With all the new hardware up on the market these days, and 3 major engines DX9 engines available
Crytech (farcry)
Doom3
Source
And others on the horizon
Battlefield 2
unreal 3 (long way away)
Along with non FPS engines
Rollercoaster Tycoon 3 (dx9?)
EverQuest
World of Warcraft
It appears the most overlooked portion of the market is speculation on a developers choice of engines. We can bench HL2 and doom3 till the cows come home but I'd like to hear some peoples input on what they believe will draw developers to one engine or another.
Please refrain from 'cause hl2 rulzzz!!!11' or 'hl2 sucks' or 'doom3 pawns hl2'. Any post not contributing factual, useful information to the discussion should be promptly deleted.
Now from my point of view.....
Has anyone heard details of source being ported over to xbox/xbox2/ps3 ? ( I discount ps2 due to development time on the proprietary hardware ) Consoles have become the cash cow in the video game market. Without support for the largest variety of hardware how can valve exspect to sell their engine?
Xbox will see doom3 in the comming months. Along with optimised paths for virtually every generation/brand of PC hardware that needed it, doom3 seems to offer excellent performance among the largest variety of hardware.
Source performs well on the latest generation of hardware, though lack of a mixed presision path (discussed in the 'valve sucks' thread... barried deep inside) alienates a good ~20% of the target market. (gf5xxx series)
Farcry has some very nice shaders, and is visually stunning. They have an excellent LOD model and the engine is becomming more mature.
All this being said I havn't heard a single announcement for licencing any of these engines. Nothing at all. Granted doom3 and hl2 have only been on the market for weeks, but farcry has been available for some time and I would have exspected to hear an annoucement of licencing by now.
Crytech (farcry)
Doom3
Source
And others on the horizon
Battlefield 2
unreal 3 (long way away)
Along with non FPS engines
Rollercoaster Tycoon 3 (dx9?)
EverQuest
World of Warcraft
It appears the most overlooked portion of the market is speculation on a developers choice of engines. We can bench HL2 and doom3 till the cows come home but I'd like to hear some peoples input on what they believe will draw developers to one engine or another.
Please refrain from 'cause hl2 rulzzz!!!11' or 'hl2 sucks' or 'doom3 pawns hl2'. Any post not contributing factual, useful information to the discussion should be promptly deleted.
Now from my point of view.....
Has anyone heard details of source being ported over to xbox/xbox2/ps3 ? ( I discount ps2 due to development time on the proprietary hardware ) Consoles have become the cash cow in the video game market. Without support for the largest variety of hardware how can valve exspect to sell their engine?
Xbox will see doom3 in the comming months. Along with optimised paths for virtually every generation/brand of PC hardware that needed it, doom3 seems to offer excellent performance among the largest variety of hardware.
Source performs well on the latest generation of hardware, though lack of a mixed presision path (discussed in the 'valve sucks' thread... barried deep inside) alienates a good ~20% of the target market. (gf5xxx series)
Farcry has some very nice shaders, and is visually stunning. They have an excellent LOD model and the engine is becomming more mature.
All this being said I havn't heard a single announcement for licencing any of these engines. Nothing at all. Granted doom3 and hl2 have only been on the market for weeks, but farcry has been available for some time and I would have exspected to hear an annoucement of licencing by now.