Doom 3... worst game ever?

definately NOT the worst game ever, give me a break...


I bought it when it came out, got annoyed with the "boo" from the dark shadows crap and my artifacting/9800XT, and the sub par performance my overclocked xp +2500 offered.

A month or so ago when I built my new rig, I installed it, and toughed out the irritation of the "boo" which eventually passed, and its actually quiet alot of fun if you play it on a super hard difficulty and try to haul ass instead of creeping around. The quick save/predictable AI makes it fairly easy imo. Interest has declined on it again, I just got the soul cube...need to finish it.

Some of the scary parts are pretty cool. Constantly switching back and forth to the flashlight gets real old.

Would like to DM it up a bit with some friends on a lan.
 
Doom 3 was probably the most thrilling and immersive game I've played.

The graphics and sound design produced the most cohesive and convincing computer generated world I've experienced. Although some of the gameplay scenarios were a little cheap (e.g. monster closets), they still generated huge adrenaline rushes time after time.

Doom3 is probably the only story-based single player game I've played through more than once because of that immersiveness.

Having said that, there were some pretty poor aspects to the game:
- Badly paced in the middle part of the game, far too much repetition of the base theme.
- Flashlight without any radiation outside its main beam.
- Voice mails that you had to listen all the way through for some small bit of info and then listen again if you forgot the stupid code you needed later. This goes against id's whole gameplay philosophy of not letting gimmicks get in the way of gameplay.

Despite this, I'd still play it through again because no other game has come close in terms of atmosphere (except maybe the System Shock series).

Dom.

- Is the universe just reality TV for God... and is "the Simpsons" on next?
 
I didn't think it was anything revloutionary, but it was fun enough, I guess. I tried to play through a second time and was unable to get through the early stages of the game. I'd still like to give it another go to see if that was a fluke. All in all it wasn't great, but I don't think it was a waste of time. I enjoyed it the first time through. On a scale of blah to woo hoo I'd give it a meh.
 
I hope you all know doom 3 was made for the engine and not necessarily the game?
 
pagoon said:
I hope you all know doom 3 was made for the engine and not necessarily the game?

Actually, it was made for the $$$. ;) Don't fool yourself.
 
I am playing it now for the first time.
I think it is a good creepy FPS with good gameplay.
I absolutely love the graphics.
 
tranCendenZ said:
see for me now I thought farcry was a good tech demo but a mediocre gameplay experience

i'd say for myself:

graphics:
doom3 (fantastic lighting, realism factor, atmosphere) > farcry (HDR) > hl2 (textures)
all three great though

fun:
doom3 (run'n gun in the dark, 4 player multi) > hl2 (gravity gun, vehicles) > farcry (sorta ok)

I quote you because that's exactly what i have in mind, especially the FarCry part, which is medicore. How can someone can kill you in 1 hit from 1 mile when you're hidden in the bushes ??? That's plain unrealistic...

Most ppl who like Doom 3, like me, are those who already played the original Doom and Doom 2 and expect the same thing... New ppl who never played old games usually expect a completely different thing and is usually disappointed, and complaining about that...
 
Well, it isn't the worst game ever, that's for sure. I don't think it was spectacular though. Whiel there was a mod for the flashlight, I think the lack of flashlight and gun ruined alot of the fun for me. While darkness creates intensity and suspense, when it happens all the time it becomes more of an annoyance.

Also, I found that while there were some good parts to the game, the overly repetitive nature, (regardless of playing past Doom games), became boring. I found it a chore to finish the game, but did so just so I could uninstall the game. I will try ROE to see if it has changed. Apparently the XBOX version is better in this respect. I just got sick of going into a room and knowing that something was going to come from behind me, but I wouldn't really know when. That adds suspense, but the predictability was really too great.
 
The expansion, Resurrection of Evil was better IMO. More fast paced. More variety in the levels. The double barreled shotgun sounds awesome.
 
If you think Doom 3 is the worst game ever... I guess you havent played too many games, huh? It wasnt that bad... just way over-hyped.
 
I could not stand the looping sounds in the backrounds, it was horrible trying to play that game. I stopped playing the game real quick, worst game I ever was excited for.

HL2 was fun for a while.
 
