Interesting answers for [H]ardforum... (which is exactly why I love it)
It is a very strange thing, you cant imagine using anything other than quickest and most accurate control system for decades, and yet you somehow feel you're outgrowing it. I totally understand younger pc gamers who can't...
Yeah, just like putting a phone in front of your face at certain distance is the same thing as going to cinema, right? Filling your FOV the same way and all that...
If it's THE SAME, why have a bigger screen in the first place?
50" for DESKTOP gaming sounds horrific. People have forgotten everything about ergonomy and health over time and keep calling TVs - monitors. "Look at my new monitor!" (it's famous 48" TV). Our eyes and brain haven't changed over past decade, what was too big back in 2000s is too big today...
Chief Blur Buster
I really wish we could have some of that greatness on consoles, too.
60 to 120 fps on consoles would be good enough for most people. Any chance of that happening (fsr 3, ps5 pro or whatever)?
What's realistic in near future and on next Gen in that space?
Even if half of that could be achieved in next few years, or even quarter of it on consoles it would be the best thing ever. Do you think the industry as a whole will go that way (pc and consoles to an extent)? I'm talking about frame generation in general, not necessarily in context of blur...
With that AI frame generation we're starting to get, even 1000 fps doesn't sound that impossible anymore... They'll have to improve the tech for sure, but since doing it natively is truely impossible for modern games at any moment, I guess that would be the way.
Why can't every monitor that is this expensive have some noob friendly mode like apple displays have? Everything is set up perfectly by default and you can only adjust brightness( backlight). We are talking about professional calibrators and expensive equipment and all that is a solution for...
How is 42" (not to mention 48 ") suddenly perfect for desktop use is beyond me... What happened to years of experience and research about ergonomics, human vision, angles etc?
Even 32" can be too big for desktop use.. People just accepted this as a trend and continue repeating that they can't...
So you guys mostly sound like you're very satisfied with the state of pc gaming and are totally ok with this situation. I guess I expected something different on hardforum.
If people are accepting it here, I guess I have no further questions.
Maybe I just miss 90s/early 2000s pc gaming too much.