I haven't actually seen them (don't have the game) but that sounds like a texture seam error to me. (texture not being stretched properly) but it could be a glitch resulting from the AA workarounds that the game uses to avoid AA borking the shaders. If that is the case then expect a fix either...
I was just playing sof2 and I decided to take some time to look for the problem (especially the moire issues) I could not replicate any of them on any textures and did not see a single amount of flickering. (and I do know what the flickering looks like, I only see it when I have aniso opts on...
it sounds like we are seeing the downside to the 6xxx's angle dependent AF. If that is the source of the probem it is curous that we haven't seen it on ATI's hardware before as they have had angle dependent AF since the 8500.
I don't notice much shimmering, running 66.81 betas, though I have aniso opts off in most games, and tri opts off in those where I can take the perf hit and still max out settings. try turning opts off.
just because he can run it 24/7 doesn't mean he does. the top benchers, (macci, fugger, tom holck, oppainter, lardarse, etc) all are essentially making screamer runs. these machines are 3dmark stable long enough to get one run in. they aren't stable enough for day to day use, and you certainly...
Its not his, Its maccis. this is, as the inq has coined it, "Benchmarketeering" for ATI, just like his x800xt pe screamer runs on 03 and 01 back at the r420 launch.
<Caution this is just conjecture and I could be totally wrong>
I doubt the cell chip is too nifty given that big blue still uses the power architecture for all its big supercomputers. (It just took the world record w/ a machine with 1,600 power5+ chips, and the thing isn't even completed...
Worse, if it is water cooled, it is a bad idea to run it at temps that approach the boiling point of water. (boiling water in pipes -> high pressure steam -> ruptured WC system -> $3000 paperweight and a complete and total ass raping by apple tech support. (which, last time I experienced it (~3...
no, you miscomprehend, the reason that checking extensions isn't a very good way to check ogl compatabilty is that you have no clue whether or not that is done in hardware or software. I am not debating the value of the hardware or drivers, it is glview that I have a poor view of. Besides, if...
if it is anything like nv cards, it'll probably just spit error windows at you and scream low power, restricted usage, etc. IIRC you will also get VPU recovery errors, but as long as you don't stress it you shouldn't damage it, that doesn't mean I would advise it though. I would highly reccomend...
unless you are using a psu with a 24 pin mobo connector, you won't be getting all of that 75W of power, so in that case having the cable becomes very important for stable operation.
actually it is a combination of hardware and software, for example ATI's cards cannot do angle independent AF, that is hard wired into the chips. they also use less precision for AF calculations, that isn't changable. AFAIK nvidia's AA modes aren't programmable like ATI's are. (they can't change...
It was originally, but they kept on replacing parts of the engine until eventually nothing was left of the q3 engine (renderer was the last thing to go IIRC, physics and game code were the first)