Well i would start by hitting up the webpage and finding out about going to the campus for a tour. Check out the programs there and ask alot of questions.
Thats about all i can tell you, the professors and tour guides and the people there already in teh programs can explain better about...
Well i know that UD has an excellent photography and Visual Comms (VC) program.
I took a few black and white photography classes while i was there...the people in those classes are great! the dark rooms are all very up to date and they even have color photography dark rooms as well...
Well i think you have alot to learn then.
Univ of Penn has a great program for programming including emphasis on computer graphics, game design and all of that.
As for landing a photography job...i would start by hitting up the college paper at what ever university you have....need some...
All im saying is that not having any 2d ability should not stop you from trying...I have a few friends that are great at modeling things, but cant draw a damn thing...modeling is very geometric and spacially oriented....2d drawing isnt as much....so you can see things develop in front of you in...
Well, Having a good background/propensity for 2d artwork certainly would not hurt you. Much of the same concepts and knowledge can be applied to 3d work, not to mention, good sketches to work from can often make your 3d work much easier and more effiecient to complete....but i know many 2d...
Udel ehhh...what year??
Anyways, Im with badjoke...I like it the way it is....It fits teh site and its pretty clean...
My only beef is the college....UDel is a university as the name states...the college doesnt really fit in...IMHO
I think if means pretty much what it says....all artwork that they allow on their site, must be original. So if draw a sweet picture of a dragonball Z character, for instance, I cant sell it there, because i didnt come up with the idea for the character, but instead copied some else's idea...
i thought that network rendering only sent certain frames of an animation out over the network....so if you are only rendering one frame(a still) i dont think that a net render would benefit you, unless the machine you send the one particular frame to is much faster than your own
...i guess...
yeah you can create a spline as your path as was said above...you can then use the track view/graph view to change the speed at which the camera moves or rolls or wahtever along the length of the line...
what do you mean...closed up or open with text on it?
by closed i mean rolled up
demon
edit:
I made this a few years back...its kinda scroll like...just some noise and burn and dodge texturing in photoshop and an alpha channel...i think the model had some bones in it too to curl it up...