the soul cube to kill all the demons of hell. You are that hero who can utilize the soul cube.
 
Actually its all Your choice. If you want to see what the guy that is getting his head exploded feals like, just dont shoot the monster that is going to attack you next. Problem solved, the main guy just died, which makes the whole thread moot. heh
 
Sounds to me like your not playing it on a hard enough setting. ;) Play it on nightmare and something WILL happen to you. LOL

If you really need an explanation chalk it up to dumb luck or fate. That works.
 
Sheldog23 said:
Sounds to me like your not playing it on a hard enough setting. ;) Play it on nightmare and something WILL happen to you. LOL

If you really need an explanation chalk it up to dumb luck or fate. That works.

Haha, I dunno. I played it back through on Nightmare, and while it was harder the enemy AI was no better. The only thing that really changed was amount of Health, Ammo, and the amount of damage I did and my Enemies did. Either way you move slow and methodically enough, you can still hella exploit Doom 3's AI.
 
Sheldog23 said:
Sounds to me like your not playing it on a hard enough setting. ;) Play it on nightmare and something WILL happen to you. LOL

If you really need an explanation chalk it up to dumb luck or fate. That works.

I've died a few times during Doom 3. But for the storyline to progress, nothing bad is supposed to happen to you. You finish one level with 15 health left, go through the airlock, and voila, 100 health again. How does one guy manage to go through hell and back, without getting a scratch on him?

The fact is, the storyline of Doom 3 doesn't want the main character to get hurt, but it should explain why. A simple "he is the chosen one" or something would suffice. I guess the hero referance regarding the soul cube would do it.
 
Occidio said:
Actually its all Your choice. If you want to see what the guy that is getting his head exploded feals like, just dont shoot the monster that is going to attack you next. Problem solved, the main guy just died, which makes the whole thread moot. heh


I was thinking the same thing after reading the first post.... If something "REALLY BAD" happens to your character (like an enemy kills you) you hit "quickload" and continue on your adventure .... YOU are the "733T H3r0" !!! Enjoy the games as they were meant to be enjoyed ..stop nitpicking.... nuff said.
 
DudeItsMe said:
Or when you're in the Barrens and only 25% of the Zhevra have hooves...
or that they only drop 1 hoove at a time, or for some reason Onyxia is carrying 150g and two helms.
 
in half-life 2, the main character gets captured by the combine and has all his weapons removed.
 
Oh wait, heres a good one.

Resurrection of Evil having obtained the Double Barrel Shotgun and going into that room. I managed to use the Artifact to slow time down and then proceeded to dispatch the insane amount of zombies to have come out of the walls without a scratch. I mean literally. It was great. I danced around that room and those zombies like they were standing still and gibbed every last one of them. I walk out of the room and find two of those shotgun seargeant type guys where I take a bit of damage but kill them off as well. I climb down that ladder to get a soul for the artifact and on my way back up that ladder that you had to climb down to get to the pipe with the dead UAC Marine on it to collect the soul I fall. Yeah, that's right, I fall off that god damn ladder and fall all the way down that shaft next to the pipe where the dead marine is and I die. I DIED. After killing a room with at least 40 zombies in it with by far the slowest firing weapon in the game. But I didn't take any damage myself and I'm bested by a friggin' ladder. A LADDER and a 20' drop into a black hole.

Now that's hero irony.
 
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