Patch 1.3 is out. http://steamcommunity.com/app/403640/discussions/0/152390648096322246/
Update v 1.3 overview:
General performance and optimization improvements
Added a setting to turn OFF Camera Motion Blur
Additional mouse improvements
Fixed various issues related to user interface...
Update 1.2 notes:
Reduced framerate stuttering
Added a customizable FPS limiter to reduce the fluctuation
Framerate capped at 120 FPS to prevent physics issues which occur only above 120fps
Pretty sure the "Talk to Vasco" quest step ("The Good Doctor") bugged for me. I did talk to him, but have a blue line through that step, not a green checkmark. Not a big deal, but annoying (it's required for the Special Action "The Three Witnesses").
Also what's with the ~20 saves limit. Not...
The patch with the bonus missions are out... but can't be played yet :-(
Leaderboards now display the Contract completion time of all players, when viewing their detailed score.
Added a detailed pop-up of the required Target Kill/Objective conditions on the Briefing Page and...
FAQ: Vulkan Now Available - FAQ |Bethesda.net Forums
EDIT: They link to Crimson 16.7.1 which has the same display driver as 16.7.2, but not reason to not go to 16.7.2 if you're upgrading anyway.
The "AMD Mesh Optimizer" is presumably an offline tool, so of course it's not vendor specific.
AMD exposing parts of GCN via API extensions isn't really comparable to "GameWorks". Intrinsics is a well understood way to access low-level features from a higher-level language. When you write any...
I don't know what happened here, but the combination of 1080p, Cryengine, black crush (on XBone), tearing, load times, etc is simply incredible.
Lichdom Battlemage PS4/Xbox One: Worst Frame-Rate We've Ever Tested
I would expect this to be mostly useful for low-CPU setups. Still the "higher lows" on the two more complex scenes seems consistent on my config (3770k at stock). I mean, min 14 on DX11 vs min 60 on DX12 in the Geothermal Valley section. Would be nice to have frame counts to be able to tell how...