I think it isn't that great cause it feels nothing like the classic dooms. They made it into a slowpaced corridor scary shooter. It shouldn't be named doom3 cause it isn't doom imo. I wonder if it didn't have the doom name attached to it how many it whoulda sold.
 
I really liked Doom 3. I liked the surround sound and shitting my pants every couple of minutes (had to buy a new chair! ;)) but I wish it had the killer background music of the original. There were some really eerie tunes at times and I remember one time thinking to myself that the music matched the landscape- like the dark and foreboding sky...... :)
 
Doom 3 was a good warm-up for HL2 (for me at least). It's a good eye candy/tech demo, and the lighting was a first, but other than that, it's...OK.
 
I stopped playing after like.... I don't even know how long, too long that's for sure. Somewhere around escorting that guy with the latern around to some ladder or something, I dunno. All I know is the level of immersion was NO WHERE NEAR that of HL2. And graphically? Sure it looked good, it had better, been in production long enough running on the latest gear, but better than HL2? I think not. And HL2 on D3 graphics? for shame kyle... for shame.
 
i played through it and i didn't really like the feel of the game because it seemed to be the same thing over and over. It was really scary because shit poped out of places but i am a jumpy person and towards the end of the game i could guess when stuff was gonna jump out so it wasn't scary anymore. The boss at the end of the game was a letdown as he is easily beaten. I even played through the game on hard and didn't find out the soulcube gives u 100 percent health........ so its not difficult either. I played a friends version of doom 3 but I purchased Half life 2. Now that game on the other hand was very imersive and i wanted to get to the end of the game to see what was going to happen. That and it was bundled with 2 other games, i got it for 50 bucks (normal is 55) and I got the collector edition so all 3 games are on 1 dvd disc and to add icing on the cake i got a free hl2 t shirt that sits in my closet 24/7 lol.
 
After the first hour, Worst. Game. Ever. Graphics were decent...really cartoony, looked like glorified cell-shading to me. Wasnt scary after you realized "Oh, monsters jump out when you open a door or look in a corner." Wanna play a real guns blazing monsters everywhere game? AvP. AvP as the marine was just so friggin scary I still have trouble playing it even in the day with friends. My pulse races so damn much.
 
MechWarrior said:
AvP as the marine was just so friggin scary I still have trouble playing it even in the day with friends. My pulse races so damn much.

you're right, I still remember the first level- I wish they'd do another one with killer graphics. It was one of the better MP games simply because of he variety available in characters and strategies.
 
Doom3 kicks ass. I have never played a game that will scare the fuck out of you when playing in a dark room with the Klipsch ultras pounding... Game is freaky as hell!

And people...just get the flashlight mod....
 
I do belive that Xtreme Paintbrawl is the worst game ever. I think PC Gamer gave it a 2 out of 100. :p

I enjoyed doom 3. It got repetitive, but it was absolutely beautiful. If you didn't find the game scary you weren't playing it in the dark on good speakers, and you weren't playing on a hard enough difficulty setting.
 
pagoon said:
They will make more money selling the engine for other games rather than Doom 3 itself. Doom 3 was to show off the engine. Q4, RTCW2, and possibly UT2k5 will all be running the new engine.

Unreal is always done with the Unreal Engine. There will be no UT2005. The next UT will be Unreal Tournament 2007. Which will be using the Unreal 3.0 engine.

The engine has alot of potential. While the engine was a primary concern, I don't think they set out to make a mediocre game. I just think ID's out of ideas. So they have to rehash everything they've done in the past.

Castle Wolfenstien Doom, and Quake, maybe were the only original ideas they ever had. Maybe Quake 3 was their own. Not sure if Unreal Tournament was conceptualized first or second. Everything they've done has been a rehash of those ideas and those were all done 6 years ago or more.
 
Sir-Fragalot said:
Unreal is always done with the Unreal Engine. There will be no UT2005. The next UT will be Unreal Tournament 2007. Which will be using the Unreal 3.0 engine.

The engine has alot of potential. While the engine was a primary concern, I don't think they set out to make a mediocre game. I just think ID's out of ideas. So they have to rehash everything they've done in the past.

Castle Wolfenstien Doom, and Quake, maybe were the only original ideas they ever had. Maybe Quake 3 was their own. Not sure if Unreal Tournament was conceptualized first or second. Everything they've done has been a rehash of those ideas and those were all done 6 years ago or more.

My bad. For some reason Unreal Tourney kept popping in my mind. Maybe I'm thinking Urban Terror.
 
If you look at Doom 3 as an interactive tech demo, it was pretty fun then. ;)

I'm just worried the engine will ruin Quake IV. The controls in D3 seemed more bulky than Q2. I hope to God they fix the multiplayer portion of the D3 engine before they throw it into Q4. They say it will be like Q2, but I'm very skeptical. Especially since the screenshots now show nothing but rehashed D3 textures. :(
 
Just a question. Haven't played Doom3 yet due to a huge backlog of games..

In the original Doom there's an area somewhere in the first few levels of the game where the lights fade on/off and the room's got a few pinkys and explosive barrels. I always HATED that part, partially because I'm a jumpy SOB and the pinky noise right in my ear sent the blood pressure to new levels every time, but mostly because it hurt my eyes. In fact, most of the dark areas of Doom made my eyes strain so hard I got a headache. Always hated that bit of Doom even if everything else was fun.

So... Is Doom3 going to kill my vision yet again?
 
Sir-Fragalot said:
I agree with you. Also, the expansion pack was pretty good.

So while its not my favorite FPS ever, its not exactly the worst either. Not by a long shot. I can think of far worse.

Sin, plus some off beat Unreal Engine 1.0 FPS's that I got from Comp USA's bargain bin are way worse. Hitman Contracts was worse than Doom 3. I loved the second one. Couldn't get into Contracts at all.

I think that Sin shone when you played it in multiplayer - the level that took place in a toyroom and all the avatars were really tiny was a ton of fun.

I think that D3 was one of the best games that I've played in the past year or two, but having played it through a second time on my current rig, which is a hell of a lot more powerful than my past one, I've come to the conclusion that to get the full experience you really have to have a good computer. Sure, the game will run on a really low powered PC, but you don't get the same experience. Upping the detail levels, pumping the sound, and playing in the heart of the night really made the game special.
 
You're a certified noob if you can honestly say doom3 is the WORST game ever. I mean really, the graphics were ground breaking (for last year anyway) even though it's too damn dark, the parts that aren't look great. Yeah the story wasn't all that, but really.. who the hell played the original doom for a story?! Noone.. for being a mindless shooter with eye candy it served its purpose well. Not the best game in history but far far from the worst.
 
well listen dude. Doom rocked cuse it insane fun. Lots of room to run around and blow up things. Doom felt like i was STUCK the whole game. Everytime there was a semi big room I would be over joyed.

I think its the worst game ever because I have such HIGH expections for it . cuse its the game that started pretty much everything. RTCW was a great game. Lots of fun. It gave the old RTCW a good name. But doom3 was just too boring to me.
 
DamienThorn said:
I think that Sin shone when you played it in multiplayer - the level that took place in a toyroom and all the avatars were really tiny was a ton of fun.

I think that D3 was one of the best games that I've played in the past year or two, but having played it through a second time on my current rig, which is a hell of a lot more powerful than my past one, I've come to the conclusion that to get the full experience you really have to have a good computer. Sure, the game will run on a really low powered PC, but you don't get the same experience. Upping the detail levels, pumping the sound, and playing in the heart of the night really made the game special.

I completely agree.

Techx said:
You're a certified noob if you can honestly say doom3 is the WORST game ever. I mean really, the graphics were ground breaking (for last year anyway) even though it's too damn dark, the parts that aren't look great. Yeah the story wasn't all that, but really.. who the hell played the original doom for a story?! Noone.. for being a mindless shooter with eye candy it served its purpose well. Not the best game in history but far far from the worst.

I agree with this.
 
MechWarrior said:
AvP as the marine was just so friggin scary I still have trouble playing it even in the day with friends. My pulse races so damn much.

^^ what he said. I couldn't play that game as a marine because I was too freaked out. Given I was a lot younger at the time I'm sure it's still probably the only game that I was actually scared while I played. I remember what was I guess the first level, or some level where you had to get to some little base in this canyon. But when I got there I didn't know what to do, so I locked the door and just tried holding off the aliens as they came out me from the small spaces all around the tiny base that where supposed to be windows. THAT was scary, not Doom3. Worst 50 bucks I ever spent
 
Sir-Fragalot said:
I completely agree.



I agree with this.

Yep. There's a huge correlation with people digging the game and having some pretty sweet hardware. I wish everyone could play it at 1600x1200 max details on a 20 inch LCD. Then they'd really experience it. I got a ton of play time with the game. In fact, the whole month of August I believe. No other single player game has given me that much.
 
I'm the Dude said:
Yep. There's a huge correlation with people digging the game and having some pretty sweet hardware. I wish everyone could play it at 1600x1200 max details on a 20 inch LCD. Then they'd really experience it. I got a ton of play time with the game. In fact, the whole month of August I believe. No other single player game has given me that much.

That's the way I experience the game. Its very nice like that. In fact I started playing it on much lesser hardware, and when I got the A64 3800+ and SLi GT's I went back and did it again. I found the experience to be awesome.

I know my newer Opteron setup will cost me a few FPS, but the setup will make up for that in other areas. Plus I don't think the drop will be all that bad if noticable at all.

I lose some clock speed, but gain L2 cache. Of course I'll have a second CPU, which will enable me to multi-task alot better and give me an increase in some things, but in games it will sit idle most of the time.

However, I am laying the ground work for dual-core, dual Opteron goodness, with SLi :eek:
 
(eh screw it, i'll toss up a small spoiler warning here)




I really think that the constant just waiting for enemies to appear out of nowhere or the next cinematic really killed doom3's gameplay. They need to be more creative with monsters' existance on the field. You could have a much more frightening experience with the monsters consistantly within view but obstructed by some obstacle while you move about and wonder when you're going to face them - or you could hear them off in the distance most of the time with loud banging and growling noises that sometimes sounded frighteningly close but then would bound off into the distance (eventually it could jump at you out of nowhere for a nice frightening effect, but only if it didn't go dead silent before it -- dead silence is usually a giveaway for some lame suprise).


Another thing that really hurt doom3 was how you defeat the final boss (this also occurs with ROE's first hunter and the end of hl1/2 - i couldn't stomach the any more bad gameplay with ROE) .

I always hated how there's a big puzzle to figure out or ultimate weapon to fight off the boss with that makes things so easy. The fight with the cyberdemon should've been the ultimate slugfest where you battle it out using all the ammo you can muster - and maybe at the end of it all of it, the soulcube would call to you to use it.

In ROE, the fight with the first hunter was rediculously obvious. It's a near-perfect copy of half-life 2's ending. Both were bad ways to handle that point in each game - boss fights in doom3 against crazed demonic creations shouldn't have the boss sit there and let you catch and fling plasma blasts at them.

In half-life 2, this is the end of the game. While you did kind of get the true introduction really late (the long ride in the citadel) and the game did pick up pretty well (especially with the super gravity gun, which was hilarious to fight with for a while), at the end you hardly have to do do any fighting - just toss up a couple of those power core things and you're done. At the very least you could have to fight your way to each core as combine soldiers tried to save breen.
 
Uh, the lighting in Doom 3 is nowhere near realistic, sorry. Even a very dim light bulb will completely illuminate a large room once your eyes adjust. 1 lumen is sufficient to light any room in your house. In Doom 3 you have flourescent bulbs which put out several hundred lumens barely spot lighting a tiny section and the rest of the room is pitch black. Whatever, not in the laws of physics in this universe.

The gameplay/level design is horrid. The graphics? Well I'd like to say the models and textures were good but the lighting engine sucks. It isn't anywhere near realistic so the game just looks incredibly fake.

Most overrated game EVER. What an insult to the memory of Doom 2.
 
I agree with the bad lighting. That really messed up a lot of the game. The lighting projects the faces that the light sources are hitting - and it projects them based on where the camera is (this is really obvious on small rails with the flashlight). It's not realtime per-pixel lighting using. It's just a cheap hack that john probably assumed would trick everyone into believing that he had some breakthrough with good lighting effects. The lack of proper ambient lighting is killer too - the game should've been a lot brighter than it was simply due to having a flashlight that had such bright light (the resulting ambient light from its beam would've been really good).

I'd argue that the use of lighting/shaders in half-life 2 were better. They felt more proper and realistic, even if they didn't try so hard to have per pixel lighting on every surface. The ambient light in half-life 2 is spot on.
 
The graphics and sound were amazing! However, the gameplay itself got old fast :( The expansion was a little better, though.
 
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